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I think you read it wrong, Monkey. Vandelay was saying the Wii has the good games and the 360 doesn't.
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Originally Posted by Suprmallet
I think you read it wrong, Monkey. Vandelay was saying the Wii has the good games and the 360 doesn't.
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Vandelay_Inds - perhaps you missed a couple posts up where I asked there be NO console bashing. No more, even if you feel it's in jest.
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http://www.mtv.com/games/video_games...tml?id=1541183
Sales winners shouldn't matter to gamers, but getting a system in their hands probably will. Sony has pledged 400,000 PS3s for its November 17 North American launch date and 2 million in North America and Japan by the end of the year. On Thursday Nintendo trumpeted a 4 million figure for year's end, with a "majority" of those Wiis coming to the Americas. When GameFile pressed Nintendo of America President Reggie Fils-Aime about whether the company would release more than 400,000 Wiis on its launch date, he said, "We'll have more than that. Absolutely." Launching with "Zelda" has been met with praise from many gamers, and those games typically make the shortlist for game of the year. "The Legend of Zelda: Twilight Princess" has been touted by the highly respected Nintendo developers overseeing the title, Shigeru Miyamoto and Eiji Aounma, and they rarely over-hype. Nevertheless, launching with a title not made from the ground up for Wii raises questions about the game's fit for the gesture-driven Wii. Will it feel as natural as directing traffic or be just a hamstrung substitute? Nintendo has already launched one recent machine with a flagship game, the controls to which were an ill fit: the analog-stick-free Nintendo DS which, played round hole to the square peg of the remake "Super Mario 64 DS." The "Mario" game played best with an analog when it first came out for the N64, which had an analog stick. The DS did not and the remake's new touch-screen controls proved a poor substitute. That left the following year's "Kirby Canvas Curse," "Nintendogs" and — in Japan — "Brain Training" to show off the promise of the machine's microphone and touch screen for primary controls. Whether "Zelda" proves to be another system's leftovers clumsily warmed to serve as a Wii main course or winds up genuinely satisfying the palette might be the biggest question the Wii launch is able to answer. In New York, Nintendo showed only an E3 level of "Twilight Princess," refit with updated Wii controls. Shaking the remote-shaped controller in the right hand causes hero Link to swing the sword he holds in his right hand. Shaking the nunchuck controller in the player's left caused Link to attack with the shield in his left. Those details might hasten the heartbeat of true "Zelda" fans who remember Link being a lefty ever since his 1987 original outing on the Nintendo Entertainment System. Link's switched sword hands for this Wii version, though Nintendo Head of Localization Bill Trinen pointed out to GameFile that even the original Link sometimes held his sword in his right: When he ran to the right, since the primitive NES simply flipped the drawing it used for Link running to the left, a southpaw grip of his sword mirrored as a clutch in his right. Whether "Zelda" proves itself worthy or not, the absence of "WarioWare" from American shores this year is a loss. Fils-Aime pegged it as an "early 2007" title. The updated build of the game in New York sparkled with the ingenuity of the series' best earlier incarnations. "WarioWare" games throw — no exaggeration — any of 200 short games at the player, generally at random and generally to be conquered with the briefest of controller inputs in about five seconds. Then comes the next. The version for Wii, unveiled in May at E3, first commands the player to hold the Wii remote a certain way, then throw an unexpected game on the screen. New to this build was a command for "thumb-wrestler": choking up on the remote and wrapping one's thumb over the top. The associated micro-game involved shaking a champagne bottle and then spraying it at some onscreen victims. One that has the player holding the controller like a remote brings back a "WarioWare" staple: sampling other Nintendo games. This time "Nintendogs" gets the treatment, as one micro-game required the player to "give me five" to a Nintendog. The new build also included a "boss" in the form of a first-person driving game. Holding the controller at its short ends, players have to steer their car down a canyon, something that's simple and fun until monkeys come out and force a swerve. While Nintendo's best may wait on the other side of New Year's, one of the company's 2006 stopgaps for Nintendo could turn out to be "Wii Play," which includes quick games of air hockey, fishing, table tennis, billiards and some other games, two of the 10 intended total being kept a secret. Most notable was the game Nintendo calls "Shooting," which looks and plays just like the classic "Duck Hunt": Players point at the screen and zap the ducks. Fils-Aime was soliciting press feedback about releasing the game in the U.S. Here's a suggestion: if it plays like a duck hunt, looks like a duck hunt, then call it "Duck Hunt." What's wrong with nostalgia? As for other '06 candidates, attention should be paid to games not coming from Nintendo itself, like the gesture-driven surgery of Atlus' "Trauma Center: Second Opinion" and Ubisoft's "Rayman Raving Rabbids." A new "Madden" designed just for Wii is also in the works for this year, guaranteeing one of gaming's biggest series a firm presence on the console. That showing brought to mind the most potent third-party franchise that appears on any system but those made by Nintendo: the Take Two-published "Grand Theft Auto." Microsoft score a coup announcing in May that October 2007's "GTAIV" will arrive on Xbox 360 at the same time it comes out for PS3. But Nintendo has never hosted a "GTA" on a home console. Nintendo's leaders used to dismiss the series and tell the press it did not represent the future of games. Said Fils-Aime: "We're reaching out to every publisher, frankly every day. I'll be spending some time later today with the folks over at Take Two to see what type of support they can give our console. ... The fact is there will be M-rated content on the Wii console. EA has already announced that they're bringing 'The Godfather' to our console. And we want every single best-selling game to be available on Wii. Whatever that content is." |
"We're reaching out to every publisher, frankly every day. I'll be spending some time later today with the folks over at Take Two to see what type of support they can give our console. Although, I'm betting something like Bully or Table Tennis is more in the cards for Nintendo. |
I'm still surprised there's a complaint that Link isn't fighting left handed :)
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No-one has answered my question about the Wii :) Though it will be region locked out of the box for Wii games, surely there must be a way to use the Freeloader on it (to play foreign 'Cube games?) like you do for the 'Cube?
