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Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

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Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

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Old 05-24-13 | 02:30 PM
  #1551  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

The thing I think a lot of you are missing is that if Microsoft does all the "horrible" Gamestop damaging things you're speculating they're about to do, Sony will follow suit. There will not be a hero and villain in this scenario.
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Old 05-24-13 | 02:32 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Looking forward to the Astroglide and Trojan Magnum ads on the dashboard after Kinect catches the wife and I in action.
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Old 05-24-13 | 02:34 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by chuckd21
The thing I think a lot of you are missing is that if Microsoft does all the "horrible" Gamestop damaging things you're speculating they're about to do, Sony will follow suit. There will not be a hero and villain in this scenario.
I don't either, but supposedly Sony said they will not have restrictions on 1st party games. Read that on cag, no link provided, YMMV, etc. etc.

That already gives them a leg up, IMO.

Also even if both are offering some kind of DRM restriction, that doesn't mean one won't be worse than the other.
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Old 05-24-13 | 03:02 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Watched 9 songs?
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Old 05-24-13 | 03:03 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
Looking forward to the Astroglide and Trojan Magnum ads on the dashboard after Kinect catches the wife and I in action.
Magnum.... uh huh...
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Old 05-24-13 | 03:11 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
If that's true than GameStop is signing their own death warrant. They go from making 100% pure profit (minus what they bought it for) to 10%? That doesn't even sound right.
It doesn't, but thats what the article says


Those things always existed. Achievements just shined a light on them.
Sure they did, just a lot of us didn't feel compelled to do them until we got the little bing of an acheivement being unlocked for doing it.
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Old 05-24-13 | 03:15 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Mr. Music
Watched 9 songs?
let me bing that for you.
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Old 05-24-13 | 03:17 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Can you change the name of this thread to "Bitches Be Trippin'" ?
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Old 05-24-13 | 03:22 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Major Nelson posted that all the speculation about used games is wrong, but maintained the company line of "We'll tell you later."

Understandably, everyone's furious.
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Old 05-24-13 | 03:30 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

I think it's hilarious that sticking to whatever PR plan they had is more important than putting a stop to the constant hemorrhaging of rumors and negative press.

Originally Posted by Mr. Music
Magnum.... uh huh...
Oh yeah. Hide yo girlfriends, hide yo wives!
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Old 05-24-13 | 04:06 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by xmiyux
A couple random responses:

To the claim that selling the licenses back will be jumping through so many more hoops. I imagine it will be as simple as "hit X, refund this license for 15$ credit? y/n." That would be significantly easier than mailing it to Amazon or driving to Gamestop. Will I get as much credit? Not at all... but it isn't more hoops and - to be honest - I'm fine getting less back if it is significantly simpler.

Achievements in TV and other things will be awesome. Heck, I already chase after badges in the Untapped for drinking various beers. I would do the same thing for TV.

I also predict the mobile market changing. I buy a bunch of board games on iOS and prices are definitely going up. They do not average the buck a download that many games do. And I think it is a good thing. The quality of the games have also been going up. I will happily pay 15-20$ for a high quality iPad game. I am sure for a console I would happily do 20-30 easily.
I can has some of your money?
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Old 05-24-13 | 04:09 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

My guess is that it's not as simple as "They're dumb". They're either waiting for Sony to blink, or there are partnerships with retailers that have to be worked out before they can say anything concrete.
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Old 05-24-13 | 04:49 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

I'm just amazed that Microsoft didn't bother to get all of their people on the same page before the announcement was made. How many conflicting versions of the "used game" policy have we heard throughout the week? If the policy isn't set yet, just have everyone say "we'll be speaking more about that in the coming months" rather than speculating and muddying the waters.
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Old 05-24-13 | 05:06 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
If that's true than GameStop is signing their own death warrant. They go from making 100% pure profit (minus what they bought it for) to 10%? That doesn't even sound right.
You do know how profit is calculated, right? If there's costs to deduct, then it's not "pure profit". It's like saying that EA makes $60 pure profit on the games they sell new (minus development, manufacturing, and distribution).

Anyway, Gamestop has additional costs than just the price they paid for a used game. If a game title drops in price, they may have to sell a used copy they previously bought for less than they paid for it. They have to junk damaged discs that they bought in, etc.

Gamestop has already branched out from used games to expand into more diverse used hardware, like taking in used cell phones. If the used game market changes, Gamestop may change to adapt to it.

What it will really kill are independent game stores, which probably won't have to pull to get in on the network for re-activating used games.

