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Re: Project Natal
Mind putting that gif in spoiler tags? It's bringing my browswer to its knees.
Originally Posted by fumanstan
(Post 10196100)
That woman is a spaz :lol:
Shakin' and twitchin' kinda like I was smokin'...it's supposed to look like a fit or a convulsion. Anyone can play this game |
Re: Project Natal
I most likely WILL NOT be buying Project Natal.
I do think it'll do well with the "Wii fans" who happen to have a 360; especially those with kids. I mean look at it....kids are gonna eat that spazzy gameplay up. I hate to admit it but Sony's new Move motion system, which is closer to the Wii's system, looks a lot more interesting and I'm not a huge Sony PS fan. But I'll admit that I have a feeling the Move system will also be better than the Wii's. Frankly, I don't think I'm ready to give up holding something as I play games and I wonder if other gamers will feel the same.... You'll notice in the video below they're even showing some FPS and 3rd PS games. THAT is what we need to see in the Project Natal videos. <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/s9ybHddDMgM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/s9ybHddDMgM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> |
Re: Project Natal
Do you need to buy two of those things or are they going to be packaged together? That will be bullshit if some games required two move controllers.
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Re: Project Natal
Originally Posted by mhg83
(Post 10196679)
Do you need to buy two of those things or are they going to be packaged together? That will be bullshit if some games required two move controllers.
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Re: Project Natal
Originally Posted by Giantrobo
(Post 10196595)
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/s9ybHddDMgM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/s9ybHddDMgM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Boxing, table tennis, golf, archery, sword fighting, ummm... welcome to 2006? |
Re: Project Natal
Yeah, at least the Natal is something a bit different. The Move looks like it just offers the same capability as the Wii.
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Re: Project Natal
Precisely. I already have a Wii, why would I even consider Move? My interest in Natal is pretty low, but it's definitely a notch above <s>Wii 1.5</s> Move just because it is different and the possibilities are still pretty wide open.
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Re: Project Natal
Originally Posted by Michael Corvin
(Post 10197455)
:lol:
Boxing, table tennis, golf, archery, sword fighting, ummm... welcome to 2006? |
Re: Project Natal
Originally Posted by Michael Corvin
(Post 10197484)
Precisely. I already have a Wii, why would I even consider Move? My interest in Natal is pretty low, but it's definitely a notch above <s>Wii 1.5</s> Move just because it is different and the possibilities are still pretty wide open.
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Re: Project Natal
Originally Posted by Decker
(Post 10197646)
The Move would, at least in theory, allow you to play true "next gen" games like Call Of Duty with motion control.
Outside of mini-games, there isn't a single genre that has proven to be better with motion controls in the 4 years the system has been around. That isn't going to magically change overnight because Move is in HD. MOTS. More Of The Same... just prettier.
Originally Posted by Decker
(Post 10197646)
IThat driving demo looked cool, but think about all the inputs you actually use in a driving game -- there's a lot more than left, right, gas, brake and that's pretty much all you've got access to with Natal,
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Re: Project Natal
Originally Posted by Michael Corvin
(Post 10197700)
:hscratch: What are these complicated racing controls are you talking about? Other than left, right, gas, break and an occasional item what are you missing? In either case, this is a little bit silly to discuss this week. I'm reserving judgement until after E3. That's when the truth is likely to be revealed about these systems. I wish Tiger Woods 10 were coming out after E3 instead of next week. I have it preordered on Amazon for the PS3 mostly due to its Move integration, but would have liked to see the Move in action first (though of course getting TW 10 doesn't lock you into buying the Move). |
Re: Project Natal
Out of curiousity Corvin, what are these innovations the Natal provides that you're excited by? I agree the UI would potentially be cool, but that's more of a novelty and it's not like the dashboard is hard to navigate now. Gameplay-wise, I can see why the Natal would appeal to my four-year-old son who doesn't really understand how to use even a waggle-stick correctl -- in fact he might be the main reason I get one. But what new improved gameplay features will it be offering that have you intrigued?
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Re: Project Natal
I kinda wish they would just do games specifically for gamepad or motion control. I have a feeling that one or the other isn't going to be fun, or it will make the game too easy or too hard, etc. I think they'd get best results by designing a game with one control scheme in mind instead of trying to support both.
I understand they do that now to some extent with steering wheel support in a racing game, but that seems like more of an immersion factor than an advantage. |
Re: Project Natal
Originally Posted by Michael Corvin
(Post 10197455)
:lol:
Boxing, table tennis, golf, archery, sword fighting, ummm... welcome to 2006? DUDE, WTF has Project Natal shown that's so Innovative? It's the same shit Wii puts out. :lol: They(Motion sensor systems) ALL have that going for them. As you put it MOTS. But at least Move has shown some games other than the usual "Motion Sensor Shovel Ware". |
Re: Project Natal
Maybe I am starting to get old, but after well over 30 years of playing games, buying new systems, upgrading computers and always getting exited with each new advancement, I just can't find myself excited by the natal...it just seems pointless to me. I also have to say the above video of the playstation move just seemed lame.
