The Xbox 360 Compendium, Version 3.0
#702
Originally Posted by Save Ferris
Ive downloaded 3--2 UFC fights and 1 Star Trek episode, all in HD
The UFC HD quality is stunning, the Star Trek is not bad but im sure its the best they can do with film from the 60s.
I refuse to rent a movie via download however.
The UFC HD quality is stunning, the Star Trek is not bad but im sure its the best they can do with film from the 60s.
I refuse to rent a movie via download however.
#703
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If you like shooters you should definitely try out the new XBLA game Assault Heroes. I thought it would just be your basic, average game, but after 5min on the demo I decided to spend the 800pts.
UFC fight prices are 160 for standard def or 240 for hidef regardless of the length, at least from what I'm looking at so far. I don't think there is an option to rent, it's labeled as video purchase as opposed to movie's video rental.
UFC fight prices are 160 for standard def or 240 for hidef regardless of the length, at least from what I'm looking at so far. I don't think there is an option to rent, it's labeled as video purchase as opposed to movie's video rental.
#704
DVD Talk Platinum Edition
Do any of you guys experience lag when playing online.
I used to play Halo 2 online through Xbconnect and sometimes the lag was terrible.
Also, is it dificult to set up the Wireless Router? I see the Xbox wireless router around here for $100-$120 but can you use just a normal wireless router, or does it have to be Xbox?
I used to play Halo 2 online through Xbconnect and sometimes the lag was terrible.
Also, is it dificult to set up the Wireless Router? I see the Xbox wireless router around here for $100-$120 but can you use just a normal wireless router, or does it have to be Xbox?
#705
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From: Westchester, Los Angeles
For any of you early risers that are interested, VGT's review of Assault Heroes is up: http://www.videogametalk.com/review.php?ID=565
The short version:
The short version:
- 3.5 out of 5 stars
- Excellent action, but extremely short
- Problematic Co-op mode
- Pretty simple achievements
- Easily one of the best looking titles for the Arcade
#707
DVD Talk Hero
Originally Posted by ElementZ
Do any of you guys experience lag when playing online.
I used to play Halo 2 online through Xbconnect and sometimes the lag was terrible.
Also, is it dificult to set up the Wireless Router? I see the Xbox wireless router around here for $100-$120 but can you use just a normal wireless router, or does it have to be Xbox?
I used to play Halo 2 online through Xbconnect and sometimes the lag was terrible.
Also, is it dificult to set up the Wireless Router? I see the Xbox wireless router around here for $100-$120 but can you use just a normal wireless router, or does it have to be Xbox?
And no, setting up a wireless router is easy. However, it kind of depends on your setup. A Normal setup: Wireless Router connects to the Internet and usually your PC. The Xbox360 plugs into a Wireless Bridge (It does not have to be the Xbox360 one, I'm using the original Xbox one (I got it used for $30 from ebay)) and the Wireless Bridge achieves its connection to the Wireless Router.
#708
DVD Talk Godfather
Flay, who was up with you playing co-op? 
I thought the game was cool although I didn't like the whole auto-scroll bit or the once-you-go-forward-you-can't-go-back. I'd like to be in control of scrolling please, this isn't 1987.
Also: it wouldn't hurt to add a screenshot or two of the game in the review. It's a bit text-heavy.

I thought the game was cool although I didn't like the whole auto-scroll bit or the once-you-go-forward-you-can't-go-back. I'd like to be in control of scrolling please, this isn't 1987.
Also: it wouldn't hurt to add a screenshot or two of the game in the review. It's a bit text-heavy.
Last edited by The Bus; 12-13-06 at 09:41 AM.
#709
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From: Westchester, Los Angeles
Originally Posted by The Bus
Flay, who was up with you playing co-op? 
I thought the game was cool although I didn't like the whole auto-scroll bit or the once-you-go-forward-you-can't-go-back. I'd like to be in control of scrolling please, this isn't 1987.
Also: it wouldn't hurt to add a screenshot or two of the game in the review. It's a bit text-heavy.

I thought the game was cool although I didn't like the whole auto-scroll bit or the once-you-go-forward-you-can't-go-back. I'd like to be in control of scrolling please, this isn't 1987.
Also: it wouldn't hurt to add a screenshot or two of the game in the review. It's a bit text-heavy.

