Lego Star Wars II: The Original Trilogy
#76
DVD Talk Platinum Edition
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From: San Diego
it's now in our systems at Gamestop for reserve at 59.99...seems way to high for me, since the orgignal was 39.99. I'll be playing it regardless...that and HalfLife 2
#77
DVD Talk Godfather
Originally Posted by discostu1337
it's now in our systems at Gamestop for reserve at 59.99...seems way to high for me, since the orgignal was 39.99. I'll be playing it regardless...that and HalfLife 2 

or 360?
#78
DVD Talk Hero
That has to be for the 360...
#79
DVD Talk Hall of Fame
Originally Posted by Michael Corvin
$59 for Xbox/PS2?
or 360?
or 360?
#80
DVD Talk Godfather
Then that is fucking ridiculous, a $20 difference for the next-gen [equivilent] experience? Terrible.
#81
I've got the first one on the Xbox and it isn't (currently) BC on the 360 which I will probably get sometime in the next 1 or 1.5 years. Because of that, I'm loathe to keep the trend when I know the Wii will support the Gamecube version.
Sucks that I'll automatically lose the import feature, but it is a small price to pay for forward-compatibility.
Sucks that I'll automatically lose the import feature, but it is a small price to pay for forward-compatibility.
#82
DVD Talk Hall of Fame
Originally Posted by Michael Corvin
Then that is fucking ridiculous, a $20 difference for the next-gen [equivilent] experience? Terrible.
The game is basically a straight port with no improvement in graphics, and they charge $60 for it. Heck I bought Gun new for the Xbox a few weeks ago for $15 new. Made moew sense at 1/4 of the price of the 360 version.
#83
DVD Talk Hall of Fame
Originally Posted by Michael Corvin
Then that is fucking ridiculous, a $20 difference for the next-gen [equivilent] experience? Terrible.
#84
DVD Talk Platinum Edition
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From: San Diego
Sorry guys, I meant to say 360...I was hoping for 39.99 like Table Tennis. There's still a chance that we just put in the max price for a 360 game until we hear otherwise. Either way it's worth the money to me for the achievements and other 360 features, as long as they let us DL the other characters.
#85
Thread Starter
DVD Talk Ultimate Edition

The first step was to add vehicles to levels that would have only been played out on foot in the first LEGO Star Wars. "Characters will be able to get in and out of vehicles, and ride creatures -- which is fantastic," enthuses Stone. "Jumping into an AT-ST or racing around on a speeder bike is just so cool."
"I'm personally a big fan of running over everyone in Mos Eisley from behind the wheel of Luke's landspeeder," comments David Perkinson, producer at LucasArts. "Then I run it through the carwash and sell it to a Jawa...who of course gives me more studs because I'm selling it to him freshly washed."
"We've taken the vehicle levels off rails," elaborates Perkinson. "Now you have a free range of movement in all directions, which enables you to fully explore a level and even come back to it later in Free Play mode with any of the vehicles you may have unlocked."
And that assortment of vehicles only grows with the construction of minikit vehicles. "You might remember assembling minikits in the first game by finding 10 minikit pieces spread throughout a given level," says Perkinson. "That was fun, but you couldn't do anything with them -- they just sat parked outside as you built them. But in LEGO Star Wars II, once you've completely constructed a minikit, you can take it into a vehicle bonus level -- each Episode has two, so there are six all together -- and actually play with it."
LEGO Star Wars II also allows you to actually play with creatures from all over the galaxy, such as tauntauns on Hoth and banthas on Tatooine. "You can jump from them to reach higher-up areas," says Smith. "The dewbacks on Tatooine are particularly great, too, with a cool 'chomp' attack. And they have a few other secret features, too..."
"Yes," laughs Stone. "Dewbacks are known to leave you a little LEGO 'present.'"
"I'm personally a big fan of running over everyone in Mos Eisley from behind the wheel of Luke's landspeeder," comments David Perkinson, producer at LucasArts. "Then I run it through the carwash and sell it to a Jawa...who of course gives me more studs because I'm selling it to him freshly washed."
"We've taken the vehicle levels off rails," elaborates Perkinson. "Now you have a free range of movement in all directions, which enables you to fully explore a level and even come back to it later in Free Play mode with any of the vehicles you may have unlocked."
And that assortment of vehicles only grows with the construction of minikit vehicles. "You might remember assembling minikits in the first game by finding 10 minikit pieces spread throughout a given level," says Perkinson. "That was fun, but you couldn't do anything with them -- they just sat parked outside as you built them. But in LEGO Star Wars II, once you've completely constructed a minikit, you can take it into a vehicle bonus level -- each Episode has two, so there are six all together -- and actually play with it."
LEGO Star Wars II also allows you to actually play with creatures from all over the galaxy, such as tauntauns on Hoth and banthas on Tatooine. "You can jump from them to reach higher-up areas," says Smith. "The dewbacks on Tatooine are particularly great, too, with a cool 'chomp' attack. And they have a few other secret features, too..."
"Yes," laughs Stone. "Dewbacks are known to leave you a little LEGO 'present.'"

