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Originally Posted by kvrdave
I think the PS2 had several years of life left in it based on graphics, but I think the 360 made them hurry more than they wanted.
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Originally Posted by Setzer
And the Xbox had several years of life left on it so why the 360 now?
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Probably because Bill Gates knew the XBOX had no chance of overtaking the PS2. So the best way to try and win this new generation's console war was to be the first new system out.
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I think that the onerous licencing fees paid for XBox one was hindering what should be the "gravy years" for a console. MSFT decided to jumpp a bit early, hoping to get a head start and also to work towards getting to a point where they are turning a profit on the hardware faster.
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Originally Posted by Mr. Cinema
Probably because Bill Gates knew the XBOX had no chance of overtaking the PS2. So the best way to try and win this new generation's console war was to be the first new system out.
Of course the Xbox wasn't going to take over the PS2 but it was still a better system in terms of graphics and it easily could have lasted another 2yrs. I give Sony and Nintendo props for at least supporting their systems for 5yrs before introducing something new. Here we have Microsoft introducing their new console only 3yrs after the Xbox was released. |
Originally Posted by Setzer
And it's not going to work.
Of course the Xbox wasn't going to take over the PS2 but it was still a better system in terms of graphics and it easily could have lasted another 2yrs. I give Sony and Nintendo props for at least supporting their systems for 5yrs before introducing something new. Here we have Microsoft introducing their new console only 3yrs after the Xbox was released. |
Originally Posted by Setzer
And it's not going to work.
Of course the Xbox wasn't going to take over the PS2 but it was still a better system in terms of graphics and it easily could have lasted another 2yrs. I give Sony and Nintendo props for at least supporting their systems for 5yrs before introducing something new. Here we have Microsoft introducing their new console only 3yrs after the Xbox was released. And it was four years. |
Originally Posted by kvrdave
If the PS3 is miles ahead of the 360 for being a year late, I don't think it will be a big deal, just like it didn't carry the Xbox over the PS2. It will still be about games. I think the PS2 had several years of life left in it based on graphics, but I think the 360 made them hurry more than they wanted.
Still, I never did and still don't understand the fuss about console life spans, as I like the push of new technology and capabilities. The advancements with the 360/PS3 are a worthy upgrade technologically to me. |
Software emulation for PS2/PS1 games? That doesn't sound right.
http://www.gamesindustry.biz/content_page.php?aid=16310 |
Originally Posted by joshd2012
Software emulation for PS2/PS1 games? That doesn't sound right.
http://www.gamesindustry.biz/content_page.php?aid=16310 I suppose there are enough differences in the hardware that the games need some kind of emulator to run. Doesn't seem out of the ordinary to me. Backwards compatibility is still a relatively new feature. |
Originally Posted by Draven
Why not? According to the article they aren't building the PS2 into the PS3, which I guess they did to emulate PS1 on PS2 (which I didn't know.)
I suppose there are enough differences in the hardware that the games need some kind of emulator to run. Doesn't seem out of the ordinary to me. Backwards compatibility is still a relatively new feature. |
Originally Posted by joshd2012
The original PS2 incorporated the original Playstation chip in order to offer backwards capability. Sony has already designed and shipped the single chip solution using 90nm processing which was to be included in the PS3 to do backwards capability. This suggests that the plan was thrown away, even though the solution exists and is already out on the market. That is what is strange to me. Why stop after you have a solution ready to go?
I thought the reason the 360 had to use emulation was because they are using a completely different graphics card as well as a new chip. I'm probably totally wrong on that... |
Originally Posted by joshd2012
The original PS2 incorporated the original Playstation chip in order to offer backwards capability. Sony has already designed and shipped the single chip solution using 90nm processing which was to be included in the PS3 to do backwards capability. This suggests that the plan was thrown away, even though the solution exists and is already out on the market. That is what is strange to me. Why stop after you have a solution ready to go?
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Originally Posted by Mr. Cinema
Probably because Bill Gates knew the XBOX had no chance of overtaking the PS2. So the best way to try and win this new generation's console war was to be the first new system out.
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Originally Posted by Draven
Is it completely chip based or does the graphics solution have something to do with it.
