Dead Rising for 360?
#376
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From: Westchester, Los Angeles
I have yet to have a problem with the save system. In fact, I usually have more saves than I ever need. So far, there has always been a restoom nearby when I needed it or food to replenish myself between saves. Probably helps that I have a map with the restrooms marked on it though.
For those with a memory card as well as a hard drive, you can alternate between devices with your saves. That helps if you need to take a step back when time becomes an issue or you missed something.
Also, I have some helpful links about achievements for Dead Rising in the most recent post of my blog for those interested.
For those with a memory card as well as a hard drive, you can alternate between devices with your saves. That helps if you need to take a step back when time becomes an issue or you missed something.
Also, I have some helpful links about achievements for Dead Rising in the most recent post of my blog for those interested.
Last edited by Flay; 08-17-06 at 02:07 PM.
#377
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Originally Posted by DVDKrayzie
i was at a lower level than you, just kept getting him to run into a wall, went on the side and kept slicing him with the katana/sword
#378
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From: Los Angeles, CA
Originally Posted by Ghym
Thanks for the list. I'm working on this, clothes horse, and getting all the PP pictures, while I try getting Karate Champ. 

#379
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Originally Posted by DRG
5) Open the gate between Entrance and Paradise.
Must activate case 2-2.
Must activate case 2-2.
#380
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Originally Posted by Flay
I haven't seen this posted in the thread yet.
Has anyone heard of the bathroom shortcut? I must have missed it after I killed the clown. Some survivor named Greg is supposed to unlock a connection between the Paradise Plaza and Wonderland bathrooms via a mirror.
Has anyone heard of the bathroom shortcut? I must have missed it after I killed the clown. Some survivor named Greg is supposed to unlock a connection between the Paradise Plaza and Wonderland bathrooms via a mirror.
#381
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From: Formerly known as "Vryce"/Detroit, Michigan
I can't find the maintenance key. Is it part of a later case?
I'm fairly far in the cases now. I think I'm to 5-2 or 6-1.
Some of the survivors are stupid. They let themselves be swarmed with zombies and stop at the slightest hinderance.
I've lost so many survivors this round, I'm just going to do all the cases and complete the game. I can go through and play again trying to resuce everyone since I'll be stronger when I start the game over.
I'm fairly far in the cases now. I think I'm to 5-2 or 6-1.
Some of the survivors are stupid. They let themselves be swarmed with zombies and stop at the slightest hinderance.
Spoiler:
I've lost so many survivors this round, I'm just going to do all the cases and complete the game. I can go through and play again trying to resuce everyone since I'll be stronger when I start the game over.
Spoiler:
#382
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From: Westchester, Los Angeles
Originally Posted by Vryce
I can't find the maintenance key. Is it part of a later case?
http://www.youtube.com/watch?v=e6Dro8KWuJg
Essentually, you just grab the corvette in the parking lot and drive to center of the maintence tunnel map. The key is in a back room empty of zombies.
Originally Posted by JM
A lot of people seem to think this shortcut is some sort of teleport. It is not. If you look above the sink, you will see a duct opening. That is the shortcut, not the mirror, magic, teleportation, etc.
Last edited by Flay; 08-18-06 at 08:48 AM.
#383
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From: Austin, TX
Originally Posted by Centurion
Doing all this in the same game? Now that's a feat! Bet you're having lots of fun with that Double Lariat. 

Double Lariat rocks!
#384
DVD Talk Legend
Originally Posted by Vryce
I can't find the maintenance key. Is it part of a later case?

Originally Posted by Vryce
Spoiler:
Spoiler:
Originally Posted by Vryce
I've lost so many survivors this round, I'm just going to do all the cases and complete the game. I can go through and play again trying to resuce everyone since I'll be stronger when I start the game over.
Originally Posted by Vryce
Spoiler:
Spoiler:
#385
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This game is very frustrating to me. i finally finished 2.3, and got back with the medicine. The case came up as finished, but then it said I failed the rest of the cases? What the hell I thought I was in time. I think I too am going to have to put this game on half. I wish there were a mode were you could just free roam the mall and kill, like in the demo. I would enjoy that more than all the timed missions.
