Weekly Thursday Call of Duty Night (PS3)
#1151
DVD Talk Hall of Fame
re: Weekly Thursday Call of Duty Night (PS3)
The only potential problem with that is when the zombie gets the bomb and gets close to the survivors' crate, they kill him, then they have to be careful not to accidentally pick up the bomb laying right next to them. If they do, that person would have to commit suicide or voluntarily get killed so the zombies could have the bomb back.
#1152
Thread Starter
DVD Talk Platinum Edition
Joined: Aug 2006
Posts: 3,507
Likes: 0
Received 0 Likes
on
0 Posts
From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
It just seems like if we're going to go through all of that, we might as well just leave it the way it is. I like the idea of the living defending a building anyway (or the rig on Rust) , most sabotage maps put the crate out in the open.
#1153
Thread Starter
DVD Talk Platinum Edition
Joined: Aug 2006
Posts: 3,507
Likes: 0
Received 0 Likes
on
0 Posts
From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
Ideas for Survivor hold-ups:
Terminal - Plane
Rust - Oil Rig
Wasteland - Underground bunker
Derail - Office building
Estate - House
Highrise - Office building
Karachi - Restaurant
Invasion - That big gated fort area by the tanks
Carnival - Fun house (or that castle)
etc. etc.
I think the best idea is to just designate an area, but I'm up for trying a sabotage style map.
Terminal - Plane
Rust - Oil Rig
Wasteland - Underground bunker
Derail - Office building
Estate - House
Highrise - Office building
Karachi - Restaurant
Invasion - That big gated fort area by the tanks
Carnival - Fun house (or that castle)
etc. etc.
I think the best idea is to just designate an area, but I'm up for trying a sabotage style map.
#1154
DVD Talk Ultimate Edition
re: Weekly Thursday Call of Duty Night (PS3)
Ideas for Survivor hold-ups:
Terminal - Plane
Rust - Oil Rig
Wasteland - Underground bunker
Derail - Office building
Estate - House
Highrise - Office building
Karachi - Restaurant
Invasion - That big gated fort area by the tanks
Carnival - Fun house (or that castle)
etc. etc.
I think the best idea is to just designate an area, but I'm up for trying a sabotage style map.
Terminal - Plane
Rust - Oil Rig
Wasteland - Underground bunker
Derail - Office building
Estate - House
Highrise - Office building
Karachi - Restaurant
Invasion - That big gated fort area by the tanks
Carnival - Fun house (or that castle)
etc. etc.
I think the best idea is to just designate an area, but I'm up for trying a sabotage style map.
The fun house just gives me the creeps anyway...
My logic for my suggestion was thinking about where the crates are placed in Quarry and how defending that one garage would be great against Zombies, and with the demolition style, we aren't manufactuing a "you go here and we will attack" strategy, it would lready be there, but i see your point, just designating a place makes for more options on each map...i wish we could place the crate before the map ourselves instead of having it is the same place everytime...
#1155
Thread Starter
DVD Talk Platinum Edition
Joined: Aug 2006
Posts: 3,507
Likes: 0
Received 0 Likes
on
0 Posts
From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
That would be great if you could place the crate yourself. They need to consult us before they make the next game.
#1156
DVD Talk Ultimate Edition
#1157
DVD Talk Hall of Fame
#1158
Thread Starter
DVD Talk Platinum Edition
Joined: Aug 2006
Posts: 3,507
Likes: 0
Received 0 Likes
on
0 Posts
From: Detroit, Michigan PSN: JohnSlider
#1162
DVD Talk Limited Edition
re: Weekly Thursday Call of Duty Night (PS3)
I now have both Map Packs because of a friend, though only on the PS3 I will use. I am going to buy one of the map packs for the PS3 my son mainly plays. I think from what I've read I should go with the 2nd instead of the 1st. Thoughts?
#1163
DVD Talk Hall of Fame
re: Weekly Thursday Call of Duty Night (PS3)
Give your friend the $15 and see if he'll let you download to your sons unit.
#1164
DVD Talk Hall of Fame
#1165
Member
Joined: Jul 2010
Posts: 77
Likes: 0
Received 0 Likes
on
0 Posts
From: Pittsburgh, PA
#1167
DVD Talk Legend
Joined: Mar 2000
Posts: 20,804
Likes: 0
Received 0 Likes
on
0 Posts
From: San Antonio
#1168
DVD Talk Ultimate Edition
#1172
DVD Talk Limited Edition
#1173
DVD Talk Hall of Fame
re: Weekly Thursday Call of Duty Night (PS3)
#1174
DVD Talk Hall of Fame
re: Weekly Thursday Call of Duty Night (PS3)
#1175
Thread Starter
DVD Talk Platinum Edition
Joined: Aug 2006
Posts: 3,507
Likes: 0
Received 0 Likes
on
0 Posts
From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
Did you guys want to set up some hold ups for the survivors in Zombie mode before we start? It might save some time in-game.



