Metroid Zero Mission on Feburary 9th!!
#26
Thread Starter
DVD Talk Legend
Originally posted by tanman
That CAN'T be possible! It just can't.
That CAN'T be possible! It just can't.
http://www.planetquake.com/sda/mp/
#27
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From: So Cal
I've seen the 1:37 Metroid Prime video, and it was amazing. He "cheats" by using maneuvers that allow him to circumvent the restrictions of the game, which is cool cuz that was the best part of Super Metroid.
#28
Thread Starter
DVD Talk Legend
Got the new Nintendo Power and it has a 4 page preview of Metroid Zero mission. They did confirm that it was pretty much a remake of Metroid. The most interesting thing was this: "If you thought the original Metroid had a twist ending, wait until you topple Mother Brain this time around!"..
#29
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From: Space Junk Galaxy
Originally posted by PixyJunket
...The most interesting thing was this: "If you thought the original Metroid had a twist ending, wait until you topple Mother Brain this time around!"..
...The most interesting thing was this: "If you thought the original Metroid had a twist ending, wait until you topple Mother Brain this time around!"..
#33
DVD Talk Legend
Originally posted by PixyJunket
Fizzuck.. I wish you hadn't posted that.
Fizzuck.. I wish you hadn't posted that.
As much as I'm looking forward to this, I just don't think it will be able to have the same effect the original did. Remember the very first time in the original metroid when you found out there were secret tunnels through solid walls? I was like "whoa!" Can this new version really have any new "secrets" like that?
I wish they would leave the automap out though. I feel it made Super Metroid and Metroid Fusion much to easy.
#34
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From: So Cal
When playing the original Metroid i wish there was an automap because the areas are so alike. Super Metroid/Metroid Fusion have a much more distinct level design, making it easier to navigate without a map. It was really only useful for keeping track of item collection.
#35
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DVD Talk Legend
Originally posted by Superboy
When playing the original Metroid i wish there was an automap because the areas are so alike. Super Metroid/Metroid Fusion have a much more distinct level design, making it easier to navigate without a map. It was really only useful for keeping track of item collection.
When playing the original Metroid i wish there was an automap because the areas are so alike. Super Metroid/Metroid Fusion have a much more distinct level design, making it easier to navigate without a map. It was really only useful for keeping track of item collection.
#36
DVD Talk Legend
Originally posted by PixyJunket
Here's something I made..
Here's something I made..
#37
Thread Starter
DVD Talk Legend
Originally posted by joeblow69
Hey, that's pretty cool! I can't believe how small the whole world looks, though. You didn't happen to make a map like that for Metroid 2, did you? If ever there was a Metroid that needed an automap, Metroid 2 was it.
Hey, that's pretty cool! I can't believe how small the whole world looks, though. You didn't happen to make a map like that for Metroid 2, did you? If ever there was a Metroid that needed an automap, Metroid 2 was it.
Yeah no kidding!!There are maps for Metroid II out there.. I made my map because all the maps that were around for Metroid I were pretty poor.. mine is the most accurate map on the net, I took a program that allows you to edit the maps and areas of Metroid and used it to create my map, basing it on how the maps looked in Super Metroid and Metroid Fusion.
It's been a while since I played Metroid II though.. might be a good idea to dust it off soon.
#38
Thread Starter
DVD Talk Legend
Nintendo has a mini-site for it up:
http://www.nintendo.com/gamemini?gam...Game-0000-1856
Metroid: Zero Mission - What REALLY happened on Planet Zebes?
She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
* Samus Aran arrives on Zebes in an adventure that greatly expands on the legendary NES Metroid title.
* Upgrade Samus's suit with classic power-ups from previous Metroid titles, plus all-new abilities like the Power Grip, Zip Line and more.
* Cool cut-scenes bring Samus's incredible story to life like never before.
* Beautiful graphics and an eerie soundtrack give each environment a unique, distinctly Metroid feel.
Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her match in the form of the mysterious Metroids -- energy-sapping creatures that emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the only traveler searching for the Metroids. A band of Space Pirates has touched down to extract the curious creatures and use them as weapons. Samus must thwart the pirates, but they are wily and will prove to be more trouble than Samus expects.
In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for dozens of items -- missiles, energy tanks and tools -- that give you the ability to explore wider and deeper. Every time you uncover a device, you'll remember former dead ends that you can finally overcome. The endless chain of breakthroughs and discoveries causes the world to continue to grow and form.