#386
DVD Talk Legend
Originally Posted by RVP
I wish there were a mode were you could just free roam the mall and kill, like in the demo. I would enjoy that more than all the timed missions.
The first game I started I kept waiting for the case to start but it never did, because I screwed too long. I think I had wasted an hour of gametime before I even made it to the 'head up the stairs' part, between trying on outfits in the security room to checking out all the stores in Entrance Plaza.
(Which is funny... they are trying to board up the front doors with benches and whatnot, but why not just send everyone up to the second floor and then barricade the stairs? Then you have the second floor AND the other side of the gate of the first floor AND the security room to hang around in. Hell, even when you return to that back area for the first time later it is safe until Brad opens up the gates. Even if they get through your barricade you can still go back to the security room and weld the door shut THEN. But I digress...)
#387
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From: Westchester, Los Angeles
Man, I love that Capcom allowed for costumes to be worn during any cutscene rather than defaulting back to the starting outfit! The majority of the game, I've been dressed in:
I swear, some of those serious cutscenes are a hell of alot more fun dressed as an idiot.
- Girl's Daisy Duke Jean Shorts - shows off my hairy legs.
- Tight Green Shortsleeved Top - shows off the gut.
- The foam Yellow Smiley Mask
I swear, some of those serious cutscenes are a hell of alot more fun dressed as an idiot.
#388
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From: Austin, TX
Originally Posted by Flay
- Girl's Daisy Duke Jean Shorts - shows off my hairy legs.
- Tight Green Shortsleeved Top - shows off the gut.
- The foam Yellow Smiley Mask
I swear, some of those serious cutscenes are a hell of alot more fun dressed as an idiot.
Yeah. It's hard to take Frank seriously when he's got the daisy dukes, tiny shirt, socks pulled up to his knees, yellow sunglasses, and a MegaMan helmet.
#389
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From: Los Angeles, CA
The acting in the cutscenes is funny and the dialogue is down right embarrassing at times. 
There is a scene where I am suppose to meet up with Isabella because she is bringing her brother...
Duh!

There is a scene where I am suppose to meet up with Isabella because she is bringing her brother...
Spoiler:
Duh!
#390
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Get captured by the psychos in the rain coats. They'll strip you down to your underwear. Next, go to the cuttlery shop next to Seon's grocery store (I think this is called North Plaza) and get your head shaved bald. Grab yourself a King Salmon and mingle with the Tomkins twins back at the Security room.
I wish you could take a picture of that.
I wish you could take a picture of that.
#391
DVD Talk Legend
A few small tips I haven't seen mentioned here yet:
* If you are carrying the toy laser sword in your inventory, it will make the area around you much easier to see at night. It doesn't even have to be equipped, it just has to be in your inventory.
* If you are trying to photograph the PP stickers, if you've already taken a picture of that sticker a red check will appear over it. It's an easy way of telling if you've already taken a picture of it, because with certain stickers the percentage indicator won't appear unless you're taking the picture from the right angle/distance.
* If you are carrying the toy laser sword in your inventory, it will make the area around you much easier to see at night. It doesn't even have to be equipped, it just has to be in your inventory.
* If you are trying to photograph the PP stickers, if you've already taken a picture of that sticker a red check will appear over it. It's an easy way of telling if you've already taken a picture of it, because with certain stickers the percentage indicator won't appear unless you're taking the picture from the right angle/distance.
#392
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Originally Posted by RVP
This game is very frustrating to me. i finally finished 2.3, and got back with the medicine. The case came up as finished, but then it said I failed the rest of the cases? What the hell I thought I was in time. I think I too am going to have to put this game on half. I wish there were a mode were you could just free roam the mall and kill, like in the demo. I would enjoy that more than all the timed missions.
#393
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From: Westchester, Los Angeles

Someone named WildAttorney over at the Xbox forums posted an awesome walkthough for Dead Rising:
While an excellent game, Dead Rising can be frustrating due to its difficulty and the emphasis that the save system places on staying alive. Planning ahead and understanding the game mechanics are vital to your very survival and getting the most out of your time in the Willamette mall.
