XBL down..no wait its up again...errr..down.
#51
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From: Export, PA
I didn't have any problems playing COD4 the other night or sending voice messages but I still have issues downloading some content and I can't seem to send picture messages to any of my friends.
I've actually avoided playing with people recently because I figured these problems would hinder our fun and I hoped they would be resolved soon. I am curious to see how they compensate for this interruption. Free months of Live get tossed around for almost every issue they have, so while I am sure it'll be a reimbursement of monthly costs, I think another perk or freebie would be a nice gesture as well.
I've actually avoided playing with people recently because I figured these problems would hinder our fun and I hoped they would be resolved soon. I am curious to see how they compensate for this interruption. Free months of Live get tossed around for almost every issue they have, so while I am sure it'll be a reimbursement of monthly costs, I think another perk or freebie would be a nice gesture as well.
#52
gamer for life
Originally Posted by PixyJunket
Two weeks, eh? But I guess it's okay and we should put up with it since your phone and cable routinely go down for that length and there are competing phone and cable services that are free.
#53
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From: Beaverton, OR, USA
Looks like we're we're getting a free Arcade game for our trouble:
http://news.yahoo.com/s/nm/20080104/...soft_xbox_dc_3
SAN FRANCISCO (Reuters) - Microsoft Corp sold 4.3 million Xbox 360 video game consoles in the last three months of 2007, helped by hit titles such as "Halo 3" and "Mass Effect," according to company data released on Thursday.
But the software giant also said it was "disappointed" with problems that had plagued its online gaming service for days and offered a free downloadable game to more than 8 million worldwide users of the network.
A total of 17.7 million Xbox 360s had been sold worldwide since it first went on sale in late 2005, Microsoft said. Earlier sales data from the software giant showed 13.4 million consoles sold by the end of September.
"Holiday 2007 was a blockbuster season for the gaming industry," Microsoft said, adding that the Xbox 360 has kept its lead over rivals in terms of total dollars spent on hardware and software.
Microsoft competes against Nintendo Co Ltd's wildly popular Wii and Sony Corp's 6758.T PlayStation 3 consoles for dominance in a global video game industry that is thought to have approached $40 billion in revenue in 2007.
Nintendo and Sony have not released holiday sales figures for their machines, but by the end of September, about 13.2 million Wiis and 5.6 million PS3s had been sold globally.
Microsoft has counted on its Xbox Live online service to set its console apart from rivals. The service lets users download hundreds of games, as well as television shows and movie rentals.
But gaming Web sites and forums have been filled in recent days with complaints from users frustrated by not being able to sign on to the service or play online.
Xbox Live General Manager Marc Whitten said the problems stemmed from a "massive increase" in new users of the service over the holiday season, when sales of video game hardware and software surge.
"While the service was not completely offline at any given time, we are disappointed in our performance," Whitten said in a statement, adding that Wednesday had set a record for the number of users signed on simultaneously.
Whitten said that as a gesture of thanks to customers, all Xbox Live members around the world will be able to freely download one game over the service. Games sold on Xbox Live typically cost from $5 to $20, and Whitten said details of the offer would come in the coming weeks.
Before the holiday sales surge, Xbox Live had more than 8 million members, many of whom were paying $50 a year for the premium service that lets them play online against others.
The company also said "Halo 3," the final installment of its popular sci-fi shooting game that went on sale in late September, had sold 8.1 million copies by the end of the year.
Another Microsoft title, epic sci-fi roleplaying game "Mass Effect," had sold 1.6 million copies since its late November release. The games typically cost $60 per copy.
Microsoft's announcements came ahead of the annual Consumer Electronics Show in Las Vegas this weekend, when Chairman Bill Gates and other executives are expected to give a peek into the future of the company's products, including the Xbox 360.
But the software giant also said it was "disappointed" with problems that had plagued its online gaming service for days and offered a free downloadable game to more than 8 million worldwide users of the network.
A total of 17.7 million Xbox 360s had been sold worldwide since it first went on sale in late 2005, Microsoft said. Earlier sales data from the software giant showed 13.4 million consoles sold by the end of September.
"Holiday 2007 was a blockbuster season for the gaming industry," Microsoft said, adding that the Xbox 360 has kept its lead over rivals in terms of total dollars spent on hardware and software.
Microsoft competes against Nintendo Co Ltd's wildly popular Wii and Sony Corp's 6758.T PlayStation 3 consoles for dominance in a global video game industry that is thought to have approached $40 billion in revenue in 2007.
