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-   -   Elder Scrolls V: Skyrim -- November 2011 (https://forum.dvdtalk.com/video-game-talk/583328-elder-scrolls-v-skyrim-november-2011-a.html)

mewmartigan 11-11-11 03:56 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by MoviePage (Post 11001234)
The map is packed inside the case, and "Premium Physical Map Inside" is printed on the back cover, so I assume every copy gets one.

Came here to post that my Amazon order didn't come with the map....then I saw this post....then I opened the game.

Strange of Amazon to list it as a "special bonus offer" when everyone gets it.


Now I must resist playing it until I finish Uncharted 3....which I only just started, haha.

EDIT: woah, the map is nice. printed on a thick parchment-like paper.

PopcornTreeCt 11-11-11 04:18 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Every time I see the thread title it looks like: Elder Scrolls Vs Skyrim.

covenant 11-11-11 06:11 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by NZ_DVD_Freak (Post 11000850)
I chose to do a side quest right off the bat and spent a couple of hours getting through a dungeon area which was great fun.

Is it the golden claw quest? I started that thinking it would be a simple fetch quest, 10 minutes and done. 2 hours later I'm still crawling through those caves!

mhg83 11-11-11 06:12 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Played for two hours. Really not digging the new map. I still prefer the oblivion map.

Game world is so beautiful. But graphics seem to be console level quality. I had everything on max and it still was underwhelming. Hopefully a mod releases improving the graphics. But still better looking than Oblivion.

Still confused about the leveling. I used destruction magic and one handed weapons. If i keep using those skills to level up and ignore the other skills will i be okay? Or will it be harder to increase other skills later on? I'm a high elf if that helps.

mhg83 11-11-11 06:13 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by covenant (Post 11001403)
Is it the golden claw quest? I started that thinking it would be a simple fetch quest, 10 minutes and done. 2 hours later I'm still crawling through those caves!

What location is that at?

Cardiff Giant11 11-11-11 06:15 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Picked it up today at Target (last copy). Have to say, compared to Oblivion so much has changed it's a bit jarring. The menus don't seem quite as intuitive and I don't like how they changed the way the magic system works where I can't keep a spell equipped while still keeping a shield equipped in one hand and a one handed weapon in the other.

Lastly, the favorite item system seems less intuitive than Publication's "wheel" system. Also, minor nitpick, I like how you could see the way your character looked in Oblivion vs the more Fallout style way you can do it in Skyrim.

I'm a few hours in and at level 5 but those are just my first impressions.

covenant 11-11-11 06:21 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by mhg83 (Post 11001410)
What location is that at?

http://www.rarityguide.com/articles/...est/Page1.html

xmiyux 11-11-11 06:29 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by covenant (Post 11001403)
Is it the golden claw quest? I started that thinking it would be a simple fetch quest, 10 minutes and done. 2 hours later I'm still crawling through those caves!

Did the same thing. Neat side quest though with a kind of cool end.

My complaint about the game is I want to be able to set up two loadouts of weapons and such and simply toggle between them with a button press. The favorite menu is helpful - but still not as easily usable as I would like.

Also, the map system and quest markers needs work. It has been really challenging/impossible for me to get my Clairvoyance spell to lead me to the side quests I want. This especially sucks when the number of sidequests start stacking up.

Did the perk thing confuse anyone else? I thought that the perk point gained each level was just going to increase a single category by one point... instead it takes you into a whole skill tree (cleverly based on the constellation for that skill) with a ton of options. It is fantastic and makes me want all the skills. :drool:

covenant 11-11-11 06:30 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by mhg83 (Post 11001407)
Game world is so beautiful. But graphics seem to be console level quality. I had everything on max and it still was underwhelming. Hopefully a mod releases improving the graphics. But still better looking than Oblivion.

I noticed that as well. I expected sharper textures but then again I'm comparing it too my Oblivion which has the hi-res texture mods and such. It runs good and there's no texture popping uglyness like retail-Oblivion so I'm happy.

DeputyDave 11-11-11 09:58 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I'm surprised you can't look at your character in the inventory menu (hell, other than 3rd person I can't see myself at all). Looking at what you look like wearing new gear was half the fun of finding loot (and how armor looked was almost as important as it's rating).

Maybe I'm missing something.

flashburn 11-11-11 11:29 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by covenant (Post 11001432)
I noticed that as well. I expected sharper textures but then again I'm comparing it too my Oblivion which has the hi-res texture mods and such. It runs good and there's no texture popping uglyness like retail-Oblivion so I'm happy.

It's pretty obvious both the texture and audio compression is pretty severe, definitely can blame consoles for that (or rather, them not spending the funding for better PC development).

nickdawgy 11-12-11 12:18 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by MrX (Post 11001192)
If you bought this for the 360 they are recommending you don't install this on your hard drive until they patch a problem.

http://kotaku.com/5858743/bethesda-w...-elder-scrolls

Of course I installed it :lol:

So should I just delete it or what? The textures and graphics looked fine to me.


Originally Posted by mewmartigan (Post 11001266)
Came here to post that my Amazon order didn't come with the map....then I saw this post....then I opened the game.

Strange of Amazon to list it as a "special bonus offer" when everyone gets it.


Now I must resist playing it until I finish Uncharted 3....which I only just started, haha.

EDIT: woah, the map is nice. printed on a thick parchment-like paper.

Like I said, Gamestop did the same thing. "Pre-order and we give you a map!" Maybe it's first run copies only?

The map is nice, though.


