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Old 09-27-10 | 01:42 PM
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Re: Playstation Move Thread

The only time I needed to use the move was to knock the egg a few times (as well as using the move-enabled apparatus like the blow dryer, etc.) All other times, the camera picked up the wiggling fingers, circling my hand through the air, all that stuff. Although I did have a problem the 2nd time I needed to shampoo our pet.

And it is a little weird sitting so close to the TV. We eventually got used to it, but our preference would be to sit a little bit farther away.
Old 09-27-10 | 07:46 PM
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Re: Playstation Move Thread

Originally Posted by glassdragon
By wiggle your fingers it means wiggle the move at the top of the screen, or wiggle your fingers on the same hand as the controller. I'm pretty sure the camera won't pick up your fingers by themselves. Once i moved the move at the top of the screen it worked.
I don't have this game, but FYI: the camera is able to see your hands or wiggling fingers without a controller of any kind in other games designed for the PS Eye. I downloaded one called Creature Feature (I think that's the name), where wiggling your fingers attracts these critters called Blurbs as you guide them through mazes. I downloaded another one called The Trials of Toquol (or something like that), where you guide a ball through mazes using just your hands. There's also some interactive art you can download where the screen reacts in some way to your moving hands. All of these are pretty cheap on the PSN.
Old 09-28-10 | 07:32 AM
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Re: Playstation Move Thread

Is Tiger Woods 11 enabled with Move yet? If so, anyone play it and what's the feedback?
Old 09-28-10 | 09:35 AM
  #179  
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Re: Playstation Move Thread

Originally Posted by Rob V
Is Tiger Woods 11 enabled with Move yet? If so, anyone play it and what's the feedback?
Yeah, it's patched already. I tried it. It works pretty well. Aiming before your shot is kind of tough and inelegant, but it can be done. For me, the most difficult problem is one inherent in motion control golf : To replicate a golf swing, you need to keep your head down, but to see your swing and strength, you need to be looking at the screen. It takes a while before you get comfortable enough with the controls to swing without watching the screen. I need to try it some more, but I've been playing more Sports Champions the past couple of days.
Old 09-28-10 | 10:01 AM
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Re: Playstation Move Thread

I couldn't get it to work at all until I moved the move along the top of the screen. I tried for like an hour.
Old 09-28-10 | 10:37 PM
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Re: Playstation Move Thread

part of me really wants this... but I already have a Wii. Do I need this?
Old 09-28-10 | 11:00 PM
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Re: Playstation Move Thread

Originally Posted by NiCK Crush
part of me really wants this... but I already have a Wii. Do I need this?
Well, it's like a Wii. Except that it actually works accurately.
I still don't think it'll be a consistent replacement for most games. The standard controller is probably the best way to control movement and aiming on a console. But for certain games like light gun games, party games and maybe special games like Heavy Rain, it really is pretty cool. I defy anyone to try the archery or gladiator games in Sports Champions using two controllers and not come away impressed. It's very realistic and cool (though, yes, too expensive).

If you found a good deal, I'd recommend it. I think the tech has a lot of potential for non-"casual" gaming. That's something I wouldn't say about a certain rival's upcoming motion control peripheral.
Old 09-28-10 | 11:11 PM
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Re: Playstation Move Thread

Thanks for the info, Decker.

I was at Best Buy today and they had Move setup to demo, but of course... it wasn't working properly. I'll have to check back later. I believe they had the Sports Champions game to play.
Old 09-29-10 | 07:03 AM
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Re: Playstation Move Thread

I'm definitely going to pick this up for the kids for Xmas... but one thing miffs me about the motion controller games: why in the world has nobody released a classic Star Wars game where you use lightsabers? Isn't this the definition of motion control?
Old 09-29-10 | 09:08 AM
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Re: Playstation Move Thread

Originally Posted by Rob V
I'm definitely going to pick this up for the kids for Xmas... but one thing miffs me about the motion controller games: why in the world has nobody released a classic Star Wars game where you use lightsabers? Isn't this the definition of motion control?
I thought I read they are releasing one for the MOVE. I think it was on rails or something though.....I forget now.
Old 09-29-10 | 09:21 AM
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Re: Playstation Move Thread