The co-op? Either some folks up way too late on the West coast or way too early on the East coast. They were all definitely from the U.S. I usually have a few screenshots in my reviews, just couldn't find any this morning from the usual sources. Edit: It's updated now.
Last edited by Flay; 12-13-06 at 10:25 AM.
#710
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I can definety recommend which UFC fights to buy as I have pretty much seen all of them and analyzed all of them. I did see that Karo and Sanchez fight was up and that is definetly a good buy even though it was originally free on spike
#711
Guest
http://www.gamesindustry.biz/content_page.php?aid=21697
I cannot wait to see what kind of games people can come up with. I would love to see more strategy games (Settlers, empire building games, etc) being made. They should be able to figure out how to use the controller for these kind of games.
Chris
XNA Express will start YouTube for games, says Microsoft's Satchell
Oliver Welsh 14:46 13/12/2006
"I believe we will find new stars in this industry"
Chris Satchell, general manager of Microsoft's game developer group, has revealed the company's ambitions to found a YouTube-style content-sharing community for videogames.
Speaking this morning at a launch event for the XNA Game Studio Express development platform, Satchell said, "Where our vision's really heading is taking that YouTube concept and bringing it into games. Think about a Community Arcade, being able to share your own games with the whole community on Xbox Live."
XNA Express, which launched earlier this week, is a free download which makes it as simple as possible to code games and move them between Windows and Xbox 360. It's entirely free on Windows, while the ability to share games and code with other 360 creators is possible via the XNA Creators' Club subscription service. It's also possible to move games directly from Xbox to Xbox.
But Satchell outlined future plans that would take user-created games into the public realm, stating Microsoft's intention to avoid the mistakes made by the music and film industries in the face of content-sharing sites like MySpace and YouTube.
"The reaction from these other media was, to my mind, sad. They decided they were losing control, their business models were being threatened, and instead of embracing the community they fought against it," he told the audience.
"We believe that when you take a community en masse they are super smart and they're super persistent, and they will absolutely find a way round anything that you want to do."
Satchell went on to claim that a vibrant amateur development community would help head off the recruitment crisis threatening the videogame industry, citing "disturbing" admissions figures for computer science courses in the US - which are falling by 30 per cent year on year.
"If you can give people a way to communicate, to talk about content, to rate it and express what's cool, then you start a virtuous cycle, because more people want to get involved, more people create content and more people comment on it," he said.
"I absolutely believe we will find new stars in this industry from that community. I know publishers will be watching for what's cool and who's doing it."
According to Satchell, users will be free to create edgy videogame content that professionals couldn't because it would be "too risky".
"If it's really easy to create you can have simpler experience that are socially relevant. They don't have to be full games, they can be commentary on what's going on in the news. Shoot-em-ups with political characters."
But he hinted that such a service would not be entirely free to access, as MySpace and YouTube are, by mentioning plans to automatically feed "royalties" back to creators of the games.
Commenting on the decision to use C#'s managed code, as opposed to the native code used by most professional developers, Satchell noted that with ballooning budgets and team sizes, priorities in game development were changing.
"We're all concerned about performance in gaming, but in the future, in five to ten years' time, productivity is going to be more important than performance," he observed.
"To me it feels like some of the passion and some of the interest has gone out of the industry, with the scale and budget of games now, creativity's been a little bit stifled, and that dream that I had growing up - if I have a great idea I can make it, and if I can make it I can get it out to people and get into the industry - is missing. That's something we can bring back with XNA."
Oliver Welsh 14:46 13/12/2006
"I believe we will find new stars in this industry"
Chris Satchell, general manager of Microsoft's game developer group, has revealed the company's ambitions to found a YouTube-style content-sharing community for videogames.
Speaking this morning at a launch event for the XNA Game Studio Express development platform, Satchell said, "Where our vision's really heading is taking that YouTube concept and bringing it into games. Think about a Community Arcade, being able to share your own games with the whole community on Xbox Live."
XNA Express, which launched earlier this week, is a free download which makes it as simple as possible to code games and move them between Windows and Xbox 360. It's entirely free on Windows, while the ability to share games and code with other 360 creators is possible via the XNA Creators' Club subscription service. It's also possible to move games directly from Xbox to Xbox.
But Satchell outlined future plans that would take user-created games into the public realm, stating Microsoft's intention to avoid the mistakes made by the music and film industries in the face of content-sharing sites like MySpace and YouTube.
"The reaction from these other media was, to my mind, sad. They decided they were losing control, their business models were being threatened, and instead of embracing the community they fought against it," he told the audience.
"We believe that when you take a community en masse they are super smart and they're super persistent, and they will absolutely find a way round anything that you want to do."
Satchell went on to claim that a vibrant amateur development community would help head off the recruitment crisis threatening the videogame industry, citing "disturbing" admissions figures for computer science courses in the US - which are falling by 30 per cent year on year.
"If you can give people a way to communicate, to talk about content, to rate it and express what's cool, then you start a virtuous cycle, because more people want to get involved, more people create content and more people comment on it," he said.
"I absolutely believe we will find new stars in this industry from that community. I know publishers will be watching for what's cool and who's doing it."
According to Satchell, users will be free to create edgy videogame content that professionals couldn't because it would be "too risky".
"If it's really easy to create you can have simpler experience that are socially relevant. They don't have to be full games, they can be commentary on what's going on in the news. Shoot-em-ups with political characters."
But he hinted that such a service would not be entirely free to access, as MySpace and YouTube are, by mentioning plans to automatically feed "royalties" back to creators of the games.
Commenting on the decision to use C#'s managed code, as opposed to the native code used by most professional developers, Satchell noted that with ballooning budgets and team sizes, priorities in game development were changing.
"We're all concerned about performance in gaming, but in the future, in five to ten years' time, productivity is going to be more important than performance," he observed.
"To me it feels like some of the passion and some of the interest has gone out of the industry, with the scale and budget of games now, creativity's been a little bit stifled, and that dream that I had growing up - if I have a great idea I can make it, and if I can make it I can get it out to people and get into the industry - is missing. That's something we can bring back with XNA."
I cannot wait to see what kind of games people can come up with. I would love to see more strategy games (Settlers, empire building games, etc) being made. They should be able to figure out how to use the controller for these kind of games.
Chris
#712
Originally Posted by BBEANLPHIE
I can definety recommend which UFC fights to buy as I have pretty much seen all of them and analyzed all of them. I did see that Karo and Sanchez fight was up and that is definetly a good buy even though it was originally free on spike
#714
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Originally Posted by Save Ferris
The HD quality of the episodes is pretty amazing too--If you have the display for it, be sure to get the HD version.

