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MoviePage 11-10-11 07:40 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Reviews going up.

Joystiq 5/5

Originally Posted by Joystiq
Bethesda has created one of the only games I can recall where the world is so steeped in "stuff to do" it creates the illusion of a world completely without limit. Its scope defies the very notion of "completion" as we've come to think of it relating to games.
...
This is the deepest, lovliest world ever created for a single player to explore, and one that no one should deny themselves. This is a game about following Emerson's advice, leaving the trail and finding that the most powerful force on Earth or Tamriel isn't fire or sword, but the ever-insistent desire to know what lies beyond.

IGN 9.5/10

Originally Posted by IGN
The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.
...
Bethesda Game Studios' achievement isn't simply that there's well over one hundred hours of content in Skyrim, but that the content so frequently defies expectations. To have such an immense game where so little feels like a grind is incredibly rare, and a significant part of what makes this one of the best role-playing games ever created.
...
Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.

Destructoid 10/10

Originally Posted by Destructoid
Skyrim is perhaps the most encouraging, rewarding and downright indulging Western role-playing game I have ever played. That sounds hyperbolic, and perhaps it is, but it's something I truly feel in my bones. With Skyrim, Bethesda has taken everything successful from previous Elder Scrolls games and mixed it with the best elements of recent Fallout installments, all while leaving behind the chaff. The result is a game as deep and flexible as Oblivion but as accessible and intuitive as Fallout 3. More importantly, it's better than both.
...
The Elder Scrolls V: Skyrim is every single reason to love a Western role-playing game, condensed into a single comprehensive experience with nothing lost in the conversion process. It is a game that will drown those who step into its absorbing, overwhelmingly detailed world, a game that will bury you and refuse to let go. Yet your submergence will be agreeable, your burial ecstatic, and the hands placed around your throat welcomed like those of a lover's. To play Skyrim is to enter into a relationship, one that provides feelings of empowerment, yet demands total submission.


MoviePage 11-10-11 07:49 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Giantbomb 5/5

Originally Posted by Giantbomb
Skyrim offers a fantasy world so rich and expansive that to describe other games in those terms after playing this one would just feel hollow. The sheer amount of content packed into the game is a true marvel of video game production; it's even more marvelous that all of it is so well executed that you want to see and do everything, and better still that you're free to play it all in whatever way you want.

Wired.com 10/10

Originally Posted by Wired.com
And oh, what a globe it is. Unlike its 2006 predecessor The Elder Scrolls IV: Oblivion, which at times felt like a carbon copy of Generic Fantasy Map #40192, the world of Skyrim is a Viking-inspired treasure trove of flavor and charm. Every city has its own personality. Many have their own cultures, each fraught with racial conflicts and frightening adversaries. Gone are Oblivion’s bland medieval cities and repetitive demonic gates.
...
To list all of the things you can do in Skyrim would take longer than a Neal Stephenson novel. You can attune observatories in ancient dwarven ruins. You can play hide-and-seek with ghosts. You can get married in an anti-climactic ceremony that may or may not be a cynical commentary on the realities of actual marriage.

You can climb frost-covered mountains and fight off frost-breathing dragons. You can discover the terrible secret behind an eccentric museum. You can enter a drinking contest, black out and attempt to retrace your drunken steps in what must be a tribute to The Hangover. You can join the Dark Brotherhood, a group of assassins who made me yell “holy shit” more times than I’d like to admit (thanks to a beefy quest line packed with death contracts, cold-blooded betrayal and all sorts of gory surprises).

Or you can just steal a horse and gallop across the map, killing everyone and everything in your way.

This sheer amount of content may seem overwhelming to many gamers, particularly in light of the fact that the game has an infinite number of procedurally generated quests. If you’re worried about losing sleep, you should be. I have spent 62 hours with Skyrim over the past two weeks and I still can’t stop thinking about all the things I have left to do.

The game’s greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim’s world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren’t worth experiencing.
...
Perhaps this is why Skyrim’s world is such a triumphant accomplishment. It gives you a large blank canvas and tells you to do what you’d like with it. You guide your own narrative, control your own fate, choose your own adventure. You are your hero.

Longtime gamers may remember the era in which every game’s credits ended with a note saying “SPECIAL THANKS: YOU.” Skyrim doesn’t need to say it; it’s thanking you every step of the way.


flashburn 11-10-11 08:07 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Just went ahead and bought it from Direct2Drive for $53.95 (also had a $5 credit sitting around). I was trying to find a better deal on it, but I didn't want to deal with one of those sketchy key sites. Especially since it seems like some of the keys are completely region locked (not just for activating).

redbill 11-10-11 09:13 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
anyone seen any ps3-specific reviews? One of the 360 reviews mentioned freezing and frame-rate drops. I'm a little scared of the ps3 version after the shit-stain they gave us with FO3:NV

RichC2 11-10-11 09:41 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Ugh, this happens everytime, I say I have no interest, I see high review scores and praise, I buy the game, I get bored fast and never touch it again.

