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Prototype (Activision, Radical Entertainment) - June 9th

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Prototype (Activision, Radical Entertainment) - June 9th

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Old 06-14-09 | 11:34 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Hilarious.


How Prototype is blatantly better than inFAMOUS

http://www.destructoid.com/how-proto...5979.phtml#ext
Old 06-15-09 | 12:01 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Am I the only one with control issues with this game. A collectible on a spire is the bane of my exsistance when it comes to Prototype. Great for covering large distances, but I find control really breaks down in close quarters, or precise movements.
Old 06-15-09 | 01:19 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by SteelgearX
Hilarious.


How Prototype is blatantly better than inFAMOUS

http://www.destructoid.com/how-proto...5979.phtml#ext
That's pretty funny.

He nailed a bunch of things I agree with. The upgrade system is so much better in Prototype and the climbing building issues in InFamous. After a few hours of playing, I still cannot tell what I can grab onto and what I can't. In Assassin's Creed it was very simple, never once had that problem. With InFamous, sometimes I reach for something and end up just falling back down.
Old 06-15-09 | 09:15 AM
  #154  
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by superfro
Am I the only one with control issues with this game. A collectible on a spire is the bane of my exsistance when it comes to Prototype. Great for covering large distances, but I find control really breaks down in close quarters, or precise movements.
That is the one type of place where I had issues as well. I eventually figured out alternate ways to get the orbs atop those trickier spires that involved a combo of wall running, climbing, and charged jumps. Basically I ran up the wall until I got near the point where I might risk falling off, then switched to climbing, stopping just short of the point where Alex feels the need to repeatedly swing around the 'corners' of the spire, at which point I charged my jump to max and got the orb. I had to get to about a level 3 upgrade of jump ability to reach it, though.
Old 06-15-09 | 01:04 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Umm, Prototype is garbage compared to Infamous. I don't know one person at work or on my friends list who has not been complaining about how bad Prototype is non-stop. I managed to beat the game but yeah, it was very average at best. 6/10 or so. Really bad graphics, terrible controls, the entire city looks exactly the same. The put very little effort into anything in the game at all. Infamous on the other hand, was actually developed properly by a good company.

P.S. I hate my PS3 so I am not a fanboy...never even play the thing
Old 06-15-09 | 02:31 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Different Strokes For Different Folks. I've found Prototype to be quite a bit of fun. Sure Infamous might be a bit more polished, but the powers are so much more badass in Prototype, I just have a lot more fun doing stuff in the game.
Old 06-15-09 | 10:32 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Both games are fun. It's alot easier to die on inFamous then it is Prototype. The powers are better in Prototype. The story is better in Prototype so far.

However, inFamous had better side missions.
Old 06-15-09 | 11:10 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I'm getting to one of my pet peeves... game getting hard and takes away all my powers.
Old 06-16-09 | 01:50 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

The missions where your powers left you are hard as fuck. I don't know how I got through them.

However, once you do, you'll get a badass new power.

= J
Old 06-16-09 | 11:43 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Decker
Wow, so far Prototype scores a at Metacritic
Funny how the early reviews can skew things. Now the metascore is a much more pedestrian
Old 06-17-09 | 07:34 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by PopcornTreeCt
I'm getting to one of my pet peeves... game getting hard and takes away all my powers.
Same here. I'm stuck at absorbing the APC commander and then killing as many military types as possible. I lay waste to everything but it never tells me when I've met my "quota". It's become rather annoying.
Old 06-17-09 | 09:40 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Decker
Funny how the early reviews can skew things. Now the metascore is a much more pedestrian
which is why no reviews came out of this game until after it was out. The only reviews out seemed to be "bought"
Old 06-17-09 | 09:49 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I love how I got halfway through the game, then the game glitches and erases my save file.


I'm done with it now, game was getting repetitive. Not a bad game, but way too repetitive.
Old 06-17-09 | 10:02 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I want to try and finish this by the weekend and then out the door it goes.
Old 06-18-09 | 11:56 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by SteelgearX
Hilarious.


How Prototype is blatantly better than inFAMOUS

http://www.destructoid.com/how-proto...5979.phtml#ext
Their argument that "Prototype isn't spelled all stupid" is incorrect. The name of the game is actually [Prototype]. That said, it may not be a better game than inFamous, but it is a more fun open world.
Old 06-18-09 | 11:59 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I wasn't thrilled with this game at first, but I put a few more hours into it and it's growing on me. It's definitely more fun as you unlock more powers. Once you level up your jumps and get the glide move and the in-air redirects, moving around is a lot more enjoyable. I think I was comparing it to Infamous at first, which was hurting my impressions of Prototype. They are actually very different games, and I think Prototype has much more in common with Hulk: Ultimate Destruction than it does with Infamous (which makes sense given the developer). Each is enjoyable in its own ways, but I think Infamous will have more staying power for me. Prototype will be fun while it lasts, though.
Old 06-18-09 | 12:21 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by anomynous
I'm done with it now, game was getting repetitive. Not a bad game, but way too repetitive.
Unintentionally Funniest Post O' The Day
Old 06-18-09 | 12:27 PM
  #168  
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Decker
Unintentionally Funniest Post O' The Day


nice.
Old 06-18-09 | 12:58 PM
  #169  
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Unintentionally Funniest Post O' The Day
He obvioulsy works for The Department of Redundancy Department.


What I'd really like to know is if the game stays fresh or gets repetitive?
Old 06-18-09 | 01:53 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by SteelgearX
Hilarious.


How Prototype is blatantly better than inFAMOUS

http://www.destructoid.com/how-proto...5979.phtml#ext
That was meant to be...funny?
Old 06-18-09 | 02:06 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Suprmallet
That was meant to be...funny?
My thoughts exactly. The whole thing hinged on the idea that swearing is inherently funny, which it's not. It brought up a few of inFAMOUS's shortcomings, but those have been discussed at length everywhere else on the internet.

Whatever, I still plan on giving Prototype a shot, and it won't change the fact that I found inFAMOUS to be a very enjoyable game.
Old 06-18-09 | 02:07 PM
  #172  
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Suprmallet
That was meant to be...funny?
Pretty much everything Jim Sterling says is meant to be funny and/or inflammatory. He's actually a very funny dude if you listen to him on Podtoid (Destructoid podcast).
Old 06-18-09 | 02:15 PM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I find the funny quotient drops sharply when you introduce the word "ghey."
Old 06-23-09 | 07:14 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

I got a couple more hours into this and have to say that it really does get to be tons of fun once you get your powers leveled up a little bit. Collecting the landmark orbs reminds me a lot of Crackdown, except it's much easier to climb buildings in Prototype.
Old 06-23-09 | 08:07 AM
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Re: Prototype (Activision, Radical Entertainment) - June 9th

Originally Posted by Suprmallet
That was meant to be...funny?
I agree, it wasn't funny at all.


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