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Wii Virtual Console Games: What Have You Purchased?

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Wii Virtual Console Games: What Have You Purchased?

Old 01-30-07, 08:47 AM
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Originally Posted by KurrptSenate
i really couldn't stand double dash. I thought it was the worst in the series, personally
Ditto.

Went through the first two cups last night. It's a shame that everything is already unlocked. There's nothing to strive for.
Old 01-30-07, 09:08 AM
  #302  
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yea, that definitely seems to hurt single player action, but again, if I were to purchase that title, it would only be for multiplayer action.
Old 01-30-07, 02:11 PM
  #303  
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Originally Posted by Michael Corvin
I'm waiting on one from them as well. What kind of gift card is it?
Same here. I wonder which one they'll send?
Old 01-30-07, 03:55 PM
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I don't have it on me now, but it was just a normal debit card with $20 on it. I used it last night for groceries, and it worked fine.
Old 01-30-07, 04:26 PM
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Strange about folks not liking Double Dash...I thought it was pretty much just like MK64 but without the muddy textures.

Was there something in particular about it that you guys didn't like?

Old 01-30-07, 06:05 PM
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The battle mode in MK64 was way better than that in MKDD.
Old 01-30-07, 06:13 PM
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Originally Posted by chess
Strange about folks not liking Double Dash...I thought it was pretty much just like MK64 but without the muddy textures.

Was there something in particular about it that you guys didn't like?

I like both, but I prefer the hopping in 64 to the sliding in DD. Also, while I liked the new multiplayer modes (shine runner and bob'omb blast), I preferred the maps in 64, particularly the block fortress.

Wait, I just remembered the big donut map . . . I guess they're about even, but block fortress is still the best imho.
Old 01-30-07, 06:13 PM
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Originally Posted by BrentLumkin
The battle mode in MK64 was way better than that in MKDD.
Agreed. I like battle mode enough in DD, but the maps just seems a little smallish, like you are fighting in a shoebox or something. My friends and family have had some delightfully epic battles in MK64, however. The only "quarter" screen multiplayer game I really enjoyed (and yes, that includes Goldeneye).
Old 01-30-07, 06:53 PM
  #309  
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I think Double Dash was superior in every way to MK64 except in the battle mode map level designs. The battle maps in DD were too small. But everything else, GP tracks, gameplay, weapons, etc. was better in DD.
Old 01-30-07, 07:20 PM
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MK64 > DD

- Tracks: I preferred the tracks in 64. The ones in DD seemed too wide and gave no sense of speed or even a challenge for competitors. You could easily slide past any competitor without fail.

- Hop: the hop is so much better than the slide in DD

- Battle mode

- Two characters was unecessary. Sure it changed things up, but it wasn't needed

- items: I didn't like the fact that only certain items could be picked up by certain characters

things I DID like in DD:

- powered up items. Nothing better than a giant banana

- overall feel. Controls were perfected, and the overall game was a lot more polished than 64.

- I liked the addition of new characters


Lastly, I know I am probably the ONLY one, but I did like the rubberband AI of 64. I loved how the last few place karts could grab a lightning bolt and make a run for it. It meant that to be number one you really have to be on your game. The lightning bolt was almost non-existent in DD.

DD is in no way a bad game, I just prefer 64. I sold DD for $30 to put towards the Wii, I might pick it back up when I can get it for under $10.

Last edited by Michael Corvin; 01-30-07 at 07:23 PM.
Old 01-30-07, 08:44 PM
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Just bought Mario Kart 64....good times.
Old 01-30-07, 10:16 PM
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Originally Posted by Michael Corvin
MK64 > DD
IMO

MKDS > MK64 > MKDD > MKSC(GBA) > SMC (SNES)
Old 01-30-07, 10:35 PM
  #313  
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God, I can't wait for Goldeneye to become downloadable - and I hope, like MK64, everything is unlocked from the get-go, just because I remember what a pain in the ass it was to unlock everything on the cart.
Old 01-30-07, 10:38 PM
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Originally Posted by Josh Hinkle
IMO

MKDS > MK64 > MKDD > MKSC(GBA) > SMC (SNES)
But not severe. They were all good games.
Old 01-31-07, 12:07 AM
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I tried to play Goldeneye again recently, I actually hate the controls.

It made sense back then, not so much these days.
Old 01-31-07, 12:48 AM
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Goldeneye had different control schemes - the default scheme was pretty bad, so I never really used it, instead I used the one where you move with the "C" buttons, and look/aim with the analog stick (which you could also reverse) - which is pretty much the same exact controls used for FPS these days.
Old 01-31-07, 06:39 AM
  #317  
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Originally Posted by slop101
Goldeneye had different control schemes - the default scheme was pretty bad, so I never really used it, instead I used the one where you move with the "C" buttons, and look/aim with the analog stick (which you could also reverse) - which is pretty much the same exact controls used for FPS these days.
Turok style.

I mopped my buddies with this style until they decided to learn it. It was so much easier aiming at the head.
Old 01-31-07, 01:28 PM
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Originally Posted by The Cow
But not severe. They were all good games.
Totally.

At least for the time. I can't play the SNES one anymore, the lame split screen design drives me nuts.
Old 01-31-07, 01:38 PM
  #319  
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I prefer double dash as well. I don't get any of the complaints people make about it. MKD > MKDS > MK64 > SNES MK

I pulled down MK64 though. The one thing they continue to screw up in the newer Mario Karts is the battle mode. MK64 had the best battle mode.
Old 01-31-07, 01:51 PM
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i couldn't get into the driving, at all. It just got so messed up. It seems they put more focus on the stupid co-op driving than anything else
Old 01-31-07, 01:57 PM
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Its a toss up for me. I like both Mk64 and Double Dash. The jumping and all the glitches and shortcuts in MK64 are what make me love that game, jumping off the rainbow road and barely missing the track, or jumping over the wall in Wario Stadium right at the beginning cutting the lap by 3/4, what an experience. But I like the items, speed, and more characters in DD, and the mayhem all the items on the track involve. Luckily i have have them both on Wii now
Old 01-31-07, 02:55 PM
  #322  
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Originally Posted by Outlaw
or jumping over the wall in Wario Stadium right at the beginning cutting the lap by 3/4, what an experience.
easy. But could you make the jump back? Making racing completely nil on that course. I had a ghost save where I did it all three laps, making my finishing time under 30 seconds.
Old 02-01-07, 12:21 AM
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Originally Posted by Michael Corvin
easy. But could you make the jump back? Making racing completely nil on that course. I had a ghost save where I did it all three laps, making my finishing time under 30 seconds.
wait?!! you could jump back over!?? SHIT!!!!! I gotta try this! I'm gonna buy this game now! I thought I knew about all the secrets in it. I'm going to totally dominate my friends now!
Old 02-01-07, 05:19 AM
  #324  
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yep. Hop over, backtrack just a bit so that you jump over before the finish line, drive through it and hop back. Repeat.

It is a LOT harder getting back but if you can, you will blow your friends mind. This was also about the time my friends wanted to stop playing MK64 with me.
Old 02-01-07, 05:22 AM
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Originally Posted by slop101
Goldeneye had different control schemes - the default scheme was pretty bad, so I never really used it, instead I used the one where you move with the "C" buttons, and look/aim with the analog stick (which you could also reverse) - which is pretty much the same exact controls used for FPS these days.

I always preferred the one where you use two controllers, one in each hand, so you could use analog sticks for both movement and aiming. Good times...

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