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Old 07-16-09 | 12:32 AM
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Re: XBLA Thread Part 400 P

Originally Posted by flashburn
It definitely isn't filling the screen. When you press start though, the menu does. Not sure what the deal is with it, but whatever.

The guy who didn't see the black border probably has an overscan option turned on for his tv or he is using a CRT which natively has a large amount overscan usually.
Yup, black border here too.

I love the game, its refreshing to play it again on 360. I hope it sells well.
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Old 07-16-09 | 01:26 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Oops, I was wrong. I was thinking of the menu with the island and the water which does take up full screen. The actual game does have a black border for some reason. Either way, it's cool and I like checking out the original stuff periodically just for fun. I think the voice acting is mostly first-rate.
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Old 07-16-09 | 02:33 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Shadow Complex confirmed as playable at SDCC. Awesome.
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Old 07-16-09 | 03:04 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Wow, that Tour de France game came out of nowhere. Looks like a PS2 game though and I'm not sure who out there was clamoring for a bicycle team racing management simulator.
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Old 07-16-09 | 11:50 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

I had to use the in-game hint system in Monkey Island, much to my chagrin. Spoiler regarding the Governor's guard dogs:

Spoiler:
How was I supposed to know that the yellow flowers put things to sleep? Otis, in the jail cell, mentions that it's illegal to pick the flowers, but how do you make the logical leap from that to them being a sleep inducer?

Normally these games give you subtle clues to point you in the right direction, but this seems like a different case. Maybe I just missed something?
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Old 07-16-09 | 01:09 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Hahah! So that's how I got passed them.

I gave them stewed meat and nothing.

Then I randomly put the petal in the stew and stewed another with it. Fed that to them later. I thought it was part of the story that they wouldn't fall asleep until the other trials were done (based on how that ended).

Been way too long since I've played this game!
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Old 07-16-09 | 01:12 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by UncleGramps
I had to use the in-game hint system in Monkey Island, much to my chagrin. Spoiler regarding the Governor's guard dogs:

Spoiler:
How was I supposed to know that the yellow flowers put things to sleep? Otis, in the jail cell, mentions that it's illegal to pick the flowers, but how do you make the logical leap from that to them being a sleep inducer?

Normally these games give you subtle clues to point you in the right direction, but this seems like a different case. Maybe I just missed something?
I'm trying to remember if anything else is said about them, but I swear there was some subtle hint about what they do.

I'm done with the 3 trials though as I remembered exactly what I needed to do to get past it, so I wasn't listening to all the dialog carefully.
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Old 07-16-09 | 01:16 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by pinata242
Been way too long since I've played this game!
Yeah..I can't remember anything. Which is actually good I guess.
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Old 07-16-09 | 01:17 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Yeah, I'm at the part where you need to get a ship and crew. This is my first time through the game and it's a lot of fun.
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Old 07-16-09 | 01:18 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Did anyone else test out Guybrush's claim about being able to hold his breath for 10 minutes? I can confirm he can, but no longer

Oh, and Achievement Unlocked
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Old 07-16-09 | 01:22 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by pinata242
Did anyone else test out Guybrush's claim about being able to hold his breath for 10 minutes? I can confirm he can, but no longer

Oh, and Achievement Unlocked
It crossed my mind but I didn't think to actually wait that long.

Hopefully I have a save from around that part of the game.
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Old 07-16-09 | 01:26 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

damn you guys...off to add this to my queue.
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Old 07-16-09 | 01:26 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by pinata242
Did anyone else test out Guybrush's claim about being able to hold his breath for 10 minutes? I can confirm he can, but no longer

Oh, and Achievement Unlocked
Yup, did the same
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Old 07-16-09 | 03:39 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

That Jamacan guy on ebay is now selling Secret of Monkey Island codes for $5. Damn, I wish I didn't just buy it yesterday!
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Old 07-16-09 | 04:04 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by Decker
That Jamacan guy on ebay is now selling Secret of Monkey Island codes for $5. Damn, I wish I didn't just buy it yesterday!
dammit. i just bought it too, never thought of ebay.
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Old 07-16-09 | 06:13 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Who is the seller? I am not seeing anything when i search.
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Old 07-16-09 | 06:20 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

