Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
#1551
Thread Starter
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
The thing I think a lot of you are missing is that if Microsoft does all the "horrible" Gamestop damaging things you're speculating they're about to do, Sony will follow suit. There will not be a hero and villain in this scenario.
#1552
DVD Talk Godfather
Re: Xbox One: This Thread Requires An Always On Internet Connection
Looking forward to the Astroglide and Trojan Magnum ads on the dashboard after Kinect catches the wife and I in action.
#1553
DVD Talk Godfather
Re: Xbox One: This Thread Requires An Always On Internet Connection
That already gives them a leg up, IMO.
Also even if both are offering some kind of DRM restriction, that doesn't mean one won't be worse than the other.
#1554
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Watched 9 songs?
#1555
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#1556
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From: Detroit, formerly known as Obi-Wanma
Re: Xbox One: This Thread Requires An Always On Internet Connection
Those things always existed. Achievements just shined a light on them.
#1558
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Can you change the name of this thread to "Bitches Be Trippin'" ?
#1559
Thread Starter
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
Major Nelson posted that all the speculation about used games is wrong, but maintained the company line of "We'll tell you later."
Understandably, everyone's furious.
Understandably, everyone's furious.
#1560
DVD Talk Godfather
Re: Xbox One: This Thread Requires An Always On Internet Connection
#1561
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Re: Xbox One: This Thread Requires An Always On Internet Connection
A couple random responses:
To the claim that selling the licenses back will be jumping through so many more hoops. I imagine it will be as simple as "hit X, refund this license for 15$ credit? y/n." That would be significantly easier than mailing it to Amazon or driving to Gamestop. Will I get as much credit? Not at all... but it isn't more hoops and - to be honest - I'm fine getting less back if it is significantly simpler.
Achievements in TV and other things will be awesome. Heck, I already chase after badges in the Untapped for drinking various beers. I would do the same thing for TV.
I also predict the mobile market changing. I buy a bunch of board games on iOS and prices are definitely going up. They do not average the buck a download that many games do. And I think it is a good thing. The quality of the games have also been going up. I will happily pay 15-20$ for a high quality iPad game. I am sure for a console I would happily do 20-30 easily.
To the claim that selling the licenses back will be jumping through so many more hoops. I imagine it will be as simple as "hit X, refund this license for 15$ credit? y/n." That would be significantly easier than mailing it to Amazon or driving to Gamestop. Will I get as much credit? Not at all... but it isn't more hoops and - to be honest - I'm fine getting less back if it is significantly simpler.
Achievements in TV and other things will be awesome. Heck, I already chase after badges in the Untapped for drinking various beers. I would do the same thing for TV.
I also predict the mobile market changing. I buy a bunch of board games on iOS and prices are definitely going up. They do not average the buck a download that many games do. And I think it is a good thing. The quality of the games have also been going up. I will happily pay 15-20$ for a high quality iPad game. I am sure for a console I would happily do 20-30 easily.
#1562
Thread Starter
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
My guess is that it's not as simple as "They're dumb". They're either waiting for Sony to blink, or there are partnerships with retailers that have to be worked out before they can say anything concrete.
#1563
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From: Jersey represent!
Re: Xbox One: This Thread Requires An Always On Internet Connection
I'm just amazed that Microsoft didn't bother to get all of their people on the same page before the announcement was made. How many conflicting versions of the "used game" policy have we heard throughout the week? If the policy isn't set yet, just have everyone say "we'll be speaking more about that in the coming months" rather than speculating and muddying the waters.
#1564
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
Anyway, Gamestop has additional costs than just the price they paid for a used game. If a game title drops in price, they may have to sell a used copy they previously bought for less than they paid for it. They have to junk damaged discs that they bought in, etc.
Gamestop has already branched out from used games to expand into more diverse used hardware, like taking in used cell phones. If the used game market changes, Gamestop may change to adapt to it.
What it will really kill are independent game stores, which probably won't have to pull to get in on the network for re-activating used games.
http://gengame.net/2013/05/ps4s-answ...-as-xbox-ones/
#1565
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Yeah, that should be obvious.
You always try to wait out your opponent so you can capitalize on their move as much as possible.
You always try to wait out your opponent so you can capitalize on their move as much as possible.
#1566
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
I thought Sony's stance was that they would let 3rd party developers decide how to handle used games while their first party titles would not have any restrictions
#1567
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Not mine, but interesting anyways.
#1568
DVD Talk Godfather
Re: Xbox One: This Thread Requires An Always On Internet Connection
You do know how profit is calculated, right? If there's costs to deduct, then it's not "pure profit". It's like saying that EA makes $60 pure profit on the games they sell new (minus development, manufacturing, and distribution).
Anyway, Gamestop has additional costs than just the price they paid for a used game. If a game title drops in price, they may have to sell a used copy they previously bought for less than they paid for it. They have to junk damaged discs that they bought in, etc.
