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E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

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Old 06-03-09 | 09:09 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

I expect weird stuff like the Vitality-ma-jig to come out of Japan. It shows off what they are thinking and working on. Its out of the box. I have no idea what you would do with it, I have no idea how it would work in a game. But the idea that Nintendo (or NOJ rather) is thinking outside the box is exciting.

And Cammie did not crack one smile this time around. I dont think her and Iwata get along at all.
Old 06-03-09 | 09:31 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

So is anyone having shows today? At work again with no G4 or gaming sites.
Old 06-03-09 | 09:49 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Kelkee
I expect weird stuff like the Vitality-ma-jig to come out of Japan. It shows off what they are thinking and working on. Its out of the box. I have no idea what you would do with it, I have no idea how it would work in a game. But the idea that Nintendo (or NOJ rather) is thinking outside the box is exciting.

And Cammie did not crack one smile this time around. I dont think her and Iwata get along at all.
Not sure if I already posted this but I can get behind the Vitality thing used in games. I imported that BioSensor Tetris for the N64 and it worked rather well.

Imagine a zombie game that keeps track of your heart rate. In the options they could have a 'make game harder,' or 'make game easier' based on your spiking heart rate. So that last battle had your heart racing the game could send 100 more zombies at you right then or it could slow the pace a little and let you find ammo & health.

Now imagine that same scenario in something like Left 4 Dead where it tracks all four players' heart rates(on screen even). Whomever has the highest heart rate is where the zombies focus their attack leaving the other 3 people to fend 'em off your partner.

The 'Vitality' Sensor sounds silly at first glance, but thinking back to Tetris I think it is one device that could have practical uses in other games.
Old 06-03-09 | 10:01 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

So are we all done, anything else to look forward to today?
Old 06-03-09 | 10:12 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Quack
So are we all done, anything else to look forward to today?
According to wiki:

6/3/2009
Square Enix @ 11 PST.
Konami @ 3 PST.
Old 06-03-09 | 10:15 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Michael Corvin
The 'Vitality' Sensor sounds silly at first glance, but thinking back to Tetris I think it is one device that could have practical uses in other games.
How exactly did that Tetris monitor work? I don't see a finger device being practical while holding a controller.
Old 06-03-09 | 10:20 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

I'm heading there today, all starry eyed and excited, though my husband (an AI programmer for games) is skeptical about the experience and not all too excited about it. His coworkers share the same feelings, so much so that several of them choose not to attend and just enjoy their paid day off. Oh well, at least one of us will wear a dorky grin on their face all day long, and hopefully get some free t-shirts and magnets out of the experience.
Old 06-03-09 | 10:30 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by pinata242
How exactly did that Tetris monitor work? I don't see a finger device being practical while holding a controller.
The one for Bio Tetris actually clipped to your earlobe. It was the size of a memory card and plugged into the controller and a wire ran to your earlobe. Like my example above you could set the game to react differently depending on your heart rate. If things got a little too tense you could set it to ease up on you(slow the drop speed for example, easier pieces), or if you're like me you set it to get even more difficult as your heart rate increases.

As a 'finger' peripheral it would be hard to do on a standard controller. I guess you could clip it to a pinky since you don't use those. The Wii is a bit different depending on if the nunchuck is in play.

It's just one of those quirky things that I really liked and would like to see put to use more. The idea behind it has potential.

*edited to add Wiki link. Also rereading it I forgot all about GigaTetris mode. That was damn fun as well. It's seems dated now but it was the first 4-player Tetris as well.

Last edited by Michael Corvin; 06-03-09 at 10:33 AM.
Old 06-03-09 | 10:31 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Agreed that it could be used in neat ways.
Old 06-03-09 | 10:49 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Michael Corvin
Imagine a zombie game that keeps track of your heart rate. In the options they could have a 'make game harder,' or 'make game easier' based on your spiking heart rate. So that last battle had your heart racing the game could send 100 more zombies at you right then or it could slow the pace a little and let you find ammo & health.
I could see that as a great add-on experience to games. It would add more to the realism of FPS and driving games for sure.

The 'Vitality' Sensor sounds silly at first glance, but thinking back to Tetris I think it is one device that could have practical uses in other games.
As long as its worked in well to the gameplay so that its playable both with the device and without.

