Go Back  DVD Talk Forum > Entertainment Discussions > Video Game Talk
Reload this Page >

Official Revolution Thread

Community
Search
Video Game Talk The Place to talk about and trade Video & PC Games

Official Revolution Thread

Thread Tools
 
Search this Thread
 
Old 09-16-05 | 12:29 AM
  #26  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Also, imagine the possibilities if they came up with some type of velcro strap for the controller. Strap one controller on the top of each of your feet for DDR type games, or even for playing a soccer game. Maybe even attach two more controllers to your hands or forearms for complete body motion in fighting games, or get a dinner plate from your cabinet to use as a steering wheel along with a couple pillows on the ground for pedals in a racing game.

Obviously some of those ideas are a little extreme, but I think Nintendo just made them a little bit closer to becoming a reality. As the technology moves forward, we can't be stuck with the traditional layout of analog sticks and buttons. Imagine the current generation games with only an atari joystick or even a D-pad to work with. Once again, Nintendo is showing that they're trying to push the industry forward rather than make an easy buck by cashing in on the present technology. I'm definitely getting a Revolution at launch, even if it is $400 (which it won't be).

Last edited by sdcrym; 09-16-05 at 12:37 AM.
sdcrym is offline  
Old 09-16-05 | 12:29 AM
  #27  
DVD Talk Platinum Edition
 
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by Ralph Wiggum
How are SNES and N64 games supposed to work with this, though?
READ the thread.
jeffdsmith is offline  
Old 09-16-05 | 12:43 AM
  #28  
DVD Talk Platinum Edition
 
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes on 0 Posts


IGN speculates the Revolution (or whatever it is called) to launch in both black and white. I am attempting to get ahold of someone right now to insure a pink version for Pixy.
jeffdsmith is offline  
Old 09-16-05 | 12:48 AM
  #29  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
The controller opens many, many doors with the (I don't know exactly how to describe them) "well-timed button presses during the attacks" in the Nintendo RPGs like Paper Mario and Mario & Luigi.
sdcrym is offline  
Old 09-16-05 | 12:54 AM
  #30  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
I saw this in an IGN article describing how the controller might be used for sports games:

"And there's plenty of room for innovation on EA's part here to think outside the box on how a football game has been controlled in the past and how control might become more seamless in the future."

sdcrym is offline  
Old 09-16-05 | 12:58 AM
  #31  
DVD Talk Special Edition
 
Joined: Aug 2003
Posts: 1,418
Received 10 Likes on 8 Posts
From: Cayman Islands
WOW. I am just awe struck. This design could very well hold Nintendo to its code name of Revolution. It will totally change the way games will be played on a console. Here is to hoping that 3rd partys take this idea and run with it. Sure it wont work for some games but thats what the gc controller is for. Hopefully the big N can make to most of this. If not the cost of the console is more than enough for me to be able to play a huge back catalog of classic games. If sucessful I wonder how long it will take sony and microsoft to copy the idea.
Dash is offline  
Old 09-16-05 | 01:08 AM
  #32  
fumanstan's Avatar
DVD Talk Godfather
 
Joined: Oct 2002
Posts: 55,349
Received 27 Likes on 15 Posts
From: Irvine, CA
Originally Posted by sdcrym
I saw this in an IGN article describing how the controller might be used for sports games:

"And there's plenty of room for innovation on EA's part here to think outside the box on how a football game has been controlled in the past and how control might become more seamless in the future."

By bolding that part, do you mean that there isn't any innovation from EA in that regard?

If so, I would disagree. EA Sports has done some cool things with the analog sticks, such as the controls for Fight Night, and the use of the right analog stick in Madden for things like the Hit Stick and the recent QB vision control. I don't follow enough games to be sure if other games have similar features or controls, but I sure thought they were neat.
fumanstan is offline  
Old 09-16-05 | 01:09 AM
  #33  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Hmm, IGN noted that the new pictures and models don't have the Revolution moniker on them, so Nintendo may be close to revealing the name of the console, if they don't decide to keep Revolution.

http://cube.ign.com/articles/651/651309p1.html
sdcrym is offline  
Old 09-16-05 | 01:13 AM
  #34  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Originally Posted by fumanstan
By bolding that part, do you mean that there isn't any innovation from EA in that regard?

If so, I would disagree. EA Sports has done some cool things with the analog sticks, such as the controls for Fight Night, and the use of the right analog stick in Madden for things like the Hit Stick and the recent QB vision control. I don't follow enough games to be sure if other games have similar features or controls, but I sure thought they were neat.
Yeah, I was merely jesting. EA does a decent job, in other game types, not just football. I just don't like some of their business practices.