Day One
Your main base of operations is the mall's security room which opens to a helipad, an air vent, and a hallway. After your initial encounter with the zombies at the mall's main entrance, you will return to this security room and watch as Otis the janitor welds the hallway door shut. This is good, as you do not want to see another zombie again for the rest of the game.
Now the only entrances through which zombies could potentially enter the security room are:
- An air vent
- The helipad
Unfortunately Otis will not weld the air vent shut, presumably because a man named Brad just climbed through said vent and it is his only route back to safety. Talking to Otis multiple times will not convince him to weld the vent, and there are no welding tools to be found in the security office that would allow you to do it yourself. For now you'll have to be content with simply staying as far away from this air vent as possible. Otis will serve as a miner's canary from now on. If you hear him scream, run.
The helipad is on a rooftop island surrounded by barbed wire, which means no zombie can gain access to it unless he is the reanimated corpse of a skydiver that died of a heart attack mid-jump. Just to be safe you will, of course, want to have Otis weld this door shut, but once again reasoning with the man gets you nowhere. This is a blessing in disguise, as your helicopter ride to safety will arrive on this very helipad in 72 hours.
For now, make your way to a secluded room halfway between the helipad and the air vent in case zombies come pouring through one of the entrances. Now the waiting game begins.
At seven o'clock at night, the zombies' eyes glow red and everything gets scarier. Back up into one corner of the room as far as you can possibly go, making sure to face the door so nothing can sneak up on you.
Day Two
On day two, you might begin to feel a little restless. Venture out to the helipad and look around at the sky, just in case the helicopter pilot misheard you and thought he had to pick you up today. Stay out there until it gets dark, then run back inside.
Make your way to the room with the bank of security cameras. A blonde woman with impressively lifelike breasts will be seated at the security panel. She refuses to speak to you, which is to be expected. For now pick up the apple on the floor and eat it, then spend the rest of the night drinking coffee creamer and taking pictures of the woman pretending to ignore you.
Day Three
As soon as your final day begins, drink all of the warm spoiled milk sitting next to the blonde woman and run to the helipad. Position yourself so that your body blocks the door, just in case some zombies infiltrate the security room. The key here is to keep yourself busy without thinking of the shambling figures who want to eat you in the parking lot below. Pressing Start to read through everything in the menu and look at the map pauses the game (which of course means that no time passes), so don't bother.
Once it gets dark, realize that although there are 72 hours in three days, you were dropped off in the afternoon of the first day. The helicopter won't be back until tomorrow afternoon. Go back inside and stare at the blonde girl some more.
Day Four
As soon as day four begins, rush outside. In fact, if you can, get there a little early in case the pilot has his watch set to another timezone. By now your camera's batteries will have died, so there goes one source of entertainment. There are, in fact, a few camera stores inside the mall where you could get a recharge, but there are zombies in there.
Wait at the foot of the helipad's stairs so you're as close to the landing spot as possible. If you want to you can walk up and down the stairs for fun, but walk down backwards so the helicopter doesn't land when you're facing in the other direction.
Eventually, the helicopter will come.
Congrats on beating the game!
General Tips
- The main point of the game is to stay somewhere quiet and safe for as long as possible, far from the reach of zombies. Adding a custom soundtrack with your favorite tunes will help the hours go by.
- As soon as you set foot on the helipad, run around and jump wildly. There is a small chance that your spastic gesturing will be seen by the pilot and he'll come back for you.
- Once you've completed 72 Hour Mode you have the option of playing Overtime Mode, which allows you to return for the mall for another 24 hours. Don't do this. It can only expose you to more zombies.
- Don't be a hero. You'll probably see a number of survivors on the security cameras, holed up in abandoned stores as the dead claw at them through hastily constructed barricades. The best thing you can do for them is look away or go to the helipad to see if your chopper has arrived early. Going out there can only end in death or inconvenience.
