Weekly Thursday Call of Duty Night (PS3)
#1127
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re: Weekly Thursday Call of Duty Night (PS3)
Lets face it if you could do that you would not have time for CoD.
#1129
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From: Pittsburgh, PA
re: Weekly Thursday Call of Duty Night (PS3)
good time last night. My wife asked me why I was laghing so hard and I can't remember. What the frack was it?
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#1131
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From: Pittsburgh, PA
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#1133
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re: Weekly Thursday Call of Duty Night (PS3)
Classic cat and mouse until the cat decides that the mouse still tastes like garbage anyway and goes skydiving... without a parachute. That WAS hilarious.
#1134
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From: Austin, TX
re: Weekly Thursday Call of Duty Night (PS3)
Sucks that I missed this last night again. Had every intention of playing however just didnt work out that way. I will also be out next week so maybe the following week I will be back on.
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From: Pittsburgh, PA
#1137
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re: Weekly Thursday Call of Duty Night (PS3)
What did you guys think of the games last night?
I think Goldmember was a hit once again
Zombies was fun but could be tweeked a little
Sliders sniper match on Rundown was okay with 5 people, would've been much better with more bodies.
Shumway - How was our language? I know at first we had a few problems (and by "we" I mean me), but it seemed to slow down after a round or two. For the most part it wasn't hardcore cussing, more like bitch and damn with a few shits sprinkled in.
I think Goldmember was a hit once again
Zombies was fun but could be tweeked a little
Sliders sniper match on Rundown was okay with 5 people, would've been much better with more bodies.
Shumway - How was our language? I know at first we had a few problems (and by "we" I mean me), but it seemed to slow down after a round or two. For the most part it wasn't hardcore cussing, more like bitch and damn with a few shits sprinkled in.
#1138
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
Also, how did he enjoy the game? Did he have fun with all the different rules, or was it more of a nuisance for him?
#1139
DVD Talk Limited Edition
re: Weekly Thursday Call of Duty Night (PS3)
Language was great overall. Thank you guys for your consideration. Also, he REALLY enjoyed playing. I told him we'll make it a regular Thursday night event. He is thrilled. It took a bit for him to get used to the changes, but, once I explained any confusion on his part it was fine.
#1140
DVD Talk Limited Edition
re: Weekly Thursday Call of Duty Night (PS3)
I think I'm going to bust out my other unused BT headset and let him have a go on that next week. We'll see what he has to say himself, lol.
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From: Austin, TX
re: Weekly Thursday Call of Duty Night (PS3)
Yeah, it was to watch some True Blood with the wife who is usually only good for one episode before going to bed which would have given me plenty of time to hop on with you guys, however I had been working crazy hours this last week and she really wanted to watch another one so I couldn't back out on that one. After it was over it ended up being almost midnight and I had to be in to work at 8 and you guys usually shut it down around then so I just went to bed. Oh well
#1142
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re: Weekly Thursday Call of Duty Night (PS3)
I used to shut it down around 12:30, but i'm letting it go closer to 1 now. Anybody got any interest in trying to start the game around 9:30?
#1143
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re: Weekly Thursday Call of Duty Night (PS3)
I think zombies should not be allowed to sprint.
Somebody pointed out on the Rust match that it was more fun since we were defending a position. It occured to me that on the larger maps you could do one of two things if you could change teams on an objective based game:
1) make the game mode Headquarters Pro - victims have to take and defend a position and then move as a team to the next position.
2) make it Sabotage and agree not to destroy the bomb site.
Zombies then know the general area where victims are and don't have to sprint around looking for victims thus speeding up gameplay. Once everyone is dead then the host needs to end the game to keep from causing too much confusion
Somebody pointed out on the Rust match that it was more fun since we were defending a position. It occured to me that on the larger maps you could do one of two things if you could change teams on an objective based game:
1) make the game mode Headquarters Pro - victims have to take and defend a position and then move as a team to the next position.
2) make it Sabotage and agree not to destroy the bomb site.
Zombies then know the general area where victims are and don't have to sprint around looking for victims thus speeding up gameplay. Once everyone is dead then the host needs to end the game to keep from causing too much confusion
#1144
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re: Weekly Thursday Call of Duty Night (PS3)
Language was great overall. Thank you guys for your consideration. Also, he REALLY enjoyed playing. I told him we'll make it a regular Thursday night event. He is thrilled. It took a bit for him to get used to the changes, but, once I explained any confusion on his part it was fine.
#1145
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
The headquarters game sounds fun, but I think it would be too easy for a zombie to stab people as they head to the next headquarter. We could always set up a designated place for the survivors to camp out for each map, and they could just hold up there and see how long they survive.
#1146
DVD Talk Limited Edition
re: Weekly Thursday Call of Duty Night (PS3)
I think the Zombies have to run to make up for not having a gun. (and please, this is the era of 28 Days Later, Not Dawn of the Dead).
#1147
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re: Weekly Thursday Call of Duty Night (PS3)
#1148
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re: Weekly Thursday Call of Duty Night (PS3)
The headquarters game sounds fun, but I think it would be too easy for a zombie to stab people as they head to the next headquarter. We could always set up a designated place for the survivors to camp out for each map, and they could just hold up there and see how long they survive.
the survivors never even go for the bomb, they just guard the site...maybe it won't work, but this way everyone is gatherd at site and the zombies are swarming it "looking for brains"
#1149
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)
The only potential problem with that is when the zombie gets the bomb and gets close to the survivors' crate, they kill him, then they have to be careful not to accidentally pick up the bomb laying right next to them. If they do, that person would have to commit suicide or voluntarily get killed so the zombies could have the bomb back.
#1150
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re: Weekly Thursday Call of Duty Night (PS3)
The only potential problem with that is when the zombie gets the bomb and gets close to the survivors' crate, they kill him, then they have to be careful not to accidentally pick up the bomb laying right next to them. If they do, that person would have to commit suicide or voluntarily get killed so the zombies could have the bomb back.
but then we would have to decide if that then makes them a Zombie




- No The Office right now (wife and I watch together on Thursday) so I'm OK with that.