Official Revolution Thread
#901
Retired
To be fair, not many multi-platform games (outside of sports) are worth a damn anyway. Probably at least 95% of the games I enjoyed this gen were console exclusives.
So not getting PS3 or 360 ports due to being underpowered won't be missing much for me, since the few games I want to play on those consoles would likely be exclusives anyway.
So not getting PS3 or 360 ports due to being underpowered won't be missing much for me, since the few games I want to play on those consoles would likely be exclusives anyway.
#902
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The numbers don't mean shit. This is just like Apple vs. Microsoft. The architectures of the two systems are radically different (less so now than in the past but still) and it is a total apples to oranges comparison. XBox needs to have a high amount of RAM for ports of tools and games for PC. The Rev is a completely different architecture from the Xbox and from the PS3.
I don't know a thing about making the games themselves, but I do understand the numbers are irrellevant. Total apples to oranges comparison.
I don't know a thing about making the games themselves, but I do understand the numbers are irrellevant. Total apples to oranges comparison.
#903
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Originally Posted by tenaciousdave
I never said that it would have a hard time doing 480P. I said that with that little ram it will have a hard time getting ports of 360 and PS3 games.
I'm just amazed at some of niaveness (not you) on many of the forums where people were still expecting the Revolution to come out of no where with an arsenal of hardware power.
My other point is simply that because the 360 and PS3 demand their game to offer high resolution output, those systems must have more ram. The inverse is true for the Revolution.
Last edited by jeffdsmith; 03-30-06 at 03:46 PM.
#904
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From: McKinney, TX
Originally Posted by jeffdsmith
No is going to debate that it will require more effort to deliver port games to the Revolution if it significantly weaker, but thats plays to my original point, Nintendo has been indicating this will be the case for over a year; it should not be disappointing to gamers unless they have continued to ignore what Nintendo has been saying this entire time.
I'm just amazed at some of niaveness (not you) on many of the forums where people were still expecting the Revolution to come out of no where with an arsenal of hardware power.
My other point is simply that because the 360 and PS3 demand their game to offer high resolution output, those systems must have more ram. The inverse is true for the Revolution.
I'm just amazed at some of niaveness (not you) on many of the forums where people were still expecting the Revolution to come out of no where with an arsenal of hardware power.
My other point is simply that because the 360 and PS3 demand their game to offer high resolution output, those systems must have more ram. The inverse is true for the Revolution.
I'm just hoping that the low amount of ram isn't a bottleneck that becomes a deciding factor in games being ported, because I'd like to see ports that take advantage of the Revolution's controller. Depending on how it was implemented, it could make me purchase a game for the Rev instead of buying it for the 360 or PS3.
#905
Originally Posted by tenaciousdave
Depending on how it was implemented, it could make me purchase a game for the Rev instead of buying it for the 360...
I am about wetting myself at the thought of the cool things they could do with the Revolution controller though.
#906
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Originally Posted by xmiyux
I would agree with you if it was a single player game. However with the killer service Xbox Live provides it would take a damn good deal to get me to buy a multi-console title on a system without the killer online service. Even single player games (like Oblivion) i enjoy seeing what everyone else is doing, chatting, etc.
I am about wetting myself at the thought of the cool things they could do with the Revolution controller though.
I am about wetting myself at the thought of the cool things they could do with the Revolution controller though.
Although if there isn't good controller implementation in multi console games, I'll be going with the 360 or PS3 version for high def.
#907
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Originally Posted by sureAV421
Nintendo won't necessarily follow Sony and Microsoft's example
Nintendo won't necessarily attempt a simultaneous worldwide launch of Revolution, despite Sony and Microsoft's next-generation console tactics, according to president Satoru Iwata.
Speaking to Bloomberg at GDC last week, Iwata said, "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this."
Nintendo has previously said that it plans to launch Revolution this year. The company has not announced a solid release date, although Iwata said on Thursday during his keynote that Nintendo would soon announce how it planned to "disrupt console gaming" - believed to be a reference to the firm's anticipated pre-E3 press conference this May.
Iwata also told Bloomberg that the company aims to resolve problems with console shortages in Japan by the end of April.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," he said on Thursday, admitting that demand was "unpredictable" due to a widening demographic.
http://www.gamesindustry.biz/content_page.php?aid=15659
I'm glad. Let them work the bugs out in the Japan launch, then release the revised edition here.
Nintendo won't necessarily attempt a simultaneous worldwide launch of Revolution, despite Sony and Microsoft's next-generation console tactics, according to president Satoru Iwata.
Speaking to Bloomberg at GDC last week, Iwata said, "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this."
Nintendo has previously said that it plans to launch Revolution this year. The company has not announced a solid release date, although Iwata said on Thursday during his keynote that Nintendo would soon announce how it planned to "disrupt console gaming" - believed to be a reference to the firm's anticipated pre-E3 press conference this May.
Iwata also told Bloomberg that the company aims to resolve problems with console shortages in Japan by the end of April.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," he said on Thursday, admitting that demand was "unpredictable" due to a widening demographic.
http://www.gamesindustry.biz/content_page.php?aid=15659
I'm glad. Let them work the bugs out in the Japan launch, then release the revised edition here.
