The X-Wing vs Tie Fighter appreciation thread
#26
DVD Talk Legend
Re: The X-Wing vs Tie Fighter appreciation thread
#29
Re: The X-Wing vs Tie Fighter appreciation thread
No way, dude, I've been burnt on this before. If they want money and support and a franchise revival, they better not fuck it up.
#33
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Re: The X-Wing vs Tie Fighter appreciation thread
I miss space sims in general. X-Wing was awesome. I also loved Wing Commander III and IV and Freespace 2. Sigh, those were the days...
#35
DVD Talk Hall of Fame
#36
Re: The X-Wing vs Tie Fighter appreciation thread
I used to play a ton of X-Wing, usually playing the same damn mission where you have to escort some freighters. I would fire tons of torpedoes just to see them fly around as they kept their target locks.
And I liked how the music would loop constantly; not sure if it was the same for the CD as I had the five floppy version.
And I liked how the music would loop constantly; not sure if it was the same for the CD as I had the five floppy version.
#37
DVD Talk Legend
Re: The X-Wing vs Tie Fighter appreciation thread
Hell yes it could be done. Don't cast any doubt in the minds of people with the ability to pull this off.
The PC is best... but I really believe that mapping most of the controls to the controller wouldn't be impossible. You could push squad commands with the directional pad, HUD maps with select, combinations with L2 or R2 certainly couldn't be any more difficult than remembering keyboard shortcuts. It might not be 100% faithful but I'm certainly not going to complain if they do a competent job. Console deficiencies be damned; I'd much rather play a flight sim on my 60" TV from the comfort of my couch. This is why I stopped gaming (anything other than Civilization anyway) on the PC in the first place. That and I stopped being computer savvy about the time I went to college.
The PC is best... but I really believe that mapping most of the controls to the controller wouldn't be impossible. You could push squad commands with the directional pad, HUD maps with select, combinations with L2 or R2 certainly couldn't be any more difficult than remembering keyboard shortcuts. It might not be 100% faithful but I'm certainly not going to complain if they do a competent job. Console deficiencies be damned; I'd much rather play a flight sim on my 60" TV from the comfort of my couch. This is why I stopped gaming (anything other than Civilization anyway) on the PC in the first place. That and I stopped being computer savvy about the time I went to college.
I wonder if one reason why we don't get many space flight games these days is because they don't make for great demo material and screenshots. Without intricately detailed terrain, they don't seem as graphically impressive. They can't show off great textures and HDR lighting to the extent that they can with a ground-based game.
#38
Re: The X-Wing vs Tie Fighter appreciation thread
Voice commands could be used for certain things if the game could accurately recognize them.
I wonder if one reason why we don't get many space flight games these days is because they don't make for great demo material and screenshots. Without intricately detailed terrain, they don't seem as graphically impressive. They can't show off great textures and HDR lighting to the extent that they can with a ground-based game.
I wonder if one reason why we don't get many space flight games these days is because they don't make for great demo material and screenshots. Without intricately detailed terrain, they don't seem as graphically impressive. They can't show off great textures and HDR lighting to the extent that they can with a ground-based game.
#39
DVD Talk Limited Edition
Re: The X-Wing vs Tie Fighter appreciation thread
All you need is a nice big Death Star explosion to send fans all aflutter. The teaser could just be a distant shot of the Death Star for a few solid uninterrupted seconds, little battle flashes off in the distance... and then boom. Explosion (in firey detail and rubble), sonic boom. End trailer. Million copies sold.
But yeah, it seems to me that the detail you can devote to the planets and Star Destroyers and Death Star should be enough to hook some graphics junkies who were too young to know that shit came before Jar Jar (or that XvT existed at all).
But yeah, it seems to me that the detail you can devote to the planets and Star Destroyers and Death Star should be enough to hook some graphics junkies who were too young to know that shit came before Jar Jar (or that XvT existed at all).
#40
Re: The X-Wing vs Tie Fighter appreciation thread
I didn't think the N64 ones were bad (think there was more than one). I put a LOT of time into rogue squadron. Was annoying to be planet bound as previously mentioned--but the missions were well done.
#42
DVD Talk Limited Edition
#46
DVD Talk Ultimate Edition
Re: The X-Wing vs Tie Fighter appreciation thread
Man, my roommates and I played the shit out of these in college.
Ah, the good old days of the 486. I remember when my buddy upgraded his from 2 MB of RAM to FOUR MB! We were so impressed!
Ah, the good old days of the 486. I remember when my buddy upgraded his from 2 MB of RAM to FOUR MB! We were so impressed!
#48
DVD Talk Legend
Re: The X-Wing vs Tie Fighter appreciation thread
There was just the one Rogue Squadron for N64, but there was also a Battle for Naboo game. I never played that one.












