GH3 / Guitar Hero III Thread
#551
DVD Talk Legend
Here's my admittedly limited experience write up of the game.
Things I liked:
I like the extra info on the song selection screen. I love that most of the songs are the originals. Much more fun playing the real deal instead of a middling cover. I like the more realistic approach to the character models. The fretboards (or at least the one I was using) also seemed toned down a lot so that it's easier to visually pick up the notes. There were some characters with Red/Blue fretboards that I would avoid in GH1/2 because it was harder to read the red/blue notes on them as them scrolled. You also get near instant access to your bonus songs without scrolling through all the campaign songs first.
Things I disliked:
It takes more button presses to do everything it seems. If you want to restart a song in GH2 you press the Start Button scroll down once and select Reset. Now you have to confirm your reset by selecting Yes and then pressing the button. It's going to get old for perfectionists like me. Reading note presses/strums is different. I haven't exactly figured out how, but notes that I wouldn't have problems hitting in GH2 I couldn't hit. I'd heard the windows were looser than GH2, but they seemed tighter or maybe less forgiving? I don't know. I was well under 99% on all the first tier songs (expert) which was a major difference than my sightreads on GH2/80s. I five starred everything but some were probably very close. I don't like the new song results or more stats page as much as GH2 either. It's cluttered and hard to read. Also while you have to purchase bonus songs, you have to unlock them for purchase as well. I wanted to try Through the Fire and Flames but it wasn't available for purchase. It also doesn't show you how many songs are left to unlock (ala the bonus guitars in GH2). They just don't appear in the store. Lame.
I'm guessing this was a stylistic choice but it appears that if you're playing the song on a real guitar and the note is picked, then by god you're going to strum it on GH3. Runs that would have been all POs/HOs in any of the other games require strumming on the last note which totally ruins the fluidity. I was having a hard time keeping a streak due to this. I guarantee after a song or two you'll be starring intently at every note to determine if it should be strummed or not, and then doing what I did and giving up and just strumming everything. It sucks a lot of the enjoyment out of the game for me. I'm wondering if there will be any of the long HO/PO sections that were in GH2 and were so much fun to master. Having to strum every 3rd/4th note isn't that great.
Things I hated:
They have completely and utterly botched Star Power. Why the hell they decided to do this I have no idea but it's broken. The light bulb meters are terrible. You can't tell how much SP you have, how much is left or what. They get "brighter" as you go, so it's hard to tell if you have full SP or if you can get a little bit more. To top it off there are 6 lightbulbs to fill, and it takes 4 SPs (with no whamming) to fill them completely up, so each SP phrase is worth 1 and a half bulbs. Just brilliant.
Whammying is broken. Don't even bothering trying to whammy short SP holds. It takes a good half second for the whammy to kick in. I'm a master whammy guy and I just gave up trying. As previously said when whammying SP it's next to impossible to know how much you're actually getting. Total crap.
That friendly meter that tells you how you're doing in the song? Almost useless. On the PS2 at least I was having a very hard time telling where the line was. I could just see if the meter was green, yellow, red. In previous games as you went from good to okay to almost failing the meter would shift color. This was great because you could see if you were about to fail as you played. Now the color gradually changes. I don't think it flashes red as you are about to fail (although when I failed it was quick) either. When playing a difficult solo trying to determine out of the corner of your eye if the meter is orangish red or red is impossible. I engaged star power when I was right in the middle once because I thought I was about to fail. I also didn't engage it a couple times because I thought I was doing better than I was. Thanks a lot Neversoft.
I unlocked what I thought would be the hardest song I could purchase which was the In Flames song. I failed at 6%, 6%, 13%, 13%, 60%, 63%, 60%, 70% and then passed it with 3*. It was a bitch primarily because it consists of tons of alternating notes which must all be strummed. The meter screwed me pretty good with this one. I'd post the pic but photobucket appears to be down.
Maybe my enjoyment will increase with the Wii version at 480p with the new controller, but right now I'm sad. I don't see how Through the Fire and Flames will even be passable on expert. The game just kinda seems broken to me, although maybe I just haven't adjusted to the new play style yet. We'll see.
