Video Game Talk The Place to talk about and trade Video & PC Games

"Ghostbusters"

Old 11-16-07, 02:10 PM
  #51  
DVD Talk Godfather
 
Michael Corvin's Avatar
 
Join Date: May 1999
Location: Louisville, KY
Posts: 57,505
Originally Posted by jdodd
So this game supposedly takes place after GB2, but it still has the Stay-Puft Marshmallow Man?
It's a story about four losers who hunt ghosts. This is the first plausibility issue you have?

Plus, continuity aside, Stay Puft is the Hoth of Ghostbusters. On the rare chance there is a Ghostbusters game, Stay Puft better damn well be in it.
Michael Corvin is offline  
Old 11-16-07, 02:35 PM
  #52  
DVD Talk Hero
 
pinata242's Avatar
 
Join Date: Jun 2003
Location: Owasso, OK
Posts: 30,155
Originally Posted by jdodd
So this game supposedly takes place after GB2, but it still has the Stay-Puft Marshmallow Man?
And the library ghost and Slimer in the hotel...

Those may not even be parts of the game, but even if they are, who doesn't want to visit them?
pinata242 is offline  
Old 11-16-07, 02:37 PM
  #53  
DVD Talk Hall of Fame
 
Join Date: Nov 2000
Location: On the banks of the Red Cedar
Posts: 9,867
Does a "Writer's Strike" apply only to television, and not videogames?
jonw9 is offline  
Old 11-16-07, 02:42 PM
  #54  
DVD Talk Godfather
 
Michael Corvin's Avatar
 
Join Date: May 1999
Location: Louisville, KY
Posts: 57,505
According to one of the podcasts I just listened to, that is indeed the case. Video game writing isn't covered under the strike.
Michael Corvin is offline  
Old 11-16-07, 04:09 PM
  #55  
DVD Talk Ultimate Edition
 
lordzeppelin's Avatar
 
Join Date: Jan 2001
Location: Pittsburgh, PA GO PENS!
Posts: 4,946
you know...I almost don't care how fucking bad this game ends up being, I want to play it. I've always thought that Ghostbusters would make a damn fine game, especially with something like, say, the Resident Evil Engine or Crackdown's Engine.

DON'T CROSS THE STREAMS!
lordzeppelin is offline  
Old 11-16-07, 04:22 PM
  #56  
DVD Talk Special Edition
 
T-bone22's Avatar
 
Join Date: Oct 2003
Location: Texas
Posts: 1,026
Game Website w/ screengrabs..

http://www.ghostbustersgame.com/uk/index.html
T-bone22 is offline  
Old 11-16-07, 04:23 PM
  #57  
DVD Talk Hero
 
nickdawgy's Avatar
 
Join Date: Jan 2003
Location: Southern Cal-ee-for-nee
Posts: 29,288
Important safety tip, thanks Egon.
nickdawgy is offline  
Old 11-16-07, 07:56 PM
  #58  
DVD Talk Hero
 
PopcornTreeCt's Avatar
 
Join Date: Feb 2004
Posts: 25,916
Game looks great. Can't wait.
PopcornTreeCt is offline  
Old 01-30-08, 10:27 PM
  #59  
DVD Talk Hero
 
PopcornTreeCt's Avatar
 
Join Date: Feb 2004
Posts: 25,916
Here a vid from youtube with actual gameplay.

http://www.youtube.com/watch?v=8zQst...eature=related
PopcornTreeCt is offline  
Old 01-30-08, 11:16 PM
  #60  
DVD Talk Limited Edition
 
Kicker_of_Elves's Avatar
 
Join Date: Dec 2002
Location: High above the Mucky Muck
Posts: 5,054
Wow, that looks a lot better than i thought it would.
Kicker_of_Elves is offline  
Old 01-31-08, 03:21 AM
  #61  
DVD Talk Godfather
 
Giantrobo's Avatar
 
Join Date: Apr 1999
Location: South Bay
Posts: 57,304
Originally Posted by PopcornTreeCt
Here a vid from youtube with actual gameplay.

http://www.youtube.com/watch?v=8zQst...eature=related
Ok...like...WoW!

I like the 3rd person view.

Last edited by Giantrobo; 01-31-08 at 03:26 AM.
Giantrobo is offline  
Old 01-31-08, 05:31 AM
  #62  
DVD Talk Hall of Fame
 
Join Date: Aug 2003
Location: Boston, MA
Posts: 9,446
Originally Posted by Giantrobo
Ok...like...WoW!

I like the 3rd person view.
That...is....awesommmmme.
lordwow is offline  
Old 01-31-08, 06:29 AM
  #63  
DVD Talk Godfather
 
Michael Corvin's Avatar
 
Join Date: May 1999
Location: Louisville, KY
Posts: 57,505
Awesome.

Ray Parker Jr in 5.1!