I thought the reason the 360 had to use emulation was because they are using a completely different graphics card as well as a new chip. I'm probably totally wrong on that... The Xbox360 had to do software because the Xbox used an nVidia GPU, and the now they are using ATi. If they included both chips, they would literally have to pay royalties on both. They are still paying royalties for the backwards capability, but not nearly as much as if the chip was inside the system (they are emulating it via software). |
Originally Posted by joshd2012
It was widely assumed that Sony (who is now mass producing these things at over 1 million a month) would stick one of these chips inside the PS3 to reduce costs (same chip, two systems). Now, this software news totally dismisses that, which seems weird to me. It should actually cost more to implement a software solution.
"assumed that Sony would stick..." |
I'm not buying the PS3 software solution personally, but I can see a few reason to go that route.
1. The long term cost of including chips in every PS3 and future Sony consoles would be more than the software dev costs. 2. Getting PS2 emmulation up and running would be HUGE for a future version of the PSP. |
Originally Posted by joshd2012
It was widely assumed that Sony (who is now mass producing these things at over 1 million a month) would stick one of these chips inside the PS3 to reduce costs (same chip, two systems). Now, this software news totally dismisses that, which seems weird to me. It should actually cost more to implement a software solution.
The Xbox360 had to do software because the Xbox used an nVidia GPU, and the now they are using ATi. If they included both chips, they would literally have to pay royalties on both. They are still paying royalties for the backwards capability, but not nearly as much as if the chip was inside the system (they are emulating it via software). It is far cheaper to have some basic software emulation than to include the electronics for backward compatibility. A basic Software-based B/C system can be more easily upgraded over time. With H/W BC, if a bug goes undetected until after release, things get ugly. Sony has taken a page from Microsoft's playbook and has noticed that B/C is mostly a marketing tool... that they don't actually have to deliver anywhere near 100% BC. Considering that Sony is struggling with being able to fit all of the electronics into the George Foreman Grill-style casing, it is no surprise that they are working to reduce components where ever possible. |
Originally Posted by sracer
I think that you ignored Sony's track record (or any game console maker for that matter) for delivering on what they promise.
It is far cheaper to have some basic software emulation than to include the electronics for backward compatibility. A basic Software-based B/C system can be more easily upgraded over time. With H/W BC, if a bug goes undetected until after release, things get ugly. Sony has taken a page from Microsoft's playbook and has noticed that B/C is mostly a marketing tool... that they don't actually have to deliver anywhere near 100% BC. Considering that Sony is struggling with being able to fit all of the electronics into the George Foreman Grill-style casing, it is no surprise that they are working to reduce components where ever possible. |
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The latest issue of PSM has revealed new details about the PlayStation 3. While CNN’s Chris Morris claims that Sony won’t announce a price for the PS3 at E3 2006, PSM says the PlayStation 3 is expected to sell for about u$s399 in the U.S., €322 in Europe and ¥45,965 in Japan. The magazine also claims that the console will come standard with a 60GB, non-removable hard drive. For those who care about backward compatibility, PSM also revealed that PSO and PS2 games will run on the PlayStation 3 in 720, 1080i and 1080p. The magazine also confirms some info we already knew. First, all games will come in Blu-ray Disc media and there won’t be regional lockouts. Second, the launch line-up, as well as the final design for the controller, will be revealed at next month’s E3 expo. Finally, the console will launch in the first half of November with the PlayStation Network Platform service launching simultaneously with the console and offering free online gameplay. |
$399 certainly sound better than I'd hoped. I was expecting it to be closer to $500. Sure that's only a difference of $101 but that's money I can put towards games. :up:
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whats the chance of them offering a 'partial system' like the xbox core for $399 and something complete for 500?
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I'm still calling B.S. on the PS3 pricepoint....if so, yeah. I basically want to use my credit on something, that's all.
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Well, I hope the price is true and the software emulation is false. However, I found a 70001 series PStwo today for $129 and bought one so I guess I'm not as worried about the old software. I'm sure I will finish Dragon Quest 8 and Final Fantasy XII by the time the PS3 is released.
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