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-   -   Official Wii Thread pt. 3 (https://forum.dvdtalk.com/video-game-talk/477452-official-wii-thread-pt-3-a.html)

Lee Harvey Oswald 10-01-06 12:06 PM


Originally Posted by spainlinx0
Of course for some of that stuff you could use a button. I guess it just depends if you feel that acting out the motion would put you more into the game, or if it's just a hassle. If done right, I'm pretty sure I would rather perform some kind of motion.

I would like the option of using the wii mote or using the Retro controller for new Wii games. I think performing the motion could be fun some of the time, but there are other times I'd rather kick back in the recliner and relax.

I think the motion controller would work best with a football game, or maybe baseball since they have a slower pace to it. I don't know if it would work with hockey or basketball though.

Is NBA Live 2007 coming out for Wii? It's on IGN's release dates, but I haven't seen any info on it anywhere else.

pizzamousechips 10-01-06 02:52 PM


Originally Posted by Michael Corvin
Yep. Same here. Tore your palm to smithereens. If one person used that method everyone would have to because you didn't stand a chance against the palm method.

Coincidentally all those games were the favorites among my group of friends, especially the 4 player ones. The fishing for treasure game was tops. The Tug of War was an absolute bitch. It would feel like that timer would never reach zero. :lol: We still loved it though.

I agree, those were my favorites of the games too. I understand why Nintendo had to pull them from future MP's, but man they were fun.

One time, my friend put on a workout glove so he can do the palm method without it hurting. Within one minigame, it tore a hole right through the glove. It was awesome.

Outlaw 10-01-06 04:11 PM

:lol:, all this talk of MP1 makes me lol. I do remember that mini-game. You can't blame Nintendo that we all would do anything to win at a mini-game, even if it involves ripping your hands to shreds. Hell, I'd dislocate my arm to win at Wario Ware for Wii ;).

Michael Corvin 10-02-06 05:55 AM


Originally Posted by Lee Harvey Oswald
I would like the option of using the wii mote or using the Retro controller for new Wii games. I think performing the motion could be fun some of the time, but there are other times I'd rather kick back in the recliner and relax.

If they did this the system would fail miserably. Then it truly would be nothing more than a Gamecube with a gimmicky controller. They have to dive in head first and get people to use the wiimote, not cast it aside for a classic controller.

DRG 10-02-06 10:02 AM


Originally Posted by Michael Corvin
If they did this the system would fail miserably. Then it truly would be nothing more than a Gamecube with a gimmicky controller. They have to dive in head first and get people to use the wiimote, not cast it aside for a classic controller.

Agree with this. The controller is the whole point of this system. It's like playing Guitar Hero without the guitar, or Dance Dance Revolution without a dance mat. It's not about what's easier. It's not even really about playing games for 10 hours straight. Frankly I kind of like the idea of getting too exhausted to play anymore... my body will help me set limits to my game playing because my brain obviously has problems in that regard. :)

Josh H 10-02-06 11:15 AM


Originally Posted by DRG
Agree with this. The controller is the whole point of this system. It's like playing Guitar Hero without the guitar, or Dance Dance Revolution without a dance mat.

Exactly. If you don't like the idea of playing with the wiimote, don't buy the Wii.

The controller is the whole point of the system. It's really all it offers over the gamecube (I don't count slightly better graphics as it's not the normal next gen leap in that area).

lordwow 10-02-06 11:39 AM


Originally Posted by Josh Hinkle
Exactly. If you don't like the idea of playing with the wiimote, don't buy the Wii.

The controller is the whole point of the system. It's really all it offers over the gamecube (I don't count slightly better graphics as it's not the normal next gen leap in that area).

I agree. Especially considering the people I'd play with are like, my girlfriend, sibling, or parents. I hardly ever get to play multiplayer in person because the learning curve is too high for casual gamers on most X360/Xbox/PS2 games. I look forward to being able to just have a good time playing with people, and the Wiimote sounds like a lot of fun to me

Michael Corvin 10-02-06 11:47 AM


Originally Posted by Josh Hinkle
Exactly. If you don't like the idea of playing with the wiimote, don't buy the Wii.

The controller is the whole point of the system. It's really all it offers over the gamecube (I don't count slightly better graphics as it's not the normal next gen leap in that area).

This is probably the exact reason why they split Zelda into two releases. If the biggest launch title could be played either way, where is the incentive to learn with the Wiimote? Also where would third parties fall? If Nintendo's lead title had this crutch it is likely third parties would follow suit, ruining the point of the system.

Brent L 10-02-06 11:59 AM

The only reason that they are releasing a GC version of Zelda is because it's been in the works for the system for a very long time, and they promised that even thought it would be on the Wii as well, they would still live up to their word and release it on the GC.

I'd be willing to bet that you wont see the same with any future major titles, unless they're multi-platform to begin with, and even then I don't see many releasing titles for the GC for much longer. Zelda is just a special case right now.

Michael Corvin 10-02-06 01:22 PM


Originally Posted by BrentLumkin
The only reason that they are releasing a GC version of Zelda is because it's been in the works for the system for a very long time, and they promised that even thought it would be on the Wii as well, they would still live up to their word and release it on the GC.

I'd be willing to bet that you wont see the same with any future major titles, unless they're multi-platform to begin with, and even then I don't see many releasing titles for the GC for much longer. Zelda is just a special case right now.

