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Chuckd21's Project Natal thread. AKA Kinect
What are people's impressions?
Frankly I'm blown away by it. The gaming possibilities are endless with this technology. This demo has been out for awhile, but what do you think about it? <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/CPIbGnBQcJY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CPIbGnBQcJY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> |
Re: Project Natal
I'll hold off any expectations until I can try it or get reviews from people around here. There's no way it's going to be as revolutionary as they are proclaiming. I had an Eyetoy. Let's see how much better it is.
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Re: Project Natal
If it's cheap enough I'll probably get it just to play around in the dashboard without a controller. Jumping around like a loon doesn't sound appealing.
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Re: Project Natal
Originally Posted by Osiris3657
(Post 9884902)
What are people's impressions?
Frankly I'm blown away by it. The gaming possibilities are endless with this technology. This demo has been out for awhile, but what do you think about it? <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/CPIbGnBQcJY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CPIbGnBQcJY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> |
Re: Project Natal
While that is cool I'm skeptical on whether it will be anywhere near what we've seen in this video. We'll see, but I highly doubt it will be like this.
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Re: Project Natal
Originally Posted by mhg83
(Post 9885115)
Does she come with The Natal?
Going off how much they want for a HD, or wireless...This thing should be about 788 bucks... |
Re: Project Natal
The fact that the very first thing they show in that video is Peter Molyneux indicates that the Natal is being oversold and will not meet expectations.
Also, even though it looks correct based on the angle of the video, "Milo" is actually looking offscreen. If you were the one using the device it would look terrible. |
Re: Project Natal
hm, lot of skeptics. I guess I should temper my expectations as well
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Re: Project Natal
It's awesome technology. Not sure if it will revolutionize gaming, though.
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Re: Project Natal
Anything more than just moving my fingers around is to much physical activity for gaming.
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Re: Project Natal
It's only a matter of time before this kind technology becomes self-aware and then we're all fucked.
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Re: Project Natal
Originally Posted by Eric D.
(Post 9885722)
It's only a matter of time before this kind technology becomes self-aware and then we're all fucked.
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Re: Project Natal
Nobody is going to want to help 'milo' with his homework. Unless there is a way you can punch and bully little kids nobody will be interested.
and +1 on the comment about Peter Molyneux being involved. This guy oversells everything. Fable 1 was supposed to be the most important game in human history--the first original game since chess. |
Re: Project Natal
I'm sorry...at what point does the "fun" start with this project?
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Re: Project Natal
Looks like a waste of time and money to me. Like someone else said, I had an EyeToy too, and it was more a gimmick than anything else.
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Re: Project Natal
Originally Posted by Draven
(Post 9886732)
I'm sorry...at what point does the "fun" start with this project?
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Re: Project Natal
I'm still pretty excited for it, although that video seemed a little too scripted for me. Claire seems nice, though. :)
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Re: Project Natal
Originally Posted by Groucho
(Post 9889266)
Depends on how you feel about 10-year-old boys. Depending on how much fun you have, you may get a visit from virtual Chris Hanson (but not before being virtually ordained by the virtual Pope).
My personal feelings on this thing are I'll wait until I see it first hand. Everything I've seen is too scripted. |
Re: Project Natal
Project Natal to cost $150 and launch in October.
I should point out that every single console hardware add-on has failed. Every one. I repeat: every single console hardware add-on has failed. So, in review, what do console hardware add-ons do? That's right, they fail! Which ones fail? Yes, every single one - all the time! Natal will be no different. |
Re: Project Natal
A ton of people forked out more than that for Guitar Hero and Rockband. If the games are good it will sell well.
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Re: Project Natal
Originally Posted by slop101
(Post 10182318)
Project Natal to cost $150 and launch in October.
I should point out that every single console hardware add-on has failed. Every one. I repeat: every single console hardware add-on has failed. So, in review, what do console hardware add-ons do? That's right, they fail! Which ones fail? Yes, every single one - all the time! Natal will be no different. As cool as I thought it was when I first saw it, I'm not all that high on it now. They're sorta in a tough spot with it. The gaming community isn't nearly ready for a brand new independent system that is set up like this, and an add-on does help split consumers. If they are determined to release something like this, this is the way to do it. I guess time will tell how it will do. They better be very hopeful that they'll have some outstanding games for it, that actually work the way gamers want them to. |
Re: Project Natal
Originally Posted by edstein
(Post 10182348)
A ton of people forked out more than that for Guitar Hero and Rockband. If the games are good it will sell well.
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Re: Project Natal
I don't doubt that it will fail, but it's completely reasonable to mention the music game genre when you say that every single console hardware add-on has failed.
