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If Totemball is the main reason you want the camera, I think you'll be extremely disappointed. Its difficult to control, and its tiring as hell.
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Originally Posted by eatntae
If Totemball is the main reason you want the camera, I think you'll be extremely disappointed. Its difficult to control, and its tiring as hell.
I did see a video of someone playing Totemball and can definately see how it would be tiring. |
Originally Posted by Vryce
Now that does sound fun.
Aren't there a couple of other games out, full 360 titles, that have a similar achievement that can only be gotten by beating someone that already has it? I'll definetly check out the demo. And if it is as fun as it sounds, I'll be paying the points. It was one of the new ones they put in the game to make it a full 1000 points for gamerscore just recently |
Originally Posted by mbs
Okay, thanks. I figured that would be a fun start, but if that isn't worthwhile, I'll wait until some more worthwhile games come out.
I did see a video of someone playing Totemball and can definately see how it would be tiring. You can use the camera for face mapping in Rainbow 6 as well as another title that I'm forgetting (Tony Hawk maybe?). The camera works in Uno, Hearts, Backgammon & Spades as well. |
i just got my camera yesterday. I should check into that totemball I suppose
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An interesting opinion. I don't know if it is a valid one.
http://www.gamasutra.com/php-bin/new...hp?story=11796
November 21, 2006 Opinion: Xbox 360 Software Attach Rate Is 'Alarming' The latest issue of Jason Kraft and Chris Kwak's 'Video Game Journal' for the Susquehanna Financial Group examines the software attach rate for the Xbox 360, and explores why such an “alarmingly high” rate may not bode well for Microsoft's next-generation console. Specifically, the report cites the recently announced Xbox 360 attach rate of around five games per console sold as confirmed by Microsoft in October, a number that was up from the roughly four games per console attach rate announced by the company at the console's launch in 2005. While traditionally a growth in attach rate is considered to be a positive, the report suggests that such an increase could mean that even though Xbox 360 software continues to enjoy brisk sales, the hardware itself has not seen similar increases in consumer demand. In fact, it concludes: “We believe the unusually high attach rate on the 360 is a sign of an increasingly unhealthy console growth rate, and should be worrisome to publishers and investors.” The analysts further explain their hypothesis by offering that a significant portion of the Xbox 360 consoles currently in circulation were purchased by hard-core gamers, who, by definition, purchase a lot of games. Because of this, even if the hardware installed base were to remain relatively unchanged over the next 18 months, the software attach rate would continue to climb. Thus, while the numbers would seem to indicate a healthy consumer trend for the Xbox 360, the report concludes that “its growth will be capped fairly quickly without an ever-expanding hardware installed base.” The report further adds that the Xbox 360's high software attach rate is “a damning commentary on the limited hardware installed base, most of whom are hard-core gamers.” The analysts add that what is actually needed by Microsoft for its latest console, as well as by third party software publishers, is “quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,” rather than just more games sold per existing Xbox 360 owner. In conclusion, the authors state, “If the Xbox 360 sports an attach rate of ten by holiday 2007, it will probably be because it has failed to gather critical momentum. What does it benefit publishers and investors if ten games are being purchased by a total audience of 10 million 360 owners? It doesn’t take effort to see that a console with an attach rate of 8 and an installed base of 50 million is superior to a console with an attach rate of 12 with an installed base of 20 mln." The analysts also believe that a similar fate could await Sony and its recently launched PlayStation 3, adding: "We believe the PS3 could exhibit similar attach rate characteristics versus the 360. There is a chance the PS3 will have an even higher attach rate in its first year. Lest anyone conclude this is just the step-function trend of next-gen consoles, we caution that a high attach rate is likely a symptom of hardware shortages and a limited installed base. This is bad for publishers." POSTED: 08.38AM PST, 11/21/06 - Jason Dobson But see, software is where these companies make the most money out of their investments. But if it is so much of a problem, then Microsoft doesn't have to worry. Since they are now supposedly making about $75 per unit sold, it woouldn't hurt them much to lower the price $100 on each configuration. Then there will be more hardware sold and hence more software sold. So it's a win-win. Chris |
That sounds like crazy talk.
They sound like they're just trying to dump on MS. "WHAT? You're selling more software than consoles?? Well thats a BAD THING because people are going to stop buying the console!" One has nothing to do with the other IMHO Sure hardcore gamers are buying lots of games. Average players who see a few games they want to play (um a GOOD thing when there is LOTS of software choices out for a console) they will buy the console--easier to do when you dont cost $600 (and can afford to offer price cuts). |
Originally Posted by Michael Corvin
You can use the camera for face mapping in Rainbow 6 as well as another title that I'm forgetting (Tony Hawk maybe?).
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That article is a headscratcher. So in a years time, people have bought an average of 5 games? That is basically one every other month. How is that a problem?