I was referring to way back when Zelda was supposed to have two versions on the same disc. It would be a crutch for many not wanting to give the Wiimote a chance.

Brent L 10-02-06 04:11 PM

http://www.n-sider.com/newsview.php?...y&storyid=2462


DallasNews reports that GameStop will be the only retailer with playable Wii demo kiosks this holiday. The company revealed the news on Saturday during its annual sales conference in Dallas.

GameStop also said it has not determined if it will offer pre-orders for the Wii. The sparse supply during the launch of the Microsoft Xbox 360 last year has made GameStop reluctant. "We did learn a lesson last year," said Steve Morgan, president of GameStop. "I think the lesson is caution and optimism at the same time."

Draven 10-02-06 06:07 PM

I wonder why pre-ordering is such a cluster?

Gamestop takes pre-orders from this date to this date, posting clear signage in their store.

They stop taking pre-orders on the last date and send the quantity to Nintendo. Nintendo delivers at least that many systems to that particular Gamestop. The systems are set aside and pre-orders are filled.

The other way to do it is if Nintendo tells Gamestop they can have XX amount of consoles per location. Gamestop takes pre-orders and stops when they've reached the number. The systems are delivered and the pre-orders are filled.

What is so complicated about this?

pizzamousechips 10-02-06 06:12 PM


Originally Posted by Draven
I wonder why pre-ordering is such a cluster?

Gamestop takes pre-orders from this date to this date, posting clear signage in their store.

They stop taking pre-orders on the last date and send the quantity to Nintendo. Nintendo delivers at least that many systems to that particular Gamestop. The systems are set aside and pre-orders are filled.

The other way to do it is if Nintendo tells Gamestop they can have XX amount of consoles per location. Gamestop takes pre-orders and stops when they've reached the number. The systems are delivered and the pre-orders are filled.

What is so complicated about this?

Well not all preorders are fulfilled by the customer. Gamestop wouldn't want to hold onto those last few Wiis for days if someone never comes in to pick it up, so they usually take more preorders than they should.

Still, I agree with what you're saying. It shouldn't be that big a deal.

spainlinx0 10-02-06 06:16 PM

I think the complication is Gamestop wants to start taking preorders now so they can start collecting interest on the money they take from the customer as soon as possible. Later Nintendo tells them "Hey you're asking for 400 preorders, but you're getting 50 systems. Might want to call those other 350 people and let them know." Gamestop just figures they will hold onto the money and collect the interest, and then just deal with the flack from the people then. If they want their money back so what, they already made money on the interest.

Disclaimer: I have absolutely NO idea how the preorder system works, but I imagine that would be normal corporate idiot policy.

Josh H 10-02-06 07:14 PM

The issue is they had tons of irrate customers last year who preorder 360s as they ended up not being able to fulfill all their preorders before x-mas.

Thus they are being more cautious this time, and I believe waiting to find out how many they are getting before taking preorders.

Rumor had it that they would find out at their big vendor conference that began last weekend and ends on wednesday.

From other boards, it seems some stores are telling people that the preorders will be on Oct 9 (next monday) and for one day only. But take that with a grain of salt as it is just people posting what their local store lackeys told them.

kajs 10-03-06 01:22 PM

Mii!

I still can't get it to look like myself.

Michael Corvin 10-03-06 01:39 PM

Cool but how do you export/save it? I think I have mine looking pretty good.

pinata242 10-03-06 01:41 PM

Alt-PrtScrn
photoshop.exe
Ctrl-V

You know, the classy way.

Michael Corvin 10-03-06 02:23 PM

http://img238.imageshack.us/img238/9...ensmallzq3.jpg

Brent L 10-03-06 02:30 PM

Bow before him:

http://img161.imageshack.us/img161/7...ssasianak0.jpg

pinata242 10-03-06 02:39 PM

http://members.cox.net/pinata242/mii.jpg

Sorraffy 10-03-06 03:18 PM

Mii-amize me!

http://i13.photobucket.com/albums/a2...rterSE/mii.jpg

kajs 10-03-06 06:31 PM

Mii-tard.
http://www.artanisknarf.com/mii1.jpg

Brent L 10-04-06 01:10 AM


Virtual Console Games are region specific


Wii upholds Cube region lock(News)

by Tom Bramwell Tom Bramwell


Nintendo UK has confirmed to Eurogamer that the Wii's region locking will extend to GameCube games.

A company spokesperson also said that Virtual Console game releases would not be universal - in other words, European gamers will get European versions of the games.

The news paints a slightly clearer picture of the circumstances surrounding Wii's backwards compatibility in the run-up to the console's 8th December launch.

The console is known to be compatible with all GameCube software, and peripherals including controllers and memory cards, while Virtual Console will deliver titles from systems including NES, Super NES, Nintendo 64, Megadrive and TurboGrafx at the rate of around 10 per month.
Advertisement

In answering our queries, culled from some of your recent forum threads, Nintendo also said that it expects to release RGB and component video cables that fit current pricing models.

It declined to comment on recent reports, supposedly surfacing in Nintendo Power, that Virtual Console will also host Commodore 64 games in future.

Supermallet 10-04-06 01:17 AM

I wonder if this means we'll get the same awful translations on some of these games.


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