The Official PS3 Thread
#351
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From: Los Angeles, CA
I wonder if this price is true and if so, I wonder where the critics are that were saying the 360 was too expensive?
Granted, you're getting more functionality and technology from the PS3, so the increased price versus a 360 makes sense. However, the name itself "PS3" is enough to raise interest among videogamers first before HT enthusiasts. What I mean by this is, anything bearing the name "Sony PlayStation" is a video game system first before anything else and most people who play video games just don't have that kind of money.
From a HT point of view, doesn't matter what kind of Bluray optics and circuitry they use in the PS3, a stand-alone version 'should' produce better quality pictures but will cost more.
Just speculation and my humble opinion as I have no links to support this. Time will tell.
Granted, you're getting more functionality and technology from the PS3, so the increased price versus a 360 makes sense. However, the name itself "PS3" is enough to raise interest among videogamers first before HT enthusiasts. What I mean by this is, anything bearing the name "Sony PlayStation" is a video game system first before anything else and most people who play video games just don't have that kind of money.
From a HT point of view, doesn't matter what kind of Bluray optics and circuitry they use in the PS3, a stand-alone version 'should' produce better quality pictures but will cost more.
Just speculation and my humble opinion as I have no links to support this. Time will tell.
#352
DVD Talk God
$700 won't be bad for a BR player by then, if they can get the price down for that. The price of the Samsung BR player is $1,000 due to be released in June and I think Sony's is even more. If one wanted a BR player, this seems like the obvious way to go and get the PS3 to boot.
edit: But I agree that it is huge for a game console. Sega Saturn, here I come.
edit: But I agree that it is huge for a game console. Sega Saturn, here I come.
#353
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From: Blu-Ray: We Don't Need No Stinkin' Petition
The PlayStation 3 will cost between €499 and €599. That's somewhere between $613 to $736 in American dollars!
Xbox360 = €399 or $399
PS3 = €499 or $613!
If it costs €499, that means $499. This isn't something new, its how the videogame industry has worked for the past 10 years. While $500 is more than I would have predicted, maybe their are feeling good with the weak Xbox360 sales?
#354
Is there a list of stores that are taking pre-orders (or dates when they will start)?
I inquired with an EB Games yesterday and I was told probably not until June. A local Gamestop said once they have pricing information they will take pre-orders.
I inquired with an EB Games yesterday and I was told probably not until June. A local Gamestop said once they have pricing information they will take pre-orders.
#355
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From: Westchester, Los Angeles
Originally Posted by mbs
Is there a list of stores that are taking pre-orders (or dates when they will start)?
I inquired with an EB Games yesterday and I was told probably not until June. A local Gamestop said once they have pricing information they will take pre-orders.
I inquired with an EB Games yesterday and I was told probably not until June. A local Gamestop said once they have pricing information they will take pre-orders.
#356
DVD Talk Godfather
Originally Posted by Save Ferris
with my 360 Ive been in a chat room with people who were playing Zuma while im playing Ghost Recon with other people, so that statement isnt true.
#357
DVD Talk Platinum Edition
Originally Posted by Terrell
Sony has a lot to prove when it comes to an online service. I remember their boasting about their PS2 online plans, and we know how that turned out. Being free is great, but if the service isn't worth a toot, it won't amount to anything. I would much rather than a piddling $50 a year for a solid, stable, kickass service like Live than play on a glitchy system that is free. We'll see how Sony handles it.
The problem is good, extremely high bandwidth servers are very expensive. Sony isn't exactly rolling in money, looking at their financials. It's be interesting to see if they hold firm on not having a pay level with more features.
One potential problem I see is if they are going to allow developers to run their own servers like I've heard before, I seriously doubt these developers will hand online play over for free. So is it really free if this turns out to be the case. Either way, E3 should be interesting,
The problem is good, extremely high bandwidth servers are very expensive. Sony isn't exactly rolling in money, looking at their financials. It's be interesting to see if they hold firm on not having a pay level with more features.