They showed a non-playable clip of one at the E3 Kinect Extravaganza With Cirque Du Soleil.
Old 09-29-10 | 09:32 AM
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Re: Playstation Move Thread

Originally Posted by Rob V
I'm definitely going to pick this up for the kids for Xmas... but one thing miffs me about the motion controller games: why in the world has nobody released a classic Star Wars game where you use lightsabers? Isn't this the definition of motion control?
The problem (from my perspective) with any swordfighting game with motion control is that there is no feedback when you clash swords, so you're going to swing right thru it, throwing everything off. How does the motion controller account for that? How is the Gladiator game in this regard?
Old 09-29-10 | 09:34 AM
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Re: Playstation Move Thread

It vibrates strongly upon impact. A different vibration when you strike your opponent than when you hit his shield or clash swords. That's not a problem at all.
Old 09-29-10 | 09:38 AM
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Re: Playstation Move Thread

Originally Posted by Decker
It vibrates strongly upon impact. A different vibration when you strike your opponent than when you hit his shield or clash swords. That's not a problem at all.
Good to know, thanks.
Old 10-08-10 | 12:13 AM
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Re: Playstation Move Thread

My copy of RE5 Gold finally shipped from Amazon. Will try it with Move + Nav here in a few days (hopefully it's pre-patched, but I don't know that yet).

Here's a preview article from IGN about Move-enabled co-op gameplay in LBP2. Not exactly what I was expecting, but sounds potentially pretty cool :

Spoiler:

LittleBigPlanet 2 Move Co-Op Preview
Hands-on with the uniquely designed cooperative mode that gives Media Molecule's platformer surprising new life
.October 7, 2010


LittleBigPlanet 2 is already a significant expansion over the original with its new level creation tools. Media Molecule has also been busy integrating PlayStation Move controls into a unique cooperative mode that's intended to be approachable for players of all skill levels. I got a chance to play through three of the levels at a Sony event in New York today and found the experience surprisingly pleasant.

The controller setup for the co-op is similar to Super Mario Galaxy 2's co-op, with one player controlling Sackboy while another player holds the Move controller and controls a small white circle onscreen. Rather than collect coins and star bits, LBP2 has the player with the Move controller directly interacting with objects in the environment to help the player controlling Sackboy advance. The objects that you can interact with will be identified by a bright purple glow (at least in the areas I saw). Because progress is more or less impossible without another player using the Move controller the mode will be separate from the single player mode and have its own group of specifically designed levels.

The first level opened in a forest and focused on some basic interactive ideas. At the start of the level Sackboy is walled in by a pile of purple boxes that the Move player will need to pick up (by pointing and pressing the trigger button) and move out of the way. Later, Sackboy reaches a bridge with a big chomping crocodile swimming below.

The Move player will be able to grab one of two purple flowers hanging from a tree above and pull back its petals. This causes a few big blue balls to fall down on the crocodile. Get the timing right and the balls will land in his mouth. After a few hit the mark he'll be defeated and Sackboy can safely cross. The end of the level is a race to the finish line with Sackboy making his way up a series of zigzagging switchbacks. At the end of each path is a woody purple elevator that must be lifted by the player with the Move so that Sackboy can continue.

The next level is set in a cave and introduces some slightly more complicated mechanics for the Move player. The level is littered with dinosaur skulls with purple tongues in them. The skulls will sometimes block Sackboy's path but a pull on their tongues opens their mouths and allows Sackboy to get through. Later on Sackboy will need to go through the mouth, jump back on top of the skull, and have the Move player pull the tongue a second time to use the mouth opening animation as a catapult. Another neat twist comes at the ends of the level where Sackboy faces a smoldering room with lava rocks that fall from above. The Move player has to grab a big wooden bowl and hold it above Sackboy like an umbrella as he moves through the room.

The last stage picks up after Sackboy jumps into the mouth of a dinosaur. It takes place in its vast innards, with lots of intestinal pathways that snake back and forth, blocked off by pinball-like flippers that must be held back for the player to advance. Towards the end of the level Sackboy will face a gap over a bubbling pool of intestinal fluid with four downward facing platforms that can be used to build a bridge. The Move player can only hold up one section of the bridge at a time so he must coordinate his actions with Sackboy, switching from one section of the platform to the next while Sackboy is mid-jump. Mess up the timing and Sackboy dies.