Things I liked:
I like the extra info on the song selection screen. I love that most of the songs are the originals. Much more fun playing the real deal instead of a middling cover. I like the more realistic approach to the character models. The fretboards (or at least the one I was using) also seemed toned down a lot so that it's easier to visually pick up the notes. There were some characters with Red/Blue fretboards that I would avoid in GH1/2 because it was harder to read the red/blue notes on them as them scrolled. You also get near instant access to your bonus songs without scrolling through all the campaign songs first.
Things I disliked:
It takes more button presses to do everything it seems. If you want to restart a song in GH2 you press the Start Button scroll down once and select Reset. Now you have to confirm your reset by selecting Yes and then pressing the button. It's going to get old for perfectionists like me. Reading note presses/strums is different. I haven't exactly figured out how, but notes that I wouldn't have problems hitting in GH2 I couldn't hit. I'd heard the windows were looser than GH2, but they seemed tighter or maybe less forgiving? I don't know. I was well under 99% on all the first tier songs (expert) which was a major difference than my sightreads on GH2/80s. I five starred everything but some were probably very close. I don't like the new song results or more stats page as much as GH2 either. It's cluttered and hard to read. Also while you have to purchase bonus songs, you have to unlock them for purchase as well. I wanted to try Through the Fire and Flames but it wasn't available for purchase. It also doesn't show you how many songs are left to unlock (ala the bonus guitars in GH2). They just don't appear in the store. Lame.
I'm guessing this was a stylistic choice but it appears that if you're playing the song on a real guitar and the note is picked, then by god you're going to strum it on GH3. Runs that would have been all POs/HOs in any of the other games require strumming on the last note which totally ruins the fluidity. I was having a hard time keeping a streak due to this. I guarantee after a song or two you'll be starring intently at every note to determine if it should be strummed or not, and then doing what I did and giving up and just strumming everything. It sucks a lot of the enjoyment out of the game for me. I'm wondering if there will be any of the long HO/PO sections that were in GH2 and were so much fun to master. Having to strum every 3rd/4th note isn't that great.
Things I hated:
They have completely and utterly botched Star Power. Why the hell they decided to do this I have no idea but it's broken. The light bulb meters are terrible. You can't tell how much SP you have, how much is left or what. They get "brighter" as you go, so it's hard to tell if you have full SP or if you can get a little bit more. To top it off there are 6 lightbulbs to fill, and it takes 4 SPs (with no whamming) to fill them completely up, so each SP phrase is worth 1 and a half bulbs. Just brilliant.
Whammying is broken. Don't even bothering trying to whammy short SP holds. It takes a good half second for the whammy to kick in. I'm a master whammy guy and I just gave up trying. As previously said when whammying SP it's next to impossible to know how much you're actually getting. Total crap.
That friendly meter that tells you how you're doing in the song? Almost useless. On the PS2 at least I was having a very hard time telling where the line was. I could just see if the meter was green, yellow, red. In previous games as you went from good to okay to almost failing the meter would shift color. This was great because you could see if you were about to fail as you played. Now the color gradually changes. I don't think it flashes red as you are about to fail (although when I failed it was quick) either. When playing a difficult solo trying to determine out of the corner of your eye if the meter is orangish red or red is impossible. I engaged star power when I was right in the middle once because I thought I was about to fail. I also didn't engage it a couple times because I thought I was doing better than I was. Thanks a lot Neversoft.
I unlocked what I thought would be the hardest song I could purchase which was the In Flames song. I failed at 6%, 6%, 13%, 13%, 60%, 63%, 60%, 70% and then passed it with 3*. It was a bitch primarily because it consists of tons of alternating notes which must all be strummed. The meter screwed me pretty good with this one. I'd post the pic but photobucket appears to be down.
Maybe my enjoyment will increase with the Wii version at 480p with the new controller, but right now I'm sad. I don't see how Through the Fire and Flames will even be passable on expert. The game just kinda seems broken to me, although maybe I just haven't adjusted to the new play style yet. We'll see.
Last edited by Mordred; 10-26-07 at 03:09 PM.
#552
DVD Talk Limited Edition
Great initial-impressions writeup. I had a similar underwhelming experience the first time I played the demo, but I got used to the layout after 5 days. Now I can't wait to get the full version.
#555
DVD Talk Godfather
Originally Posted by aktick
From playing the demo, it seems those of us that only play on medium won't notice nearly as much of a difference from 2 to 3.