One potential problem I see is if they are going to allow developers to run their own servers like I've heard before, I seriously doubt these developers will hand online play over for free. So is it really free if this turns out to be the case. Either way, E3 should be interesting,
I agree, I bought the ps2 network adaptor when it came out and the only game i played online was Socom 2 which I only played once cause setup took so long by the time I was about to play I didnt feel like it.
I would rather have a pay service like xbox live which is pretty much flawless then have a free service with crappy connections and crappy setup. I doubt games with all the graphics and etc could use 56k now. Seems like it would be laggy as hell
#358
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Originally Posted by maingon
I would rather have a pay service like xbox live which is pretty much flawless then have a free service with crappy connections and crappy setup. I doubt games with all the graphics and etc could use 56k now. Seems like it would be laggy as hell
edit: that assumes no voice chatting, forgot about that.
#360
DVD Talk Legend
All graphics processing is done locally.. the only thing that is transmitted online is what's happening in the game (who's moving where, where this enemy is, etc.) and therefore there'd be no difference in bandwidth requirements for ANY online game based on its graphics.. only in the amount of variables being passed back and forth between the console and the server.
#361
DVD Talk Hero
So, do we think $500 is pretty solid for a US price point now?
#362
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From: McKinney, TX
Originally Posted by Draven
So, do we think $500 is pretty solid for a US price point now?
It's also the price I predicted a months ago on page 3 of this thread.
#363
DVD Talk Hero
It's been the pricepoint I thought it would be at for quite some time too.
#366
DVD Talk God
Originally Posted by Draven
So, do we think $500 is pretty solid for a US price point now?
#367
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Originally Posted by kvrdave
IF we are actually talking November, and IF we are talking about a standard BR drive, I will be blown away at $500. I think $599 is the minimum they can do.
#368
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From: Austin, TX
Lair video from GDC... dunno if this has been posted before:
http://www.youtube.com/watch?v=Ky4hgAFJXe8
Motorstorm GDC (really cool terrain deformation):
http://www.youtube.com/watch?v=GVQhW...arch=PS3%20GDC
Warhawk GDC (good commentary):
http://www.youtube.com/watch?v=aYO3a...arch=PS3%20GDC
Getaway:
http://www.youtube.com/watch?v=00j51...arch=PS3%20GDC
Heavenly Sword (madness!) and Car demo:
http://www.youtube.com/watch?v=2dUm_...arch=PS3%20GDC
Sped up compilation of all the PS3 GDC videos (no audio):
http://www.youtube.com/watch?v=syTgs...arch=PS3%20GDC
http://www.youtube.com/watch?v=Ky4hgAFJXe8
Motorstorm GDC (really cool terrain deformation):
http://www.youtube.com/watch?v=GVQhW...arch=PS3%20GDC
Warhawk GDC (good commentary):
http://www.youtube.com/watch?v=aYO3a...arch=PS3%20GDC
Getaway:
http://www.youtube.com/watch?v=00j51...arch=PS3%20GDC
Heavenly Sword (madness!) and Car demo:
http://www.youtube.com/watch?v=2dUm_...arch=PS3%20GDC
Sped up compilation of all the PS3 GDC videos (no audio):
http://www.youtube.com/watch?v=syTgs...arch=PS3%20GDC
#369
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The car video is pretty cool. This looks like one seriously powerful piece of electronics. I just hope developers can get a grip on the hardware and tap the machine's potential.
Sony needs to make sure they release the toys like those shown in Warhawk (clouds and wave physics) to third parties. They can't make the same mistake Sega did with the Dreamcast.
Sony needs to make sure they release the toys like those shown in Warhawk (clouds and wave physics) to third parties. They can't make the same mistake Sega did with the Dreamcast.
#370
Banned by request
Originally Posted by kvrdave
IF we are actually talking November, and IF we are talking about a standard BR drive, I will be blown away at $500. I think $599 is the minimum they can do.
