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-   -   Official Wii Thread pt. 3 (https://forum.dvdtalk.com/video-game-talk/477452-official-wii-thread-pt-3-a.html)

Brent L 10-04-06 01:50 AM

Over at GAF someone is saying that you can play Metal Slug a number of different ways:

Retro controller
GC controller
Wiimote + nunchuk left hand
Wiimote + nunchuk right hand
Wiimote only horizontal left handed
Wiimote only horizontal right handed


To my absolute and utter surprise and amazement, the SNK booth had two kiosks with fully playable near-final builds of Metal Slug Anthology for the Wii. It completely rocks. I checked out the options and there are like 6 or 7 different control schemes. You can play with the nunchuck attached using the analog stick (lefty or righty), in this mode you "throw" the Wiimote forward to throw grenades, which is kinda cool because you can hold down the fire button (B) while you chuck so you don't lose your stream of bullets for longer than you have to, it only takes a very slight movement). You can hold the controller sideways, NES style... but in this mode I couldn't figure out how to throw grenades. There are also control scheme options for VC controller and GameCube controller as well. Very cool! I had to check out Metal Slug 6 since it was only released in Japanese arcades, it's freaking great. It looks better than any previous version graphically. Less pixellated. It has a zoom-in/zoom-out effect sometimes too... like in Alien Hominid, which was not in any previous incarnation of Metal Slug, to my knowledge. The backgrounds were gorgeously animated and there was a new 'Laser' weapon which shoots a constant straight beam and extremely powerful. (Cool note: the first time I tried to load up Metal Slug 6 it froze up so the guy had to open up the black box that contained the Wii... turns out it was the test kit Wii with the green faceplate on the front. I got to see the disk eject and go back in too... very very smooth, smoother even than my car CD player.)

Brent L 10-04-06 01:56 AM

Over at GAF someone is saying that you can play the Metal Slug Anthology a number of different ways:

Retro controller
GC controller
Wiimote + nunchuk left hand
Wiimote + nunchuk right hand
Wiimote only horizontal left handed
Wiimote only horizontal right handed


To my absolute and utter surprise and amazement, the SNK booth had two kiosks with fully playable near-final builds of Metal Slug Anthology for the Wii. It completely rocks. I checked out the options and there are like 6 or 7 different control schemes. You can play with the nunchuck attached using the analog stick (lefty or righty), in this mode you "throw" the Wiimote forward to throw grenades, which is kinda cool because you can hold down the fire button (B) while you chuck so you don't lose your stream of bullets for longer than you have to, it only takes a very slight movement). You can hold the controller sideways, NES style... but in this mode I couldn't figure out how to throw grenades. There are also control scheme options for VC controller and GameCube controller as well. Very cool! I had to check out Metal Slug 6 since it was only released in Japanese arcades, it's freaking great. It looks better than any previous version graphically. Less pixellated. It has a zoom-in/zoom-out effect sometimes too... like in Alien Hominid, which was not in any previous incarnation of Metal Slug, to my knowledge. The backgrounds were gorgeously animated and there was a new 'Laser' weapon which shoots a constant straight beam and extremely powerful. (Cool note: the first time I tried to load up Metal Slug 6 it froze up so the guy had to open up the black box that contained the Wii... turns out it was the test kit Wii with the green faceplate on the front. I got to see the disk eject and go back in too... very very smooth, smoother even than my car CD player.)

grim_tales 10-04-06 03:36 AM

Doesn't sound as if European gamers will get games that have never been released there if the Virtual Console is region locked too :mad: What a massive blow :(

gimmepilotwings 10-04-06 01:46 PM


Originally Posted by Vandelay_Inds
Yeah, I despise region coding, so I'm definitely not getting one now. I'll play what I want, not what some worthless executive deigns to throw my way. Fuck them.

Is the PS3 going to be region free after all?


Worst.Excuse.Ever to not get a Wii

:confused:

PixyJunket 10-04-06 02:20 PM


Originally Posted by Vandelay_Inds
Yeah, I despise region coding, so I'm definitely not getting one now. I'll play what I want, not what some worthless executive deigns to throw my way. Fuck them.

Sorry, for someone who has spewed with religious fervor how you refuse to pay more than $15-$20 for a game, I'm finding it mighty difficult beveling paying $60-$70 for imports is high on your priority list. Since you've also made it clear to the forum that you're Webster's definition of the "casual gamer," again, I find it suspect that the kind of games that aren't release here are even on your radar (and that's if you even know Japanese).

grim_tales 10-04-06 02:21 PM

I'm still interested in Wii, it just makes the VC look less appealling is all.

Josh H 10-04-06 02:31 PM

It does suck some, but no big deal. The VC game pricing had already turned me off of it a good deal and turned it to just buy a few favorites rather than impulse buy games I've never played.

