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Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

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Old 10-21-10 | 02:31 PM
  #151  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

it's ok to admit that for once (albeit a long while) i know what i am talking about.
Old 10-21-10 | 02:32 PM
  #152  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Your hole is a pretty deep one, so it's going to take more than a couple small pebbles to help you reach the rim.
Old 10-21-10 | 02:34 PM
  #153  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

not trying for a swish. just trying to help if ever i can.
Old 10-24-10 | 10:37 PM
  #154  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

I just got the update for the Undead Nightmare pack. Looks like PS3 gets all 12 of the same trophies that Xbox gets. I thought there was some BS that said we could only get 10 new trophies per update (hence why we were missing 5 from the previous update)?
Old 10-25-10 | 08:12 AM
  #155  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Friendly Free Roam

A patch has been released for Red Dead Redemption, one that adds a "Friendly Free Roam" option.

This allows players to enter free roam with player-to-player combat disabled, so you can band together and tackle those bandits without fear of somebody following you around Blackwater for three hours shooting your horse in the arse.

Update Friendly Free Roam isn't so friendly

"So I guess this mode has spawned a new breed of E-thugs?? I'm still seeing people getting blown up by dynamite suiciders."

Last edited by Mok; 10-25-10 at 08:20 AM. Reason: update
Old 10-25-10 | 09:50 AM
  #156  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by Obi-Wan Jabroni
I just got the update for the Undead Nightmare pack. Looks like PS3 gets all 12 of the same trophies that Xbox gets. I thought there was some BS that said we could only get 10 new trophies per update (hence why we were missing 5 from the previous update)?
"Okay, Sony. 15 new trophies in this new RDR pack. What do you say?"

"10."

"14."

"10. We've made up this arbitrary 10 number for a reason and we're sticking with it."

"13."

"10. Don't make us pull a Rock Band on you and blacklist your entire PS3 gaming population."

"Right. 12 then."

"12 we can do."
Old 10-25-10 | 09:52 AM
  #157  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by Mok
Friendly Free Roam

A patch has been released for Red Dead Redemption, one that adds a "Friendly Free Roam" option.

This allows players to enter free roam with player-to-player combat disabled, so you can band together and tackle those bandits without fear of somebody following you around Blackwater for three hours shooting your horse in the arse.
Hasn't this already existed since day one? It's called "Private Session".
Old 10-25-10 | 09:52 AM
  #158  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by Mok
Friendly Free Roam

A patch has been released for Red Dead Redemption, one that adds a "Friendly Free Roam" option.

This allows players to enter free roam with player-to-player combat disabled, so you can band together and tackle those bandits without fear of somebody following you around Blackwater for three hours shooting your horse in the arse.

Update Friendly Free Roam isn't so friendly

"So I guess this mode has spawned a new breed of E-thugs?? I'm still seeing people getting blown up by dynamite suiciders."


Is anyone actually surprised by this?
Old 10-25-10 | 11:52 AM
  #159  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Launch trailer!

<object id="vid_4cc218fd3831c87879004ee9" class="ign-videoplayer" width="480" height="270" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="url=http://www.ign.com/videos/2010/10/25/red-dead-redemption-undead-nightmare-launch-trailer?objectid=80424"/></object>

And it is gooood.
Old 10-25-10 | 02:25 PM
  #160  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Got my platinum finally. Had to replay the early missions and ended up 3 missons into Mexico before the dumbest trophy in the game (Spurred to Victory) would pop. I went online after a couple of missions and had my Warhorse appear replacing my original horse but it also reset the count .
Old 10-25-10 | 02:27 PM
  #161  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

I played a little last night to remember the controls in preparation for Undead Nightmare. Totally shredded my honor trying to get the 20 executions in.
Old 10-25-10 | 02:32 PM
  #162  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by Groucho
I played a little last night to remember the controls in preparation for Undead Nightmare. Totally shredded my honor trying to get the 20 executions in.
If you wear a bandana it does nothing to your honor.
Old 10-25-10 | 02:34 PM
  #163  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

that video looks absolutely fantastic. 'bout 24 hours now. can't wait to get back into this. i was burnt out after completing it, but this horror themed DLC coming out now is the perfect way to revisit and want to play as
Spoiler:
John again as i really couldn't stand Jack's voice.
Old 10-25-10 | 02:38 PM
  #164  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by cruzness
If you wear a bandana it does nothing to your honor.
Shit. It's been too long since I played. Forgot about that thing.
Old 10-25-10 | 04:28 PM
  #165  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Nice - that trailer looks A LOT better than what was previously shown - now I want to play it.
Old 10-26-10 | 06:32 AM
  #166  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Undead Nightmare Pack (1.4 GB)
Old 10-26-10 | 11:20 AM
  #167  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

8.0 @ Game Informer

Spoiler:
With The Lost and Damned and The Ballad of Gay Tony, Rockstar proved that its DLC could stand on equal footing with its critically acclaimed retail releases. The company has created numerous add-on packs for Red Dead Redemption, but none of them have been as substantial as the GTA IV offerings. Undead Nightmare is the first to offer a single-player addition, and it’s easily the best thus far.

