DVD Talk Forum

DVD Talk Forum (https://forum.dvdtalk.com/)
-   Video Game Talk (https://forum.dvdtalk.com/video-game-talk-15/)
-   -   Official Wii Thread pt. 3 (https://forum.dvdtalk.com/video-game-talk/477452-official-wii-thread-pt-3-a.html)

pinata242 09-24-06 04:40 PM

No Wii Kiosks in Wal-Mart this year? http://www.joystiq.com/2006/09/24/ru...-the-children/

Wal-Mart's electronics department layout does not have an allotment of space to demo the Nintendo Wii for the fourth quarter. Our tipster says that after asking for greater details as to why they wouldn't be installing any Wii demo units, he was told by his manager that they had "fear of some kid getting hurt or injuring others in the process of flailing his arms around."

Although "Nintendo doesn't comment on rumors" and Wal-Mart corporate hasn't answered our query, after calling numerous Wal-Marts across the country, we have confirmed that it is true that the Wii is not part of the Q4 layout.

Did Wal-Mart executives decide that the Wii was just too dangerous to demo in its stores? Is Sony paying off the world's largest retailer in an attempt to sway consumer mind-share when shopping?

Doesn't look that way. Although Nintendo and Wal-Mart won't talk, employees from various Wal-Marts have stated that they expect to get their Wii demo units in for Q1 2007 and believe it was a timing issue. They did stress that although they will not be demoing the unit, they will certainly have the Wii for sale at launch in November.
Probably won't matter much as the gamer buzz should be enough to carry this through the new year with no impact to sales. But if Nintendo is going to attract new audiences, they need this thing in Wal-Mart.

Supermallet 09-24-06 05:37 PM

I hate Wal-Mart so much. Not because of this, specifically.

Wick 09-24-06 05:47 PM

Fuck Walmart. Shopping there is torture, because it's so dirty, and also because it's crowded with assholes.

her34 09-24-06 05:50 PM


Originally Posted by Suprmallet
I would say try an in-store demo before you decide to never buy a Wii. Apparently the controls are a lot more intuitive and fun than you might think.


http://www.eurogamer.net/forum_threa...hread_id=63869


1. Neutral position - does not exist. With a mouse, you have a desk. With a controller, you have analogue extremes. With the Wii remote, you have... infinite, undefined space. I shouldn't need to explain why this is a problem (it isn't for some games, but think first-person).

2. The controller doesn't actually work perfectly. Throughout demos, I repeatedly lost my targeting reticule, had it jump around a lot, get stuck or lose its zero point (which is difficult to find). It lags as well. Playing Wii Golf, I found it impossible to actually replicate a neat swing, presumably because of incorrect controller orientation - well a golf swing is quite hard to orientate properly, and that's a complication the game shouldn't have.

3. Nobody has can keep their entire arm that steady. It's not that the controller isn't precise enough - it's that we're not precise enough. The result is an intensely wavery, shakey experience where no action feels definite or even deliberate. You may remember from SMG videos the 'star' pointer - well aiming in Metroid Prime felt just like that. All over the place. Far too loose.

i'm interested in wii, but i'll be waiting for reviews.

Brent L 09-24-06 08:15 PM

http://img84.imageshack.us/img84/307...alfonso6ll.gif

Darknite39 09-24-06 08:18 PM

:rotfl:

pinata242 09-24-06 08:27 PM


Originally Posted by Suprmallet
I hate Wal-Mart so much. Not because of this, specifically.


Originally Posted by Wick
Fuck Walmart. Shopping there is torture, because it's so dirty, and also because it's crowded with assholes.

I agree with both of you on this, but I thought it was newsworthy enough to post here because of who Nintendo is trying to reach. This flies in the face of that, at least in the short term.

darkside 09-24-06 09:04 PM


Originally Posted by her34
http://www.eurogamer.net/forum_threa...hread_id=63869




i'm interested in wii, but i'll be waiting for reviews.

I'm going to need to demo it as well. I'm just not convinced anything including the Wiimote can improve on the mouse for FPS games.

I'm not expecting the Wii control to be perfect, but if there is too much drift or loss of targeting it can add another level of frustration to games instead of making it more fun. Not to mention fatigue on games where you have your arm extended or moving for long periods of time.

