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re: Battlefield Talk
Originally Posted by jdpatri
(Post 10834354)
For #%$#sake. One of us needs to learn how to take down a chopper. Or fly one with some kind of utility.
One of the most aggravating rounds in the history of BF went down last night because we couldn't get two assholes out of the sky. Oh and I got digi's tags. :D :johnwoo2: |
re: Battlefield Talk
Originally Posted by jdpatri
(Post 10834354)
For #%$#sake. One of us needs to learn how to take down a chopper. Or fly one with some kind of utility.
One of the most aggravating rounds in the history of BF went down last night because we couldn't get two assholes out of the sky. Oh and I got digi's tags. :D |
re: Battlefield Talk
Originally Posted by ween
(Post 10834561)
Yeah, screw you. We'll see how it goes when the teams are a bit more even and I am not running for my life the entire time. I'll be gunning for you and Slider...
:johnwoo2: |
re: Battlefield Talk
Originally Posted by jdpatri
(Post 10834584)
I'm by far the least of your worries. I didn't even know it was you when I knifed ya. It's Nic and R2 that'll be gunning for your scalp.
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re: Battlefield Talk
Originally Posted by jdpatri
(Post 10834354)
For #%$#sake. One of us needs to learn how to take down a chopper. Or fly one with some kind of utility.
One of the most aggravating rounds in the history of BF went down last night because we couldn't get two assholes out of the sky. |
re: Battlefield Talk
Originally Posted by sauce07
(Post 10834383)
I left after that game, FU Slider.
I had quite a few kills and really fucked up the road. R2 asks "Where the fuck did all these holes come from?" :lol: |
re: Battlefield Talk
Originally Posted by cnicholls44
(Post 10834698)
I almost had you digi. I came around a corner and knifed and I missed. Then you shot me.
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re: Battlefield Talk
Originally Posted by jdpatri
(Post 10834354)
For #%$#sake. One of us needs to learn how to take down a chopper. Or fly one with some kind of utility.
Meanwhile, maybe this will make you feel better: <iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/6yCzpBffbok" frameborder="0" allowfullscreen></iframe> |
re: Battlefield Talk
So I jumped off of Warhawk around 10ish to start a private lobby since I saw we had the numbers for it. by the time I had the lobby set up sauce, yawmush and diecast jumped offline. And then we still would have had the numbers but Ktown and Flip were sitting in limbo. After waiting forever we (nic, r2, slider, ogs, ktown, digi, ding, me and later - beefy) took over a conguest lobby.We rolled over the other team of 2 or 3 for a while. Then others joined the other team and they rolled over us while we were in full goof off mode. Slider suicided us a couple of times on the ATV's. and I was Carl Gustav sniping. I have no idea if we won or not since.....well its Battlefield. We tried to set up another private match and by the time we had the numbers it kept telling me it was unable to find a match for us. WTF?
called it a night after that. Sorry guys. I think that BFBC2 is great but they really gotta fix the party system, the private matches and the ability to communicate in game for BF3. |
re: Battlefield Talk
Originally Posted by cruzness
(Post 10835674)
I think that BFBC2 is great but they really gotta fix the party system, the private matches and the ability to communicate in game for BF3.
So, I'm hoping that all of the shenanigans we had trouble with last night were at least partly attributable to the PSN issues that were going on last night. (I googled the message you (Cruz) were getting when trying to join games and it appears that logging out/in of PSN/XBL fixes them, so this would seem to support this idea.) |
re: Battlefield Talk
It still blows me away that a game as sophisocated as BC2 in terms of physics, destruction, scale and lighting has so many issues on the front end. I can't imagine that writing code for "if greater than = win" could be that fucking complicated in comparison. :lol:
I get the occasional lockup, but I think that has as much to do with PSN as it does with the game. I hardly ever have any trouble hooking up with friends or finding a game. |
re: Battlefield Talk
I am glad there are no douchebags in this game like there are in CoD. -rolleyes-Had a very frustrating night of spawn camping last night. We had a game with me, ktown, and flip where couldn't even get away from our spawn point without getting sniped.
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re: Battlefield Talk
Originally Posted by excom101
(Post 10836127)
So, I'm hoping that all of the shenanigans we had trouble with last night were at least partly attributable to the PSN issues that were going on last night. (I googled the message you (Cruz) were getting when trying to join games and it appears that logging out/in of PSN/XBL fixes them, so this would seem to support this idea.)
Originally Posted by chess
(Post 10836731)
It still blows me away that a game as sophisocated as BC2 in terms of physics, destruction, scale and lighting has so many issues on the front end. I can't imagine that writing code for "if greater than = win" could be that fucking complicated in comparison. :lol:
Originally Posted by cnicholls44
(Post 10836805)
I am glad there are no douchebags in this game like there are in CoD. -rolleyes-Had a very frustrating night of spawn camping last night. We had a game with me, ktown, and flip where couldn't even get away from our spawn point without getting sniped.
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re: Battlefield Talk
Originally Posted by cnicholls44
(Post 10836805)
I am glad there are no douchebags in this game like there are in CoD. -rolleyes-Had a very frustrating night of spawn camping last night. We had a game with me, ktown, and flip where couldn't even get away from our spawn point without getting sniped.
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re: Battlefield Talk
Originally Posted by cruzness
(Post 10836826)
I agree BFBC2 does do alot of the gameplay so well but the interface and front end is so bad. It is never obvious to me if we are winning or losing. They definitely need to take a lesson from some of the other games we have played as a group (CoD, Warhawk, Bioshock 2, Red Faction) for how to use a nice interface / lobby system. The score is much more obvious in those games
Each team starts with tickets...can't remember, but I think it's 200. Tickets count down when your teammates get killed and also count down based on objectives held in Conquest. When a medic revives somebody, you get that ticket back. The only problem with winning or losing is the pop up screen at the end that often says you won when you lost or vice versa...but if you're watching the score at all, you know who won, and you still get credit for the win in your stats. |
re: Battlefield Talk
Originally Posted by chess
(Post 10837077)
I don't understand the problem telling if you are winning or losing. It's right there on screen.
