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Re: GameStop is Vile and Disgusting Part XXVII
My brother worked at EB many years back. When he was closing one night and opening the next morning he would bring home the full binder of "new" PS1 games so we could try them all out. I can't imagine that this doesn't still happen.
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Re: GameStop is Vile and Disgusting Part XXVII
When I managed at Gamestop, each employee was allowed to take home a new game to try out, one at a time, and there was a two or three day limit. We kept a log of which employees had which games at which times. I think there may have also been a limit if we were on low stock.
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Re: GameStop is Vile and Disgusting Part XXVII
But, but, but the guy at Gamestop told me this opened game was NEW and they just opened it up to display the case without worrying about the disc getting stolen. It wasn't really new? Man, my faith in mankind is shattered now.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by Supermallet
(Post 12124780)
When I managed at Gamestop, each employee was allowed to take home a new game to try out, one at a time, and there was a two or three day limit. We kept a log of which employees had which games at which times. I think there may have also been a limit if we were on low stock.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by Supermallet
(Post 12124780)
When I managed at Gamestop, each employee was allowed to take home a new game to try out, one at a time, and there was a two or three day limit. We kept a log of which employees had which games at which times. I think there may have also been a limit if we were on low stock.
On the other hand, I still don't want an opened "new" game as a customer either. |
Re: GameStop is Vile and Disgusting Part XXVII
I had a friend who worked at GameStop and he said the employees would open every game, fart in the case, then close it quickly and reseal it. Disgusting.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by DaveyJoe
(Post 12124878)
I had a friend who worked at GameStop and he said the employees would open every game, fart in the case, then close it quickly and reseal it. Disgusting.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by MoviePage
(Post 12124861)
I did some holiday work at Gamestop a couple of years ago for a bit of extra income and that's exactly the way it was then too. And I have more sympathy for the practice since that experience, because it is literally the only upside of working there for employees. I took home, and opened, every new title I could get my hands on.
On the other hand, I still don't want an opened "new" game as a customer either. |
Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by fujishig
(Post 12124820)
Hmm... wait, low stock on what? How many were gutted per game? Also, these were then sold as new, right?
Originally Posted by fujishig
(Post 12125000)
On the one hand, hey, it might help them with their job if they're familiar with all the games. But if you're going to have a practice like that, take the loss and sell it as used once they're done. It's not like their used games are that much cheaper anyway.
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Re: GameStop is Vile and Disgusting Part XXVII
Was it really that hard to photocopy covers of the games, or have them sent to the stores for display, like they do with pre-orders, rather than gutting new games?
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by slop101
(Post 12125110)
Was it really that hard to photocopy covers of the games, or have them sent to the stores for display, like they do with pre-orders, rather than gutting new games?
i've said this before since i worked at a mom and pop game shop. we did the same thing. we had to open a new copy of a game and put one of the shelf for people to look at. so what i'd do, is if someone came to buy that last copy, i would sell it to them at a significant discount, usually close to what a used copy would sell for. and this place didn't sell used shit for $5 cheaper than new like gamestop. there was usually at least a $10 - $15 difference in price. i always told the customer about what we did and that i was discounting the game. most people were happy to pay less for the game, so they didn't care. |
Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by slop101
(Post 12125110)
Was it really that hard to photocopy covers of the games, or have them sent to the stores for display, like they do with pre-orders, rather than gutting new games?
Whenever I sold a display copy, I'd let the customer know why it had been opened. If they were uncertain about it, I'd offer them 10% off the listed price. Most were okay at that point. If it was a gift and HAD to look sealed, I had a machine in the book that could wrap it back up in plastic. But I never resealed an open one without telling the customer that it had previously been opened. |
Re: GameStop is Vile and Disgusting Part XXVII
Pre-order cards are easy enough to come by, but heaven forbid they do something similar for game artwork.
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Re: GameStop is Vile and Disgusting Part XXVII
Seeing this thread bumped gives me another reason I am glad I am all digital this generation. I have no reason to ever go to GS, unless they have a run on PSN cards.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by Supermallet
(Post 12125326)
No Gamestops have photocopiers. I imagine getting exact copies of game artwork was more trouble than it was worth, especially for a spendthrift company like Gamestop.
I would assume they're loosing money on the opened new games - I know I've walked out of the store many times due to that, as have many people. Do those lost sales no matter to a spendthrift company like Gamestop.
Originally Posted by Michael Corvin
(Post 12125414)
Pre-order cards are easy enough to come by, but heaven forbid they do something similar for game artwork.
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Re: GameStop is Vile and Disgusting Part XXVII
Didn't they used to have empty pre-order cases or displays with the artwork?
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Re: GameStop is Vile and Disgusting Part XXVII
Oh Gamestop, you're so adorable when you're predictable...