Originally Posted by DeputyDave (Post 11001539)
I'm surprised you can't look at your character in the inventory menu (hell, other than 3rd person I can't see myself at all). Looking at what you look like wearing new gear was half the fun of finding loot (and how armor looked was almost as important as it's rating).

Maybe I'm missing something.

You can see yourself briefly when you see the slow motion closeups on kills.

Anyway, I played for a good 20 minutes or so. I like it a lot more than Oblivion. One thing I thought was funny, and it made my wife laugh too, is I kept beating on the guy I was following with my sword. He screamed in pain, and quickly regained the hit points he lost. But the funny thing was it made my sword skill go up :lol:

Supermallet 11-12-11 12:32 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
The golden claw sidequest is worth doing immediately because you get an item that is necessary for a later story quest.

I'm loving this so far. I especially like how everything is very Nordic, literally.

JasonF 11-12-11 01:55 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by mhg83 (Post 11001407)
Still confused about the leveling. I used destruction magic and one handed weapons. If i keep using those skills to level up and ignore the other skills will i be okay? Or will it be harder to increase other skills later on? I'm a high elf if that helps.

All skills level up as you use them. The lower level you are in a skill, the quicker it levels up (so it's easier to go from level 20 to 21 than it is to go from level 40 to 41). Level up five skill points (in any combination -- so five skills one point each, one skill five points, or anything in between) and you go up one character level, which gives you a 10 point increase to Mana, Health, or Stamina (you choose) and 1 perk point.

aktick 11-12-11 09:40 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
How many levels are there? I've been leveling up fast because when I would find a person to train me, I'd do all 5 training levels right away. I just don't want to end up leveling up too fast and having enemies be harder than hell.

Cardiff Giant11 11-12-11 09:44 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
you can also see yourself like you could in Fallout 3/NV. Switch to 3rd person and hold down one of the trigger buttons (or both can't remember) and then rotate the right thumbstick.

Nowhere near as easy or cool as oblivion though.

Call me crazy but it feels more like Morrowind (which I played briefly on the PC after having played through Oblivion) and that to me isn't a good thing. I liked Oblivion much more than Morrowind unlike some so maybe I'm in the minority.

MoviePage 11-12-11 10:09 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by aktick (Post 11001842)
How many levels are there? I've been leveling up fast because when I would find a person to train me, I'd do all 5 training levels right away. I just don't want to end up leveling up too fast and having enemies be harder than hell.

50 is the current level cap. Leveling will get much slower as you go.


Originally Posted by JasonF (Post 11001678)
All skills level up as you use them. The lower level you are in a skill, the quicker it levels up (so it's easier to go from level 20 to 21 than it is to go from level 40 to 41). Level up five skill points (in any combination -- so five skills one point each, one skill five points, or anything in between) and you go up one character level, which gives you a 10 point increase to Mana, Health, or Stamina (you choose) and 1 perk point.

Are we sure this is the way it works? I feel like it should work that way, but it doesn't seem like it actually is. There have been a few times when I would, for example, successfully pickpocket something that had a small chance of success, resulting in an instant increase of 3 or 4 points to my Pickpocket skill when it was still low. But my level progress bar only increased by one segment when that happened.

aktick 11-12-11 10:14 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I do know that the (3?) times I have done training (all 5 points at once), I have leveled up.

flashburn 11-12-11 11:21 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
A bunch of tweaks here for the three of us playing on PC:
http://forums.bethsoft.com/index.php...onsole-tweaks/
It's being constantly updated.

gryffinmaster 11-12-11 12:05 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by Supermallet (Post 11001654)
The golden claw sidequest is worth doing immediately because you get an item that is necessary for a later story quest.

Spoiler:
I dig that the dialogue intuitively knew this, too. Paraphrase: "Oh, you mean this old dusty thing?" "Ah, you've already got it." :lol:



I'm loving this so far. I especially like how everything is very Nordic, literally.
Pretty much stunned at the weight and beauty (and color!) of the art style and environment, and the music's out of this world. I'll hold off on lumping praise on Bethesda for refining Oblivion's strengths until I've clawed to about level ten or so, but I think the modifications are tremendous and extremely self-aware thus far (from a console perspective).

rocketsauce 11-12-11 12:27 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by aktick (Post 11001842)
How many levels are there? I've been leveling up fast because when I would find a person to train me, I'd do all 5 training levels right away. I just don't want to end up leveling up too fast and having enemies be harder than hell.

I remember reading in a review (sorry read a bunch and I can't recall exactly which one it was) that said you don't get punished for leveling quickly like you did in Oblivion.

Cardiff Giant11 11-12-11 12:33 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Played some more, not to say that I'm not enjoying it, but I think I like Oblivion more. Too many changes to the interface for my tastes. It plays too much like Fallout now.

covenant 11-12-11 12:33 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by gryffinmaster (Post 11001943)
Spoiler:
I dig that the dialogue intuitively knew this, too. Paraphrase: "Oh, you mean this old dusty thing?" "Ah, you've already got it." :lol:

Uh oh...looks like I gotta go back, must have missed it!

daniel18 11-12-11 01:17 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by MrX (Post 11001192)
If you bought this for the 360 they are recommending you don't install this on your hard drive until they patch a problem.

http://kotaku.com/5858743/bethesda-w...-elder-scrolls


Oh shit. I installed it and later deleted some saves. Am I fucked?

Supermallet 11-12-11 01:25 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I installed it, then deleted the install after reading the Kotaku article. Graphics don't look any different to me.


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