XBOX 360 Backwards Compatability List revealed
#76
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Originally Posted by gimmepilotwings
I still play Madden 2006, it is not on the list.
#77
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From: Dallas, TX
Originally Posted by xhonzi
There were some sports games that were HD too, right?
Currently, I am playing NBA 2K6 and its ws 720p.
But, I also see alot of hd resolution games on the list (like Freedom Fighters).
#78
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Originally Posted by Gallant Pig
And some people don't care about BC.

I was just responding to the poster saying it was unreasonable for people to expect BC since it had only been introduced last gen.
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Originally Posted by PixyJunket
Well, Madden 2006 is a launch title for 360 right? I could almost see them purposely leaving the Xbox version off the BC list for that reason.. and quite honestly, I think a majority of the people getting 360s at launch would probably prefer to get the 360 Madden to experience the enhancements the system will offer it. I'm not saying it's good that it's not there.. but even though it's a popular title, I think there's probably less demand for it on BC than less popular, more individual games like Panzer Dragoon or Otogi.
#80
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Plus, IIRC correctly, the 360 version of Madden was kind of half assed in that it has no franchise mode and you can only play a single season repeatedly.
So some may prefer to play the x-box version.
So some may prefer to play the x-box version.
#81
Originally Posted by gimmepilotwings
Now, I can understand the logic in them leaving off Madden from the list, but really how hard is it to make ALL of the games BC? I am guessing that it isn't much different that the way that emulation is already being done on the Xbox.
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From: Thornton, Co
But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?
Xhonzi
Xhonzi
#84
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Originally Posted by xhonzi
But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?
Xhonzi
Xhonzi
Games utilize different hardware features. Games that "exercise" the hardware more are going to be more difficult to support.
The xbox uses a Nvidia chipset, the 360 uses an ATI. Massively different in architecture. The PS3 may or may not face similar challenges with the Cell migration. The Revolution will be no sweat since Nintenso is sticking with ATI, the same as the GC.
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Originally Posted by xhonzi
But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?
Xhonzi
Xhonzi
If it is emulation that is making previous Xbox games BC, my question is what makes each game different, because they are using the same hardware to emulate on, the 360 specs.
#86
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Originally Posted by gimmepilotwings
If it is emulation that is making previous Xbox games BC, my question is what makes each game different, because they are using the same hardware to emulate on, the 360 specs.
Thus some games will be harder than others to immulate, namely the more intensive ones.
#87
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From: Thornton, Co
Yeah, as it seems to be cleared up... I wasn't saying that the 360 and the xbox were the same hardware, but that all the xbox games used the same hardware. Viz-a-viz, the xbox.
Anyways, about the nVida/ATI differences... doesn't the xbox (or 360 for that matter) use something like a subset (or superset, perhaps) of Microsoft directX? If so, then I think that's not such a big deal.
But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.
Xhonzi
Anyways, about the nVida/ATI differences... doesn't the xbox (or 360 for that matter) use something like a subset (or superset, perhaps) of Microsoft directX? If so, then I think that's not such a big deal.
But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.
Xhonzi
#88
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Originally Posted by xhonzi
Anyways, about the nVida/ATI differences... doesn't the xbox (or 360 for that matter) use something like a subset (or superset, perhaps) of Microsoft directX? If so, then I think that's not such a big deal.
But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.
Xhonzi
But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.
Xhonzi
It is a big deal because directX is only one facet of hardware interchange. There is code in each game that calls upon many chipset features that DirectX does not "control". I hope that makes sense, I tried to make it simple without bastardizing the correctness.
#89
Originally Posted by jeffdsmith
Sure.
It is a big deal because directX is only one facet of hardware interchange. There is code in each game that calls upon many chipset features that DirectX does not "control". I hope that makes sense, I tried to make it simple without bastardizing the correctness.
It is a big deal because directX is only one facet of hardware interchange. There is code in each game that calls upon many chipset features that DirectX does not "control". I hope that makes sense, I tried to make it simple without bastardizing the correctness.