Nintendo and Sony have not released holiday sales figures for their machines, but by the end of September, about 13.2 million Wiis and 5.6 million PS3s had been sold globally.
Microsoft has counted on its Xbox Live online service to set its console apart from rivals. The service lets users download hundreds of games, as well as television shows and movie rentals.
But gaming Web sites and forums have been filled in recent days with complaints from users frustrated by not being able to sign on to the service or play online.
Xbox Live General Manager Marc Whitten said the problems stemmed from a "massive increase" in new users of the service over the holiday season, when sales of video game hardware and software surge.
"While the service was not completely offline at any given time, we are disappointed in our performance," Whitten said in a statement, adding that Wednesday had set a record for the number of users signed on simultaneously.
Whitten said that as a gesture of thanks to customers, all Xbox Live members around the world will be able to freely download one game over the service. Games sold on Xbox Live typically cost from $5 to $20, and Whitten said details of the offer would come in the coming weeks.
Before the holiday sales surge, Xbox Live had more than 8 million members, many of whom were paying $50 a year for the premium service that lets them play online against others.
The company also said "Halo 3," the final installment of its popular sci-fi shooting game that went on sale in late September, had sold 8.1 million copies by the end of the year.
Another Microsoft title, epic sci-fi roleplaying game "Mass Effect," had sold 1.6 million copies since its late November release. The games typically cost $60 per copy.
Microsoft's announcements came ahead of the annual Consumer Electronics Show in Las Vegas this weekend, when Chairman Bill Gates and other executives are expected to give a peek into the future of the company's products, including the Xbox 360.
#54
DVD Talk Godfather
The company also said "Halo 3," the final installment of its popular sci-fi shooting game that went on sale in late September, had sold 8.1 million copies by the end of the year.
#56
DVD Talk Limited Edition
nice offer from Microsoft.
I bought Halo 3 and I'm not even a Halo fan. But that's what I knew all my online buddies would play, and it does have some good customizability and funny modes (Zombies, Rocket Race, etc) Of course, all of them moved to Call of Duty 4. I'm not going that far. I REALLY don't like realistic-style FPS games.
I bought Halo 3 and I'm not even a Halo fan. But that's what I knew all my online buddies would play, and it does have some good customizability and funny modes (Zombies, Rocket Race, etc) Of course, all of them moved to Call of Duty 4. I'm not going that far. I REALLY don't like realistic-style FPS games.
#57
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From: Milwaukee, WI
Originally Posted by PixyJunket
I didn't contribute to that. 

Me either, I just stole my brothers. I hope we get to chose whatever we want, not from some predetermined list.
#58
DVD Talk Hero
Originally Posted by DVDsAreMyLIFE
Me either, I just stole my brothers. I hope we get to chose whatever we want, not from some predetermined list.
#60
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From: Pasadena, CA
Originally Posted by GreenMonkey
nice offer from Microsoft.
I bought Halo 3 and I'm not even a Halo fan. But that's what I knew all my online buddies would play, and it does have some good customizability and funny modes (Zombies, Rocket Race, etc) Of course, all of them moved to Call of Duty 4. I'm not going that far. I REALLY don't like realistic-style FPS games.
I bought Halo 3 and I'm not even a Halo fan. But that's what I knew all my online buddies would play, and it does have some good customizability and funny modes (Zombies, Rocket Race, etc) Of course, all of them moved to Call of Duty 4. I'm not going that far. I REALLY don't like realistic-style FPS games.
CoD4 is far and away the most fun online shooter I've ever played just barely beating out TF2
#61
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http://blogs.chron.com/gamehacks/200...ston_over.html
January 04, 2008
Microsoft sued in Houston over Xbox Live outage
"Three Houston-area residents filed a federal class-action lawsuit Friday against Microsoft, claiming a breach of contract after they couldn't connect to Xbox Live, the company's online-gaming subscription service.
The lawsuit, filed by gamers in Houston, Pearland and Beaumont, says Microsoft failed to live up to its promises in December, when strong holiday sales added more online gamers than its servers could handle.
Microsoft should have anticipated that the upswing in sales -- about 4 million units were sold in the last three months of 2007 -- would create issues that its hardware couldn't handle, according to the lawsuit.