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Re: Project Natal
Originally Posted by slop101
(Post 10182371)
Guitar Hero/Rockband are not the same thing and a bad analogy - those are platforms onto themselves, with hundreds (if not thousands) of songs available with more coming out weekly - the developers that put out the controls also put out the game and content - it's self-contained and the instruments work for all those guitar games. But look at something like DJ Hero or Band hero, compared to the earlier games in the platform for a better analogy.
Anyway, of all of the motion controllers out there (this, PS3 and Wii) this looks the most revolutionary. Everybody at E3 last year looked like they were having a blast and it "just worked". I can't say that I've heard the same buzz for PS3, and let's face it the Wii isn't in the same category. I hope this takes off and launches a new wave of interaction. There could be some really promising things, especially if MS can license out to computer manufacturers. |
Re: Project Natal
i think Xbox totally screwed the pooch by offering this for the Xbox360. they should've waited on the tech, perfected it, and used it as a launch feature for the next Xbox system in a few years.
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Re: Project Natal
Originally Posted by slop101
(Post 10182371)
Guitar Hero/Rockband are not the same thing and a bad analogy - those are platforms onto themselves, with hundreds (if not thousands) of songs available with more coming out weekly - the developers that put out the controls also put out the game and content - it's self-contained and the instruments work for all those guitar games. But look at something like DJ Hero or Band hero, compared to the earlier games in the platform for a better analogy.
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Re: Project Natal
Originally Posted by fumanstan
(Post 10182520)
Wii Balance Board?
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Re: Project Natal
Super Scope 6!
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Re: Project Natal
That price (if correct - I still doubt it) will be the kiss of death. For a camera controller to cost $150, especially when the competition is bundling camera + controller + game for $100, is crazy. I'm sure it's impressive technology, but I have a hard time believing it'll sell at all well at that sort of a price point. It's not just that it's a hardware add-on, but it's a camera one to boot. The PS2, PS3, 360 and Wii have all relased camera peripherals already. You can find them at the Sears clearance rack sometime. How often do you see them used? And every one was WAY cheaper than this. If it's $100, I'll buy one. If it's $150, I won't. And I think many other consumers will likely feel the same way.
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Re: Project Natal
Originally Posted by slop101
(Post 10182606)
That's a better analogy. But that came with a must-have app (fitness through gaming!) and was at the right price-point. But then, how many of the millions that bought one still use it? I guess it all depends on the kind of game that's bundled with Natal.
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Re: Project Natal
Originally Posted by Deftones
(Post 10182512)
i think Xbox totally screwed the pooch by offering this for the Xbox360. they should've waited on the tech, perfected it, and used it as a launch feature for the next Xbox system in a few years.
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Re: Project Natal
Originally Posted by FatTony
(Post 10182728)
:lol: at the idea that Wii Fit was a "must-have" app. If I want exercise, I go for a walk. If I'm feeling lazy, I play video games.
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Re: Project Natal
If this is $150, it will be an utter failure from day one. Even $100 is pushing it, IMO.
Originally Posted by slop101
(Post 10182606)
That's a better analogy. But that came with a must-have app (fitness through gaming!) and was at the right price-point. But then, how many of the millions that bought one still use it?
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Re: Project Natal
Originally Posted by slop101
(Post 10182738)
Oh, I totally agree - but soccer moms and lazy fatties ate that shit up!
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Re: Project Natal
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.
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Re: Project Natal
I still don't get how its going to work in the long run.
The only things I saw running with it were WiiSports types games and a driving game. Jumping around like and idiot trying playing dodge ball would be fun for about 5 min. Expecting people to hold their arms out in front of them grasping some "phantom" steering wheel failed with MarioKartWii. Its neat if you are 3 years old racing cartoon cars. Using it for Dirt, or GTA, or other driving games or racers on an HD console its just not going to work. I can see it working for RB to add band effects or video effects of some sorts. It would enhance the stage environments w/o interfering the core gameplay. |
Re: Project Natal
Originally Posted by chuckd21
(Post 10183252)
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.
I don't think so, there really hasn't been any news or hype for quite some time so there hasn't been anything to talk about. |
Re: Project Natal
Originally Posted by chuckd21
(Post 10183252)
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.
The outlet for those people, CNN and various other news sources for example, won't pick up on it till right before it's release. Then their target audience will be activated. |
Re: Project Natal
Originally Posted by superfro
(Post 10183302)
We're not the target audience though. We talk about videogames on the internet, let alone play them all the time. This is going after people who are too intimidated to even hold a controller in their hand. ;)
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Re: Project Natal
Originally Posted by starman9000
(Post 10183310)
From that video, it looks like the target audience will be sad loners and/or creepy old men.
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