#557
DVD Talk Legend
Originally Posted by cartman
I just picked this up for the 360. Hooly crap am I going to be up late tonight! 

You
Last edited by Maxflier; 10-26-07 at 04:43 PM.
#558
Banned by request
Originally Posted by aktick
From playing the demo, it seems those of us that only play on medium won't notice nearly as much of a difference from 2 to 3.
#559
DVD Talk Legend
Originally Posted by aktick
From playing the demo, it seems those of us that only play on medium won't notice nearly as much of a difference from 2 to 3.
#560
Originally Posted by Mordred
Here's my admittedly limited experience write up of the game.
blah blah blah blah
blah blah blah blah
#561
DVD Talk Legend
Originally Posted by flair
This is why I took 3 or 4 months off from GHII. I can see some of your points, but after messing with III for awhile now, I find it an upgrade. The star power meter does suck, cool idea with the tubes though. If I would have been playing GHII and tried to switch to III, I think I would have had about the same opinion as you. Maybe I'm wrong though.
#562
DVD Talk Limited Edition
I just 4 star sight read expert "One". Boo ya! (more comments to come after Lou)
edited to add: I need to give my hands a rest for a bit and eat, so I'll write up now (since Lou looks like he might take a little while).
I think they really made the game easier. I'm playing on expert and it wasn't until tier 5 (on La Grange) that I didn't 5 star a song. It wasn't until tier 7 that I failed (on Cult of Personality, I really wasn't expecting that solo! 5 star'd it my second try). The only song other than CoP that I failed my first try was "Raining Blood" during a ridiculously fast scaling section.
Their choices for where to put random notes that you have to strum during HO/PO sections takes some getting used to. I guess they want it to feel a bit more "real", but it just seemed odd after GH2.
It is a LOT more forgiving during sections with a lot of notes. I'm pretty sure that if this were on the GH2 engine, I'd have failed more than 2 songs during my first play through. I haven't purchased any bonus songs yet since I'm saving for Through the Fires and Flames in case it's really expensive.
The 360 wireless controller is really nice, the strum bar isn't as loud as the Xplorer, and the buttons sem quieter as well. It's quite a bit lighter (unless I'm misremembering) and feels good to hold. My only complaint is that it seems like I could blow on the controller to activate star power, it's that sensitive. When you get yours, be sure to hit the "connect" button on the 360, then the little "connect" button on the controller to link them or else it won't work.
The boss battles are really just dumb. It's dumb luck as to what "powerup" you get, so there's no real startegy involved. Just play through, get a PU and hope it's a good one.
Some of my favorites after the first go through were "Pride and Joy", "Even Flow", "The Metal", "My Name is Jonas" (really fun HO/PO's in here), "Paint it Black", "Cult of Personality", and "One".
You can really tell that a different team made the note charts. Sometimes they seem to throw awkward chord changes or note lines in just to make them harder, which I don't like, but some of the new moves are really fun (like a HO or PO from a chord).
As for the interface, it's really ahrd to tell how full your power meter is once you can activate star power. The look is ok, it's just not very functional.
edited to add: I need to give my hands a rest for a bit and eat, so I'll write up now (since Lou looks like he might take a little while).
I think they really made the game easier. I'm playing on expert and it wasn't until tier 5 (on La Grange) that I didn't 5 star a song. It wasn't until tier 7 that I failed (on Cult of Personality, I really wasn't expecting that solo! 5 star'd it my second try). The only song other than CoP that I failed my first try was "Raining Blood" during a ridiculously fast scaling section.
Their choices for where to put random notes that you have to strum during HO/PO sections takes some getting used to. I guess they want it to feel a bit more "real", but it just seemed odd after GH2.
It is a LOT more forgiving during sections with a lot of notes. I'm pretty sure that if this were on the GH2 engine, I'd have failed more than 2 songs during my first play through. I haven't purchased any bonus songs yet since I'm saving for Through the Fires and Flames in case it's really expensive.
The 360 wireless controller is really nice, the strum bar isn't as loud as the Xplorer, and the buttons sem quieter as well. It's quite a bit lighter (unless I'm misremembering) and feels good to hold. My only complaint is that it seems like I could blow on the controller to activate star power, it's that sensitive. When you get yours, be sure to hit the "connect" button on the 360, then the little "connect" button on the controller to link them or else it won't work.