GameStop’s next step for preorder exclusives: Getting into a big game’s development process GameStop has made big bucks over the years by promising to deliver exclusive content if you preorder games at its store. Now, it is devising a plan to get even cozier with developers and publishers to help it nab bigger, better, and more important exclusives in the future. The retailer recently sat down with investment company R.W. Baird to talk about the games industry’s present and future, and Baird analyst Colin Sebastian revealed that the brick-and-mortar chain wants to find ways to give customers more value when they preorder games. GameStop often offers special items and downloadable content when customers reserve big-name releases like Watch Dogs or Call of Duty, and that’s one of the reasons (along with its trade-in and rewards programs) that are helping it gain record market share for software sales on Xbox One and PlayStation 4. In an effort to deliver more attractive exclusives in the future, the company has confirmed to GamesBeat that it is looking to get involved early in the development process of big games — something it does not do now. “[GamesStop] indicated that software publishers are more enthusiastic about partnering with it,” Sebastian wrote in his note to investors. “For example, by offering exclusive content on each major game release, and longer term, future models may include GameStop offering exclusive gameplay.” We reached out to Sebastian for clarification on that, and he explained that GameStop is thinking about “getting involved at the time of game development where there could be some content exclusive to [the retailer] included in the game.” We also reached out to GameStop and asked if it is trying to get involved earlier in a game’s development to secure better and more important exclusives for its preorder customers. GameStop said that is “accurate.” “We are working with our [development] partners to build in a longer lead time,” GameStop public-relations spokesperson Jackie Smith told GamesBeat. “And we are working with them to get both physical and digital exclusives for our customers.” What kind of physical and digital exclusives? GameStop doesn’t know yet because it is only just starting to implement this strategy, but it’s clear that it wants more than what it is getting now. If it has intimate knowledge of a game still in development, that may give it more leverage to negotiate better exclusives. And while some gamers might not love the idea of GameStop getting involved in the development of upcoming releases, it makes sense financially for both the retailer and publishers. GameStop is making a killing right now thanks to the new-gen consoles from Sony and Microsoft. A greater percentage of consumers are making their Xbox One and PS4 purchases at GameStop than they did at this same point during the Xbox 360 and PS3 generation. That is because of GameStop’s aforementioned used-games program, its membership-rewards system, and the exclusive content it already advertises. If it can convince gamers that they’ll get more from their purchases if they preorder at GameStop, then that may help it defend against digital distribution. Aren't devs pissed at GS for selling used games though? Why play nice? Or maybe this is a form of kickback so the game companies don't bother them about their used market? |
Re: GameStop is Vile and Disgusting Part XXVII
It sounds to me like they want cash investments which they will essentially give out to devs in exchange for exclusive content. I can't imagine that this exclusive content will make the games that much better.
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Re: GameStop is Vile and Disgusting Part XXVII
Yeah, look at most of their "exclusive" stuff now. Exclusive guns you will never use or become obsolete 5 mins into the game, character skins that you forget about turning on, bonus missions that are worse than most side quests found in the game. There is a reason that these things aren't in the game to begin with, it's because most people really don't give a shit. It never adds or takes away from the experience of the game.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by mattysemo247
(Post 12161787)
Yeah, look at most of their "exclusive" stuff now. Exclusive guns you will never use or become obsolete 5 mins into the game, character skins that you forget about turning on, bonus missions that are worse than most side quests found in the game. There is a reason that these things aren't in the game to begin with, it's because most people really don't give a shit. It never adds or takes away from the experience of the game.
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Re: GameStop is Vile and Disgusting Part XXVII
As a dev, you want this deal because you can basically become a contractor setting your own price. As a customer, this sucks and I'd still never support Gamestop for a new purchase.
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Re: GameStop is Vile and Disgusting Part XXVII
Gamestop is worried that digital games are too cheap
GameStop is worried that digital games could drive game prices dangerously low, according to a statement from the company's president Tony Bartel in its most recent quarterly earnings report. Bartel said that GameStop estimates that $100 million-worth of games have been digitally delivered for free as part of hardware bundles like the Xbox One Assassin's Creed Bundle and the PlayStation 4 upcoming Black Friday Bundle. "We want to help ensure that our industry does not make the same mistake as other entertainment categories by driving the perceived value of digital goods significantly below that of a physical game," Bartel said (via Seekingalpha.com). "When the free digital token programs end, we believe that the industry will need to work together to continue to price goods in a way that sustains profitability and encourages a great innovation that this category needs." Bartel also said that recent research indicated that the average price a consumer pays for a full, AAA game download is $22. When asked what price consumers expected to pay for a full game digital download, they said approximately $35. Two important pieces of information that Bartel didn't mention about that study are which platforms did these consumers buy these games for (Console or PC, where platforms like Steam offer regular sales), and how long after the release of these games did consumers buy them for $22. Later in the call, Bartell said that $22 is "clearly an unsustainable price point for a game that physically is at $60." |
Re: GameStop is Vile and Disgusting Part XXVII
The only purpose Gamestop serves at this point is for people to say "Thanks Microsoft, but your free games this month are only 70 cents at Gamestop".
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Re: GameStop is Vile and Disgusting Part XXVII
I just love this thread title so much. Pixy may be long gone, but this thread is still so apropos.
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Re: GameStop is Vile and Disgusting Part XXVII
Originally Posted by Decker
(Post 12312661)
I just love this thread title so much. Pixy may be long gone, but this thread is still so apropos.
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