“The comments have been taken out of context. What he’s actually saying is that we’re not holding a worldwide launch just because everyone else is doing one too. It’s just another re-iteration of the fact that we’re not looking at what Sony or Microsoft are doing. Unfortunately, it seems everyone’s jumped on it and got the wrong idea.”
#908
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If this is not a joke, it sounds pretty cool:
http://thehylia.com/exclusive_interview.shtml
TSA: How about the Revolution controller, can you elaborate on how it will work with Twilight Princess?
EA: You can control the sword and shield with the unique setup of the Revolution controller, allowing the player to experience combat in Zelda like never before. When you play the game on GameCube, the fighting mechanics are based in a third-person perspective. However, on the Revolution, the battles shift into a first person mode, which allows the player to really feel like they are dueling a foe rather than playing a game. You should see some of the boss battles in this mode. Of course, you can use the controller to aim your bow, your hookshot or your boomerang, as well as some other items. The amount of force you use while handling the controller will also determine how far or fast your items go. There are also some puzzles specially developed on the Revolution version that will require the input from the Revolution's controller. These puzzles will be solved a different way on the GameCube.
EA: You can control the sword and shield with the unique setup of the Revolution controller, allowing the player to experience combat in Zelda like never before. When you play the game on GameCube, the fighting mechanics are based in a third-person perspective. However, on the Revolution, the battles shift into a first person mode, which allows the player to really feel like they are dueling a foe rather than playing a game. You should see some of the boss battles in this mode. Of course, you can use the controller to aim your bow, your hookshot or your boomerang, as well as some other items. The amount of force you use while handling the controller will also determine how far or fast your items go. There are also some puzzles specially developed on the Revolution version that will require the input from the Revolution's controller. These puzzles will be solved a different way on the GameCube.
Last edited by jeffdsmith; 03-30-06 at 11:16 PM.
#909
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F nintendo for turning TP into a Rev catered title vs a Gamecube sendoff it tricked people into beleiving it would be. I wont be purchasing TP just for this reason, along with putting my GC up for fire sale. Nintendo truely is gone if all they have are old games emulated and a gamecube game updated as their big causes to go to a rev.
#910
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From: CA
Uh... what? Why would you assume that all Nintendo has are old games emulated and a gamecube game updated for Revolution selling points? As far as I know, nobody has shown an actual game that's being developed for the system, just tech demos. I don't know about everyone else, but I'm getting a Revolution for unique gameplay, not for the virtual console or the Zelda extras. To me, those are just bonuses. Like with the Xbox360, I'm sure most people didn't buy the system mainly for Xbox Live Arcade, but its sure as hell fun regardless. As far as Zelda goes, I'm sure the game will be a great game with or without using a Revolution controller.
#911
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Originally Posted by Blitz6Speed
F nintendo for turning TP into a Rev catered title vs a Gamecube sendoff it tricked people into beleiving it would be. I wont be purchasing TP just for this reason, along with putting my GC up for fire sale. Nintendo truely is gone if all they have are old games emulated and a gamecube game updated as their big causes to go to a rev.
It'd be a shame to miss a possibly great game for such a petty reason.
#913
Originally Posted by madara
Yeah I'm calling BS on that Hylia interview.
He's just too talkative and precise. I feel like he should have a bibliography for all his sources of who said what and when. Just a little too perfect for me to buy it without outside confirmation.
#915
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http://www.gamesindustry.biz/content_page.php?aid=15764
Iwata pledges to keep Revolution software prices down
Rob Fahey 16:20 30/03/2006
Nintendo president "can't imagine" first party games going over $50
Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
Although Nintendo can only directly control the prices of its first-party titles, it's those games which are likely to set the pricing benchmark for the system - and Iwata told CNN/Money in a new interview that he "cannot imagine any first party title could be priced for more than $50."
That's well below the $60 price points being mooted by many publishers for next-generation software, which has already been seen on some Xbox 360 titles - a pricing strategy of which Iwata is openly critical.
"In the US, we're going to see the next generation cost an awful lot," he told CNN. "I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.
Chris
Iwata pledges to keep Revolution software prices down
Rob Fahey 16:20 30/03/2006
Nintendo president "can't imagine" first party games going over $50
Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
Although Nintendo can only directly control the prices of its first-party titles, it's those games which are likely to set the pricing benchmark for the system - and Iwata told CNN/Money in a new interview that he "cannot imagine any first party title could be priced for more than $50."
That's well below the $60 price points being mooted by many publishers for next-generation software, which has already been seen on some Xbox 360 titles - a pricing strategy of which Iwata is openly critical.
"In the US, we're going to see the next generation cost an awful lot," he told CNN. "I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.
Chris
#919
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From: St. Albans, England (UK)
360 games are up to £44.99 in the UK.. I remember the SNES days when Nintendo (initally) charged a whopping £70 for Donkey Kong Country
Though that did go down to £60
Though that did go down to £60
#920
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From: McKinney, TX
Originally Posted by PixyJunket
I swear Kameo and Perfect Dark Zero were $60 when they came out. Hmm..