The boss battles are really just dumb. It's dumb luck as to what "powerup" you get, so there's no real startegy involved. Just play through, get a PU and hope it's a good one.
Some of my favorites after the first go through were "Pride and Joy", "Even Flow", "The Metal", "My Name is Jonas" (really fun HO/PO's in here), "Paint it Black", "Cult of Personality", and "One".
You can really tell that a different team made the note charts. Sometimes they seem to throw awkward chord changes or note lines in just to make them harder, which I don't like, but some of the new moves are really fun (like a HO or PO from a chord).
As for the interface, it's really ahrd to tell how full your power meter is once you can activate star power. The look is ok, it's just not very functional.
Last edited by cartman; 10-26-07 at 07:31 PM.
#563
DVD Talk Legend
Originally Posted by cartman
It is a LOT more forgiving during sections with a lot of notes. I'm pretty sure that if this were on the GH2 engine, I'd have failed more than 2 songs during my first play through. I haven't purchased any bonus songs yet since I'm saving for Through the Fires and Flames in case it's really expensive.
#564
DVD Talk Limited Edition
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From: Formerly known as achau9598 - Baltimore, MD
Didn't see this mentioned before (sorry if it was), but the Guitar Hero 3 Companion CD (music) has a code for Xbox 360 users to download 3 exclusive songs for the game (AFI - Carcinogen crush, Marilyn Manson - Putting Holes in Happiness, and Flyleaf - Tina)
#565
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From: Muncie, IN [Member formerly known as abrg923]
Posting this in both Rock Band & GHIII threads, since it relates to both:
http://xbox360.ign.com/articles/830/830759p1.html
http://xbox360.ign.com/articles/830/830759p1.html
October 26, 2007 - The rise of the music rhythm game has been meteoric, thanks in no small part to the success of the Guitar Hero franchise on PS2 and Xbox 360. Taking the plunge is a big investment, though, with expensive and bulky controllers creating a serious stopgap for potential buyers. This fall, two games are releasing that feature their own new guitar controllers, Rock Band and Guitar Hero 3. That puts a total of 3 guitar controllers on the market. IGN has now tried out the three of them in every situation possible. Here's the rundown.
The Guitar Hero 2 Xplorer controller works with everything. We tried it out with Rock Band, Guitar Hero 2 and Guitar Hero 3 on Xbox 360 with no issues whatsoever. The only drawback to this controller, aside from its wired status and button placement, is that you can not activate any of the extra guitar effects featured in Rock Band. For that, you'll need the Rock Band Stratocaster.
The Guitar Hero 3 Les Paul also works with everything and also can't be used to activate the Rock Band special effects. We tried it on Rock Band and played through roughly 10 songs without any hitches. Of note here is that the Guitar Hero 3 PS3 controller can't be used with Guitar Hero 2, even with the disc put into a PS3 that should make it backwards compatible.
The Rock Band guitar is another story. This controller, which features a number of extra fret board buttons and an effects switch, does not work with Guitar Hero 2 or 3. Cycling through the menus works just fine, but as soon as the game begins it all breaks down. Buttons don't register at all and the game is impossible to play. In addition to the extra buttons, it has one other advantage while playing Rock Band. During extended "jam" sessions of the game where you can press any buttons you want to boost up your score, you don't have to strum when using the Rock Band Strat. With the Guitar Hero 2 or 3 controllers, strumming is required.
You can't buy Rock Band without getting the guitar in the bundle this holiday season, though you can get Guitar Hero 3 without the wireless Les Paul. To that end, it seems that the only real decision people who want both games have to make is whether to get the Les Paul or stick with the Guitar Hero 2 Xplorer.
We haven't been able to test the PS3 Rock Band Stratocaster with Guitar Hero 2 or 3 just yet.
It should be noted that things may change before Rock Band is released as the game and, perhaps, the controller aren't finalized. We went to Harmonix and RedOctane/Activision for official word.
