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Re: Bungie - Destiny
Originally Posted by chess
(Post 12404184)
Because most of your stuff is trash. :shrug:
I use probably 6-8 weapons ever, and there's always only one viable set of armor. Which then you break down that "Trash' and get what....another type of Trash...Ascendant Shards that you can use for the Armor you just trashed or the Energy for that Purple Gun you don't need, already have 2-4 of or what which in turns gets trashed for even more Energy..... |
Re: Bungie - Destiny
No argument here Buzz.
The loot system and progression system in this game is complete garbage...especially compared to another game we both play. Still, I played a bit of Destiny yesterday. Did my third NF before the reset with some good dudes off LFG and got an exotic helm for my Hunter (Arachnid), which doesn't look great, but it's still better than the purple guns I got on both other characters. Will probably run my 3 normal raids either tonight or tomorrow to see if I can get a third Hunger of Crota, and I might just kill Crota on hard a few times this week. Still need one each of the Word and Fang. Still not falling behind...and am barely playing at all. :) |
Re: Bungie - Destiny
Say what you will about the progression system and way drops happen I do have to say the actual gameplay of the shooting part was really good in Destiny. And that is what frustrated me so much. The gameplay was done very well... I just felt like I was going nowhere with it and ended up dropping the game.
Had the multiplayer been better though I would have forgiven huge amounts of other things (as can be seen by the fact I still play CoD). |
Re: Bungie - Destiny
Originally Posted by xmiyux
(Post 12405457)
Say what you will about the progression system and way drops happen I do have to say the actual gameplay of the shooting part was really good in Destiny. And that is what frustrated me so much. The gameplay was done very well... I just felt like I was going nowhere with it and ended up dropping the game.
But those progression and loot systems just suck the fun out of everything. |
Re: Bungie - Destiny
The bullet sponges are frustrating especially since they didn't at least have the old school vibe of multiple stages (eg. kill health bar to crack carapace, kill new health bar to kill boss, oh no he has a third form!). That would at least have been less frustrating than shooting around a giant shield on a semi-stationary rotating robot for 10 minutes interspersed with shooting robots beaming in.
And the thing is, even while being frustrated by it I still ran the event and enjoyed the shooting. I really hope Destiny 2 learns from these mistakes. |
Re: Bungie - Destiny
Originally Posted by xmiyux
(Post 12405717)
I really hope Destiny 2 learns from these mistakes.
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Re: Bungie - Destiny
Patch coming today
1.1.1 : The one about Weapon Rebalance Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues. Weapons For a detailed review of weapon changes, head over to Destiny Weapon Tuning. General Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn Decreased over-penetration value for weapons with armor piercing perks Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels Song of Ir Yut weapon tooltip now advertises the correct magazine size Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn Dark Breaker perk will now correctly damage Hive Shriekers Snap Discharge will now increase attack speed as per the description Thunderer perk now has priority on the 4th Horseman tooltip Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down Auto Rifles Reduced base damage of Auto Rifles by 2.5% Reduced effective range values Pulse Rifles Increased base damage of Pulse Rifles by 9.7% Hand Cannons Slightly reduced effective range Slightly reduced initial accuracy Fusion Rifles Widened blast pattern on a Fusion Rifle burst cone Reduced starting ammunition in PVP Shotguns Increased damage against all non-Guardian combatants by 2x (100% increase) Reduced high-end range values Damage falloff starts sooner Reduced starting ammunition in PVP Activities Strikes Weekly Heroic Strike now is a matchmade activity Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams PVP General Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible. Added a new notification when Crucible modes unlock Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams Guardians no longer drop heavy ammunition when killed in PvP Guardians now drop much less special ammunition when killed in PvP Completed matches will now award gear with the proper power level Fixed a bug where there was no audio playing for the bullet that kills them Event: Iron Banner Iron Banner playlist now contains smaller maps in rotation "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons Items Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full Ammunition consumables will now work if used when player inventory is full Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower User Interface Character inventory screen now displays faction reputation and weekly mark counters Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels Grimoire Combined Arms Grimoire cards will now unlock when completing a Clash or Control game House of Wolves card will now unlock upon the start of Ishtar Collective story mission Guardian Abilities card will be granted when a player enters orbit Siege Dancers card will be granted upon the start of the Dust Palace Strike Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic Ir Yut grimoire card will now unlock appropriately Siege of the Warmind card will now unlock appropriately Fixed Grimoire scores for the following cards: Omnigul, Will of Crota Ir Yut, the Deathsinger Crota, Son of Oryx The Wakening The Will of Crota Crotas End Ascendant Sword Pantheon Skyshock The Cauldron Might of Crota Ghost Fragment: Rasputin Ghost Fragment: Rasputin 2 Ghost Fragment: Hive 4 Technical DLC and Patch systems have been improved Xbox One upsell from trial version to full version no longer makes you leave the game Improved networking resilience to packet reordering Networking improvements for certain routers Edit Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon We intend to correct this issue in a future release |
Re: Bungie - Destiny
Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn I'm confused. I thought what I quoted was different from the heavy ammo bug that reduced your ammo every time you die and sometimes when you swap weapons. Is heavy ammo truly fixed now? |
Re: Bungie - Destiny
it is the heavy ammo fix
I'm intriqued about this one ..... Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down I assume it may be in regards to the VOC which I don't ever recall them acknowledging the issue with |
Re: Bungie - Destiny
Originally Posted by Me007gold
(Post 12406646)
Patch coming today
Pulse Rifles Increased base damage of Pulse Rifles by 9.7% |
Re: Bungie - Destiny
Nice to see they finally fixed the full auto bug. Same with the ammo synth bug.