Full article at SW.com
#86
Banned by request
I love the idea of selling vehicles to Jawas. And that they pay you more if it's clean.
It sounds like they're really going above and beyond on this one. I would have bought it even if they hadn't put in any little extras, but all these additions make it a must-buy for me.
It sounds like they're really going above and beyond on this one. I would have bought it even if they hadn't put in any little extras, but all these additions make it a must-buy for me.
#88
Thread Starter
DVD Talk Ultimate Edition
Originally Posted by pinata242
I've got the first one on the Xbox and it isn't (currently) BC on the 360 which I will probably get sometime in the next 1 or 1.5 years. Because of that, I'm loathe to keep the trend when I know the Wii will support the Gamecube version.
Sucks that I'll automatically lose the import feature, but it is a small price to pay for forward-compatibility.
Sucks that I'll automatically lose the import feature, but it is a small price to pay for forward-compatibility.
http://www.xbox.com/en-US/games/back...ygameslist.htm
Not sure how the importing characters feature will work, or if it will even work at all.
(And both Battlefront games were added to the BC list, as well.)
#89
DVD Talk Godfather
^ wow. Just read through the link in your sig MWB. Good times. I missed out on that one. Too bad it is locked, I was already formulating a response.
#90
Thread Starter
DVD Talk Ultimate Edition
Originally Posted by Michael Corvin
^ wow. Just read through the link in your sig MWB. Good times. I missed out on that one. Too bad it is locked, I was already formulating a response. 

I think it's probably my favorite DVDTalk thread of all-time.
It just says so much.
#91
Thread Starter
DVD Talk Ultimate Edition
Finally, some ESB pics!



Brief preview at 1up.com
Looking better every time. Gotta love the ice-fishing Snowtroopers.
(Star Wars nerdboy nitpick: Why are Luke and Han in their outfits from the first film?)
Brief preview at 1up.com
Looking better every time. Gotta love the ice-fishing Snowtroopers.

(Star Wars nerdboy nitpick: Why are Luke and Han in their outfits from the first film?)
#93
Thread Starter
DVD Talk Ultimate Edition
More ESB goodness!

Link
Street Thug Lando with Kung-Fu Action. . .