"XBOX Live crashed and prevented Plaintiffs around the world from accessing online play for several weeks," the court documents states. "Specifically, interruptions in game-play kicked many Plaintiffs offline of XBOX Live and displayed messages such as "Server Error." Other Plaintiffs have been unable to sign into XBOX Live at all or use advertised features such as 'match-make" or "account recovery," despite paying for these services in their yearly subscription dues."
The lawsuit doesn't specify damages, but alludes that the claim will exceed $5 million.
Houston attorney Jason A. Gibson filed the suit on behalf of the gamers. Read the full document here.
Microsoft tried to appease angry Xbox Live users after the holiday issue by offering a free game from Xbox Live Arcade. These three plaintiffs, and who knows how many more will join them, aren't buying.
This isn't the first legal challenge of Microsoft's Xbox Live. Last year, an Atlanta man sued the company, claiming its renewal policy amounted to "systematic consumer fraud" because his underage son was allowed to renew a subscription using his debit card.
Did any of you out there have problems using Xbox Live over the holidays? Are you still having those issues?"
5 million dollars?
January 04, 2008
Microsoft sued in Houston over Xbox Live outage
"Three Houston-area residents filed a federal class-action lawsuit Friday against Microsoft, claiming a breach of contract after they couldn't connect to Xbox Live, the company's online-gaming subscription service.
The lawsuit, filed by gamers in Houston, Pearland and Beaumont, says Microsoft failed to live up to its promises in December, when strong holiday sales added more online gamers than its servers could handle.
Microsoft should have anticipated that the upswing in sales -- about 4 million units were sold in the last three months of 2007 -- would create issues that its hardware couldn't handle, according to the lawsuit.
"XBOX Live crashed and prevented Plaintiffs around the world from accessing online play for several weeks," the court documents states. "Specifically, interruptions in game-play kicked many Plaintiffs offline of XBOX Live and displayed messages such as "Server Error." Other Plaintiffs have been unable to sign into XBOX Live at all or use advertised features such as 'match-make" or "account recovery," despite paying for these services in their yearly subscription dues."
The lawsuit doesn't specify damages, but alludes that the claim will exceed $5 million.
Houston attorney Jason A. Gibson filed the suit on behalf of the gamers. Read the full document here.
Microsoft tried to appease angry Xbox Live users after the holiday issue by offering a free game from Xbox Live Arcade. These three plaintiffs, and who knows how many more will join them, aren't buying.
This isn't the first legal challenge of Microsoft's Xbox Live. Last year, an Atlanta man sued the company, claiming its renewal policy amounted to "systematic consumer fraud" because his underage son was allowed to renew a subscription using his debit card.
Did any of you out there have problems using Xbox Live over the holidays? Are you still having those issues?"
5 million dollars?
#62
DVD Talk Legend
Originally Posted by foxdvd
If my cable and phone went down as much as this for as long as this, I would drop them. When you have over 700 $ tied up into Xbox, it is kind of hard to "drop" them.
I've had my 360 since launch day. I've had a blast with the games that I've played. But it's time for me to move on.
#63
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From: Boston, MA
I Hope they give out a new game, not something that's been out a while (or at least offer an option). I wasn't really happy about not getting anything when Carcassonne came out for free (since I bought it on launch day), but I didn't lose any sleep over that. But to lose services, I just want the number of days it's been shitty refunded to me (either monetarily, through points, or an addition of days to my account). An 800 point game would certainly be renumeration for that, but getting another "free game" I already have like Catan would piss me off royally.
#64
DVD Talk Godfather
two weeks is roughly $2. Personally I'd rather them give me a $5 or $10 game.
#66
DVD Talk Hall of Fame
I can see being pissed, but I think suing for 5 million is juuuust a bit overboard. How often and for how long has Live been down (unplanned) in the past? I do think some remuneration would be a good thing; I wouldn't mind a free game from a list, as long as the list is somewhat long.
If you were playing an offline game, couldn't you unplug the network cable (or disconnect the wireless adapter)? You'd still log in to your gamertag, and if you needed an update for a game, it would download the next time you logged in to Live, wouldn't it?
I can see being pissed, but I can't see getting rid of my 360 because of this. If I were a hardcore online gamer, maybe.
Hopefully this was just a seasonal surge and Live actually does have the infrastructure to support everyone going online. I know that since I plugged in the network cable, if I'm on the 360, I'm online (granted not really transferring a lot of data, but still). I wonder if that will continue to affect this.