Again, Nintendo proved me wrong on the DS so this may work very well with the Wii. I'm just wondering if its something where the control may be great for games like Cooking Mama and Wario Ware, but frustrating on games like Zelda and Metroid.

Josh H 09-24-06 09:27 PM

NOA says at least 1 million Wiis in North American for launch.

http://digitalbattle.com/2006/09/24/...north-america/

GreenMonkey 09-24-06 10:37 PM


Originally Posted by her34
http://www.eurogamer.net/forum_threa...hread_id=63869


...Throughout demos, I repeatedly lost my targeting reticule, had it jump around a lot, get stuck or lose its zero point (which is difficult to find). It lags as well....

i'm interested in wii, but i'll be waiting for reviews.

You REALLY think that Nintendo will release a controller that doesn't work?


BTW: The super monkey ball screenshot made me drool. Our favorite SMB party game is Monkey Target.

Brent L 09-24-06 10:43 PM

Not only that, but if you read ProfessorLesser's very own replies (there is a lot of more information in the replies other than the initial thoughts in that first post), he starts to ease up on all of the bad stuff that he said, to the point where it starts to sound positive. Give the entire thing a read, and if not the entire thing then at least all of his replies.

her34 09-24-06 11:42 PM


Originally Posted by GreenMonkey
You REALLY think that Nintendo will release a controller that doesn't work?


BTW: The super monkey ball screenshot made me drool. Our favorite SMB party game is Monkey Target.


using touchpad for mario64ds was frustrating. and wii zelda experiences haven't been glowing.

like i said, i'm interested in wii but i'll wait for reviews.

stingermck 09-25-06 01:15 AM

After working 2 years previously in walmart electronics, I can understand why they're not getting Wii Kiosks, if its timing. It took my store -which was a super- a year to get the proper PSP with LCD case. Modulars and plans are done so far in advance, and getting cases, supplies, etc from suppliers and game companies was like pulling teeth.

And you know, some kid will take a wii mote to the head, then its all over :brickwl:

Michael Corvin 09-25-06 07:22 AM


Originally Posted by CreatureX
I can't wait for some new Super Monkey Ball gaming! :D

http://www.supermonkeyball.com/image...nshot_04_l.jpg


That got me thinking. Everyone says there are NO 4-player launch titles, but surely Monkey Ball is. What gives?

Monkey Target is the fave here as well.

PixyJunket 09-25-06 12:16 PM

A new company called Compile Heart (yet ANOTHER company formed from the ashes of Compile, yay!) announced that they'll be porting their arcade game, Takoron, to the Wii. The original company Compile are famous for the Puyo Puyo series which is pretty much the foundation of versus style "puzzle" games.

Here's a link to information on the arcade release:
http://www.compileheart.com/tako/ron.html

pizzamousechips 09-25-06 01:31 PM


Originally Posted by Michael Corvin
That got me thinking. Everyone says there are NO 4-player launch titles, but surely Monkey Ball is. What gives?

Monkey Target is the fave here as well.

Isn't Raving Rabbids a Mario Party-esque game? That should be a 4-player game. And Wii sports has to be 4 players for the doubles tennis. And like you said, surely Monkey Ball is. So, no 4-player games? I can't see that happening.

Supermallet 09-25-06 09:55 PM

Someone at work said they're making a new Metal Slug for the Wii. Not the anthology, but a brand new Metal Slug title.

DVDFreaker 09-26-06 08:24 AM

I can't wait to buy it! Are they taking preorders now or do they have to wait?

Michael Corvin 09-26-06 10:11 AM

Very long but very interesting about Nintendo's disruption strategy: Article link

It is on a Wii site, so it is obviously going to be slanted, but it is well articulated and references many sources and books. A great read if you have time.

DRG 09-26-06 11:49 AM

That's an interesting article, but some of the points were stretching a bit just to be pro-Nintendo. Especially this:


Wii Fallacy #5: Virtual Console is like Xbox Live Arcade even in costs!

Short Answer: Virtual Console is a platform. Xbox Live Arcade is a service of Xbox Live.

