Steam Machine - coming 2026
#203
DVD Talk Legend
re: Steam Machine - coming 2026

While I own the PS3 edition of Portal 2 (because it came with a $20 Wal-Mart gift card and obviously a digital copy of the game for use on Steam), I tried playing it once on the console for my friend to get an achievement and I hated it. I couldn't get used to the controller layout for the game, which goes back to my experience of playing The Orange Box on 360 and having a similar experience.
I feel Valve games are experienced the best on the master race.

I'm willing to give the Steam controller a chance. Valve can't do no wrong, right?
#204
DVD Talk Hero
re: Steam Machine - coming 2026
Just because. Plus, I was being dramatic. I'm sure it's fine... I'm just really not a fan of trackpads. Maybe Valve found some magical way to make their trackpads better than sticks, but it's fair to speculate that that's not going to work out for everyone. It just seems like a really odd choice done solely to differentiate it from "the usual" controllers from MS, Sony, and Nintendo, but that's just my opinion; nothing more. Good for them for trying.
#205
DVD Talk Hero
re: Steam Machine - coming 2026
Sticks suck for accuracy so it makes sense as to why they'd change it. It will depend on how good the trackpads are, as they vary an incredible amount on laptops. And frankly this is the only logical choice if you're going to have gamers playing against PC gamers in FPS, and playing an RTS game at all, and keep it a controller.
There are 6 "trigger" buttons on the controller (two bumper, two trigger, two back) so the basics are covered, this obviously won't work well for fighting games or 2D platformers, but it should still be compatible with other pads as well.
Edit: After I said that, I remembered the trackpad is "clickable", if you can define zones on it then actually 2D would work just fine.
There are 6 "trigger" buttons on the controller (two bumper, two trigger, two back) so the basics are covered, this obviously won't work well for fighting games or 2D platformers, but it should still be compatible with other pads as well.
Edit: After I said that, I remembered the trackpad is "clickable", if you can define zones on it then actually 2D would work just fine.
#206
Thread Starter
DVD Talk Godfather
re: Steam Machine - coming 2026
Trackpads might be a bit better for control, but I still think they're a good amount worse then using your entire hand on a mouse. I'm trying to picture using my thumb on a trackpad instead of a thumb stick for FPS control, and I just can't imagine that it will be a revelation or anything.
#208
DVD Talk Hero
re: Steam Machine - coming 2026
Trackpads might be a bit better for control, but I still think they're a good amount worse then using your entire hand on a mouse. I'm trying to picture using my thumb on a trackpad instead of a thumb stick for FPS control, and I just can't imagine that it will be a revelation or anything.
#209
re: Steam Machine - coming 2026
Is any serious competitor going to sit on the couch in the living room?
It's a bridge and an experiment. You can still always use the controllers you use today for Big Picture mode.
It's a bridge and an experiment. You can still always use the controllers you use today for Big Picture mode.
#210
DVD Talk Hall of Fame
re: Steam Machine - coming 2026
yes
#211
DVD Talk Hero
re: Steam Machine - coming 2026
Of course. I was thinking about it though and some other things I like:
On the current X360 (and PS3) controller configs, there are many games where you have to leave the Analog Stick with the left hand to hit the D-Pad to activate features. Since the Touchpad is a button and can read where you're touching it, clicking in different regions of the Touchpad would effectively remove the need to do that.
The same goes for the right Touchpad, different regions could technically correspond to ABXY, and they could be clicked just the same. The looks of the Touchpad make it seem like it would have some sort of response to clicking vs. just touching.
ABXY buttons on the controller itself can be used for whatever, same goes for the touch screen. Then you have 6 triggers on the back, and those 3 buttons on the bottom. There are plenty of options here, curious to see how it works out.
On the current X360 (and PS3) controller configs, there are many games where you have to leave the Analog Stick with the left hand to hit the D-Pad to activate features. Since the Touchpad is a button and can read where you're touching it, clicking in different regions of the Touchpad would effectively remove the need to do that.
The same goes for the right Touchpad, different regions could technically correspond to ABXY, and they could be clicked just the same. The looks of the Touchpad make it seem like it would have some sort of response to clicking vs. just touching.
ABXY buttons on the controller itself can be used for whatever, same goes for the touch screen. Then you have 6 triggers on the back, and those 3 buttons on the bottom. There are plenty of options here, curious to see how it works out.
#212
DVD Talk Special Edition
re: Steam Machine - coming 2026
I predict that a lot of people are going to buy Steam Machines and immediately install Windows on them.
Also, the controller looks like two NES MAXes combined with a Dreamcast controller. With a combination like that, you can't fail.