Michael Corvin is offline  
Old 01-31-08, 06:40 AM
  #64  
Suspended
 
Join Date: Jan 2003
Location: Florida
Posts: 4,790
Okay if that's legit then I'm impressed...
lotsofdvds is offline  
Old 01-31-08, 06:41 AM
  #65  
DVD Talk Limited Edition
 
Join Date: Jun 2001
Location: Indianapolis, IN
Posts: 6,372
This game must have 4-player online co-op. I doubt they'll put it in, but that would just be awesome.
maxfisher is offline  
Old 01-31-08, 03:24 PM
  #66  
DVD Talk Special Edition
 
Join Date: Dec 2000
Location: Bronx, NY
Posts: 1,958
Wow, looks darn good!
thegame370 is offline  
Old 01-31-08, 04:36 PM
  #67  
DVD Talk Ultimate Edition
 
Join Date: Mar 2003
Location: A National Park
Posts: 4,964
Which system is the vid? I read Wii and PS3 are totally different games (online, MP will all be different)

Either way, I dont think Ive wanted a game more!
Ravenous is offline  
Old 01-31-08, 05:10 PM
  #68  
DVD Talk Platinum Edition
 
Join Date: Oct 2004
Location: Traverse City, MI
Posts: 3,954
Originally Posted by PopcornTreeCt
Here a vid from youtube with actual gameplay.

http://www.youtube.com/watch?v=8zQst...eature=related

awesome video, I never get tired of the theme song. Graphics look excellent, nice physics on the tables as they are getting Slimer. table cloth moves etc.

I cant wait for this game.
maingon is offline  
Old 02-01-08, 08:59 AM
  #69  
DVD Talk Limited Edition
 
TheNightFlier's Avatar
 
Join Date: Jan 2000
Location: NIMBY, NY
Posts: 5,909
Wow, that looks really good. Love the fact the hotel scene is there
TheNightFlier is offline  
Old 04-29-08, 02:32 PM
  #70  
DVD Talk Hero
 
pinata242's Avatar
 
Join Date: Jun 2003
Location: Owasso, OK
Posts: 30,155
http://www.videogaming247.com/2008/0...-as-pke-meter/
Whilst being entertained by Ghostbusters developer Terminal Reality at the Sierra Spring Break 08 in Mallorca last week, studio director John O’Keefe said that the PS2 and Wii versions were being outsourced to Red Fly, and that you’ll be able to connect your DS to your Wii and use it as your PKE meter (the Ghostbusters’ spook-tracker).

Details stopped there, unfortunately, although there will be four-way split-screen in the Wii and PS2 versions.

Ghostbusters will be released worldwide in October.
Damn, that's cool! This may well be the first multi-platform game I buy on two consoles. Wii for the controls/experience and 360 for the graphics, online, and achievements.
pinata242 is offline  
Old 04-29-08, 02:37 PM
  #71  
DVD Talk Gold Edition
 
Join Date: Aug 2001
Posts: 2,393
http://www.videogaming247.com/2008/0...stbusters-dev/

Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only.
Fandango is offline  
Old 04-30-08, 10:40 AM
  #72  
DVD Talk Gold Edition
 
Join Date: Aug 2000
Posts: 2,896
^^

I read that somewhere... the Ghostbuster Dev prefers the PS3. You know, i remember reading a lot of comments like no games ever gonna fill up dvd-9 or multiple discs are okay, blah blah. I guess it's time to say "haha, you're so wrong."

Edit:
Err, never mind, i think i poked the wrong way... i know the capacity has nothing to do the # of objects to be manipulated on the screen (as in the post above in discussion). Let me put it this way, "haha, another dev said the PS3 is complicated to code for" Well, things don't turn out that way... As to disc capacity, while it's OT, but we all know gaming on dvd-9 is not the new gen.

Last edited by Ocelot; 04-30-08 at 11:30 AM.
Ocelot is offline  
Old 04-30-08, 10:41 AM
  #73  
Moderator
 
Groucho's Avatar
 
Join Date: Mar 2000
Location: Salt Lake City, Utah
Posts: 70,829
Disc space has nothing to do with the number of objects that can be rendered on screen.
Groucho is offline  
Old 04-30-08, 10:50 AM
  #74  
DVD Talk Gold Edition
 
Join Date: Aug 2000
Posts: 2,896
Originally Posted by Groucho
Disc space has nothing to do with the number of objects that can be rendered on screen.
I knew you or somebody gonna say that!

bottom line, same thing "the PS3 is hard to code, devs having so much problem with it."
Ocelot is offline  
Old 04-30-08, 10:56 AM
  #75  
DVD Talk Hero
 
pinata242's Avatar
 
Join Date: Jun 2003
Location: Owasso, OK
Posts: 30,155
They do have nothing to do with one another. Hell, read the article: the reason the dev gives is that the PS3 has more CPUs to do simultaneously processing. Even that's an over-simplification, but it has nothing to do with disc capacity.

It sort of flies in the face of other "developers commenting on the PS3" comments in the past. That, while it was technically more powerful, it was harder to code for and memory access was way slower. Certainly they've found creative ways around that in the last 2 years, but that's the last I read.
pinata242 is offline  

Thread Tools
Search this Thread

Archive Advertising Cookie Policy Privacy Statement Terms of Service

Copyright © 2018 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.