#371
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After watching those videos, it seems more likely then ever, that the ps3 is going to offer a lot of the same types of gaming we've played before, but looking like real life/actual movies while playing. I have no real problem with this, its just the next logical step. The rev will provide a new way to play games, but it will still look like a "video game" per say. I cant wait till E3.
#372
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http://www.ps3portal.com/ps3/article/352/1
Chris
Date Posted: 12 April 2006
Over the past couple of months we have been hearing reports from a couple of our sources who wish to remain anonymous. The following information has been validated by multiple sources that are involved in early PS3 development. While we strongly believe the following information to be correct, Sony is still in a position where they could change some of the specifics. These are not 100% set in stone, but are close to being so.
That being said, we will first start with some background information concerning Sony's PlayStation 3 competition that is known as the Xbox 360.
One of the first things that one notices when they utilize the Xbox 360 is that it has an operating system running constantly in the background, even while playing games. This is a new feature as far as dedicated Game Console hardware is concerned.
The operating system running in the background enables,
- Custom Music in all games
- Simplifying development of Online games
- Seamless updating of games when the Xbox360 is connected to the Internet
- Voice Chat across all games, even outside of the games own UI
- Notifications and messaging to be sent between users regardless of the games they are playing
As one would deduce, this does not come without its own costs in terms of power, including,
- 32mb of the 512mb of available GDDR3 RAM
- 3% CPU time on Core 1 and Core 2 (nothing is reserved on Core 0)
Everything that one wants to do involving software on a game console, specifically while the user is playing games, comes at a cost. In the case of the Xbox 360, this cost is approximately 2% of total CPU time and 6.25% of the Xbox 360's total available RAM. Balancing these out, one could argue that MS has removed a total of 4% of the Xbox 360's total available system power in order to provide these features and more which were not mentioned. They also left room, CPU and RAM wise, for future features. In other words, they are not using all of the CPU time and RAM that they have reserved to date.
This brings us to the information we have concerning the PS3. As some gamers have heard, Sony revealed at GDC this year that they will be constantly reserving 1 of the 7 available SPEs on the Cell Processor for their OS. This, we have discovered, is just the tip of the iceberg.
As was witnessed in their demonstrations at GDC, Sony is planning to have an Operating System running constantly in the background, just like one witnesses when using the Xbox 360 OS (aka Dashboard). They plan to have a "Blade" like pane that can appear out of the right hand side of the screen for viewing and participating in activities that the OS enables.
This include but are not limited to,
- Multi-User Voice Chat across all games, even outside of the games own UI
- Multi-User Video Chat across all games, even outside of the games own UI
- Notifications and messaging to be sent between users regardless of the games they are playing
Like the Xbox 360, these come at a cost and our sources have told us that these features use approximately:
- 64mb of the 256mb of available XDR memory off the Cell CPU
- 32mb of the 256mb of available GDDR3 memory off the RSX chip
- 1 SPE of 7 constantly reserved
- 1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)
In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.
The 1 SPE that can be taken away, by the system, from the games at a moments notice could be for the purposes of rendering the Blade and decoding and presenting the multiple video sources and other content onto the Blade when it appears to the user. This will have minimal to no impact on the ability of single player games to utilize the SPE, though it will likely add complications during development of games for the system. The main impact would be in Online Multiplayer games that do not have a pause option available and thus will have increased difficulty in relinquishing the SPE.
We do not claim to be technical specialists so we will reserve comment on the technical implications of this new information. We look forward to community feedback regarding this information.
**** This Article was editted incorrectly earlier, we appologize for this. The correct edits are now in place. We clarified the article to state that 12.5% of the Cores (including the PPE) is reserved always and an additional 12.5% can be reserved if requested by the OS. We also clarified that "Sony has removed up to 25% of the available CPU power.
In addition, we did not include any of the information concerning their plans for usage of the PPE core as well as information around the Blu-Ray drive being used in the PS3. We are currently following up and getting additional clarification regarding both of these.