That sucks that you can't pickup heavy ammo from people you kill in PVP anymore. I thought that was good risk/reward mechanic. And hopefully with all those Grimoire fixes, I'll have all the cards now...except for Fate Of All Fools and 4th Horseman. EDIT: HOLY SHIT! My Grimoire score went up 90 points! 2855 now. EDIT 2: Make that an even 100! Just got the House Of Wolves card and 10 points. Still missing Mercury card. |
Re: Bungie - Destiny
Originally Posted by Me007gold
(Post 12406646)
Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon We intend to correct this issue in a future release |
Re: Bungie - Destiny
Guardians no longer drop heavy ammunition when killed in PvP ?? so you now respawn with heavy if you die in PvP??
Iron Banner playlist now contains smaller maps in rotation I thought we would see more maps, what does it mean by smaller maps in rotation? Ammunition consumables will now work if used when player inventory is full good fix seems like a pretty meaty update with some good changes but some I'm still confused about |
Re: Bungie - Destiny
The Mythoclast bug is hilarious. Clearly they didn't think that one through before implementation. I am more convinced each and every patch that the entirety of the Halo teams must have left for 343, because these guys keep breaking things due to PvP (not that 343 didn't job the Master Chief Collection out).
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Re: Bungie - Destiny
Originally Posted by musick
(Post 12406663)
it is the heavy ammo fix
I'm intriqued about this one ..... Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down I assume it may be in regards to the VOC which I don't ever recall them acknowledging the issue with |
Re: Bungie - Destiny
Originally Posted by musick
(Post 12406679)
Guardians no longer drop heavy ammunition when killed in PvP ?? so you now respawn with heavy if you die in PvP??
Iron Banner playlist now contains smaller maps in rotation I thought we would see more maps, what does it mean by smaller maps in rotation? Ammunition consumables will now work if used when player inventory is full good fix seems like a pretty meaty update with some good changes but some I'm still confused about I believe the smaller maps are referring to the Skirmish/Rumble maps Asylum, Anomaly, and Burning Shrine...and possibly Exodus Blue being added to IB. At least I hope that's what they mean.
Originally Posted by Gooter
(Post 12406687)
ok good. also, can we swap heavy weapons now without fear of losing ammo? (ex. start with IB and purple heavy equipped then swap to purple special and gjall = don't lose heavy ammo?)
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Re: Bungie - Destiny
Originally Posted by musick
(Post 12406679)
Guardians no longer drop heavy ammunition when killed in PvP ?? so you now respawn with heavy if you die in PvP??
I guess it means if you die you will not drop heavy ammo for others (including yourself) to be able to pickup .... not that you will respawn after death with any heavy ammo you had on you when you were killed that is better (than what I thought it meant) |
Re: Bungie - Destiny
Combined arms card still did not unlock for me after completing a rumble match.
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Re: Bungie - Destiny
Originally Posted by TheKing
(Post 12406710)
I take the first one to mean that you will still lose the heavy when you die, but your killer won't be able to pick it up.
EDIT: good on the additonal (but smaller) maps in rotation if that is what I means as you said some of the wording they use just leaves things too open interpretation |
Re: Bungie - Destiny
LOL .... after all the hours of playing and I didn't even know about the Shoot To Loot perk (or maybe I did know but forgot it existed)
I guess it is only on rare or uncommon weapons though |
Re: Bungie - Destiny
Originally Posted by Me007gold
(Post 12406716)
Combined arms card still did not unlock for me after completing a rumble match.
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Re: Bungie - Destiny
Originally Posted by TheKing
(Post 12406812)
That's because it has to be Clash or Control.
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Re: Bungie - Destiny
Originally Posted by Me007gold
(Post 12406857)
Still didnt get it on my last game of Clash. Got the Pantheon card, but no combined arms
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Re: Bungie - Destiny
Originally Posted by TheKing
(Post 12406880)
It showed up for me a few weeks ago, just not on the screen. I have it on the Bungie website, but it never popped in game.
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Re: Bungie - Destiny
Is it just me, or is it next to impossible to get the Mercury map to show up in PVP?
Been playing Rumble and Skirmish, and can't get it. Ugh. I just want to see if the Mercury grimoire card would finally pop. EDIT: Finally played on Mercury, and still didn't get the Grimoire card. One card still glitched. |
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