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re: Battlefield Talk
Originally Posted by cruzness
(Post 10837244)
It's not obvious or in an intuitive place to look.
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re: Battlefield Talk
Of course you have to take into account that he's used to a game that caters to the lowest common denominator....namely him. ;)
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re: Battlefield Talk
You dickbags play this week?
Don't hold out. I need to hear about your shenanigans. |
re: Battlefield Talk
Well, I rolled back into town last night after over three weeks away and have had some good times with ogsoley and DieCast. I'd say I had good times with DarthVong, but he took my dogtags. Bumped up to Level 30 and I'm pretty sure that once my stats reload the Carl Gustav will be my #1 weapon over the knife.
Missed you guys a lot and I'm excited to play a little this week. Please make sure to announce any community games. |
re: Battlefield Talk
Originally Posted by dogmatica
(Post 10841068)
Well, I rolled back into town last night after over three weeks away and have had some good times with ogsoley and DieCast. I'd say I had good times with DarthVong, but he took my dogtags. Bumped up to Level 30 and I'm pretty sure that once my stats reload the Carl Gustav will be my #1 weapon over the knife.
Missed you guys a lot and I'm excited to play a little this week. Please make sure to announce any community games. Me and few squadmates found a new fun game within the game. It's called: MY HOUSE Map: Arica Harbor CQ Objective: B garage This is the garage that's shut up when the game starts. Object is to pack as many team mates in the garage and hold it as long as you can. At one time we had 6 Medics, 2 Wookies, 1 Assault and 3 Engies in the garage. LMAO! Scary thing is 99% of the time by doing this we win and usually get gold squad. It's funny as hell. |
re: Battlefield Talk
Originally Posted by DarthVong
(Post 10841400)
Didn't even know it was you until I seen the name after. Had I known it was you I woulda repair tooled ya instead! LOL! Wow the randoms on my side were really bad and just wanted to snipe/tank whore.
Me and few squadmates found a new fun game within the game. It's called: MY HOUSE Map: Arica Harbor CQ Objective: B garage This is the garage that's shut up when the game starts. Object is to pack as many team mates in the garage and hold it as long as you can. At one time we had 6 Medics, 2 Wookies, 1 Assault and 3 Engies in the garage. LMAO! Scary thing is 99% of the time by doing this we win and usually get gold squad. It's funny as hell. I have my engineer spec'd for just those kind of shenanigans: Carl Gustav/Explosive Upgrade/Ammo Upgrade. It's normally for helicopter hunting, but I think it would do nicely for clearing out a small space full of douchebags. Bet you were getting Gold Squad primarily because of all the medics reviving each other. |
re: Battlefield Talk
I'm really starting to have a love/hate relationship with this game. I LOVE playing with people from the board/frizby's buddies, mainly Diecast. We play with teamwork, get things done, etc. I HATE playing when I join a map where either you can't join a squad and/or your squad or the blueberries can't communicate and/or put strategy together. Generally on those maps the other team is completely douche'ing it up and/or steamrolling the hell out of our team. I have started quitting if we can't turn it around in a couple of rounds instead of in it for the long haul. I just don't have enough time to play to waste being frustrated completely.
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re: Battlefield Talk
I can see that, shumway. When I pop into a squad of randoms, I immediately ask who has a microphone so we can do a little squad play. Usually, it's silence from everyone else although every once in a while I get a very excited, very relieved, "Yes, PLEASE!" from one or two of them (rarely all three of them). A few of the better randoms who have been interested in squad play have ended up being good PSN friends (Eggo1334, Shokou17, dogowar718, etc.).
I've found that the people who are silent when it comes to my plea for squad play tend to be playing recon from the comfort of deployment or charging everywhere like Rambo while playing assault. When I get frustrated with them, particularly when we're losing and they're all just camping, I select the tracer dart gun as my sidearm and light up those camping recon boys like Christmas trees so the other team's camping recons and running Rambos can take 'em down. The part that gets me? The guys who are completely silent during the whole round, despite my plea for squad play and, hoping at least someone can hear me, my warnings of enemy locations and calls for joining me as a squad to capture flags? Those are the guys who I light up like a Christmas tree, get shot, and then pop on the mic and yell at me, "What are you doing?! Why are you doing that?! I'm trying to play!" Ugh.
Originally Posted by DarthVong
(Post 10841400)
Me and few squadmates found a new fun game within the game.
It's called: MY HOUSE Map: Arica Harbor CQ Objective: B garage
Originally Posted by chess
(Post 10841789)
Funny stuff. :lol:
Originally Posted by chess
(Post 10841789)
I have my engineer spec'd for just those kind of shenanigans: Carl Gustav/Explosive Upgrade/Ammo Upgrade. It's normally for helicopter hunting, but I think it would do nicely for clearing out a small space full of douchebags.
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re: Battlefield Talk
Originally Posted by chess
(Post 10841789)
Funny stuff. :lol:
I have my engineer spec'd for just those kind of shenanigans: Carl Gustav/Explosive Upgrade/Ammo Upgrade. It's normally for helicopter hunting, but I think it would do nicely for clearing out a small space full of douchebags. Bet you were getting Gold Squad primarily because of all the medics reviving each other. We had a lot of Engies camp out on the Russian construction site shooting rpgs into the garage. We'd send out a scout to take em out and then resume the dance party. |
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