#91
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Maybe they came up with a basic emulation program that seemed to work with many games. They probably write the codes and then say, what if yourself fitness worked with this same code.
That would explain the list, and that would explain why the games that aren't included include some of the most graphically impressive. I would think Splinter Cell would be a lot harder to get working than Yourself Fitness.
That would explain the list, and that would explain why the games that aren't included include some of the most graphically impressive. I would think Splinter Cell would be a lot harder to get working than Yourself Fitness.
#92
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From: Dallas, TX
Current-gen Xbox games to be "recompiled" for Xbox 360
http://www.gamesindustry.biz/content_page.php?aid=8996
http://www.gamesindustry.biz/content_page.php?aid=8996
#93
DVD Talk Godfather
Originally Posted by jiggawhat
It's probably been said before, but some of the games on the list are really weird choices to be on the initial list. Maybe they were easier to code?
That was from a while back though. Things could have changed since then.
#94
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From: Thornton, Co
http://www.xbox.com/en-US/games/back...tibilityqa.htm
If you haven't read this, then you should. Someone just posted a link to it a few posts back and I thought it helped clear things up from an "official" source.
This paragraph, in particular, was excellent:
Xhonzi
If you haven't read this, then you should. Someone just posted a link to it a few posts back and I thought it helped clear things up from an "official" source.
This paragraph, in particular, was excellent:
Todd: As you’ve heard from us before, backward compatibility on Xbox 360 is done through software. Now that we’ve solved the technical challenge and the emulator is working, we’re certifying each original Xbox title by hand to run on Xbox 360.
#95
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Originally Posted by gimmepilotwings
Now, I can understand the logic in them leaving off Madden from the list, but really how hard is it to make ALL of the games BC? I am guessing that it isn't much different that the way that emulation is already being done on the Xbox.
#97
Banned
Originally Posted by nodeerforamonth
Do you need an internet set up to be backwards compatable or is it built into the system?
You will have to download a 5 MB file for each game you want to emulate. There are three ways to get this file. You can download it on Xbox Live directly to your 360 harddrive. Secondly, you can use your PC to download the file, burn it to a CD, and then transfer the file to your 360 harddrive. Lastly, if you can't do any of the above, you can order a CD with all the emulation files you want and have it mailed to you.
#98
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From: Florida
I think many people are forgetting they will be adding titles to their BC list continuously, there is absolutely no reason to complain about the lack of BC titles or even go off to trade in games not already listed. The fact that a title like Half-Life 2 is listed on the BC list should prove that MS should be able to make most, if not all, titles available for play on the X360.
I personally have over 40 titles not listed on this BC list, but will be keeping them as I am sure they will be added to this list in the months to come.
I personally have over 40 titles not listed on this BC list, but will be keeping them as I am sure they will be added to this list in the months to come.
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From: Thornton, Co
Months... years... When the Xbox 720 comes out?
Honestly, I have no doubt that the list will grow. I have no doubt that the games I want on the list will eventually be converted. I thought one of the purposes of this thread was to draw attention to the titles that are most wanted by the gaming community...
Also to let MS know that we (some of us) do care about BC and won't be happy if they decide to quit adding titles to the list.
Xhonzi
BTW: In that article that I mentioned above, it said that there was a way for us to tell MS what games we most anticipate. I think it said it was on www.xbox.com but I'll be darned if I can find my way around that site. Anybody find it?
Honestly, I have no doubt that the list will grow. I have no doubt that the games I want on the list will eventually be converted. I thought one of the purposes of this thread was to draw attention to the titles that are most wanted by the gaming community...
Also to let MS know that we (some of us) do care about BC and won't be happy if they decide to quit adding titles to the list.
Xhonzi
BTW: In that article that I mentioned above, it said that there was a way for us to tell MS what games we most anticipate. I think it said it was on www.xbox.com but I'll be darned if I can find my way around that site. Anybody find it?
Last edited by xhonzi; 11-15-05 at 09:53 PM.