The Metroids are only one of the many menacing species that lurk below the surface. The Zebesian underground overflows with creatures that aim to keep you from invading their turf. Metroid classics Kraid and Ridley hold fort in dark corners, towering over the comparatively small bounty hunter. The planet holds plenty of new threats, too, such as the lava-dwelling serpent that acts as the first line of defense in Kraid's lair and the armored larvae that lurk in the deepest sections of Norfair. The Space Pirates are no pushovers either, and you won't always have the Power Suit to protect you.
http://www.nintendo.com/gamemini?gam...Game-0000-1856
Metroid: Zero Mission - What REALLY happened on Planet Zebes?
She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
* Samus Aran arrives on Zebes in an adventure that greatly expands on the legendary NES Metroid title.
* Upgrade Samus's suit with classic power-ups from previous Metroid titles, plus all-new abilities like the Power Grip, Zip Line and more.
* Cool cut-scenes bring Samus's incredible story to life like never before.
* Beautiful graphics and an eerie soundtrack give each environment a unique, distinctly Metroid feel.
Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her match in the form of the mysterious Metroids -- energy-sapping creatures that emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the only traveler searching for the Metroids. A band of Space Pirates has touched down to extract the curious creatures and use them as weapons. Samus must thwart the pirates, but they are wily and will prove to be more trouble than Samus expects.
In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for dozens of items -- missiles, energy tanks and tools -- that give you the ability to explore wider and deeper. Every time you uncover a device, you'll remember former dead ends that you can finally overcome. The endless chain of breakthroughs and discoveries causes the world to continue to grow and form.
The Metroids are only one of the many menacing species that lurk below the surface. The Zebesian underground overflows with creatures that aim to keep you from invading their turf. Metroid classics Kraid and Ridley hold fort in dark corners, towering over the comparatively small bounty hunter. The planet holds plenty of new threats, too, such as the lava-dwelling serpent that acts as the first line of defense in Kraid's lair and the armored larvae that lurk in the deepest sections of Norfair. The Space Pirates are no pushovers either, and you won't always have the Power Suit to protect you.
#41
Thread Starter
DVD Talk Legend
Hah.. I love Fusion, but even as a classic Metroid fan I still think Prime is 100 times better.
Gizmo, have you gotten any interesting promo items for Zero Mission yet?
Gizmo, have you gotten any interesting promo items for Zero Mission yet?
#43
DVD Talk Legend
Originally posted by PixyJunket


I guess I'm the only one who wasn't very impressed with Fusion. It just seemed too linear to me. Sure the other games were kind of linear too, but at least they didn't have some lame computer dragging your ass from point A to point B.
#44
Suspended
Originally posted by PixyJunket
Hah.. I love Fusion, but even as a classic Metroid fan I still think Prime is 100 times better.
Gizmo, have you gotten any interesting promo items for Zero Mission yet?
Hah.. I love Fusion, but even as a classic Metroid fan I still think Prime is 100 times better.
Gizmo, have you gotten any interesting promo items for Zero Mission yet?
#46
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Wait, will this be similar to Fusion?
Or will it be more similar to Super Metroid?
Because
Metroid - NES [thought was decent, like Megaman better]
Super Metroid - SNES [thought was good, better than all of Nintendo's games]
Metroid Prime [FPS, Gamecube, nyan]
Metroid Fusion [decent, didn't like story]
Or will it be more similar to Super Metroid?
Because
Metroid - NES [thought was decent, like Megaman better]
Super Metroid - SNES [thought was good, better than all of Nintendo's games]
Metroid Prime [FPS, Gamecube, nyan]
Metroid Fusion [decent, didn't like story]
#47
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Metroid Prime was so damn good. Makes me weep for the pathetic attempt that was Castlevania: LoI. I'll be interested to see what they come up with for the MP sequel.
Metroid Fusion was ok. I definately prefer Super Metroid.
Metroid Fusion was ok. I definately prefer Super Metroid.
#50
Thread Starter
DVD Talk Legend
Originally posted by sararekuforever
Wait, will this be similar to Fusion?
Wait, will this be similar to Fusion?
Hopefully they are aiming to be more like Super Metroid than Metroid Fusion in terms of actual exploration and gameplay. But either way, as long as there is no Adam Malkovich I will be happy.