PixyJunket 10-04-06 02:36 PM


Originally Posted by grim_tales
I'm still interested in Wii, it just makes the VC look less appealling is all.

Well, you're from Europe.. so being region-free actually means a little something there with how long it sometimes takes for games to get there (IF they get there). For Americans, region-free is only good for crazies like myself who want to play games like Twinkle Fairy Princess that would never, ever come out in English.

Also, just because VC is region-coded doesn't mean you'll only be seeing games that were originally released there. I'd imagine that for stuff that was US only before it'd just be a matter of who owns the publishing rights to it in Europe allowing it to be on the VC system.

Brent L 10-04-06 02:46 PM

This is just one of those things that slightly lets me down, but it's not something I'm going to get pissed about and cause me to not buy a Wii at all. Heck, I went into this assuming this is how it would be, and if they decided to not do it then that would have just been an extra to make it even better for me. I wish they wouldn't do this, but meh, no big deal in the end.

pinata242 10-04-06 02:48 PM

Yeah, it isn't a deal-breaker, but I had hoped Nintendo's recent handheld trend kept up for the Wii. Anything that breaks down publishing barriers I'm all for. I'd love to be able to import things I know I'd enjoy but never see here. A great game is a great game, even if I have to print out a script to follow along.

PixyJunket 10-04-06 03:05 PM

There'll be a way to play imports.. :)

It cost less than $1 to enable to Cube to play imports. :lol: $80 for the PS2. :(

Josh H 10-04-06 03:09 PM

His point was if you want to maximize consumer utility, you aren't going to import games even if the PS3 is region free as import games tend to run $60-70 and will probably be even more with the PS3 since the games are $60 domestically to begin with.

So you're not going to be limited by the company, but rather by your own efforts to maximize consumer utility. Thus being region free should be a moot point for you.

Draven 10-04-06 03:16 PM

Since I've never been personally affected by region-locking since I started gaming with my Atari, this bothers me not at all.

Josh H 10-04-06 03:21 PM


Originally Posted by Vandelay_Inds
Aren't we talking about the Virtual Console? All the higher costs associated with importing a game disappear when the distribution method is internet download. It should be no more expensive to download a Japanese game than an American version.

And I am frequently willing to pay a premium to enjoy culture from other regions.


We were, until you said this.


Originally Posted by Vandelay_Inds
Is the PS3 going to be region free after all?

Which is why Pixy said he couldn't see you paying $60-70 to import PS3 games even if it is region free.


You're principle of maximizing economic utility doesn't make much sense in that context (nor in the context of thinking the Wii is too expensive but the $500-600 PS3 is not).

PixyJunket 10-04-06 03:33 PM


Originally Posted by Vandelay_Inds
And as evidenced by Sony's unqualified success in the last two generations, a business model built on value and affordability can be extremely profitable for corporations as well.

You're failing to understand (remarkably, I might add) that the PS2 was $300 when it came out. You can't compare a six year old system with a library of six year old budgeted games to the new stuff. It's ridiculous and facetious in it's purest form.


Originally Posted by Vandelay_Inds
Also, region coding is a very big deal for me. I enjoy sampling culture from all over the world, and very strongly resent being limited in what I can read, watch, listen or play by a simpleton executive trying to reap monopolistic profits.

Fight the power! *raises black fist*

Josh is right, PS3 games in Japan are going to be about $80. :( Ouch.

PixyJunket 10-04-06 03:58 PM


Originally Posted by Vandelay_Inds
But again, I have a weakness for Japanese culture, so I would be willing to pay more for some quirky Japanese games than a regular US release. Besides, that is my choice to make.

Historically, all Nintendo systems have been fairly easy to get around region coding. This might change with the Wii since it's using standard DVD media, as they'll probably have to take into consideration piracy. But let's just say we've got the same options as the Cube, either a less than $1 switch you can install with a little soldering or a $20 boot disc. Certainly if you have no issue paying $80 for a PS3 import, dropping $20 to open the doors on the Wii whose imports will still be $60 doesn't seem like it should be an issue (unless you're just trying to find things to complain about).

jeffdsmith 10-04-06 04:08 PM

Just a bit of input here. Nintendo is rather apathetic about region coding. They comply with the idea for the sake of publishers as its important to their business forecasts from what I understand.

Nintendo will likely make it very easy to overcome the region coding. In that way the benefits of region coding are derived while proving to be a minor annoyance to gamers that want to import.

jeffdsmith 10-04-06 04:09 PM


Originally Posted by Vandelay_Inds
I shouldn't have to do any of those things. All forms of media should be playable everywhere period.

I wish this was the case, but atlas product planning is dependent on knowing market sizes and controlling prices pending region. Some day, but not today...


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