Author: Anthony Hanses
Over the past couple of months we have been hearing reports from a couple of our sources who wish to remain anonymous. The following information has been validated by multiple sources that are involved in early PS3 development. While we strongly believe the following information to be correct, Sony is still in a position where they could change some of the specifics. These are not 100% set in stone, but are close to being so.
That being said, we will first start with some background information concerning Sony's PlayStation 3 competition that is known as the Xbox 360.
One of the first things that one notices when they utilize the Xbox 360 is that it has an operating system running constantly in the background, even while playing games. This is a new feature as far as dedicated Game Console hardware is concerned.
The operating system running in the background enables,
- Custom Music in all games
- Simplifying development of Online games
- Seamless updating of games when the Xbox360 is connected to the Internet
- Voice Chat across all games, even outside of the games own UI
- Notifications and messaging to be sent between users regardless of the games they are playing
As one would deduce, this does not come without its own costs in terms of power, including,
- 32mb of the 512mb of available GDDR3 RAM
- 3% CPU time on Core 1 and Core 2 (nothing is reserved on Core 0)
Everything that one wants to do involving software on a game console, specifically while the user is playing games, comes at a cost. In the case of the Xbox 360, this cost is approximately 2% of total CPU time and 6.25% of the Xbox 360's total available RAM. Balancing these out, one could argue that MS has removed a total of 4% of the Xbox 360's total available system power in order to provide these features and more which were not mentioned. They also left room, CPU and RAM wise, for future features. In other words, they are not using all of the CPU time and RAM that they have reserved to date.
This brings us to the information we have concerning the PS3. As some gamers have heard, Sony revealed at GDC this year that they will be constantly reserving 1 of the 7 available SPEs on the Cell Processor for their OS. This, we have discovered, is just the tip of the iceberg.
As was witnessed in their demonstrations at GDC, Sony is planning to have an Operating System running constantly in the background, just like one witnesses when using the Xbox 360 OS (aka Dashboard). They plan to have a "Blade" like pane that can appear out of the right hand side of the screen for viewing and participating in activities that the OS enables.
This include but are not limited to,
- Multi-User Voice Chat across all games, even outside of the games own UI
- Multi-User Video Chat across all games, even outside of the games own UI
- Notifications and messaging to be sent between users regardless of the games they are playing
Like the Xbox 360, these come at a cost and our sources have told us that these features use approximately:
- 64mb of the 256mb of available XDR memory off the Cell CPU
- 32mb of the 256mb of available GDDR3 memory off the RSX chip
- 1 SPE of 7 constantly reserved
- 1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)
In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.
The 1 SPE that can be taken away, by the system, from the games at a moments notice could be for the purposes of rendering the Blade and decoding and presenting the multiple video sources and other content onto the Blade when it appears to the user. This will have minimal to no impact on the ability of single player games to utilize the SPE, though it will likely add complications during development of games for the system. The main impact would be in Online Multiplayer games that do not have a pause option available and thus will have increased difficulty in relinquishing the SPE.
We do not claim to be technical specialists so we will reserve comment on the technical implications of this new information. We look forward to community feedback regarding this information.
**** This Article was editted incorrectly earlier, we appologize for this. The correct edits are now in place. We clarified the article to state that 12.5% of the Cores (including the PPE) is reserved always and an additional 12.5% can be reserved if requested by the OS. We also clarified that "Sony has removed up to 25% of the available CPU power.
In addition, we did not include any of the information concerning their plans for usage of the PPE core as well as information around the Blu-Ray drive being used in the PS3. We are currently following up and getting additional clarification regarding both of these.
Author: Anthony Hanses
Chris
#373
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From: Austin, TX
I wonder how much of that is legit. Always using one SPE to power the OS seems excessive to me. I mean I understand the OS will be "always on" but using up such a significant percentage of the system resources seems like a waste. I'll believe it once we have more official specs and details.