Yea, the Karo/Diego fight was real good and is worth a buy.. I'd like to see it in HD but dont have any ms points..
#715
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From: Ft. Wayne, Indiana
Originally Posted by tbird2340
Yea!! The 22 minute one fo sho!!! 
Yea, the Karo/Diego fight was real good and is worth a buy.. I'd like to see it in HD but dont have any ms points..

Yea, the Karo/Diego fight was real good and is worth a buy.. I'd like to see it in HD but dont have any ms points..

Originally Posted by xmiyux
Let me know then. I have loved UFC for years but never watch anything on TV and instead wait until the DVD is released. My friends and i also do the same thing and analyze the fights. I took a striking style for several years and my friends all practice Aikido. Unfortunately none of us have done any grappling so that element is all new to us.
#716
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From: Ytown, Ohio
Originally Posted by kakihara1
Wait Wait....You mean the 18 minute one right? Let's not get confused here the 18 minute one blows the 22 minute one out of the water. 

Nothing like a pacifist kung-fu hippy to strike fear into the heart of man.
#718
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From: Ft. Wayne, Indiana
Originally Posted by Save Ferris
Wait, which one has your mom throwing the left hook?
You want a do-over? Maybe you can try a "yo momma so fat" or something.
#720
Being a pacifist doesn't mean i don't know how to defend myself.
As a matter of fact it was taking martial arts, competing in tournaments and the like that encouraged me to try to be a pacifist. That is one of the primary reasons I intend to start a different style this summer and start training in Aikido versus the semi-Shotokan i took when i was younger.
As a matter of fact it was taking martial arts, competing in tournaments and the like that encouraged me to try to be a pacifist. That is one of the primary reasons I intend to start a different style this summer and start training in Aikido versus the semi-Shotokan i took when i was younger.
#721
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From: Ytown, Ohio
Originally Posted by xmiyux
Being a pacifist doesn't mean i don't know how to defend myself.
As a matter of fact it was taking martial arts, competing in tournaments and the like that encouraged me to try to be a pacifist. That is one of the primary reasons I intend to start a different style this summer and start training in Aikido versus the semi-Shotokan i took when i was younger.
As a matter of fact it was taking martial arts, competing in tournaments and the like that encouraged me to try to be a pacifist. That is one of the primary reasons I intend to start a different style this summer and start training in Aikido versus the semi-Shotokan i took when i was younger.BOW TO YOUR SENSEI!
#722
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From: Ft. Wayne, Indiana
"Take a look at what I'm wearing, people. You think anybody wants a roundhouse kick to the face while I'm wearing these bad boys? Forget about it. Last off, my students will learn about self respect. You think anybody thinks I'm a failure because I go home to Starla at night? Forget about it!"