Of course there are other "practical" uses for this device but they would never see the light of day on consoles built for kids and teens.
Old 06-03-09 | 10:59 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Kelkee
According to wiki:

6/3/2009
Square Enix @ 11 PST.
Konami @ 3 PST.
Anybody know of any video streams of either of these events? Specifically the S-E one. Live blogging will suffice, I suppose.
Old 06-03-09 | 11:03 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by chess
If someone had said, for instance:



Might that have gotten moderated?

...a sincere question, and I have no idea whether you even saw the above post.
I would hope that would get moderated. It's not funny at all.

Spoiler:
come on seriously, lighten up, I thought all 3 conferences were really mediocre
Old 06-03-09 | 11:39 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

It could be cool if they work the vitality sensor into a sniper game where your actual heartbeat will cause the gun to move slightly.
Old 06-03-09 | 11:56 AM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by sauce07
It could be cool if they work the vitality sensor into a sniper game where your actual heartbeat will cause the gun to move slightly.

Just take some pills for that

* I cant remember what game allowed you do to that for Sniper missions...
Old 06-03-09 | 12:12 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Maybe it's just me, but having the vitality sensor do those sort of things would be pretty annoying. I guess I just don't feel the need to have my heartbeat affect a game and wouldn't help in my immersion at all.
Old 06-03-09 | 12:13 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by stingermck
Just take some pills for that

* I cant remember what game allowed you do to that for Sniper missions...
MGS is the one I remember.
Old 06-03-09 | 12:49 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by Nazgul
MGS is the one I remember.
Thats it, thanks.
Old 06-03-09 | 01:07 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by chess
If someone had said, for instance:



Might that have gotten moderated?

...a sincere question, and I have no idea whether you even saw the above post.
Didn't see that post - there's no way in hell someone can read every post on a forum. Especially when the person isn't online all the time - since having no job I don't spend all day at a computer anymore.
I'd answer your question about the phrase you have - but moderation is not simply about words - it's about the flow of a thread and how things are going in there. Without context - that's a pretty useless thing to read.

I only was around the computer for he msft conference and caught up on the nintendo/sony one last night via the psn and gametrailers. All in all - nothing wowed me except Heavy Rain (the reason I bought a ps3) and Alan Wake. There were a coulpe others on each system that looked good -but nothing that made me pre order...except monkey island.
Old 06-03-09 | 01:20 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Engadget's hands-on with Natal:

Originally Posted by Engadget.com
http://www.engadget.com/2009/06/03/p...rther-details/

We had a chance to go one-on-one with Project Natal -- as well as its steward, Kudo Tsunoda -- and we wanted to give you a little insight on Microsoft's next big play. Plus, how could we pass up an opportunity to show off a video of us essentially flailing around like teenagers on a coffee high?

The first thing to note is that Microsoft is very protective of the actual technology right now, so they weren't letting us film or photograph any of the box itself, though what they had was an extremely rough version of what the device will look like (not at all like the press shot above). It consisted of a small, black box aimed out into the room -- about the size of a Roku Player -- with sensors along the front. It almost looked a bit like a mid-size (between pico and full size) projector.

The first demo that we played was a 3D breakout game, where the player is trying to bat a red ball (or in the case of this version, sometimes 10 red balls) toward a line of bricks at the end of a long (virtual) space. The body tracking is truly impressive -- according to Kudo, it's picking up 48 joint points on the human body. As soon as we stepped into line in front of the box, the avatar immediately took on our stance and movements. And we mean really took them on -- little gestures with our arms, the posture we had, front and back movements -- it completely tracked them with accuracy. We did notice a bit of stutter during some finer movements, but overall the effect was impressive (and more than a little eerie).

The second demo was actually just a hack of Burnout Paradise, and in some ways was more interesting than the ball swatting. Kudo and his team retrofitted the racing game to take advantage of the Natal, implementing a virtual wheel for steering, and a foot forward or back as the gas pedal. The effect was nothing short of amazing -- the first time we stepped in to play it was immediately natural (save for the part about having to imagine a wheel in your hands). Sure, we wrecked the hell out of a few cars, but it was striking how easy it was to pick up the feel for it. Kudo insinuated that it would be easy for developers to incorporate this tech into pre-existing games, and we have to say, the possibilities are exciting.