If you were playing an offline game, couldn't you unplug the network cable (or disconnect the wireless adapter)? You'd still log in to your gamertag, and if you needed an update for a game, it would download the next time you logged in to Live, wouldn't it?
I can see being pissed, but I can't see getting rid of my 360 because of this. If I were a hardcore online gamer, maybe.
Hopefully this was just a seasonal surge and Live actually does have the infrastructure to support everyone going online. I know that since I plugged in the network cable, if I'm on the 360, I'm online (granted not really transferring a lot of data, but still). I wonder if that will continue to affect this.
#67
DVD Talk Limited Edition
Originally Posted by Liver&Onions
This thinly veiled racism does not belong on this board. Take it back to IGN or gamefaqs please.
#69
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From: Plainfield, IL ok, it's really Joliet
At this point I could care less about the free game. Just fix the damned thing. Shut it down for a day or whatever it takes to fix it but just fix it !!!!!!!!!!!
#70
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From: Export, PA
Originally Posted by Mikael79
I think it's a stretch to call joking about how Indian reps often use American names "racism".
#71
I still get the rotating dot screen on all my blades except for media, even though I apparently do log in since my friends show up on the popups. If I start a game from disc I can get to the gamertag panel that way. As soon as I back out to the Xbox dashboard, I get the rotating dots again. Is anyone else having this issue? Pisses me off since I can't get t o my Arcade games.
#72
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From: Pittsburgh, PA GO PENS!
Originally Posted by matome
I still get the rotating dot screen on all my blades except for media, even though I apparently do log in since my friends show up on the popups. If I start a game from disc I can get to the gamertag panel that way. As soon as I back out to the Xbox dashboard, I get the rotating dots again. Is anyone else having this issue? Pisses me off since I can't get t o my Arcade games.
2 things...try refreshing all of your network settings, or completely re-do them. I'm talking a hard reset on your modem and router, set a static IP, set the 360 into a DMZ on your router, use openDNS.org for your DNS. I've had only minimal issues since doing that, even last week. In fact, most of my issues have been with CoD4 in particular, regardless of Live issues. I have had no issues with Halo, Rock Band, or Guitar Hero III.
#73
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From: WPB FL
Originally Posted by matome
I still get the rotating dot screen on all my blades except for media, even though I apparently do log in since my friends show up on the popups. If I start a game from disc I can get to the gamertag panel that way. As soon as I back out to the Xbox dashboard, I get the rotating dots again. Is anyone else having this issue? Pisses me off since I can't get t o my Arcade games.
THINGS TO TRY
If the Xbox LIVE Marketplace is unavailable because of system maintenance, waiting several minutes resolves this issue.
You may have to delete some cached Marketplace data that is stored on your console. This will not delete the Marketplace content that you have purchased.
To delete cached Marketplace data, follow these steps:
1. In the System section of the Xbox Dashboard, select Memory.
2. Select your storage device, and then select System Items.
3. Select Marketplace Data, select Delete, and then press the A button.
4. Select Yes, and then press the A button.
#74
COD4 is still very problematic. Saw this the other day:
"An Open Letter To Microsoft: So really, what *ARE* we paying for?
I won’t pretend that this is a completely original idea and no one else has ever raised the question of why Xbox Live is a pay service. In fact, I used to be one of the people who argued against them and supported Xbox Live. But, with recent Xbox Live troubles and news, it’s becoming significantly more difficult to do this. Having taken the time to really look at the state of Xbox Live is making me have to start agreeing with the people who I used to argue against.
Let’s start with the recent Xbox Live downtime. It is, quite frankly, absolutely unacceptable for a pay service. Until a few days ago, my brother had a two week period where he could not recover his GamerTag from Xbox Live. That’s two weeks of no Xbox Live access whatsoever. He tried deleting the profile of his Xbox and recovering it again, but this didn’t work either. Now he couldn’t even access his game saves or earn any achievements. Although I had my account on my Xbox, that’s not to say everything’s been great. Like the rest of you, I’ve been experiencing a lot of trouble with Xbox Live. Inability to join games, sign in to Xbox Live, load the dashboard blades, sometimes problems bad enough to freeze my 360 entirely until I pulled out the Ethernet cable.