Anyway, Gamestop has additional costs than just the price they paid for a used game. If a game title drops in price, they may have to sell a used copy they previously bought for less than they paid for it. They have to junk damaged discs that they bought in, etc.
*fire the moron bringing in damaged discs.
#1569
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
http://arstechnica.com/gaming/2013/0...ck-used-games/
Speaking at a roundtable session with the press attended by Ars Technica, Shuhei Yoshida stated that "when you purchase the disc-based games for PS4, that should work on any hardware." When asked whether games would require online registration, Yoshida noted that that decision was up to the publisher. When asked if Sony, as a publisher, would require games to be registered online, Yoshida said, "we are not talking about that plan."
Sony has been deliberately vague so far about used games. An IGN article noted that for all the ribbing Sony gave MS on twitter about the Xbox One, commenting about their used game plan wasn't one of them:
http://www.ign.com/boards/threads/xb...ong.453050331/
#1570
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
I caught the drift, but you were still using the phrase incorrectly.
It may not be just damaged with bought. It could also be discs being returned by customers as damaged, either ones the customers damaged after buying, or possibly returning a previously damaged one instead of the used one bought.
There's likely other areas of overhead I haven't considered. The point is that dealing with used games incurs more costs than simply what they paid for the disc. They're still likely making a better profit margin on used games than new though.
It may not be just damaged with bought. It could also be discs being returned by customers as damaged, either ones the customers damaged after buying, or possibly returning a previously damaged one instead of the used one bought.
There's likely other areas of overhead I haven't considered. The point is that dealing with used games incurs more costs than simply what they paid for the disc. They're still likely making a better profit margin on used games than new though.
#1571
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From: Picture a cup in the middle of the sea
Re: Xbox One: This Thread Requires An Always On Internet Connection

I'm an Xbox fanboy, preordering and stuff, but I'm sure the Sony people have a big smile in their face this week.
#1572
Re: Xbox One: This Thread Requires An Always On Internet Connection
The Xbox One will not require gamers to pay a fee to reactivate a used game, but it will require a regular online spot check to verify the authenticity of games being played, according to sources familiar with the system.
While an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon.
The ultimate system that Xbox One will use for used games and online authentication sounds like it is still in open debate on some level internally, which may explain the company's reticence in more directly clarifying the matter this week. Microsoft executives have been discussing the reaction to the confused messaging surrounding used games and internet requirements and plan to detail the console's take on both sometime before E3, according to our sources.
During this week's Xbox One unveiling, Microsoft officials gave conflicting answers to questions about used games and online requirements. According to an official Q&A from Microsoft, the Xbox One does not "have to be always connected, but does require a connection to the Internet." Speaking with Kotaku, Microsoft's Phil Harrison said that the console would require an internet check every 24 hours.
Microsoft officials later said that was one potential scenario.
According to Polygon's sources, Microsoft officials haven't yet settled on the specific amount of time that can pass between checks, but that some form of regular check will be required to play games.
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.
When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.
Our sources also said that there are no plans to charge gamers a fee to sell or reactivate a used game. Earlier today, Microsoft's Larry Hryb touched on the topic of used games on his blog, but didn't say whether fees will be required.
"The ability to trade in and resell games is important to gamers and to Xbox," according to the official statement he included in his post. "Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."
We reached out to Microsoft for comment and representatives pointed us to Hryb's statement.
While an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon.
The ultimate system that Xbox One will use for used games and online authentication sounds like it is still in open debate on some level internally, which may explain the company's reticence in more directly clarifying the matter this week. Microsoft executives have been discussing the reaction to the confused messaging surrounding used games and internet requirements and plan to detail the console's take on both sometime before E3, according to our sources.
During this week's Xbox One unveiling, Microsoft officials gave conflicting answers to questions about used games and online requirements. According to an official Q&A from Microsoft, the Xbox One does not "have to be always connected, but does require a connection to the Internet." Speaking with Kotaku, Microsoft's Phil Harrison said that the console would require an internet check every 24 hours.
Microsoft officials later said that was one potential scenario.
According to Polygon's sources, Microsoft officials haven't yet settled on the specific amount of time that can pass between checks, but that some form of regular check will be required to play games.
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.
When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.
Our sources also said that there are no plans to charge gamers a fee to sell or reactivate a used game. Earlier today, Microsoft's Larry Hryb touched on the topic of used games on his blog, but didn't say whether fees will be required.
"The ability to trade in and resell games is important to gamers and to Xbox," according to the official statement he included in his post. "Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."
We reached out to Microsoft for comment and representatives pointed us to Hryb's statement.
#1574
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
So much jumping to conclusions.
So many reps wanting to be the one to give new breaking news that they don't make sure they know what the hell they are talking about.
So many reps wanting to be the one to give new breaking news that they don't make sure they know what the hell they are talking about.
#1575
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
That last bolded statement is the only thing I'll believe at this point. Anything else is pure speculation. Phil Harrison should have just kept his f-ing mouth shut. He just made things worse.