Long Answer: Apple’s Ipod has many competitors. But the true threat of the Ipod is not that the hardware has a 70% marketshare. The threat of the Ipod is that it is a new platform in itself. The Ipod is more than the hardware. It is the Itunes store. It is all the various accessories for the Ipod. Apple has been quietly building up an entertainment platform with first music, now movies, and soon most television.

One of the differences between a platform and a service is that the content must be altered by the latter. The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning. The Virtual Console is not a console, it is not a handheld. It is a whole new platform just like the Itunes store.
This answer basically turns into a semantics debate about 'platform vs service' that doesn't even address the real issue of the point they are countering - the cost. It goes on about how costs should be low because there's no need for alteration but this doesn't address why these items are in fact just the same cost as the Live Arcade games which not only did require alteration, they are often new games built form the ground up. But he covers that issue with:


Let me tell you a story. I had a friend who made a database software product that was sold digitally through the Internet. He put the price of the product as $5. Sales were dismal. He raised the price to $10. Sales became better. So he decided to raise the price even more to $15! And then, finally, to $20 where he achieved maximum sales. People assume lower price means more sales but not always. Cheap prices often infer cheap quality. The game prices are set to sell the maximum number possible.
Here's the problem with that... we as gamers KNOW these games. We are familiar with these games and in most cases have already played these games. So this "we're going to think the product is crap" argument doesn't fly. And while I personally think the VC games should be a buck or two cheaper, I'm not even saying this to question Nintendo but to point out the contradiction in the article. Using the "costs will be low" argument followed by the "purposely jacking up the price" argument does nothing to help the consumer appeal of the VC 'platform'.

And the author could be a politician... he changes his stance on each issue as to when it best suits his argument.


The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning.

and

"Creating an Xbox Live Arcade game is taking most studios 6-12 months. Costs are currently ranging from USD $100,000 to USD $300,000," revealed Tunnell.

but

As a platform, the Virtual Console will be filled with retro titles as well as new ones.
First he seemingly argues that Live Arcade is hindering itself in costs by offering new content, but then uses it as a plus that VC will also be offering new content! And then he quotes about development costs... wouldn't a new title for VC also incur these costs? Even if is a NES-based title, a quality title will cost some money to design/program/test.

Michael Corvin 09-26-06 12:48 PM

http://i45.photobucket.com/albums/f9...skilletwii.gif

:lol:

These .gifs are hysterical.

Brent L 09-26-06 07:37 PM

Free Opera for all!


Oslo, Norway - September 26, 2006

Opera Software today announced details on its browser for Nintendo’s soon-to-be released game console, Wii. Opera’s full Web browser is available for download from the "Wii Shop Channel". Nintendo has stated that they will offer Opera free of charge as a temporary promotion for all Wii users until June 2007.

From July 2007, users can purchase the Opera browser using Wii points. Wii points are credits users can buy that allow them to add new games or the Opera browser to their Wii consoles. The number of Wii points required to purchase Opera has not yet been announced.

With support for Flash and AJAX-based content such as Google maps, Wii users will benefit from a feature-rich Internet experience that is uniquely customized for the Wii. Opera for Wii boasts the same complete standards support as the Opera 9 Desktop browser, and includes the added functionality of "Zoom" and "Bookmarks". The Wii remote control will also be an integral part of browsing, allowing users to intuitively control the Web with their Wii remotes.

Nintendo has previously announced that Wii will be available in the U.S. on November 19, 2006, Japan on December 2, 2006, and in Europe on December 8, 2006. The cost for the console is $249.99 or 25,000 Yen.
Can you guys guess which part of this cover has me the most excited?

http://img96.imageshack.us/img96/307...1145442yu0.jpg

Michael Ballack 09-26-06 08:12 PM


Originally Posted by Michael Corvin


Pretty funny. I wonder if someone has made a porno wii gif like that :lol:

Supermallet 09-26-06 09:27 PM


Originally Posted by BrentLumkin


Can you guys guess which part of this cover has me the most excited?

http://img96.imageshack.us/img96/307...1145442yu0.jpg

The IGN Logo?

Josh H 09-26-06 10:38 PM

Just a heads up. The 9/15 episode of the 1up Show is nearly entirely about the Wii announcment and has some good commentary and footage (though nothing new in that department).


All times are GMT -5. The time now is 11:41 AM.


Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.