Yes, we’re getting a free Xbox Live Arcade game as compensation for nearly 3 weeks of Xbox Live downtime. Woohoo. No details have been given, and as a result I suspect that this free game will be a specific title or list of titles which Microsoft will choose. I feel that at the very least we deserve to be either refunded for a month of Xbox Live or given a free month on top of this. Think about it, if your cell phone service had trouble for a month, dropping calls, refusing to dial numbers, etc., you wouldn’t be satisfied with a free cell phone game. The first step would be a refund for that month and then some sort of compensation for the inconvenience on top of that.
Connection troubles aside, there’s other reasons why I feel Xbox Live shouldn’t be a pay service. As of March 1, 2008, Xbox Live Diamond will become an additional $6.95 fee. No thanks. Not only was this service close to worthless, but to charge for something that was supposed to be a benefit of paying for the Xbox Live service is absurd. It was pathetic as a freebie and to think anyone is willing to pay for this is ridiculous.
Next up, Xbox Live is full of ads. Even when you first boot up your Xbox 360, you’re greeted with ads on the Xbox Live blade. While this may not seem like a huge issue, how would you feel if your internet service provider, who you pay a fee to, placed ads on the desktop of your computer (which you also paid for)? Gold members should at the very least be given an option to disable these ads.
Xbox Live also feels the need to wrap content in restrictive DRM schemes that limit users’ access to the items they’ve purchased. Worst of all, this is done without proper warning of just how restrictive it is. Xbox Live Arcade titles and dashboard themes are unusable when not connected to Xbox Live unless you are on the same Xbox they are purchased on. So, as a reward for being a loyal customer and upgrading to the Halo 3 edition of the Xbox 360, all the content I purchased on my previous content is now unusable when I’m not signed into Live on the account I purchased them from. This means that when Xbox Live is having trouble or when I’m on vacation or anywhere else I don’t have steady high speed internet access, I can’t play the games which I have paid for.
Despite the fee for Xbox Live, networking is almost entirely peer to peer reliant. There are no dedicated servers for games, something which has been long available to PC games with no online fee. The average residential high speed internet connection often does not have an upload bandwidth capable of properly supporting large amounts of players. This results in lag and allows for exploits relying on network manipulation, for example the standby cheating which plagued Halo 2.
One would think that the fee for Xbox Live would entitle users to extra content to justify the fee. However, Microsoft allows companies to charge often high prices for nearly every single piece of downloadable content for games. This setup for the Xbox Live Marketplace encourages developers to either purposefully withhold content or release games lacking content with the intent of later releasing and charging an additional fee for the rest of the content. Xbox Live’s content setup may even discourage free content. Epic Games founder Tim Sweeney is quoted in a 1Up Podcast as saying that “We've been wanting to give them away for a long time, but actually Microsoft has been pushing back on us for that.” The video game magazine Game Informer supported this in a 2007 issue where they also claimed that Microsoft forces companies to charge for content they wish to distribute. I do not doubt this to be the case, as free content for online PC games has long been the standard. Call of Duty 4 currently has a new downloadable map available for PC users which is absent from the 360 version.
So, what exactly is Xbox Live offering its paying customers? A unified friends list? The same feature has been available to PC gamers through free applications such as XFire and Steam. Put simply, the features of Xbox Live simply do not justify its price when considering the free services offered by the competitors and the robust structure of online PC gaming.
Although I’m sure many are likely to disagree with me and simply respond with “if you don’t like it, don’t pay,” it’s not quite that simple. Without an online service, my games and the console itself lose much of their playability and worth. I also lose contact with my friends who still use Xbox Live. So unless I’m willing to cut off contact with my friends and make my system no longer worth playing, no longer paying for Xbox Live isn’t really an option.
I’d like to hear the thoughts of the rest of the community. I feel that now, in light of the recent Xbox Live downtime, is a good time to start changing Xbox Live for the better."
http://forums.xbox.com/ShowPost.aspx?PostID=17809534
"An Open Letter To Microsoft: So really, what *ARE* we paying for?
I won’t pretend that this is a completely original idea and no one else has ever raised the question of why Xbox Live is a pay service. In fact, I used to be one of the people who argued against them and supported Xbox Live. But, with recent Xbox Live troubles and news, it’s becoming significantly more difficult to do this. Having taken the time to really look at the state of Xbox Live is making me have to start agreeing with the people who I used to argue against.