Sony PR representative Eric Levine told me the Move-centric mode has been designed to entice people put off by the complexity of a traditional DualShock controller. It looks like it will go quite far beyond Galaxy 2's co-op mode with levels that require the Move's object manipulation abilities to progress.

I was not an admirer of the first LittleBigPlanet, and the additions to the level design tools have so far done nothing to stoke my interest. After playing the Move co-op I am much closer to having been converted. All the things I found underwhelming about the second game seem genuinely intuitive with the addition of a Move-controlled player. Foremost is Sackboy's floaty jump, a constant irritation in the original. It now feels perfectly tuned to allow just enough time for a second player to change something in the environment while Sackboy sails through the air. Likewise, the fantastic art style, a collage of toy-colored building blocks and fabrics, naturally invite direct interaction. It was underwhelming to guide Sackboy into dragging, dangling, or pushing things in the first game, but being able to move things with direct, first person gestures is a fine payoff for the curiosity the visuals inspire.

Most importantly, there is a fantastic sense of dependence in this mode that I never felt in the first game. There was nothing one player could do that another player couldn't and so completing tasks felt more like putting players in order rather than really collaborating. With Move, there are certain things that only one player can do, and the degree to which players consequently depend on one another is wonderfully amplified. I didn't think I'd get anything from this demo. I was wrong.

LittleBigPlanet 2 will be out in North America in January of 2011. It won't require a Move controller, but I suspect it won't fully come alive without it.
Old 10-08-10 | 01:31 AM
  #191  
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Re: Playstation Move Thread

I tried the Move at Best Buy the other day. It's way more responsive than the Wiimote, that's for sure. It seemed fun, but not really my thing.
Old 10-08-10 | 10:43 PM
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Re: Playstation Move Thread

Almost bought the Eyepet bundle at TRUS, but couldn't make my mind.
Old 10-08-10 | 11:16 PM
  #193  
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Re: Playstation Move Thread

Giant Bomb QL EyePet

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Old 10-09-10 | 02:56 AM
  #194  
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Re: Playstation Move Thread

Originally Posted by Raul3
Almost bought the Eyepet bundle at TRUS, but couldn't make my mind.

I have Sports Champions and Eyepet, I really think you would enjoy the SC bundle better. Eyepet is OK, especially if you have young kids, but the controls are a lot less sensitive. Sometimes, it's very hard to get your pet to do what you're trying to make it do, and it can get pretty frustrating.
Old 10-09-10 | 02:11 PM
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Re: Playstation Move Thread

Can the eyepet be disciplined?
Old 10-09-10 | 03:30 PM
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Re: Playstation Move Thread

Originally Posted by Rob V
Can the eyepet be disciplined?
Do you mean, can you hit it and knock it over? Yes. In fact, you're required to do so early on.
Old 10-10-10 | 06:15 AM
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Re: Playstation Move Thread

There's even a trophy for scaring it awake and putting it back to sleep within 40 seconds. One of the stranger trophies I've ever seen. I actually felt bad doing it, because your pet really freaks out if you startle them awake.
Old 10-11-10 | 11:25 AM
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Re: Playstation Move Thread

Got the Eyepet bundle. My daughters (4 and 10 years old) are loving it.

Are there any games for adults? I know about Heavy Rain, besides that, I checked the ones available at Toys R Us and most of them seem to be Wii clones. LBP2 is going to include Move support, right?
Old 10-11-10 | 11:42 AM
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Re: Playstation Move Thread

I still can't get the eyepet to respond regularly to finger waving, even with the wand in my hands. How much light do you guys have in your living room? It's still the only Move game I have (besides Heavy Rain which I haven't popped in since the update), but at this rate I'm not going to be getting many more.

How's the RE5 functionality?
Old 10-11-10 | 12:57 PM
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Re: Playstation Move Thread

LBP2 will include Move support. The Fight is adult. The Shoot is adult/child.

And then the SOCOM I think will have support. I believe MAG has Move support now.


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