Back to the revolution controller... Me:
sdcrym is offline  
Old 09-16-05 | 01:17 AM
  #35  
DVD Talk Special Edition
 
Joined: Mar 2001
Posts: 1,344
Likes: 0
Received 0 Likes on 0 Posts
From: Iowa
I'm liking what I am seeing, but also seeing potential drawbacks. I could see how this will adapt beautifully to games such as Metroid Prime, but I am leary as to where the Zelda series goes with this (I don't want to swing my controller to swing the sword).

It is certainly more than I was expecting. I thought motion controlled for sure, but it seems Nintendo wants to make the controller adaptable to many motion situations (aiming, twisting for movement, etc.), which is very good.

However, are enough of today's developer's willing to try something new? Or, if they want a straight port, how will this controller accomodate the need for a different style control scheme (will Nintendo allow Revolution games to require a GameCube controller for example?).

Overall, I'm excited, so I can't wait for it to launch and see how things unfold.
outer-edge is offline  
Old 09-16-05 | 01:18 AM
  #36  
DVD Talk Platinum Edition
 
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes on 0 Posts
Video now online on controller demo: http://media.cube.ign.com/articles/6...34/vids_1.html
jeffdsmith is offline  
Old 09-16-05 | 01:19 AM
  #37  
Decker's Avatar
DVD Talk Godfather & 2020 TOTY Winner
 
Joined: Aug 1999
Posts: 93,693
Received 10,413 Likes on 7,083 Posts
From: Vegas, Baby!
Does anyone else feel that this sort of a controller may lead to fatigue with long play sessions? I have no idea, but I'm curious if it might in any way restrict your postioning to the TV or the way one holds their controller. I know I'd get tired if I had to hold my controller out like a remote all the time, the way it's being shown in these pictures.
Decker is online now  
Old 09-16-05 | 01:19 AM
  #38  
spainlinx0's Avatar
DVD Talk Legend
 
Joined: Dec 2000
Posts: 19,728
Received 586 Likes on 347 Posts
I kind of like the sword swinging idea.
spainlinx0 is offline  
Old 09-16-05 | 01:24 AM
  #39  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Originally Posted by spainlinx0
I kind of like the sword swinging idea.
Me too. One step closer to a holodeck. All we need is more points of articulation on the body, true force feedback, and goggles or something similar for display

I imagine the sensitivity will adjust to those who'd rather just let their hand rest on their leg and just slightly move the controller, with a range of motion less than that of a mouse (but more comfortable).
sdcrym is offline  
Old 09-16-05 | 01:28 AM
  #40  
DVD Talk Platinum Edition
 
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes on 0 Posts
Screw it, heres a direct link:

Click Here! for demo video.

The video shows the movement aspect almost exclusively, it would not be necessary to move so much for all games (or not at all) if desired.

Last edited by jeffdsmith; 09-16-05 at 01:36 AM.
jeffdsmith is offline  
Old 09-16-05 | 01:31 AM
  #41  
DVD Talk Gold Edition
 
Joined: Nov 1999
Posts: 2,493
Likes: 0
Received 0 Likes on 0 Posts
From: Osaka, Japan
Originally Posted by PixyJunket
Shooters
In a level of accuracy rivaled only by a PC mouse configuration, gamers could simply use the device to point and shoot.
How does the point and shoot work? If it's like light guns, then it won't work on most modern tvs which is cutting out a large segment of the market already. Also, as much as I really really love my light gun games, my arm gets tired quite quickly. In general I would prefer the number of games relying on this type of point and shoot control to be minimal. While I could play Halo for 5 hours with the controller using the analog sticks, I probably couldn't do more than an hour with a point and shoot device.
Chris_D is offline  
Old 09-16-05 | 01:34 AM
  #42  
spainlinx0's Avatar
DVD Talk Legend
 
Joined: Dec 2000
Posts: 19,728
Received 586 Likes on 347 Posts
Here's another Gamespot article:
http://www.gamespot.com/news/2005/09...s_6133335.html

I'm also excited that there is a power button on the controller. I have been waiting forever to not have to get up to turn off the system. I know it's lazy, but damnit I want it.
spainlinx0 is offline  
Old 09-16-05 | 01:34 AM
  #43  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Originally Posted by jeffdsmith
Screw it, heres a direct link:

Click Here! for demo video.