Also, the controller looks like two NES MAXes combined with a Dreamcast controller. With a combination like that, you can't fail.
#213
DVD Talk Legend
re: Steam Machine - coming 2026
Wow, I certainly will be avoiding that controller. The trackpads bring back bad memories of that Mario 64 port for the DS, which had you control Mario with the touchscreen and made the game a lot harder.
#214
DVD Talk Hero
re: Steam Machine - coming 2026
Didn't they once have an idea for a modular controller? I think that would be best so you could swap sticks for the pads. But my main concern is the button configuration. It's too different from the norm. I think I'll stick with my 360 controller (unless they make that incompatible with SteamOS).
#215
Thread Starter
DVD Talk Godfather
re: Steam Machine - coming 2026
We're supposed to hear more about the Xi3 "Piston" on Monday too.
http://kotaku.com/well-learn-more-ab...n-m-1414219833
http://kotaku.com/well-learn-more-ab...n-m-1414219833
#216
DVD Talk Hero
re: Steam Machine - coming 2026
I wonder if SteamOS will work with Origin dependent games or if EA will decide to be dicks and come up with an OriginOS.
#217
DVD Talk Hero
re: Steam Machine - coming 2026
Well, SteamOS is some form of Linux, so they'd have to specifically include support for it. Are they going to do that even though they want people to try out their new controller? I hope so.
#218
DVD Talk Hall of Fame
re: Steam Machine - coming 2026
We're supposed to hear more about the Xi3 "Piston" on Monday too.
http://kotaku.com/well-learn-more-ab...n-m-1414219833
http://kotaku.com/well-learn-more-ab...n-m-1414219833
#219
Thread Starter
DVD Talk Godfather
re: Steam Machine - coming 2026
I think they've said it would support a variety of gamepads already, I have a hard time believing they wouldn't have drivers for the most popular one on PC.
#220
Thread Starter
DVD Talk Godfather
re: Steam Machine - coming 2026
Some developer impressions of the controller -
http://kotaku.com/valves-controller-...pre-1415579308
http://kotaku.com/valves-controller-...pre-1415579308
"This sounds weird, but it's almost like rolling two weighted trackballs that are too large to actually fit into the controller," Lambe said as he tried to explain what it's like to have one's thumbs on those two trackpads. "For camera controls, slide one thumb to the right, and you'll feel this ticking, like you're turning a physical control. Flick your thumb quickly, and this imaginary physical thing reacts like something with weight to it—the 'trackball' continues to roll for a bit, eventually coming to a rest. And since it's all controlled through the software, the same trackpad then becomes more like a mouse or a laptop trackpad when you're navigating through menus. Dynamic!"P
I received similar positive impressions of the controller's haptic feedback from Klei's Jamie Cheng who had not gone hands-on with the controller but whose colleague had. "He told us that the controller haptic feedback was uncanny," Cheng said, "and that using the trackpad really did feel like pressing buttons."P
I had asked Lambe how the Steam controller felt compared to traditional game controllers. He replied: "It's familiar enough to be accessible (I believe they tried less conventional designs before they went with a form factor similar to existing gamepads), but much more precise for (say) anything WASD+mouselook."
I received similar positive impressions of the controller's haptic feedback from Klei's Jamie Cheng who had not gone hands-on with the controller but whose colleague had. "He told us that the controller haptic feedback was uncanny," Cheng said, "and that using the trackpad really did feel like pressing buttons."P
I had asked Lambe how the Steam controller felt compared to traditional game controllers. He replied: "It's familiar enough to be accessible (I believe they tried less conventional designs before they went with a form factor similar to existing gamepads), but much more precise for (say) anything WASD+mouselook."
#221
DVD Talk Hero
re: Steam Machine - coming 2026
It sounds awesome to me 
And for once, it looks like a controller that will be $60* because it's actually worth $60, unlike the 360 and PS3 pads.
* - No, there's been no announcement, just guessing.
Anybody need another friend? I need I think 1 more

And for once, it looks like a controller that will be $60* because it's actually worth $60, unlike the 360 and PS3 pads.
* - No, there's been no announcement, just guessing.
Anybody need another friend? I need I think 1 more
Last edited by RichC2; 09-28-13 at 11:21 AM.
#222
DVD Talk Special Edition
re: Steam Machine - coming 2026
Xbox 360 controllers are plug-and-play in Linux. Their support is a standard part of the Linux kernel.
#223
DVD Talk Hero
re: Steam Machine - coming 2026
Good to know. I could never get mine working with my Raspberry Pi, which is unrelated mostly, but yeah.
