First PS2 Splinter Cell screenshot looks good
#51
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Originally posted by Decker
Check out the trailer here:
http://ps2.ign.com/articles/384/384980p1.html
They make several cheeky references to those who think the PS2 isn't powerful enough to run the game. It does look pretty nice and seems to be coming along well.
Check out the trailer here:
http://ps2.ign.com/articles/384/384980p1.html
They make several cheeky references to those who think the PS2 isn't powerful enough to run the game. It does look pretty nice and seems to be coming along well.
Edit: I'm just saying that cuz I want to see the extra content, but wasn't planning on picking it up for another console... I was thinking about getting the PC version though. I do hope that content will be available.
#52
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From: HB, CA
Originally posted by Decker
Check out the trailer here:
http://ps2.ign.com/articles/384/384980p1.html
They make several cheeky references to those who think the PS2 isn't powerful enough to run the game. It does look pretty nice and seems to be coming along well.
Check out the trailer here:
http://ps2.ign.com/articles/384/384980p1.html
They make several cheeky references to those who think the PS2 isn't powerful enough to run the game. It does look pretty nice and seems to be coming along well.
#53
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From: Austin, TX
Originally posted by belboz
Is it me or is there a lot of cowbell in that soundtrack?
Is it me or is there a lot of cowbell in that soundtrack?
Can anyone who's played the XBOX version recognize the music as being in-game?
#54
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Originally posted by The Franchise
Agreed. Hopefully this is not what the game soundtrack is like. Sounds like B-action movie music.....
Can anyone who's played the XBOX version recognize the music as being in-game?
Agreed. Hopefully this is not what the game soundtrack is like. Sounds like B-action movie music.....
Can anyone who's played the XBOX version recognize the music as being in-game?
#56
Retired
http://cube.ign.com/articles/385/385847p1.html
GBA and GC versions to utilize link up feature. Unfortunately there's not details on how.
It probably won't be anything special. Probably something like beating both will unlock things ala the Metroid games. But it could end up being something cool, who knows.
GBA and GC versions to utilize link up feature. Unfortunately there's not details on how.
It probably won't be anything special. Probably something like beating both will unlock things ala the Metroid games. But it could end up being something cool, who knows.
#57
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From: Austin, TX
An interesting interview regarding the PS2 port of splinter cell. Looks like they pulled off realtime dynamic lighting and shadows! Must have taken some hefty programming muscle. He doesn't mention much about the GC version though.
#58
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One of the obvious draws of the Xbox version was the staggering technical achievement you made, notably in lighting. What can we expect from the visual side of the PS2 and GC versions?
Doat: The same! We spent four months before starting the production to push our engine and the PS2 hardware to its extreme in order the stay in line with the Splinter Cell core essence: the light and shadow system. We have dynamic, real time, interactive light and shadow, real time reflection on characters - we have it all. This was our ambition at the very beginning: we would only start the project if we could achieve this on the PS2 and GC.
Doat: The same! We spent four months before starting the production to push our engine and the PS2 hardware to its extreme in order the stay in line with the Splinter Cell core essence: the light and shadow system. We have dynamic, real time, interactive light and shadow, real time reflection on characters - we have it all. This was our ambition at the very beginning: we would only start the project if we could achieve this on the PS2 and GC.
#59
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There's a cool article on Eurogamer about the PS2 port of splinter cell. I got the link from the Penny Arcade post for today (give credit where it's due). Sounds like it may kick some major butt. Regardless if it pushes the PS2 to the limit, the fact that the engine does what everyone said the PS2 couldn't is really impressive. I can't imagine 70 people working on a game engine!
Makes you wonder if the "rumor" on Penny Arcade is true about Sony paying for the game engine port.
Anyway, I am pretty excited about this port, the more I read about it. It also has me more enthused about the PS2's potential. What can other developers do with it (like Polyphony Digital)? Bring on Gran Turismo 4 baby!
Makes you wonder if the "rumor" on Penny Arcade is true about Sony paying for the game engine port.Anyway, I am pretty excited about this port, the more I read about it. It also has me more enthused about the PS2's potential. What can other developers do with it (like Polyphony Digital)? Bring on Gran Turismo 4 baby!
Last edited by The Franchise; 02-19-03 at 02:35 PM.
#60
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I was thinking I would pass on this title as I remained unconvinced by all the hype around this PS2 port. That article might have finally brought me around. I'm tired of having even Dreamcast ports look bad on the PS2. It looks like Ubi Soft is taking this project VERY seriously, indeed. We'll have to see what the actual reviews are, but it's nice to see that some companies are committed to releasing top-quality ports for the PS2 (even if it requires a lot more work and expense to do so).
#61
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There was a GameInformer article that showed side-by-side scenes of PS2 and Xbox... It made the PS2 version look terrible. I have no doubt that the PS2 version will look nice, but it won't live up to all this hype. I hope my roommate buys it.
