Official Revolution Thread
#876
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Originally Posted by chess
Interesting interview with a Nintendo exec. She doesn't flat out deny the "GO" speculation, but does say she has no idea what it's about...which is not exactly definitive.
She did confirm that it won't be called "Revolution" though.
http://revolution.ign.com/articles/698/698059p1.html
It seems clear to me that they are trying to make the IPOD of video games...with a sleek package and an innovative interface. And like the IPOD, they seem to be looking to tap into that hidden market out there that normally might not buy an MP3 player/game console.
She did confirm that it won't be called "Revolution" though.
http://revolution.ign.com/articles/698/698059p1.html
It seems clear to me that they are trying to make the IPOD of video games...with a sleek package and an innovative interface. And like the IPOD, they seem to be looking to tap into that hidden market out there that normally might not buy an MP3 player/game console.
Maybe it will see an ealier release.
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Originally Posted by Michael Corvin
Also sounds like the console is done(finalized) and ready to go. Just waiting on some games.
Maybe it will see an ealier release.
Maybe it will see an ealier release.Let the other guys fight over who has the best graphics...we'll just focus on offering something altogether different and new...plus we'll have the best games because we develop 3 of the top 5 games every generation...plus we have an amazing exclusive back catalog on virtual console.
I think it's a somewhat risky but brilliant strategy.
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Nintendo won't necessarily follow Sony and Microsoft's example
Nintendo won't necessarily attempt a simultaneous worldwide launch of Revolution, despite Sony and Microsoft's next-generation console tactics, according to president Satoru Iwata.
Speaking to Bloomberg at GDC last week, Iwata said, "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this."
Nintendo has previously said that it plans to launch Revolution this year. The company has not announced a solid release date, although Iwata said on Thursday during his keynote that Nintendo would soon announce how it planned to "disrupt console gaming" - believed to be a reference to the firm's anticipated pre-E3 press conference this May.
Iwata also told Bloomberg that the company aims to resolve problems with console shortages in Japan by the end of April.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," he said on Thursday, admitting that demand was "unpredictable" due to a widening demographic.
http://www.gamesindustry.biz/content_page.php?aid=15659
I'm glad. Let them work the bugs out in the Japan launch, then release the revised edition here.
Nintendo won't necessarily attempt a simultaneous worldwide launch of Revolution, despite Sony and Microsoft's next-generation console tactics, according to president Satoru Iwata.
Speaking to Bloomberg at GDC last week, Iwata said, "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this."
Nintendo has previously said that it plans to launch Revolution this year. The company has not announced a solid release date, although Iwata said on Thursday during his keynote that Nintendo would soon announce how it planned to "disrupt console gaming" - believed to be a reference to the firm's anticipated pre-E3 press conference this May.
Iwata also told Bloomberg that the company aims to resolve problems with console shortages in Japan by the end of April.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," he said on Thursday, admitting that demand was "unpredictable" due to a widening demographic.
http://www.gamesindustry.biz/content_page.php?aid=15659
I'm glad. Let them work the bugs out in the Japan launch, then release the revised edition here.
#879
Haven't they always said it would be a staggered launch? Something like 3-4 months from Japan to Europe? I doubt there'll any hardware revisions in that time, but I'd love a more solid product if something crops up in Japan.
#880
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Originally Posted by sureAV421
Nintendo has previously said that it plans to launch Revolution this year. The company has not announced a solid release date, although Iwata said on Thursday during his keynote that Nintendo would soon announce how it planned to "disrupt console gaming" - believed to be a reference to the firm's anticipated pre-E3 press conference this May.
#881
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I feel as though Iwata was misquoted. I believe he was just trying to say (yet again) that Nintendo follows their own drummer, and don't have to do anything because Sony or MS does.
Anyway, launch will be over a period of 16 weeks, been that way for quite a while.
Anyway, launch will be over a period of 16 weeks, been that way for quite a while.
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From: union grove, wi
I see IGN Matt's news has not circulated to here yet. Just as well, it's mass chaos everywhere else. Part me of says we all knew it was going to be underpowered but I can realize some are shocked that its that underpowered. Frankly until E3 and I actually see where its limiting gameplay experiences, then and only then will I start to care.
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TBH I dont really care how powerful the Rev's CPU is, I'd rather Nintendo concentrate on offering a new, innovative way to play games rather than just on how powerful the console is
#884
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Yeah.. if the difference between the Cube's and original Xbox's numbers are true as per that article, it's obvious the number mean absolutely nothing. Of course, there'll be a certain "contingent" of internet people that will be throwing the numbers around as if they 1) understood what they meant and/or 2) they actually represented a huge difference in the output of the quality of the games because of.
#886
Retired
Yep. I couldn't care less how powerful it is. I like cartoony graphics, and games like Metroid Prime, Mario Sunshine, and Zelda looked more than good enough to me.
I'm buying it just to get the virtual console, new first party Nintendo games, and to see what innovative new types of games are developed for the controller...not to get a graphics upgrade.
I'm buying it just to get the virtual console, new first party Nintendo games, and to see what innovative new types of games are developed for the controller...not to get a graphics upgrade.