#224
DVD Talk Special Edition
re: Steam Machine - coming 2026
I still need some (7) steam friends before I can sign up for the beta. My steam ID is koyaani.
#225
DVD Talk Legend
re: Steam Machine - coming 2026
http://xi3.force.com/piston
According to their FAQ:
By the way that reads, it looks like you'll be able to upgrade the board completely (i.e. most likely the CPU & GPU) on the unit as well as possibly other components.
- 3.2 quad-core AMD Trinity processor.
- Radeon 7000-Series GPU.
- 8GB RAM.
- 128GB SSD.
According to their FAQ:
So how will PISTON be upgradeable, and why should consumers care about that?
It has been 5—7 years since the previous “closed” gaming systems were launched by 2 of the Big 3 Gaming manufacturers. When those machines began shipping, they provided a great gaming experience for their day. Today? Not so much. The reason that’s the case is that those machines were never designed to be truly upgradeable or updateable, and as we all know, technology continues to advance with new capabilities being launched every year.
The same problem also exists with gaming computers. Like it or not, the vast majority of computer owners don’t know how to update or upgrade their machines by themselves. That means if they want a better computer gaming experience, they have to pay someone else to do it for them or go off and buy a brand new machine. With the PISTON Console (PC), this will not be the case.
Because PISTON is based upon the Modular Computer architecture that replaces the typical single motherboard found in most computers with three miniaturized and interconnected boards, PISTON Consoles (PCs) can be updated simply by removing and replacing one of these three boards. In the future, Xi3 will provide upgrade PISTON boards and components to provide increased processing power, faster/better graphic rendering capabilities, improved networking speeds, greater connectivity options, and more. As a result, Xi3 believes it will allow PISTON users to continue to enjoy topnotch gaming throughout the life of each PISTON Console (PC).
So what about Valve Corporation? Does Xi3 have a relationship with Valve or not?
When we unveiled the PISTON Console (PC) at CES 2013, we announced at the time that Xi3 had received an investment from Valve. We have not revealed the amount or nature of that investment, nor will we do so now. We did, however, provide additional commentary about Valve and the “Steam Box” in a separate announcement in March of this year.
Is PISTON the Steam Box or not?
Xi3 has never described its PISTON Console (PC) as the Steam box or a Steam Box, especially since it appears that Steam Box is a term created by journalists and not by Valve. To be clear, however, PISTON Console owners will be able to access and play games on/through Steam since it is a Web-based platform open to anyone with an Internet connection and a Steam account, either on a Windows- or a Linux-based system. So in this regard, PISTON could be considered the first commercially available Steam Box.
It has been 5—7 years since the previous “closed” gaming systems were launched by 2 of the Big 3 Gaming manufacturers. When those machines began shipping, they provided a great gaming experience for their day. Today? Not so much. The reason that’s the case is that those machines were never designed to be truly upgradeable or updateable, and as we all know, technology continues to advance with new capabilities being launched every year.
The same problem also exists with gaming computers. Like it or not, the vast majority of computer owners don’t know how to update or upgrade their machines by themselves. That means if they want a better computer gaming experience, they have to pay someone else to do it for them or go off and buy a brand new machine. With the PISTON Console (PC), this will not be the case.
Because PISTON is based upon the Modular Computer architecture that replaces the typical single motherboard found in most computers with three miniaturized and interconnected boards, PISTON Consoles (PCs) can be updated simply by removing and replacing one of these three boards. In the future, Xi3 will provide upgrade PISTON boards and components to provide increased processing power, faster/better graphic rendering capabilities, improved networking speeds, greater connectivity options, and more. As a result, Xi3 believes it will allow PISTON users to continue to enjoy topnotch gaming throughout the life of each PISTON Console (PC).
So what about Valve Corporation? Does Xi3 have a relationship with Valve or not?
When we unveiled the PISTON Console (PC) at CES 2013, we announced at the time that Xi3 had received an investment from Valve. We have not revealed the amount or nature of that investment, nor will we do so now. We did, however, provide additional commentary about Valve and the “Steam Box” in a separate announcement in March of this year.
Is PISTON the Steam Box or not?
Xi3 has never described its PISTON Console (PC) as the Steam box or a Steam Box, especially since it appears that Steam Box is a term created by journalists and not by Valve. To be clear, however, PISTON Console owners will be able to access and play games on/through Steam since it is a Web-based platform open to anyone with an Internet connection and a Steam account, either on a Windows- or a Linux-based system. So in this regard, PISTON could be considered the first commercially available Steam Box.