Activision had no comment at the time of this publishing, though promised one in the near future as it is still being put together. A Harmonix Spokesperson gave this statement to IGN:
"Harmonix develops and bases all of our games, guitars and other peripherals on open standards established by platform manufacturers such as Microsoft and Sony. Rock Band is no exception and supports an open controller standard. Guitar controllers are like any other standard game controllers--the controller sends a signal back to the game depending on the buttons you push. If a third party game controller is based on open standards, then it should work with Rock Band as well. If certain controllers do not work with Rock Band, questions about those controllers should be directed to the peripheral manufacturer. In addition, we welcome any 3rd party software that wishes to support Rock Band guitars. If a 3rd party guitar / music game does not support the Rock Band guitar controller, questions regarding this should be directed to the game manufacturer.
The official Rock Band guitars and peripherals are custom designed to help players to blur the line between playing a game and being in a band. Harmonix has modeled the guitar on a Fender Stratocaster and engineered the strum bar so it feels like you are playing a real guitar. We have ten fret buttons--5 on the top and 5 on the bottom---and have even built in a five-way effects switch that interacts with the game. Obviously the players have a choice, but we truly feel that once they play Rock Band with the Stratocaster, they will not want to use any other guitar controller."
We'll update this story when we receive official word from the other side of this affair.
The Guitar Hero 2 Xplorer controller works with everything. We tried it out with Rock Band, Guitar Hero 2 and Guitar Hero 3 on Xbox 360 with no issues whatsoever. The only drawback to this controller, aside from its wired status and button placement, is that you can not activate any of the extra guitar effects featured in Rock Band. For that, you'll need the Rock Band Stratocaster.
The Guitar Hero 3 Les Paul also works with everything and also can't be used to activate the Rock Band special effects. We tried it on Rock Band and played through roughly 10 songs without any hitches. Of note here is that the Guitar Hero 3 PS3 controller can't be used with Guitar Hero 2, even with the disc put into a PS3 that should make it backwards compatible.
The Rock Band guitar is another story. This controller, which features a number of extra fret board buttons and an effects switch, does not work with Guitar Hero 2 or 3. Cycling through the menus works just fine, but as soon as the game begins it all breaks down. Buttons don't register at all and the game is impossible to play. In addition to the extra buttons, it has one other advantage while playing Rock Band. During extended "jam" sessions of the game where you can press any buttons you want to boost up your score, you don't have to strum when using the Rock Band Strat. With the Guitar Hero 2 or 3 controllers, strumming is required.
You can't buy Rock Band without getting the guitar in the bundle this holiday season, though you can get Guitar Hero 3 without the wireless Les Paul. To that end, it seems that the only real decision people who want both games have to make is whether to get the Les Paul or stick with the Guitar Hero 2 Xplorer.
We haven't been able to test the PS3 Rock Band Stratocaster with Guitar Hero 2 or 3 just yet.
It should be noted that things may change before Rock Band is released as the game and, perhaps, the controller aren't finalized. We went to Harmonix and RedOctane/Activision for official word.
Activision had no comment at the time of this publishing, though promised one in the near future as it is still being put together. A Harmonix Spokesperson gave this statement to IGN:
"Harmonix develops and bases all of our games, guitars and other peripherals on open standards established by platform manufacturers such as Microsoft and Sony. Rock Band is no exception and supports an open controller standard. Guitar controllers are like any other standard game controllers--the controller sends a signal back to the game depending on the buttons you push. If a third party game controller is based on open standards, then it should work with Rock Band as well. If certain controllers do not work with Rock Band, questions about those controllers should be directed to the peripheral manufacturer. In addition, we welcome any 3rd party software that wishes to support Rock Band guitars. If a 3rd party guitar / music game does not support the Rock Band guitar controller, questions regarding this should be directed to the game manufacturer.
The official Rock Band guitars and peripherals are custom designed to help players to blur the line between playing a game and being in a band. Harmonix has modeled the guitar on a Fender Stratocaster and engineered the strum bar so it feels like you are playing a real guitar. We have ten fret buttons--5 on the top and 5 on the bottom---and have even built in a five-way effects switch that interacts with the game. Obviously the players have a choice, but we truly feel that once they play Rock Band with the Stratocaster, they will not want to use any other guitar controller."
We'll update this story when we receive official word from the other side of this affair.