How long does this guy usually take to send the code? I ordered about an hour ago.
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Old 07-16-09 | 06:25 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by Shagrath
How long does this guy usually take to send the code? I ordered about an hour ago.
If he's Jamaican - he probably forgot.
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Old 07-16-09 | 06:26 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by xmiyux
Who is the seller? I am not seeing anything when i search.
jamaicanswif268. But he's suddenly pulled everything. He's done that before. I don't know why, but if it comes back up, I'll post here. I check daily.

Originally Posted by Shagrath
How long does this guy usually take to send the code? I ordered about an hour ago.
Sometimes it's an hour or two, it can be up to a day or so. But he always comes through.
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Old 07-16-09 | 07:03 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by Shagrath
How long does this guy usually take to send the code? I ordered about an hour ago.
Originally Posted by Decker
jamaicanswif268. But he's suddenly pulled everything. He's done that before. I don't know why, but if it comes back up, I'll post here. I check daily.



Sometimes it's an hour or two, it can be up to a day or so. But he always comes through.
Also his webstore said he was away till the 17th so he wouldn't be mailing things out till tomorrow anyhow.

I actually have bought from that guy before. I was just confused because a couple people referred to him as "jamacan" and i just assumed it was a different username.
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Old 07-17-09 | 08:29 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

I bought TSoMI SE from him last night with no problems. I think I bought it around 6pm CT and he emailed the code to me around 10:45pm. Worked like a charm!

I tried to buy Castle Crashers from him this morning but the Ebay site kept giving me a #50310 error after I would click on Buy it Now and then Pay with Paypal. Anyone know what that means?
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Old 07-17-09 | 08:32 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

I got my code last night around 11:45. Don't know when I'll ever get around to playing it, but at least I've got it (and for cheap).
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Old 07-17-09 | 08:32 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Originally Posted by Gooter
I bought TSoMI SE from him last night with no problems. I think I bought it around 6pm CT and he emailed the code to me around 10:45pm. Worked like a charm!

I tried to buy Castle Crashers from him this morning but the Ebay site kept giving me a #50310 error after I would click on Buy it Now and then Pay with Paypal. Anyone know what that means?
Yeah, everything has been emptied from his store. If you click on his name and look for his other items he has nothing listed.
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Old 07-17-09 | 12:18 PM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

Didn't see this posted yet:

Joystick: Shadow Complex impressions

Spoiler:
With just a little more than a month to go before the game hits the Xbox Live Marketplace, today we got a look at more of Chair Entertainment and Epic Games' love letter to Super Metroid, a.k.a Shadow Complex. We'd journeyed through some of the same in-game territory during E3, but this latest glimpse was geared more towards getting into gameplay we didn't really get a good look at then.

For starters, we witnessed several nods to the stealth-oriented gameplay of Metal Gear Solid (the game also draws on Kojima's classic series for artistic inspiration). In one area, designer Donald Mustard -- an avid fan of the 2D action-adventure who hopes his game kick-starts a new trend among his fellow developers -- guided his hero past moving floodlights and security cameras which, if not avoided, would have locked down the area requiring players to find an alternate path through. Stealth kills have also made their way into the game and even work on smaller robots, who, like human enemies, are fair game as long as players aren't in their line of sight.

Inventiveness on the part of the player isn't limited solely to getting from point A to point B in the game (or any of the myriad points in-between on the massive world map). Mustard showed us some neat tricks, including shooting spider-like sentry drones off walls so they'd fall near unsuspecting enemies before detonating. This was accompanied by appropriate "What the--?" animations by the soon-to-be-deceased bad guys.

