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-   -   Chuckd21's Project Natal thread. AKA Kinect (https://forum.dvdtalk.com/video-game-talk/566319-chuckd21s-project-natal-thread-aka-kinect.html)

Osiris3657 12-12-09 12:23 AM

Chuckd21's Project Natal thread. AKA Kinect
 
What are people's impressions?

Frankly I'm blown away by it. The gaming possibilities are endless with this technology. This demo has been out for awhile, but what do you think about it?

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spainlinx0 12-12-09 01:32 AM

Re: Project Natal
 
I'll hold off any expectations until I can try it or get reviews from people around here. There's no way it's going to be as revolutionary as they are proclaiming. I had an Eyetoy. Let's see how much better it is.

Michael Corvin 12-12-09 07:47 AM

Re: Project Natal
 
If it's cheap enough I'll probably get it just to play around in the dashboard without a controller. Jumping around like a loon doesn't sound appealing.

mhg83 12-12-09 07:54 AM

Re: Project Natal
 

Originally Posted by Osiris3657 (Post 9884902)
What are people's impressions?

Frankly I'm blown away by it. The gaming possibilities are endless with this technology. This demo has been out for awhile, but what do you think about it?

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Does she come with The Natal?

glassdragon 12-12-09 08:43 AM

Re: Project Natal
 
While that is cool I'm skeptical on whether it will be anywhere near what we've seen in this video. We'll see, but I highly doubt it will be like this.

foxdvd 12-12-09 10:13 AM

Re: Project Natal
 

Originally Posted by mhg83 (Post 9885115)
Does she come with The Natal?

SOLD!!!

Going off how much they want for a HD, or wireless...This thing should be about 788 bucks...

Groucho 12-12-09 10:40 AM

Re: Project Natal
 
The fact that the very first thing they show in that video is Peter Molyneux indicates that the Natal is being oversold and will not meet expectations.

Also, even though it looks correct based on the angle of the video, "Milo" is actually looking offscreen. If you were the one using the device it would look terrible.

Osiris3657 12-12-09 12:41 PM

Re: Project Natal
 
hm, lot of skeptics. I guess I should temper my expectations as well

funkyryno 12-12-09 02:42 PM

Re: Project Natal
 
It's awesome technology. Not sure if it will revolutionize gaming, though.

edstein 12-12-09 02:54 PM

Re: Project Natal
 
Anything more than just moving my fingers around is to much physical activity for gaming.

Eric D. 12-12-09 04:47 PM

Re: Project Natal
 
It's only a matter of time before this kind technology becomes self-aware and then we're all fucked.

foxdvd 12-12-09 07:46 PM

Re: Project Natal
 

Originally Posted by Eric D. (Post 9885722)
It's only a matter of time before this kind technology becomes self-aware and then we're all fucked.

if you mean by a virtual Scarlett Johansson...then sign me up

Save Ferris 12-13-09 12:00 PM

Re: Project Natal
 
Nobody is going to want to help 'milo' with his homework. Unless there is a way you can punch and bully little kids nobody will be interested.

and +1 on the comment about Peter Molyneux being involved. This guy oversells everything. Fable 1 was supposed to be the most important game in human history--the first original game since chess.

Draven 12-13-09 12:10 PM

Re: Project Natal
 
I'm sorry...at what point does the "fun" start with this project?

tholly 12-14-09 04:36 PM

Re: Project Natal
 
Looks like a waste of time and money to me. Like someone else said, I had an EyeToy too, and it was more a gimmick than anything else.

Groucho 12-14-09 04:44 PM

Re: Project Natal
 

Originally Posted by Draven (Post 9886732)
I'm sorry...at what point does the "fun" start with this project?

Depends on how you feel about 10-year-old boys. Depending on how much fun you have, you may get a visit from virtual Chris Hanson (but not before being virtually ordained by the virtual Pope).

Dan 12-14-09 05:00 PM

Re: Project Natal
 
I'm still pretty excited for it, although that video seemed a little too scripted for me. Claire seems nice, though. :)

Dragon Fly 12-14-09 05:10 PM

Re: Project Natal
 

Originally Posted by Groucho (Post 9889266)
Depends on how you feel about 10-year-old boys. Depending on how much fun you have, you may get a visit from virtual Chris Hanson (but not before being virtually ordained by the virtual Pope).

:lol:

My personal feelings on this thing are I'll wait until I see it first hand. Everything I've seen is too scripted.

slop101 05-27-10 07:19 PM

Re: Project Natal
 
Project Natal to cost $150 and launch in October.

