Batman - Arkham Asylum
#876
Banned by request
Re: Batman - Arkham Asylum
The remote control batarang is not useful in close quarters combat, but is pretty good if throwing from a distance without wanting to be seen, and also for taking out multiple guys at once. Combine it with the extended knockout upgrade, and it can be useful in the right situations.
#877
DVD Talk Legend
Re: Batman - Arkham Asylum
It's also very useful to toss one around a corner to get an enemies attention so they'll go where you want. The remote control batarang is perfectly useful in the right situation, especially in the challenges.
#878
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Re: Batman - Arkham Asylum
I didn't care for the RB but you guys gave me some good ideas for using it if I play this again. I did use the RB for the "Catch a batarang" achievement.
The "Glide 100m" achievement. I'm done with this game but I've been trying to get this. I hate those travel X amount cheevos because they're a pain to get.
The "Glide 100m" achievement. I'm done with this game but I've been trying to get this. I hate those travel X amount cheevos because they're a pain to get.
#879
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Re: Batman - Arkham Asylum
I used the Sonic Batarang for that; but obviously a Remote unit makes it easy to get them exactly where you want them.
As i said earlier, all the gadgets were well implemented in this game.
#882
Re: Batman - Arkham Asylum
#883
DVD Talk Legend
Re: Batman - Arkham Asylum
After you beat the game all you can do is continue on the game you beat with your items and upgrades and go back and find the hidden items you may have missed. That said, none of the enemies respawn, so it's a lonely trip back through if you missed a ton of stuff.
#884
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#885
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#886
gamer for life
#887
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Re: Batman - Arkham Asylum
yeah I got it to work. Thanks guys.
you guys probably noticed this already, but I'm playing through again on Hard and I just noticed that when...
Spoiler:
Last edited by Giantrobo; 09-07-09 at 02:29 AM.
#888
DVD Talk Limited Edition
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From: Home of the 2009 Stanley Cup & Vince Lombardi trophy!!!
Re: Batman - Arkham Asylum
I'm still on my first playthrough and I'm hoping to finish this up today or tomorrow...am I almost there (Need to be done before Beatles:RB Wednesday)??
Spoiler:
#889
DVD Talk Reviewer/ Admin
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#890
DVD Talk Legend
Re: Batman - Arkham Asylum
I went back a few pages and did not see this mentioned so here is what I learned yesterday at our Gamestop conference about the game:
-The Joker will NEVER be on 360
-New 360/PS3 challenge map on Sept. 17th for FREE!
-New PS3 challenge map on Sept. 24th for Free.
-Yes, there will be a sequel and 'no comment" with a smile on Robin...
-The Joker will NEVER be on 360

-New 360/PS3 challenge map on Sept. 17th for FREE!
-New PS3 challenge map on Sept. 24th for Free.
-Yes, there will be a sequel and 'no comment" with a smile on Robin...
#891
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Re: Batman - Arkham Asylum
Damn, I can't get past Bane on "hard".
#892
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#893
DVD Talk Godfather
Re: Batman - Arkham Asylum
I did like that it is relatively easy to get enough experience to get all of the upgrades.
#894
DVD Talk Legend
Re: Batman - Arkham Asylum
Yeah, and finding riddles and stuff like that give you tons of experience. For those of you just starting out with the game, if you spend some time early on finding as many of the riddles as you can you can upgrade much quicker than if you wait to do all of that until after you beat the game.
#895
Banned by request
Re: Batman - Arkham Asylum
There's nothing about the combat upgrades that spoil the pacing of the story, though. Even if you started the game with all combat upgrades (sonic batarang, remote control batarang, special throws, etc.), that wouldn't affect anything. You'd still have to wait to receive the explosive gel before the upgrades for it become available, and so on.
#896
Banned
Re: Batman - Arkham Asylum
I don't think it affects the pacing and I would like that in the sequel, they let you have all your upgrades when you start a new game. If not, then add more villains or something, because after capturing the Joker, it gets a little bit tedious going around looking for the riddles and no one to fight.
#897
gamer for life
Re: Batman - Arkham Asylum
I think I said this already, but just in case I didn't, how cool would it be if they added a "GOD" mode to the game after you beat it, that lets you play the game as Superman. Think of the possibilities. God modes make the game less challenging anyway, and how fun would it be to go around the island kicking ass. If they put the effort in to change the writing and have the story adjust to having Superman in it, it would be fun....
#899
gamer for life
#900
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Re: Batman - Arkham Asylum
I don't think so. I'm talking about having fun with a fully leveled character after you've finished the initial game. If you're playing through again the pace is already off since you know where things are.
But ok, let's give you that one. How about this...After you finish the game, allow you to save with ALL upgrades but give you an "Insane" type mode where they also ramp up the AI?
And let's face it, unless you're playing "Batman Year One" there's no reason for Bats to not have most of his gadgets on him or access to them via hideouts and the Batmobile.