Players access Undead Nightmare via the main menu rather than an in-world trigger. This is a wise decision on Rockstar’s part, since being presented with zombie-centric missions within the framework of the single-player story would be a jarring change in tone. Everyone you run into blames someone else for the sudden zombie outbreak - the immigrants, the Jews, the homosexuals, the government, the Catholics, and even the British. No one knows for sure, and though it’s explained in the end, Rockstar doesn’t waste too much time trying to make sense of this inherently silly plot.

Instead of taking on bandits and federal agents, Marston now has waves of the undead to mow through. Most towns you encounter are in the midst of a full-scale zombie attack, with a handful of survivors trying to hold them back from the roofs of saloons and general stores. You can supply these frightened folk with ammo, but your best bet is to jump into Dead Eye and take aim at the zombies’ heads.

The shift in enemy type makes a big impact on gameplay, forcing you to fend off clusters of foes that charge straight at you rather than outlaws that shoot from cover. More advanced enemies can spit acid or run close to the ground, taking you down quickly if you don’t stop them early enough. Shotguns are great if you want to go all Evil Dead on your enemies, and the new Blunderbuss weapon turns them into a fine red mist regardless of where you hit them. New throwable items are available as well, including holy water and the extremely useful zombie bait (which can later be rigged with dynamite).

Quick enemies that rely on melee attacks are one of Undead Nightmare’s biggest flaws. Considering Red Dead’s engine is built for mid-to-long range shootouts, things get squirrely when you’re trying to target a fast-moving zombie attempting to eat you. Aiming is difficult in these situations, especially when they’re battering you while running in circles around your feet.

The lack of variety in mission objectives is also disappointing. Red Dead Redemption featured some great setpiece moments, but many of Undead Nightmare’s objectives are simply glorified fetch quests. Whether it’s collecting plants for Nigel West Dickens or helping Landon Ricketts build a new weapon, these “go to this place, shoot a bunch of zombies, and pick up this thing” missions grow tiresome. While these bored me, there are a few quests that stand up to Red Dead’s level of quality (my favorite involving Sasquatch).

All of Rockstar’s open-world games feature plenty of sidequests and fun distractions, and Undead Nightmare is no different. One of the coolest is the inclusion of the four horses of the apocalypse. These aren’t tied to any mission, and seem to pop up randomly as you explore. You’ll be notified that “a mythical beast has been seen in the area,” and subsequently must lasso and break them just like any other horse. Each has its own unique ability; War can set enemies on fire, and Famine has infinite stamina.

While some of the missions seem uninspired, the fun of Red Dead Redemption is still there. Its colorful characters and fantastic cutscenes are as good as ever, with a wicked sense of humor this time around. Clearing towns and fetching items becomes tedious, but it’s still a blast to pop into Dead Eye and take the heads off six zombies in one lightning-quick flurry. After spending the seven hours required to finish everything in story mode, the online Undead Overrun horde mode will keep you busy for a while longer. Fans of John Marston’s first adventure shouldn’t hesitate to saddle up and take on his new foes.
Old 10-26-10 | 12:32 PM
  #168  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

It looks like they will be offering an Undead Nightmare Collection, which includes Undead Nightmare, Liars and Cheats and Legends and Killers. It will cost $20 (PS3) or 1600 points (360), saving you $10 if you haven't already bought any of the previous dlc.
Old 10-26-10 | 12:34 PM
  #169  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by dino88
It looks like they will be offering an Undead Nightmare Collection, which includes Undead Nightmare, Liars and Cheats and Legends and Killers. It will cost $20 (PS3) or 1600 points (360), saving you $10 if you haven't already bought any of the previous dlc.
That's brilliant! Too bad it doesn't come out before 10/31 to qualify for the Microsoft rebate.

Got a source?
Old 10-26-10 | 12:48 PM
  #170  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Here's the 360 info, the PSN still hasn't updated.
Old 10-26-10 | 12:49 PM
  #171  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Oh, shit! So it's available now!? That counts for the rebate! Thanks!
Old 10-26-10 | 12:52 PM
  #172  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by alxreys
That's a big file
Old 10-26-10 | 12:59 PM
  #173  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by cruzness
That's a big file
Yeah and it's the same size as the Hot Pursuit demo. I've got a lot of downloading to do tonight.
Old 10-26-10 | 01:00 PM
  #174  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by jdpatri
Yeah and it's the same size as the Hot Pursuit demo. I've got a lot of downloading to do tonight.
Don't forget the 1.93gb RB2 export
Old 10-26-10 | 01:00 PM
  #175  
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Re: Dead Thread Redemption: Red Dead Redemption, The Thread: Part II

Originally Posted by cruzness
That's a big file
Not really, considering Lost and the Damned and Gay Tony were both around 1.8gb.


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