I should point out that every single console hardware add-on has failed. Every one.
I repeat: every single console hardware add-on has failed.

So, in review, what do console hardware add-ons do? That's right, they fail!
Which ones fail? Yes, every single one - all the time!
Natal will be no different.

edstein 05-27-10 07:38 PM

Re: Project Natal
 
A ton of people forked out more than that for Guitar Hero and Rockband. If the games are good it will sell well.

Brent L 05-27-10 07:55 PM

Re: Project Natal
 

Originally Posted by slop101 (Post 10182318)
Project Natal to cost $150 and launch in October.

I should point out that every single console hardware add-on has failed. Every one.
I repeat: every single console hardware add-on has failed.

So, in review, what do console hardware add-ons do? That's right, they fail!
Which ones fail? Yes, every single one - all the time!
Natal will be no different.

That is the exact reason why I'm not going to buy this thing at launch and will at the very least wait for a number of reviews.

As cool as I thought it was when I first saw it, I'm not all that high on it now. They're sorta in a tough spot with it. The gaming community isn't nearly ready for a brand new independent system that is set up like this, and an add-on does help split consumers. If they are determined to release something like this, this is the way to do it. I guess time will tell how it will do.

They better be very hopeful that they'll have some outstanding games for it, that actually work the way gamers want them to.

slop101 05-27-10 07:56 PM

Re: Project Natal
 

Originally Posted by edstein (Post 10182348)
A ton of people forked out more than that for Guitar Hero and Rockband. If the games are good it will sell well.

Guitar Hero/Rockband are not the same thing and a bad analogy - those are platforms onto themselves, with hundreds (if not thousands) of songs available with more coming out weekly - the developers that put out the controls also put out the game and content - it's self-contained and the instruments work for all those guitar games. But look at something like DJ Hero or Band hero, compared to the earlier games in the platform for a better analogy.

starman9000 05-27-10 08:00 PM

Re: Project Natal
 
I don't doubt that it will fail, but it's completely reasonable to mention the music game genre when you say that every single console hardware add-on has failed.

Superman07 05-27-10 08:10 PM

Re: Project Natal
 

Originally Posted by slop101 (Post 10182371)
Guitar Hero/Rockband are not the same thing and a bad analogy - those are platforms onto themselves, with hundreds (if not thousands) of songs available with more coming out weekly - the developers that put out the controls also put out the game and content - it's self-contained and the instruments work for all those guitar games. But look at something like DJ Hero or Band hero, compared to the earlier games in the platform for a better analogy.

That's a shaky line to me. If it looks like a hardware add-on....

Anyway, of all of the motion controllers out there (this, PS3 and Wii) this looks the most revolutionary. Everybody at E3 last year looked like they were having a blast and it "just worked". I can't say that I've heard the same buzz for PS3, and let's face it the Wii isn't in the same category. I hope this takes off and launches a new wave of interaction. There could be some really promising things, especially if MS can license out to computer manufacturers.

Deftones 05-27-10 09:24 PM

Re: Project Natal
 
i think Xbox totally screwed the pooch by offering this for the Xbox360. they should've waited on the tech, perfected it, and used it as a launch feature for the next Xbox system in a few years.

fumanstan 05-27-10 09:31 PM

Re: Project Natal
 

Originally Posted by slop101 (Post 10182371)
Guitar Hero/Rockband are not the same thing and a bad analogy - those are platforms onto themselves, with hundreds (if not thousands) of songs available with more coming out weekly - the developers that put out the controls also put out the game and content - it's self-contained and the instruments work for all those guitar games. But look at something like DJ Hero or Band hero, compared to the earlier games in the platform for a better analogy.

Wii Balance Board?

slop101 05-27-10 10:37 PM

Re: Project Natal
 

Originally Posted by fumanstan (Post 10182520)
Wii Balance Board?

That's a better analogy. But that came with a must-have app (fitness through gaming!) and was at the right price-point. But then, how many of the millions that bought one still use it? I guess it all depends on the kind of game that's bundled with Natal.

Supermallet 05-27-10 10:48 PM

Re: Project Natal
 
Super Scope 6!