#887
We all know that every game for every system pushes the system to its absolute limits, right?
I never felt inadequate playing anything on the cube so double that should suffice for me. Oh yeah... Zelda, Metroid, Mario, Pikmin, Fire Emblem, F-Zero, Smash Brothers add something to a system that no spec sheet can.
I never felt inadequate playing anything on the cube so double that should suffice for me. Oh yeah... Zelda, Metroid, Mario, Pikmin, Fire Emblem, F-Zero, Smash Brothers add something to a system that no spec sheet can.
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Yeah me too Josh
New, unique games and the virtual console interest me most 
A new console shouldnt be just the same as the old one with a lick of graphical paint
New, unique games and the virtual console interest me most 
A new console shouldnt be just the same as the old one with a lick of graphical paint
#889
Originally Posted by pinata242
We all know that every game for every system pushes the system to its absolute limits, right?
I never felt inadequate playing anything on the cube so double that should suffice for me. Oh yeah... Zelda, Metroid, Mario, Pikmin, Fire Emblem, F-Zero, Smash Brothers add something to a system that no spec sheet can.
I never felt inadequate playing anything on the cube so double that should suffice for me. Oh yeah... Zelda, Metroid, Mario, Pikmin, Fire Emblem, F-Zero, Smash Brothers add something to a system that no spec sheet can.
For killer graphics and action games i'll play my 360.
#890
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Originally Posted by xmiyux
Someone quote the article please, i want to see what the fuss is about 

Revolution's Horsepower
Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper?
by Matt Casamassina
March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public.
Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively.
For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
"The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged.
Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense.
In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles.
Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle.
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU.
IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish.
Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper?
by Matt Casamassina
March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public.
Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively.
For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
"The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged.
Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense.
In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles.
Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle.
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU.
IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish.
Last edited by Josh Hinkle; 03-30-06 at 09:15 AM.
#891
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Originally Posted by Josh Hinkle
Bolded the part probably causing the fuss.
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox.
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Seriously though folks, with those specs, the system will still be about 2.5 times as powerful as the cube. and be able to retail for super cheap.
I think I recall something about Nintendo trying a different strategy of being a number 2 player, pursuing different audiences, something like that. Nintendo hasn't been clear, so I'm not sure...
Bottom line, if you are a Nintendo Fanboy that still expects the revolution to come out of no where and have the best graphics, stop believing.
From the experience I've had with my DS I am more then willing to forgo the best graphics for game quiality, variety, and innovativeness. Can always buy a PS3 or 360 for the hi-def experience, but I'm not ready for that yet.
I think I recall something about Nintendo trying a different strategy of being a number 2 player, pursuing different audiences, something like that. Nintendo hasn't been clear, so I'm not sure...

Bottom line, if you are a Nintendo Fanboy that still expects the revolution to come out of no where and have the best graphics, stop believing.
From the experience I've had with my DS I am more then willing to forgo the best graphics for game quiality, variety, and innovativeness. Can always buy a PS3 or 360 for the hi-def experience, but I'm not ready for that yet.
Last edited by jeffdsmith; 03-30-06 at 10:16 AM.
#893
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In other, more intersting news:
March 29, 2006 - Gamasutra had the chance to catch up with Pandemic CEO Josh Resnick at the Game Developers Conference 2006, where he commented on Nintendo's Revolution console.
Resnick said that the studio was "enthralled" with the Revolution, but that it hasn't made any official announcements about games in development for it yet.
"Well, the Revolution is a very different platform, and we've actually just seen some things behind closed doors that are just mind-blowing," he said. "Very, very exciting. They're doing something that's very different and unique."
Pandemic is best known for its Full Spectrum Warrior and Star Wars: Battlefront games.
With big-name studios already taking notice, Revolution may actually pull off what GameCube never could: widespread third party support.
Resnick said that the studio was "enthralled" with the Revolution, but that it hasn't made any official announcements about games in development for it yet.
"Well, the Revolution is a very different platform, and we've actually just seen some things behind closed doors that are just mind-blowing," he said. "Very, very exciting. They're doing something that's very different and unique."
Pandemic is best known for its Full Spectrum Warrior and Star Wars: Battlefront games.
With big-name studios already taking notice, Revolution may actually pull off what GameCube never could: widespread third party support.
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Other:
Revolution to support external HDDs & other 3rd party storage devices
Posted Mar 29th 2006 3:55PM by James Ransom-Wiley
Filed under: Culture, Nintendo Revolution, Peripherals, Business
Nintendo RevolutionDuring a recent conversation with CNN (focused on cheaper game prices), Nintendo President Satoru Iwata suggested that the Revolution would support a multitude of storage options. Referring to the console's USB ports, Iwata confirmed that "practically any storage method can be used."
The Nintendo Revolution will not feature an internal hard drive. Instead, the unit will utilize 512 MB of flash memory and built-in SD memory card support. In addition, Iwata's remarks imply that Nintendo intends to, ultimately, leave the best storage solution up to the consumer's discretion — a freedom that could give Nintendo an edge (in terms of consumer satisfaction) over Sony and Microsoft. For example, a quick search on Circuit City's website yields Seagate's 160 GB external drive for only $60 (with rebate). Compare that to Microsoft's $100, 20 GB 360 HDD (also manufactured by Seagate). No contest.