Other tactics involved weapons and upgrades to the hero's "Omega" suit that are obtained later in the game. The first we were shown was a gun that fired fast-setting expanding foam gel. Initially, Mustard used it to ensnare an enemy before killing him, but it had other uses. Facing off against a shield-carrying enemy, he was able to foam the shield to the ground, rendering it unusable. The enemy was forced to abandon it, leaving himself wide open. Next, it was demonstrated that the foam can be used to create cover and platforms; the later were used to reach hidden areas.

One new ability we saw was the "Friction Dampener." When activated, the hero was able to run (at insane speed) across the surface of a lake, straight through enemies, and along walls and ceilings. Mustard told us that the ability is based on scientific research into "acoustic lubrication." We don't know about the science, but the results looked amazing -- and were particularly useful against one boss mech that raced along the ceiling, floor and walls of a confined room.

We were happy to see Gears of War 2 style prompts slide on screen whenever Mustard performed a feat that counted towards unlocking an Achievement. This included plenty of head shots, which eventually reward players with the "Head A-splode" cheevo. Mustard teased that these feats continue to be tracked even after the Achievement's been unlocked, but said he wants to surprise players with exactly what that leads to.

For those looking to over-achieve, we were shown some of the challenge rooms that'll appear in the finished game. Presented with a stylized "minimalist" look, they ranged from a simple one-room speed run to an ultra-concentrated taste of all the challenges the main game spits out. Mustard said the rooms are partially for bragging rights (times are uploaded to online leaderboards) but also to help players hone their skills for their second, third or fourth time through the game -- which should be interesting, given that their leveled-up character gets carried over to the next play-through.

Getting a better look at the game's ... looks, we can tell you that it's turning out absolutely stunning. Shadow Complex doesn't look like a 1200 ($15) title and it sure doesn't seem to be built like anything less than a full-priced retail release. A team of six artists has worked to give the game its unique look -- one that Mustard says is inspired by games like Out of This World and Flashback, only with highly detailed characters, backgrounds and in-game objects.

The results -- coupled with the game's mechanics and scope -- will likely change the way you view XBLA titles forever. It's certainly going to make other developers work that much harder for your Microsoft Points -- or at least we certainly hope it does, now that we've seen what's possible. We'll find out how it all comes together on Wednesday, August 19. (Or, as we're calling it, "Taking a Break from Battlefield 1943 Day.")


Does Shadow Complex get it's own thread yet? Two weeks ago, I had never heard of this game and now it's one of my top-five most-anticipated games of the rest of the year.

Last edited by Matt; 07-17-09 at 12:27 PM.
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Old 07-18-09 | 02:58 AM
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Re: XBLA Thread Part 400 - Pinata's got a brown nose

IGN's early review of 'Splosion Man is up. Sounds awesome. I love the "Way Of The Coward" option. More games should offer that!

Closing Comments
With The Maw and now 'Splosion Man, Twisted Pixel has emerged just this year as one of the best indie developers feeding content onto Xbox Live Arcade. 'Splosion Man is bursting with humor, personality, and classic platforming challenges. Not a moment goes by without seeing something new and exciting and 'Splosion Man himself is one of the most endearing new videogame characters of the year. Twisted Pixel clearly had fun creating this insane game, and you'll have fun playing it. For all of man's vast intelligence, we're still just bags of meat. 'Splosion Man lets us revert to something primal and barbaric, and detonate our intellectual side.

IGN Ratings for 'Splosion Man (X360)
Rating Description
out of 10
9.0 Presentation
Everything from menus to idle animation has been given some TLC. 'Splosion Man is bursting with humor and personality.
8.0 Graphics
The occasional background or loading screen looks a little suspect, but most of the game (especially the 'splosions) looks very nice.
8.5 Sound
The soundtrack is full of rousing sci-fi and spy music, and 'Splosion Man's manic babbling is a delight.
9.0 Gameplay
Devilishly challenging platforming that will test your reflexes and brain power. Oh, and bad guys explode into deli meat.
9.0 Lasting Appeal
A lengthy single-player game, plus local and online four-player co-op.


9.0
Outstanding OVERALL

(out of 10 / not an average)
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