Originally Posted by chuckd21
My guess is that it's not as simple as "They're dumb". They're either waiting for Sony to blink, or there are partnerships with retailers that have to be worked out before they can say anything concrete.
Sony has been really vague about used-games for the PS4 up to this point. I think both Sony and MS are waiting for the other to go first:
http://gengame.net/2013/05/ps4s-answ...-as-xbox-ones/
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Old 05-24-13 | 05:24 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Yeah, that should be obvious.

You always try to wait out your opponent so you can capitalize on their move as much as possible.
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Old 05-24-13 | 05:33 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

I thought Sony's stance was that they would let 3rd party developers decide how to handle used games while their first party titles would not have any restrictions
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Old 05-24-13 | 06:38 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Not mine, but interesting anyways.

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Old 05-24-13 | 07:15 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Jay G.
You do know how profit is calculated, right? If there's costs to deduct, then it's not "pure profit". It's like saying that EA makes $60 pure profit on the games they sell new (minus development, manufacturing, and distribution).

Anyway, Gamestop has additional costs than just the price they paid for a used game. If a game title drops in price, they may have to sell a used copy they previously bought for less than they paid for it. They have to junk damaged discs that they bought in, etc.
Yes, I'm aware, but you still caught my drift.

*fire the moron bringing in damaged discs.
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Old 05-24-13 | 07:19 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by cruzness
I thought Sony's stance was that they would let 3rd party developers decide how to handle used games while their first party titles would not have any restrictions
One Sony rep said something like that:
http://arstechnica.com/gaming/2013/0...ck-used-games/
Speaking at a roundtable session with the press attended by Ars Technica, Shuhei Yoshida stated that "when you purchase the disc-based games for PS4, that should work on any hardware." When asked whether games would require online registration, Yoshida noted that that decision was up to the publisher. When asked if Sony, as a publisher, would require games to be registered online, Yoshida said, "we are not talking about that plan."
Note that "we are not talking about that plan" could mean either "we are not planning that," or, "we're not revealing whether we plan to or not right now."

Sony has been deliberately vague so far about used games. An IGN article noted that for all the ribbing Sony gave MS on twitter about the Xbox One, commenting about their used game plan wasn't one of them:
http://www.ign.com/boards/threads/xb...ong.453050331/
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Old 05-24-13 | 07:24 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
Yes, I'm aware, but you still caught my drift.
I caught the drift, but you were still using the phrase incorrectly.

Originally Posted by Michael Corvin
*fire the moron bringing in damaged discs.
It may not be just damaged with bought. It could also be discs being returned by customers as damaged, either ones the customers damaged after buying, or possibly returning a previously damaged one instead of the used one bought.

There's likely other areas of overhead I haven't considered. The point is that dealing with used games incurs more costs than simply what they paid for the disc. They're still likely making a better profit margin on used games than new though.
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Old 05-24-13 | 11:24 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection



I'm an Xbox fanboy, preordering and stuff, but I'm sure the Sony people have a big smile in their face this week.
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Old 05-25-13 | 11:18 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Polygon
The Xbox One will not require gamers to pay a fee to reactivate a used game, but it will require a regular online spot check to verify the authenticity of games being played, according to sources familiar with the system.

While an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon.

The ultimate system that Xbox One will use for used games and online authentication sounds like it is still in open debate on some level internally, which may explain the company's reticence in more directly clarifying the matter this week. Microsoft executives have been discussing the reaction to the confused messaging surrounding used games and internet requirements and plan to detail the console's take on both sometime before E3, according to our sources.

During this week's Xbox One unveiling, Microsoft officials gave conflicting answers to questions about used games and online requirements. According to an official Q&A from Microsoft, the Xbox One does not "have to be always connected, but does require a connection to the Internet." Speaking with Kotaku, Microsoft's Phil Harrison said that the console would require an internet check every 24 hours.

Microsoft officials later said that was one potential scenario.

According to Polygon's sources, Microsoft officials haven't yet settled on the specific amount of time that can pass between checks, but that some form of regular check will be required to play games.

The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.

When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.

Our sources also said that there are no plans to charge gamers a fee to sell or reactivate a used game. Earlier today, Microsoft's Larry Hryb touched on the topic of used games on his blog, but didn't say whether fees will be required.

"The ability to trade in and resell games is important to gamers and to Xbox," according to the official statement he included in his post. "Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."

We reached out to Microsoft for comment and representatives pointed us to Hryb's statement.
http://www.polygon.com/2013/5/24/436...cks-used-games
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Old 05-25-13 | 12:07 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

So much conflicting information.
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Old 05-25-13 | 12:18 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

So much jumping to conclusions.

So many reps wanting to be the one to give new breaking news that they don't make sure they know what the hell they are talking about.
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Old 05-25-13 | 12:25 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

That last bolded statement is the only thing I'll believe at this point. Anything else is pure speculation. Phil Harrison should have just kept his f-ing mouth shut. He just made things worse.
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