#63
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No doubt that the PS2 port wont look as good as the XBOX version, but the mere fact that they are able to perform graphics routines that people said the PS2 could not pull-off (real-time lighting from multiple sources, translucency effects etc) is impressive. Just a good testament to clever coding.
#64
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Originally posted by The Franchise
No doubt that the PS2 port wont look as good as the XBOX version, but the mere fact that they are able to perform graphics routines that people said the PS2 could not pull-off (real-time lighting from multiple sources, translucency effects etc) is impressive. Just a good testament to clever coding.
No doubt that the PS2 port wont look as good as the XBOX version, but the mere fact that they are able to perform graphics routines that people said the PS2 could not pull-off (real-time lighting from multiple sources, translucency effects etc) is impressive. Just a good testament to clever coding.
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From: Cincinnati, Ohio/Aguadilla, Puerto Rico
Take a look at the April EGM mag.....Splinter Cell for the PS2 is going to have an extra scenario worked into the storyline which was not available to Xbox gamers. 
The articles also talks about how they are handling the graphics issue which some here seem to be worried about. Read the article and have your concerns eased somewhat.

The articles also talks about how they are handling the graphics issue which some here seem to be worried about. Read the article and have your concerns eased somewhat.
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From: Cincinnati, Ohio/Aguadilla, Puerto Rico
Originally posted by Flay
Blah. It looks pretty bland in comparison. This was taken from Game Informer.
Blah. It looks pretty bland in comparison. This was taken from Game Informer.
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I think you got to ask yourself "are the downgraded graphics going to detract from my overall enjoyment of the game?". In all honesty I did expect lesser graphics from the PS2 version.
A question to the XBox owners out there. I haven't played Splinter Cell for more than a few minutes at Toys R Us on a demo so I don't know about the deeper levels. But is the real time lighting an integral part of game play or is it merely "eye candy"?
A question to the XBox owners out there. I haven't played Splinter Cell for more than a few minutes at Toys R Us on a demo so I don't know about the deeper levels. But is the real time lighting an integral part of game play or is it merely "eye candy"?
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Originally posted by Captain Harlock
But is the real time lighting an integral part of game play or is it merely "eye candy"?
But is the real time lighting an integral part of game play or is it merely "eye candy"?
The whole point of each level is not of been seen. The amount of light around you directly effects how the enemy AI reacts to your presence.
Cast a shadow in the wrong direction and you are screwed. Hide in complete darkness and the enemy can pass right by you without ever knowing you where there. Shoot out the correct lights and you can pass by unnoticed.
While the sound plays just as big a role in terms of gameplay, the absence of real-time lighting will severly cripple the game.
#73
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Originally posted by Flay
Definitely and completely integral to the gameplay.
The whole point of each level is not of been seen. The amount of light around you directly effects how the enemy AI reacts to your presence.
Cast a shadow in the wrong direction and you are screwed. Hide in complete darkness and the enemy can pass right by you without ever knowing you where there. Shoot out the correct lights and you can pass by unnoticed.
While the sound plays just as big a role in terms of gameplay, the absence of real-time lighting will severly cripple the game.
Definitely and completely integral to the gameplay.
The whole point of each level is not of been seen. The amount of light around you directly effects how the enemy AI reacts to your presence.
Cast a shadow in the wrong direction and you are screwed. Hide in complete darkness and the enemy can pass right by you without ever knowing you where there. Shoot out the correct lights and you can pass by unnoticed.
While the sound plays just as big a role in terms of gameplay, the absence of real-time lighting will severly cripple the game.
#74
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From: Between the beginning and the end
Originally posted by Flay
Definitely and completely integral to the gameplay.
------
While the sound plays just as big a role in terms of gameplay, the absence of real-time lighting will severly cripple the game.
Definitely and completely integral to the gameplay.
------
While the sound plays just as big a role in terms of gameplay, the absence of real-time lighting will severly cripple the game.
with all the work being done on making this conversion I hope they don't drop the ball on this important part of the game. we all know it wont look as good as x-box but I hope it will be as fun
btw I have yet to see a x-box game with graphics that beat GT3. Oh I'm sure its out there somewhere but the PS2 isn't an atari 2600 after all
#75
DVD Talk Legend
Originally posted by blakader
with all the work being done on making this conversion I hope they don't drop the ball on this important part of the game. we all know it wont look as good as x-box but I hope it will be as fun
with all the work being done on making this conversion I hope they don't drop the ball on this important part of the game. we all know it wont look as good as x-box but I hope it will be as fun
Originally posted by blakader
btw I have yet to see a x-box game with graphics that beat GT3.
btw I have yet to see a x-box game with graphics that beat GT3.
Last edited by Trigger; 02-24-03 at 05:35 AM.