Originally Posted by Eric D.
It's not Tony Hawk. I think the other game is World Series of Poker.
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That attach rate stuff is garbage. Everyone is throwing out ideas and theories now that all the "next gen systems" are out there. They all want to be right so they are all making crazy statements. A year head start for the 360 might bring about questions on the hardware's performance but the games out there now for the system is unreal. I bought 8 games in the past 2 weeks. I never did that last gen with my PS2, XBOX or GameCube. Their hardware "issues" are hard to focus on when the games are this good.
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It's not BS at all...
basically, what it is saying that, instead of more people going out and buying more systems, the people that already own the system are just buying more games. Sure, they make their money off the games and accessories, but that's why they made a comparison of 10 million people owning 10 games as peice, as opposed to 50 million people owning 4 games. Also, you are comparing launch titles for the Wii/PS3 to second generation games for the 360. Not exactly apples to apples |
Why speculate over such trivial numbers when they could just get the overall hardware sales numbers and go by that. Isn't rocket science or nearly as complicated as they're trying to make it sound.
It's an esoteric approach to something thats extremely straight forward, why? So the author can say "That doesn't neccessarily mean it's doing good." ... you can spin anything that way. |
well, thats basically it. If you went by console sales, the 360 isn't really doing that hot, considering. They would then use that attachment rate as a way to spin the former issue
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Originally Posted by KurrptSenate
well, thats basically it. If you went by console sales, the 360 isn't really doing that hot, considering. They would then use that attachment rate as a way to spin the former issue
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Originally Posted by KurrptSenate
It's not BS at all...
basically, what it is saying that, instead of more people going out and buying more systems, the people that already own the system are just buying more games. |
Sakaguchi talks about Blue Dragon
Speaking to Famitsu, video game legend and president of Mistwalker game studio Hironobu Sakaguchi revealed to the magazine that work is already underway on a sequel to Blue Dragon, which is scheduled for release in Japan next month and overseas in 2007. Sakaguchi also revealed that Blue Dragon will ship in three discs and offer between 40 and 50 hours of gameplay if you play side quests. The creator himself managed to finish the game in 35 hours without taking optional missions. The creator of the original Final Fantasy series also confirmed that Blue Dragon will get post-release content, which will be released for free and before next Spring. Stay tuned. We'll have more on Blue Dragon as more info becomes available. |
I abhor games with tons of FMV. That is reason alone why i never could get into the MGS series - i tried Substance and at the firt super long cut scene i had just had it.
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Actually, MGS uses real-time cutscenes, not FMV. :p
FMV is either real life footage put into a game (like way too many games from the mid-to-late '90s used) or cutscenes that use CGI. FMV takes up much more storage space than real-time cutscenes which is why games like Final Fantasy and apparently Blue Dragon take up so many discs. |
Oh boy. Blue Dragon on three discs. That's the price we pay having DVDs. :ohbfrank:
Now, the attach rate article contradicts itself. It says most people that buy it are hardcore gamers: how did the attach rate go from 4 games in 2005 to 5 in 2006? You're telling me the hardcore gamers bought Kameo, Call of Duty, PGR3, and something else at launch, then bought ONE title (on average) in 2006? And that's hardcore? |
Originally Posted by KurrptSenate
Also, you are comparing launch titles for the Wii/PS3 to second generation games for the 360. Not exactly apples to apples
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Originally Posted by kgrogers1979
Actually, MGS uses real-time cutscenes, not FMV. :p
FMV is either real life footage put into a game (like way too many games from the mid-to-late '90s used) or cutscenes that use CGI. FMV takes up much more storage space than real-time cutscenes which is why games like Final Fantasy and apparently Blue Dragon take up so many discs. |
Originally Posted by Michael Corvin
Yeah, poker does it, but I think there is still another one out there.
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Originally Posted by Michael Corvin
As I posted before I don't buy this cop-out for the PS3. It was originally supposed to launch alongside the 360. Remember that? Yeah. Then it was bumped to Spring '06. And finally settled into this fall. So theoretically developers have had a year longer to polish those games that should have been ready a year ago, and newer titles would almost seem second gen.
Yes, and when the N64 launched a year after the PS1, Mario 64 blew away every "second-gen" PS1 game. When the Cube and Xbox launched a year after the PS2, Rogue Leader and Halo were both above anything that could be done on the PS2. If the PS3 tech is really so much better than the 360, then why was there no launch game that was above what the 360 can do? Even the best PS3 game, MGS4, is not noticeably better than what the 360 can do. |
Originally Posted by jon-w9
I believe Rainbow 6 : LV has face mapping as well.
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Originally Posted by kgrogers1979
Yes it does. It is actually one of the achievements in Rainbow Six: Vegas to map your face onto your character's model. I wonder how many kids are going to be running around the multiplayer game with their ass mapped onto their character's face.
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