Decker 05-27-10 11:40 PM

Re: Project Natal
 
That price (if correct - I still doubt it) will be the kiss of death. For a camera controller to cost $150, especially when the competition is bundling camera + controller + game for $100, is crazy. I'm sure it's impressive technology, but I have a hard time believing it'll sell at all well at that sort of a price point. It's not just that it's a hardware add-on, but it's a camera one to boot. The PS2, PS3, 360 and Wii have all relased camera peripherals already. You can find them at the Sears clearance rack sometime. How often do you see them used? And every one was WAY cheaper than this. If it's $100, I'll buy one. If it's $150, I won't. And I think many other consumers will likely feel the same way.

FatTony 05-28-10 12:05 AM

Re: Project Natal
 

Originally Posted by slop101 (Post 10182606)
That's a better analogy. But that came with a must-have app (fitness through gaming!) and was at the right price-point. But then, how many of the millions that bought one still use it? I guess it all depends on the kind of game that's bundled with Natal.

:lol: at the idea that Wii Fit was a "must-have" app. If I want exercise, I go for a walk. If I'm feeling lazy, I play video games.

Draven 05-28-10 12:06 AM

Re: Project Natal
 

Originally Posted by Deftones (Post 10182512)
i think Xbox totally screwed the pooch by offering this for the Xbox360. they should've waited on the tech, perfected it, and used it as a launch feature for the next Xbox system in a few years.

Yep. The reason the Wii's motion controller has been "accepted" is because it came with a cheap system and you were forced to use it. Both the PS3 and Xbox 360 motion controllers will never be more than niche this generation. They should have both waited for their next consoles.

slop101 05-28-10 12:15 AM

Re: Project Natal
 

Originally Posted by FatTony (Post 10182728)
:lol: at the idea that Wii Fit was a "must-have" app. If I want exercise, I go for a walk. If I'm feeling lazy, I play video games.

Oh, I totally agree - but soccer moms and lazy fatties ate that shit up!

Michael Corvin 05-28-10 07:15 AM

Re: Project Natal
 
If this is $150, it will be an utter failure from day one. Even $100 is pushing it, IMO.


Originally Posted by slop101 (Post 10182606)
That's a better analogy. But that came with a must-have app (fitness through gaming!) and was at the right price-point. But then, how many of the millions that bought one still use it?

Doesn't matter. It was a huge success, negating your earlier point that every hardware add-on has failed.

Draven 05-28-10 08:41 AM

Re: Project Natal
 

Originally Posted by slop101 (Post 10182738)
Oh, I totally agree - but soccer moms and lazy fatties ate that shit up!

:shrug: I lost almost 20 pounds using Wii Fit and watching what I ate for a few months. And I'm neither a soccer mom or a lazy fattie. It's just like any other piece of decent exercise equipment....you see results if you actually use it.

chuckd21 05-28-10 10:58 AM

Re: Project Natal
 
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.

Kelkee 05-28-10 11:08 AM

Re: Project Natal
 
I still don't get how its going to work in the long run.

The only things I saw running with it were WiiSports types games and a driving game.

Jumping around like and idiot trying playing dodge ball would be fun for about 5 min.

Expecting people to hold their arms out in front of them grasping some "phantom" steering wheel failed with MarioKartWii. Its neat if you are 3 years old racing cartoon cars. Using it for Dirt, or GTA, or other driving games or racers on an HD console its just not going to work.

I can see it working for RB to add band effects or video effects of some sorts. It would enhance the stage environments w/o interfering the core gameplay.

fumanstan 05-28-10 11:10 AM

Re: Project Natal
 

Originally Posted by chuckd21 (Post 10183252)
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.


I don't think so, there really hasn't been any news or hype for quite some time so there hasn't been anything to talk about.

superfro 05-28-10 11:24 AM

Re: Project Natal
 

Originally Posted by chuckd21 (Post 10183252)
I think it's telling that for six months we completely ignored this thread, and we're the target audience for the thing.

We're not the target audience though. We talk about videogames on the internet, let alone play them all the time. This is going after people who are too intimidated to even hold a controller in their hand. ;)

The outlet for those people, CNN and various other news sources for example, won't pick up on it till right before it's release. Then their target audience will be activated.

starman9000 05-28-10 11:28 AM

Re: Project Natal
 

Originally Posted by superfro (Post 10183302)
We're not the target audience though. We talk about videogames on the internet, let alone play them all the time. This is going after people who are too intimidated to even hold a controller in their hand. ;)

From that video, it looks like the target audience will be sad loners and/or creepy old men.

superfro 05-28-10 11:29 AM

Re: Project Natal
 

Originally Posted by starman9000 (Post 10183310)
From that video, it looks like the target audience will be sad loners and/or creepy old men.

My bad..then it is us. :lol:


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