The video shows the movement aspect almost exclusively, it would not be necessary to move so much for all games (or not at all) if desired.
Yeah, it's seemed like everything was really exaggerated to show off it's immersive potential.
sdcrym is offline  
Old 09-16-05 | 01:35 AM
  #44  
DVD Talk Platinum Edition
 
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by Chris_D
How does the point and shoot work? If it's like light guns, then it won't work on most modern tvs which is cutting out a large segment of the market already. Also, as much as I really really love my light gun games, my arm gets tired quite quickly. In general I would prefer the number of games relying on this type of point and shoot control to be minimal. While I could play Halo for 5 hours with the controller using the analog sticks, I probably couldn't do more than an hour with a point and shoot device.
It's not like light guns at all. With light guns (also pioneered by Nintendo ) the gun takes a "picture" of the pixel on the screen you are pointed at. (Basically speaking) The Revolution's technology has nothing to do with that method and uses gyroscopic technology to place your controller in the games field.
jeffdsmith is offline  
Old 09-16-05 | 01:38 AM
  #45  
spainlinx0's Avatar
DVD Talk Legend
 
Joined: Dec 2000
Posts: 19,728
Received 586 Likes on 347 Posts
After watching that video I'm really fucking excited. I don't want to be swinging my arms like crazy all the time, but there can be some really fun experiences had if done right.
spainlinx0 is offline  
Old 09-16-05 | 01:40 AM
  #46  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Originally Posted by jeffdsmith
It's not like light guns at all. With light guns (also pioneered by Nintendo ) the gun takes a "picture" of the pixel on the screen you are pointed at. (Basically speaking) The Revolution's technology has nothing to do with that method and uses gyroscopic technology to place your controller in the games field.
I haven't heard much about the/any gyroscopic technology, but the controller can measure orientation and position. Articles have mentioned a device that sits to the left and right of the TV, presumably for triangulation to determine the position. I haven't read anything recently about how they determine orientation, but I would imagine it's gyroscopic.

There's probably a very rigorous calibration when you first set everything up to use on a particular TV. I'm pretty sure Nintendo isn't going to release something that doesn't work with most of the televisions out there (no HD comments please )
sdcrym is offline  
Old 09-16-05 | 01:44 AM
  #47  
DVD Talk Gold Edition
 
Joined: Jan 2003
Posts: 2,861
Likes: 0
Received 0 Likes on 0 Posts
Well count me in the crowd that just said WTF when I first saw a picture, I mean honestly at first glance it looks like they made the controller a TV remote. But as I read more I am becoming more interested, still skeptical, but intrigued at the same time.

First off I hope this controller=fun, but we won't know until we actually try this thing out. I really commend Nintendo for trying something new, love it or hate it, I don't want to see any posts about Nintendo not being innovative or this just being a gimmick.

Nintendo has always done something new with their controllers (as the 1up article in the other revolution thread mentioned), but this time I think they have gone much farther. The past controller changes were simple, they made big changes, but in the end weren't so radical that they would turn people away who were afraid of the change. In this case I think the change is so drastic, it will make or break Nintendo in the console business. This is something that will either make people scoff at the old ways of playing games, or just isolate Nintendo from the average gamer. I know many of our first reactions were WTF, but since we are "hardcore" (just by posting on a forum about games you are) gamers, we all want more info, I guess time will tell if the casual gamer gets over that initial reaction. It's also going to take a lot of marketing, regardless of how good the controller turns out, to reinstate Nintendo into the minds of the average gamer, especially with this big of a change.

I think the commercial is great, it really gives us a sense of what is possible, just ideas if nothing else. One thing is for sure, Nintendo definitely has the most excitement and mystery going into next gen, atleas for me. Now I just hope they can pull this off.

One last thing, this is exactly why I would hate to see Nintendo go second or third party, this wouldn't be possible in that scenario.
msdmoney is offline  
Old 09-16-05 | 01:49 AM
  #48  
DVD Talk Gold Edition
 
Joined: Nov 1999
Posts: 2,493
Likes: 0
Received 0 Likes on 0 Posts
From: Osaka, Japan
Originally Posted by sdcrym
I haven't heard much about the/any gyroscopic technology, but the controller can measure orientation and position. Articles have mentioned a device that sits to the left and right of the TV, presumably for triangulation to determine the position. I haven't read anything recently about how they determine orientation, but I would imagine it's gyroscopic.
Ok so it will work on any display at least. Still don't like the idea of every fps type game being controlled that way as I said above. Oh well.. and it would have to be very well calibrated to be close to mouse control (which pixy was suggesting).
Chris_D is offline  
Old 09-16-05 | 02:02 AM
  #49  
DVD Talk Special Edition
 
Joined: Jan 2001
Posts: 1,689
Received 0 Likes on 0 Posts
Here's a link to controller pictures straight from nintendo's site:Link

(Jeff, they don't have any 1up/IGN type watermarks in the corner, so they may be better suited for your front page FAQ)
sdcrym is offline  
Old 09-16-05 | 02:03 AM
  #50  
DVD Talk Gold Edition
 
Joined: Jul 2000
Posts: 2,278
Likes: 0
Received 0 Likes on 0 Posts
From: Phoenix, Arizona
Originally Posted by jeffdsmith
READ the thread.
The Cube controller would be okay for most N64 games, I suppose, but it would be some degree of messy for just about every SNES game. Really, the way to do it would be to allow us to use the DS as a wireless controller. Connectivity, baby!
Ralph Wiggum is offline  


Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.