After our meeting, we actually had a chance to speak with another source who was able to show us the software guts behind the Natal, so that we could understand the method by which tracking is done. The box uses two sensors for input: a video camera, and an infrared camera (that light you see in the press photo is either power, or some part of the IR setup). The infrared data is used to gauge depth and the video camera movement, but it's the software Microsoft has developed which is really doing the magic. We were shown an example of the raw output of the system, which melds the two sources and then breaks them down into a wireframe of objects, a heatmap (for depth), and a point-map (which is akin to one of those hand imprint needle toys). The software merges all of this together to create a picture of movement in the room, allowing for some pretty crazy detail of what is going on. We watched a chair being dragged into the middle of the playing field, and the software was able to continue to track the human movement, as well as that person sitting down -- it didn't break a sweat. The accuracy is far better than you would imagine it could be; it's very impressive stuff.

Obviously, Microsoft is still working out kinks and perfecting this thing, but what we saw at our demo (and super-secret demo) was mightily convincing. The demo that Sony showed of its new motion controller was interesting, but the fact that Natal is forgoing physical controls of any kind sets your mind reeling. For the other two competitors in this space, Natal could make a very, very strong rival. Ultimately it's up to developers to find truly compelling ways of using this stuff -- though they'd be fools to waste an opportunity like this.
Old 06-03-09 | 01:21 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by pinata242
Anybody know of any video streams of either of these events? Specifically the S-E one. Live blogging will suffice, I suppose.
Gamespot is supposed to have a live blog of the S-E conference. Starts at 11:30 PST

Edit: G4TV has it too

Last edited by Bandit03; 06-03-09 at 01:46 PM.
Old 06-03-09 | 01:39 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

Originally Posted by RichC2
Engadget's hands-on with Natal:
Microsoft obviously needs to get as many people to buy this device as they can in order for it to succeed.

My prediction:

Microsoft announces the Xbox 720 at next year's E3. They basically copy what Nintendo did when transitioning from the Gamecube to the Wii.

The 720 will basically be a 360 with souped-up specs:

- Will include Natal as well as a standard conteroller
- Will have a faster CPU
- Will have more/Faster RAM
- Will have a faster Video Card
- Will have 100% compatability with the 360 games
- Will have ROCK SOLID reliability. (They have to make sure of this!)

They could do all of these things for next to nothing when compared with coming up with a whole new system. They could probably sell it for only $50 more than whatever the 360 is going for at the time.

Doing this they would have a HUGE jump on Sony, and maybe Nintendo.

If I were in the Microsoft drivers seat, it is what I would do!

Last edited by gr8vette; 06-03-09 at 01:42 PM.
Old 06-03-09 | 02:01 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

You are on something if you think they could include all that and charge only $50 more for it.
Old 06-03-09 | 02:03 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

The second demo was actually just a hack of Burnout Paradise, and in some ways was more interesting than the ball swatting. Kudo and his team retrofitted the racing game to take advantage of the Natal, implementing a virtual wheel for steering, and a foot forward or back as the gas pedal. The effect was nothing short of amazing -- the first time we stepped in to play it was immediately natural (save for the part about having to imagine a wheel in your hands). Sure, we wrecked the hell out of a few cars, but it was striking how easy it was to pick up the feel for it. Kudo insinuated that it would be easy for developers to incorporate this tech into pre-existing games, and we have to say, the possibilities are exciting.
I had exactly 0% interest in Project Natal until reading this.

Now, I'd be willing to buy into it if they really can get it to work with pre-existing games (like Burnout!)
Old 06-03-09 | 02:07 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

According to another Hands On, Burnout reads your foot for gas and is extremely accurate (flat foot = flooring it.) Moving your foot back apparently triggers the breaking/reverse, or something along those lines.

I too would be interested in this if they issued patches for older games.
Old 06-03-09 | 02:08 PM
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Re: E3 Expo 2009 : June 2-4 - news, info, coverage, etc.

I would never play Burnout like that.


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