I don't think being 40 has anything to do with it, because I am still as excited as my 10 year old son when ever a new games comes out...but I already have a wii, and while I can see the brilliance of what they did with it, if not for Mario Galaxy, it would stay in my daughters rooms for their friends to play with when they come over.... |
Re: Project Natal
I agree...It's all lame. But the Wii has forced the hands of MS and Sony so here we are talking about the latest crappy motion sensor systems with shit games. :lol:
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Re: Project Natal
Originally Posted by Giantrobo
(Post 10197857)
I agree...It's all lame. But the Wii has forced the hands of MS and Sony so here we are talking about the latest crappy motion sensor systems with shit games. :lol:
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Re: Project Natal
Originally Posted by Decker
(Post 10197732)
Handbrake, Change view, Look back, Boost, Drift. Racing with such minimal controls as Natal provides would be difficult.
Originally Posted by Giantrobo
(Post 10197857)
I agree...It's all lame.
Originally Posted by Michael Corvin
(Post 10197484)
My interest in Natal is pretty low, but it's definitely a notch above <s>Wii 1.5</s> Move just because it is different and the possibilities are still pretty wide open.
I am NOT on board for either as it stands. |
Re: Project Natal
I haven't been following Natal at all really, have they flat out said they will not ever release it with some sort of controllers as well? Golf on Move is the only thing that looks like something I'd want to even try at this point. Then again, I'd much prefer if any of them would just put out a good Golden Tee game with a track ball.
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Re: Project Natal
Originally Posted by foxdvd
(Post 10197785)
Maybe I am starting to get old, but after well over 30 years of playing games, buying new systems, upgrading computers and always getting exited with each new advancement, I just can't find myself excited by the natal...it just seems pointless to me. I also have to say the above video of the playstation move just seemed lame.
I don't think being 40 has anything to do with it, because I am still as excited as my 10 year old son when ever a new games comes out...but I already have a wii, and while I can see the brilliance of what they did with it, if not for Mario Galaxy, it would stay in my daughters rooms for their friends to play with when they come over.... They will try to push this thing has a more realistic experience. But if I want a more realistic table tennis game, I'll go freaking play a real life table tennis game. Waving an imaginary paddle does not make a more engaging experience for me. The standard controller is plenty tactile for me. Cagcast raised an interesting question. Has there ever been ANY peripheral that didn't bomb on consoles?? |
Re: Project Natal
Originally Posted by Michael Corvin
(Post 10197985)
I'll give you boost. Drift is usually done with the brake. The others I rarely if ever use.
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Re: Project Natal
Originally Posted by dvdaddict32
(Post 10198009)
Cagcast raised an interesting question. Has there ever been ANY peripheral that didn't bomb on consoles??
Originally Posted by slop101
(Post 10182318)
I should point out that every single console hardware add-on has failed. Every one.
I repeat: every single console hardware add-on has failed. So, in review, what do console hardware add-ons do? That's right, they fail! Which ones fail? Yes, every single one - all the time! Natal will be no different. |
Re: Project Natal
The problem with motion controls, and I'm not a Nintendo hater at all, is that motion controls don't seem to make the games that much more immersive.
In a party atmosphere, I agree, the Wii can make for some multiplayer stuff. It's more fun to play your friends in bowling by actually making the bowling motion. However, for the most part, it seems like a hindrance in the games I have played. I spend a lot of time fighting because I had my hands too low, and then some object blocks the signal and my controls go haywire. That's annoying. I just always hope this is getting us closer to high quality virtual reality games at home. And then maybe, one day, a holodeck. Then I can scream "fucking campers" with some cool looking VR shades on. |
Re: Project Natal
IMO----> No buttons= No Sale
Natal simply cannot produce, as it is, the speed and precision required for modern shooters (my favorite games), especially while including all of the other functions we've become accustomed to. This is a list of a standard set of functionality within a FPS/TPS game: - walking - running - turning - crouching - jumping - taking cover - switching weapons - zooming in - shooting - reloading - throwing grenades / Alternate fire - using melee attacks - interacting with the environment (buttons, doors, etc) - accessing your inventory - using items (health packs, etc) - talking on the mic (if it's a push-to-talk, rather than open mic) *IF* they can show me a game where you can do ALL of that stuff, using Natal, without a controller, then I MIGHT start to reconsider. But until then, Natal will remain as nothing more than a Wii/Eye gimmick that won't take off with the typical 360 user base. |
Re: Project Natal
Originally Posted by dvdaddict32
(Post 10198009)
Cagcast raised an interesting question. Has there ever been ANY peripheral that didn't bomb on consoles??
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