Crafty bastards.

slop101 11-10-11 09:48 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Seems like the common theme is that the game locks up, a lot...

Noonan 11-10-11 09:49 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I'm still on the fence on what to get it on; PC or PS3. My PC can play MW3 with no issue but it looks like Skyrim has a bit higher requirements. Decisions...

flashburn 11-10-11 10:25 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by Noonan (Post 10999364)
I'm still on the fence on what to get it on; PC or PS3. My PC can play MW3 with no issue but it looks like Skyrim has a bit higher requirements. Decisions...

That's an easy decision then, PC. Modding in Oblivion was huge, and Skyrim will be no different in that regard.

Noonan 11-10-11 10:37 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
That's exactly what's drawing me to the PC version. I should be able to get respectable performance, so that's probably how I'm going to go.

orangecrush 11-10-11 10:54 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by slop101 (Post 10999362)
Seems like the common theme is that the game locks up, a lot...

Hopefully the day one patch helps that.

Drexl 11-10-11 10:55 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by Noonan (Post 10999451)
That's exactly what's drawing me to the PC version. I should be able to get respectable performance, so that's probably how I'm going to go.

The PC version should also get some unofficial bug fixes that go beyond what will be available for the consoles. Although, they may not show up until Bethesda has ended their patch support. Also, you'll have access to the in-game console where you can enter commands that could allow you to work around bugs (or cheat, if that's your thing).

orangecrush 11-10-11 10:56 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by flashburn (Post 10999424)
That's an easy decision then, PC. Modding in Oblivion was huge, and Skyrim will be no different in that regard.

Yeah, if you are at all a PC gamer, I would definatly go that route. There may also be mods to help performance like there were with Oblivion (shorter grass and others).

Groucho 11-10-11 11:02 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Only 9.5 from IGN? I only buy 9.6 and higher games. Try harder next time, Bethesda. :mad:

superfro 11-10-11 11:15 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by Groucho (Post 10999497)
Only 9.5 from IGN? I only buy 9.6 and higher games. Try harder next time, Bethesda. :mad:

This. I was going out at midnight tonight to pick it up, but now I guess I'll wait the 3 weeks it'll take for this thing to drop to half price.

edstein 11-10-11 11:54 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
You jest but I expect this game to be included in the inevitable Bethesda mega pack coming up during the Steam Christmas sale. I bought Oblivion for the PC cheap last year during that sale.

slop101 11-10-11 01:41 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I wonder what kind of DLC they're going to add to an "infinite" game. It would have to be new locations, something like Shivering Isles, right?

nickdawgy 11-10-11 01:50 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Would it have killed them (IGN) to give it a 10 like the one they gave GTA IV?

Drexl 11-10-11 01:52 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by edstein (Post 10999585)
You jest but I expect this game to be included in the inevitable Bethesda mega pack coming up during the Steam Christmas sale. I bought Oblivion for the PC cheap last year during that sale.

Actually it might not. I've seen megapacks that don't contain the newest games. I know Valve has had a sale or two on their "complete" pack that didn't contain Portal 2. I think Skyrim will go on sale, but not something big like 50% off for a few months.

As for DLC, I expect they'll add new locations to the world with associated quests, like they did for the previous games. That's the kind of DLC that I really like, as it truly expands the game. I prefer that over self-contained episodes. They may raise the level cap too.

superfro 11-10-11 01:53 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by nickdawgy (Post 10999768)
Would it have killed them (IGN) to give it a 10 like the one they gave GTA IV?

Who cares?

spainlinx0 11-10-11 01:53 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
This game sounds amazing. I'm not a PC gamer, and I don't plan on buying anything that can run this game. I should be fine with that, as the original Oblivion kept me more than entertained without playing any of the expansions or even finishing the main quest.

Kedrix 11-10-11 01:54 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I have never seen so many people complain over half a point in my life. I know most of it is sarcasm but goodness...I don't even care about the review score (just the content) and I write the bloody things. If it makes you feel any better, GTA IV never deserved a 10.

nickdawgy 11-10-11 01:56 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by superfro (Post 10999777)
Who cares?

I'm just saying .5 more and a 10 would get noticed more than a 9.5.

UncleGramps 11-10-11 02:05 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by superfro (Post 10999777)
Who cares?

This.

rocketsauce 11-10-11 02:05 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I LOVE that they changed how you create your character in the beginning. Now all you really do is choose a race and then decide how you want to level your character as you go. The one thing I hated about Oblivion and Fallout was how many major decisions you had to make in regards to your character creation in the very beginning of the game. This seems to be more organic and flowing with the game and you won't have that sense of being scared of having to start the whole game over because of a decision you made before knowing everything.

superfro 11-10-11 02:07 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by nickdawgy (Post 10999790)
I'm just saying .5 more and a 10 would get noticed more than a 9.5.

I think the only thing sadder than the ideological difference between a 9.5 and a 10 are the people it would actually make a difference to.


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