With less than two months to go until the release of LEGO Star Wars II: The Original Trilogy on September 12, the teams at LucasArts, TT Games and developer Traveller's Tales are continuing to offer insight regarding the development of this tongue-in-cheek romp through the Star Wars galaxy. Now that the Episode V The Empire Strikes Back portion of the game with its six unique movie-based levels is nearly complete, what scenes did they most enjoy giving fans the chance to build and battle their ways through?
"The Battle of Hoth is a huge blast of spectacle and action to kick-start the movie, and it was an absolute joy to bring this vast battle to life in LEGO," says Jonathan Smith, director at TT Games Publishing. "The AT-ATs had a massive impact on me when I first saw the film as a child, and their existing LEGO toy models – as well as the AT-STs and of course the snowspeeder – are just so cool. We had a lot of fun creating a Hoth battlefield for two players to zoom around on simultaneously, and we're really proud of the storytelling sequences too."
David Perkinson, producer at LucasArts, is particularly amused by the cutscene accompanying his favorite moment from the film. "You want to know how they handle Darth Vader saying 'I am your father' to Luke with LEGO characters that don't talk, don't you?" he teases. "Well, I'm not going to ruin anything for you. But trust me, it'll have you laughing out loud."
"Of course, there's something to be said for the gameplay actually leading up to that cutscene," adds Jeffrey Gullett, assistant producer at LucasArts. "From the carbon freezing chamber to the central chasm within the bowels of Cloud City, the lightsaber battle itself between Vader and Luke will always be a classic. You've possibly played this classic scene in a past Star Wars game, but Traveller's Tales has absolutely nailed it – and with the added bonus of a few healthy chuckles along the way."
But that's not the only thing Gullett enjoys while visiting Cloud City. "Lando is my favorite character in the game to play as, without a doubt," he says. "With his unique melee attack, you can bust out some mad kung-fu skills with him as you take out stormtroopers en route to a boss fight with Boba Fett. Everyone also laughs when they see how he tilts his blaster to the side as he shoots. Someone at Traveller's Tales has a lot of love for Lando!"
"We all love him and all of the other characters in the game," assures William Thompson, character artist at Traveller's Tales. "And we love developing the classic scenarios into LEGO form just as much. In one way, you feel like you're making a tribute to the amazing characters and sequences that thrilled you so much as a child. In another, you also just have so much fun sticking in the slapstick gags and adding all those little important details that you hope fans will notice – things like making R2-D2's periscope on Dagobah an essential gameplay element during your time on Yoda's swamp planet. This particular example serves the double purpose of both making you laugh and helping you get through the level."
Through working on Dagobah for LEGO Star Wars II, Smith came to appreciate the swamp planet even more than before. "Until we really got into our research, we didn't realize how much LEGO there is littered across the swamps of Dagobah," recalls Smith. "The area around Yoda's house is full of junk to fool around with! Now, when we watch the movie, we almost expect to see a LEGO washing machine or a LEGO tractor half-submerged beside Luke's X-wing!"
"The Battle of Hoth is a huge blast of spectacle and action to kick-start the movie, and it was an absolute joy to bring this vast battle to life in LEGO," says Jonathan Smith, director at TT Games Publishing. "The AT-ATs had a massive impact on me when I first saw the film as a child, and their existing LEGO toy models – as well as the AT-STs and of course the snowspeeder – are just so cool. We had a lot of fun creating a Hoth battlefield for two players to zoom around on simultaneously, and we're really proud of the storytelling sequences too."
David Perkinson, producer at LucasArts, is particularly amused by the cutscene accompanying his favorite moment from the film. "You want to know how they handle Darth Vader saying 'I am your father' to Luke with LEGO characters that don't talk, don't you?" he teases. "Well, I'm not going to ruin anything for you. But trust me, it'll have you laughing out loud."
"Of course, there's something to be said for the gameplay actually leading up to that cutscene," adds Jeffrey Gullett, assistant producer at LucasArts. "From the carbon freezing chamber to the central chasm within the bowels of Cloud City, the lightsaber battle itself between Vader and Luke will always be a classic. You've possibly played this classic scene in a past Star Wars game, but Traveller's Tales has absolutely nailed it – and with the added bonus of a few healthy chuckles along the way."
But that's not the only thing Gullett enjoys while visiting Cloud City. "Lando is my favorite character in the game to play as, without a doubt," he says. "With his unique melee attack, you can bust out some mad kung-fu skills with him as you take out stormtroopers en route to a boss fight with Boba Fett. Everyone also laughs when they see how he tilts his blaster to the side as he shoots. Someone at Traveller's Tales has a lot of love for Lando!"
"We all love him and all of the other characters in the game," assures William Thompson, character artist at Traveller's Tales. "And we love developing the classic scenarios into LEGO form just as much. In one way, you feel like you're making a tribute to the amazing characters and sequences that thrilled you so much as a child. In another, you also just have so much fun sticking in the slapstick gags and adding all those little important details that you hope fans will notice – things like making R2-D2's periscope on Dagobah an essential gameplay element during your time on Yoda's swamp planet. This particular example serves the double purpose of both making you laugh and helping you get through the level."
Through working on Dagobah for LEGO Star Wars II, Smith came to appreciate the swamp planet even more than before. "Until we really got into our research, we didn't realize how much LEGO there is littered across the swamps of Dagobah," recalls Smith. "The area around Yoda's house is full of junk to fool around with! Now, when we watch the movie, we almost expect to see a LEGO washing machine or a LEGO tractor half-submerged beside Luke's X-wing!"
Street Thug Lando with Kung-Fu Action. . .
Last edited by Matt; 07-20-06 at 03:27 PM.
#96
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From: Planet Houston, TX
PC demo of this is due Monday (Aug. 7) ...
http://www.fileplanet.com/promotions/legosw/
(Gotta love the Lego mock poster of ANH)
http://www.fileplanet.com/promotions/legosw/
(Gotta love the Lego mock poster of ANH)
#99
DVD Talk Legend
Do we have to pay for this demo? I want to get it, but not if I have to join file planet.
Edit: Nevermind. Figured out all you need is a free account to get the files.
Edit: Nevermind. Figured out all you need is a free account to get the files.
Last edited by darkside; 08-08-06 at 05:40 AM.
#100
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From: Norton,Va.
Downloaded, the demo and installed it and wouldn't run. This game like the last 2-3 from Lucasarts require a pixel shader which my video card won't support and I cannot upgrade it as I have a laptop.