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I thought they announced no region coding on the Wii?
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Originally Posted by Suprmallet
I thought they announced no region coding on the Wii?
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one of the company's 2006 stopgaps for Nintendo could turn out to be "Wii Play," which includes quick games of air hockey, fishing, table tennis, billiards and some other games GTA... Wii... etc. |
I played GTAIII, Vice City, and San Andreas all on the PC, so it would probably be just the same on the Wii. WASD -> nunchuck and mouse -> Wii remote.
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Originally Posted by stingermck
Well heres news about Guitar Hero at least:
"Activision CEO tells investors to expect RedOctane's hit headbanging series "on every significant new format" starting next year." |
Check out some of the Wii boxart:
http://www.blogsmithmedia.com/www.jo.../wiiboxart.jpg source:Joystiq |
Here's a closer picture of the back of the Wii. I'll have to check and see if that multiout for the video cable is the same as the one the composite/s-video on the GC/N64/SNES. It looks like it, but need to look again to double check.
I hope so as I really don't want to have to scramble for another S-video cable at launch. Damn, direct link to image didn't work and I don't have time to save and upload it at the moment, so here's a link. http://media.wii.ign.com/articles/73...g_3926686.html Possibly some bad news from the IGN Wii Faq for those hoping to get component in the box: What's in the Box? The Wii system comes packaged with one Wii-mote, one nunchuk attachment, a Wii stand (which supports the system in its vertical position), an AC adaptor, a composite audio/video cable, a sensor bar, a sensor bar stand, and two AA batteries for the controller. In the US and Europe, Wii will also come bundled with a copy of Wii Sports, a five-game compilation (on one disc) that features such titles as Wii Sports Tennis, Baseball, Bowling, Golf and Boxing. In Japan, however, Wii Sports will be sold separately for approximately 4800 yen. |
Looks like definite bad news...from further in the IGN faq.
Q: Wii component cables are not included in the box. But will they be available to buy when the system launches? A: Yes. Although Nintendo has not yet divulged details on the price of the separately sold Wii component cables, the 480p compliant solution will be available at launch. Third party manufacturers are already advertising Wii component cables on various online videogame retail outlets. Meanwhile, just about every Wii game in development supports 480p and 16:9 widescreen modes, which makes a good case for Nintendo to ready the component cables for launch. Q: Do GameCube component cables work with Wii? A: No. Wii features a new proprietary plug that simultaneously handles both component and audio output. GCN component cables are incompatible with the device, but even if they were gamers who used them would lose the ability to output audio through Wii because GCN component cables do not feature left/right audio. |
That Tony Hawk boxart is horrible.
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Originally Posted by Gromit
That Tony Hawk boxart is horrible.
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Well, it's Tony Hawk, what do you expect?
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Damn. Just looked at the AV out on the GC, and it's definitely not the same as the one on the Wii in the picture above. The GC one is not as long and has a notched grove on the top (for a notch on the plug). :(
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Yeah, as soon as I saw the lack of the notch, I knew it was a different connection. Damn it.
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Sorry, I didn't want to read the entire thread but I have a question. I would like to get a Wii for my 2 kids as a holiday gift. What are the best options for this?
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What are you asking exactly? There shouldn't be any problem with getting a Wii this Christmas.
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Well, standing in line all night in a parking lot doesn't appeal to me. Is this going to be a low profile launch?
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They've said that they'll ship at least 4 million by Christmas/end of the year. It isn't going to be like it was with the 360. You'll be able to just walk in a store after the release and just buy one, just like it was with the Game Cube and other Nintendo released systems.
It might be a bit hard to get one on launch day, but I even doubt that. |
You should have no problems getting one this holiday season, but if you're positive that you must have one, you might want to call some of the local game stores to find out when they will take pre-orders.
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