Let’s start with the recent Xbox Live downtime. It is, quite frankly, absolutely unacceptable for a pay service. Until a few days ago, my brother had a two week period where he could not recover his GamerTag from Xbox Live. That’s two weeks of no Xbox Live access whatsoever. He tried deleting the profile of his Xbox and recovering it again, but this didn’t work either. Now he couldn’t even access his game saves or earn any achievements. Although I had my account on my Xbox, that’s not to say everything’s been great. Like the rest of you, I’ve been experiencing a lot of trouble with Xbox Live. Inability to join games, sign in to Xbox Live, load the dashboard blades, sometimes problems bad enough to freeze my 360 entirely until I pulled out the Ethernet cable.
Yes, we’re getting a free Xbox Live Arcade game as compensation for nearly 3 weeks of Xbox Live downtime. Woohoo. No details have been given, and as a result I suspect that this free game will be a specific title or list of titles which Microsoft will choose. I feel that at the very least we deserve to be either refunded for a month of Xbox Live or given a free month on top of this. Think about it, if your cell phone service had trouble for a month, dropping calls, refusing to dial numbers, etc., you wouldn’t be satisfied with a free cell phone game. The first step would be a refund for that month and then some sort of compensation for the inconvenience on top of that.
Connection troubles aside, there’s other reasons why I feel Xbox Live shouldn’t be a pay service. As of March 1, 2008, Xbox Live Diamond will become an additional $6.95 fee. No thanks. Not only was this service close to worthless, but to charge for something that was supposed to be a benefit of paying for the Xbox Live service is absurd. It was pathetic as a freebie and to think anyone is willing to pay for this is ridiculous.
Next up, Xbox Live is full of ads. Even when you first boot up your Xbox 360, you’re greeted with ads on the Xbox Live blade. While this may not seem like a huge issue, how would you feel if your internet service provider, who you pay a fee to, placed ads on the desktop of your computer (which you also paid for)? Gold members should at the very least be given an option to disable these ads.
Xbox Live also feels the need to wrap content in restrictive DRM schemes that limit users’ access to the items they’ve purchased. Worst of all, this is done without proper warning of just how restrictive it is. Xbox Live Arcade titles and dashboard themes are unusable when not connected to Xbox Live unless you are on the same Xbox they are purchased on. So, as a reward for being a loyal customer and upgrading to the Halo 3 edition of the Xbox 360, all the content I purchased on my previous content is now unusable when I’m not signed into Live on the account I purchased them from. This means that when Xbox Live is having trouble or when I’m on vacation or anywhere else I don’t have steady high speed internet access, I can’t play the games which I have paid for.
Despite the fee for Xbox Live, networking is almost entirely peer to peer reliant. There are no dedicated servers for games, something which has been long available to PC games with no online fee. The average residential high speed internet connection often does not have an upload bandwidth capable of properly supporting large amounts of players. This results in lag and allows for exploits relying on network manipulation, for example the standby cheating which plagued Halo 2.
One would think that the fee for Xbox Live would entitle users to extra content to justify the fee. However, Microsoft allows companies to charge often high prices for nearly every single piece of downloadable content for games. This setup for the Xbox Live Marketplace encourages developers to either purposefully withhold content or release games lacking content with the intent of later releasing and charging an additional fee for the rest of the content. Xbox Live’s content setup may even discourage free content. Epic Games founder Tim Sweeney is quoted in a 1Up Podcast as saying that “We've been wanting to give them away for a long time, but actually Microsoft has been pushing back on us for that.” The video game magazine Game Informer supported this in a 2007 issue where they also claimed that Microsoft forces companies to charge for content they wish to distribute. I do not doubt this to be the case, as free content for online PC games has long been the standard. Call of Duty 4 currently has a new downloadable map available for PC users which is absent from the 360 version.
So, what exactly is Xbox Live offering its paying customers? A unified friends list? The same feature has been available to PC gamers through free applications such as XFire and Steam. Put simply, the features of Xbox Live simply do not justify its price when considering the free services offered by the competitors and the robust structure of online PC gaming.
Although I’m sure many are likely to disagree with me and simply respond with “if you don’t like it, don’t pay,” it’s not quite that simple. Without an online service, my games and the console itself lose much of their playability and worth. I also lose contact with my friends who still use Xbox Live. So unless I’m willing to cut off contact with my friends and make my system no longer worth playing, no longer paying for Xbox Live isn’t really an option.
I’d like to hear the thoughts of the rest of the community. I feel that now, in light of the recent Xbox Live downtime, is a good time to start changing Xbox Live for the better."
http://forums.xbox.com/ShowPost.aspx?PostID=17809534