Memory options will be important for gamers looking to stockpile the Revolution's Virtual Console titles. Iwata noted that aside from classic games, Nintendo plans to issue new titles through the download service as well. But does the storage freedom mean a loss of security for Nintendo? That is, will this decision increase the prevalence of homebrew apps, including emulators that already run all of those classic games, on the Revolution? It's a tough call.
Posted Mar 29th 2006 3:55PM by James Ransom-Wiley
Filed under: Culture, Nintendo Revolution, Peripherals, Business
Nintendo RevolutionDuring a recent conversation with CNN (focused on cheaper game prices), Nintendo President Satoru Iwata suggested that the Revolution would support a multitude of storage options. Referring to the console's USB ports, Iwata confirmed that "practically any storage method can be used."
The Nintendo Revolution will not feature an internal hard drive. Instead, the unit will utilize 512 MB of flash memory and built-in SD memory card support. In addition, Iwata's remarks imply that Nintendo intends to, ultimately, leave the best storage solution up to the consumer's discretion — a freedom that could give Nintendo an edge (in terms of consumer satisfaction) over Sony and Microsoft. For example, a quick search on Circuit City's website yields Seagate's 160 GB external drive for only $60 (with rebate). Compare that to Microsoft's $100, 20 GB 360 HDD (also manufactured by Seagate). No contest.
Memory options will be important for gamers looking to stockpile the Revolution's Virtual Console titles. Iwata noted that aside from classic games, Nintendo plans to issue new titles through the download service as well. But does the storage freedom mean a loss of security for Nintendo? That is, will this decision increase the prevalence of homebrew apps, including emulators that already run all of those classic games, on the Revolution? It's a tough call.
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Originally Posted by tenaciousdave
I seriously hope they beef it up to at least 256 MB of ram because 88 isn't enough by a long shot. Especially when MS and Sony are running 512 MB.
A huge reason the PS3 and 360 need that much RAM is simply because of output resolution. I think people are going to be surprised how good the games look compared to the other consoles [i]when played on convential TV's[i]. If you are a hi-def own, you will have to take 480P or 720i and thats it...
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Originally Posted by jeffdsmith
Hmm, different RAM types, different output resolutions, different processors, how do you justify more RAM is necessary? It doesn't work like that. General rule of thumb = more RAM the better, but if the system is not going to take advantage of it, why include it?
A huge reason the PS3 and 360 need that much RAM is simply because of output resolution. I think people are going to be surprised how good the games look compared to the other consoles [i]when played on convential TV's[i]. If you are a hi-def own, you will have to take 480P or 720i and thats it...
A huge reason the PS3 and 360 need that much RAM is simply because of output resolution. I think people are going to be surprised how good the games look compared to the other consoles [i]when played on convential TV's[i]. If you are a hi-def own, you will have to take 480P or 720i and thats it...
With 256 MB of ram, the Rev will be more likely to get ports that run in 480P vs a completely watered down game. With 88 MB, they're looking at getting ZERO ports.
Aside from the increase in game library, it also gives devs room to make bigger and deeper games.
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That's funny because with far less then 64mb of RAM the Gamecube pulled off 480p no problem as long as developers took the time to incorporate it.
Hint: The RAM in the Gamecube is massively different then that in the xbox.
I'm telling you, the Revolution will be able to handle 480P no sweat.
Hint: The RAM in the Gamecube is massively different then that in the xbox.
I'm telling you, the Revolution will be able to handle 480P no sweat.
#899
DVD Talk Legend
There's no point in arguing it. Some people can only see the numbers and aren't going to grasp anything technical beyond "256 is more than 64." I think looking at their original Xbox specs vs. the Cube should be proof enough that it doesn't matter.. I can't think of any Xbox games that were graphical superior by a margin that would support the "numbers' behind it all.
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Originally Posted by jeffdsmith
I'm telling you, the Revolution will be able to handle 480P no sweat.
While I do buy Nintendo's systems primarily for 1st party games, I'd prefer to get more use out of it.
Originally Posted by PixyJunket
There's no point in arguing it. Some people can only see the numbers and aren't going to grasp anything technical beyond "256 is more than 64." I think looking at their original Xbox specs vs. the Cube should be proof enough that it doesn't matter.. I can't think of any Xbox games that were graphical superior by a margin that would support the "numbers' behind it all.
Here's a prime example of why more ram is beneficial.
Splinter Cell 1 had to have their levels trimmed down in terms of size because the Gamecube and PS2 didn't have enough ram.
In terms of Gamecube vs. Xbox performance.
Resident Evil 4 arguably has the best graphics of any Gamecube title, at least of the ones I played. While it did look great, games like Riddick or Halo 2 couldn't have been done on the Gamecube.
While the bulk of the games released for both consoles looked very similar, exclusive titles showed the difference in performance.
Last edited by tenaciousdave; 03-30-06 at 01:50 PM.