#566
DVD Talk Limited Edition
Lou is really P'ing me off. Just like the other boss battles, it's won purely by luck, only this time, you've got 5 factors of luck you have to depend on. You've got to survive 3 of his powerups, and if it's "double notes" or lefty flip, you're screwed (well, maybe if you're good at lefty you wouldn't be). So you've got to hope he doesn't get those, and you've got to get the two powerups on yoru line as that's happening. If you miss either of them, just restart. The song itself isn't hard, but having to deal with this ridiculous amount of luck is. A few times I've made it through to his third PU having hit both of my PU lines, only to have him give me double notes or lefty flip and it's game over no matter how full my life was. I'd like to take a hammer to whoever decided to put the boss battles in...
#567
DVD Talk Godfather
Thank abrg. Looks like those that only want one guitar need to go with GHIII and pick up the game only RB. Kinda asinine that the RB strat doesn't work with GH. Even more asinine that the PS3 GHIII doesn't work with the PS2 games.
#568
Originally Posted by Michael Corvin
Thank abrg. Looks like those that only want one guitar need to go with GHIII and pick up the game only RB. Kinda asinine that the RB strat doesn't work with GH.
#569
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From: San Jose, CA, USA
Question related to GH series on PS2. I like in Vietnam right now, but I'm going back to the US over the holidays, thinking of getting a PS2 and the GH games. I have a HDTV (720p/1080i) LCD here, and plan to run component cables with the PS2.
For GH 1/2/3 do I have to worry about lag or any other potential issues. Not sure where I saw this, but I think I read somewhere that GH1 is not 480p or widescreen and thus could be an issue for me (due to lag). Not sure how the other two are.
Any help appreciated, I know it's a tricky question but the worst thing for me is to buy $300 worth of stuff from the US, and bring it back to VN only to find lag or other issues that blow the investment.
For GH 1/2/3 do I have to worry about lag or any other potential issues. Not sure where I saw this, but I think I read somewhere that GH1 is not 480p or widescreen and thus could be an issue for me (due to lag). Not sure how the other two are.
Any help appreciated, I know it's a tricky question but the worst thing for me is to buy $300 worth of stuff from the US, and bring it back to VN only to find lag or other issues that blow the investment.
#571
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From: San Diego
Originally Posted by cartman
Lou is really P'ing me off. Just like the other boss battles, it's won purely by luck, only this time, you've got 5 factors of luck you have to depend on. You've got to survive 3 of his powerups, and if it's "double notes" or lefty flip, you're screwed (well, maybe if you're good at lefty you wouldn't be). So you've got to hope he doesn't get those, and you've got to get the two powerups on yoru line as that's happening. If you miss either of them, just restart. The song itself isn't hard, but having to deal with this ridiculous amount of luck is. A few times I've made it through to his third PU having hit both of my PU lines, only to have him give me double notes or lefty flip and it's game over no matter how full my life was. I'd like to take a hammer to whoever decided to put the boss battles in...
What difficulty are you playing on, I'm no expert but I got 5-stars on Medium on every song the first try, including the battles. I could see how the battle may be impossible on expert or something though...
#572
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Originally Posted by cartman
Lou is really P'ing me off. Just like the other boss battles, it's won purely by luck, only this time, you've got 5 factors of luck you have to depend on. You've got to survive 3 of his powerups, and if it's "double notes" or lefty flip, you're screwed (well, maybe if you're good at lefty you wouldn't be). So you've got to hope he doesn't get those, and you've got to get the two powerups on yoru line as that's happening. If you miss either of them, just restart. The song itself isn't hard, but having to deal with this ridiculous amount of luck is. A few times I've made it through to his third PU having hit both of my PU lines, only to have him give me double notes or lefty flip and it's game over no matter how full my life was. I'd like to take a hammer to whoever decided to put the boss battles in...
You pretty much summed it all up, too. The boss battles are in no way based on actually playing the damn song, but instead focus way too much on power-ups. They're so damaging that you need to try and time your to keep the CPU player from getting them. Either way, it just reeks of something that sounded good on paper, but the implementation is piss-poor.
It adds insult to injury that the boss battle songs (which actually aren't half bad) aren't at all playable in any other mode than against the CPU player in career mode.
#574
Originally Posted by xVladx
It adds insult to injury that the boss battle songs (which actually aren't half bad) aren't at all playable in any other mode than against the CPU player in career mode.