Day One
Your main base of operations is the mall's security room which opens to a helipad, an air vent, and a hallway. After your initial encounter with the zombies at the mall's main entrance, you will return to this security room and watch as Otis the janitor welds the hallway door shut. This is good, as you do not want to see another zombie again for the rest of the game.
Now the only entrances through which zombies could potentially enter the security room are:
- An air vent
- The helipad
Unfortunately Otis will not weld the air vent shut, presumably because a man named Brad just climbed through said vent and it is his only route back to safety. Talking to Otis multiple times will not convince him to weld the vent, and there are no welding tools to be found in the security office that would allow you to do it yourself. For now you'll have to be content with simply staying as far away from this air vent as possible. Otis will serve as a miner's canary from now on. If you hear him scream, run.
The helipad is on a rooftop island surrounded by barbed wire, which means no zombie can gain access to it unless he is the reanimated corpse of a skydiver that died of a heart attack mid-jump. Just to be safe you will, of course, want to have Otis weld this door shut, but once again reasoning with the man gets you nowhere. This is a blessing in disguise, as your helicopter ride to safety will arrive on this very helipad in 72 hours.
For now, make your way to a secluded room halfway between the helipad and the air vent in case zombies come pouring through one of the entrances. Now the waiting game begins.
At seven o'clock at night, the zombies' eyes glow red and everything gets scarier. Back up into one corner of the room as far as you can possibly go, making sure to face the door so nothing can sneak up on you.
Day Two
On day two, you might begin to feel a little restless. Venture out to the helipad and look around at the sky, just in case the helicopter pilot misheard you and thought he had to pick you up today. Stay out there until it gets dark, then run back inside.
Make your way to the room with the bank of security cameras. A blonde woman with impressively lifelike breasts will be seated at the security panel. She refuses to speak to you, which is to be expected. For now pick up the apple on the floor and eat it, then spend the rest of the night drinking coffee creamer and taking pictures of the woman pretending to ignore you.
Day Three
As soon as your final day begins, drink all of the warm spoiled milk sitting next to the blonde woman and run to the helipad. Position yourself so that your body blocks the door, just in case some zombies infiltrate the security room. The key here is to keep yourself busy without thinking of the shambling figures who want to eat you in the parking lot below. Pressing Start to read through everything in the menu and look at the map pauses the game (which of course means that no time passes), so don't bother.
Once it gets dark, realize that although there are 72 hours in three days, you were dropped off in the afternoon of the first day. The helicopter won't be back until tomorrow afternoon. Go back inside and stare at the blonde girl some more.
Day Four
As soon as day four begins, rush outside. In fact, if you can, get there a little early in case the pilot has his watch set to another timezone. By now your camera's batteries will have died, so there goes one source of entertainment. There are, in fact, a few camera stores inside the mall where you could get a recharge, but there are zombies in there.
Wait at the foot of the helipad's stairs so you're as close to the landing spot as possible. If you want to you can walk up and down the stairs for fun, but walk down backwards so the helicopter doesn't land when you're facing in the other direction.
Eventually, the helicopter will come.
Congrats on beating the game!
General Tips
- The main point of the game is to stay somewhere quiet and safe for as long as possible, far from the reach of zombies. Adding a custom soundtrack with your favorite tunes will help the hours go by.
- As soon as you set foot on the helipad, run around and jump wildly. There is a small chance that your spastic gesturing will be seen by the pilot and he'll come back for you.
- Once you've completed 72 Hour Mode you have the option of playing Overtime Mode, which allows you to return for the mall for another 24 hours. Don't do this. It can only expose you to more zombies.
- Don't be a hero. You'll probably see a number of survivors on the security cameras, holed up in abandoned stores as the dead claw at them through hastily constructed barricades. The best thing you can do for them is look away or go to the helipad to see if your chopper has arrived early. Going out there can only end in death or inconvenience.
#400
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Originally Posted by flashburn
Where is the maintanence key located? I haven't found it yet. Thanks.
Spoiler:
Or you can just watch this video that shows where it is.
http://www.youtube.com/watch?v=xoz-zXB6E-E




