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-   -   XBOX 360 Backwards Compatability List revealed (https://forum.dvdtalk.com/video-game-talk/444895-xbox-360-backwards-compatability-list-revealed.html)

PixyJunket 11-15-05 11:13 AM


Originally Posted by gimmepilotwings
I still play Madden 2006, it is not on the list.

Well, Madden 2006 is a launch title for 360 right? I could almost see them purposely leaving the Xbox version off the BC list for that reason.. and quite honestly, I think a majority of the people getting 360s at launch would probably prefer to get the 360 Madden to experience the enhancements the system will offer it. I'm not saying it's good that it's not there.. but even though it's a popular title, I think there's probably less demand for it on BC than less popular, more individual games like Panzer Dragoon or Otogi.

RockStrongo 11-15-05 11:18 AM


Originally Posted by xhonzi
There were some sports games that were HD too, right?

Yeah, most of the NBA live and ESPN games are widescreen 720p resolution.

Currently, I am playing NBA 2K6 and its ws 720p.

But, I also see alot of hd resolution games on the list (like Freedom Fighters).

Josh H 11-15-05 11:19 AM


Originally Posted by Gallant Pig
And some people don't care about BC. :)

Of course. I said that in my first post. :)

I was just responding to the poster saying it was unreasonable for people to expect BC since it had only been introduced last gen.

gimmepilotwings 11-15-05 11:28 AM


Originally Posted by PixyJunket
Well, Madden 2006 is a launch title for 360 right? I could almost see them purposely leaving the Xbox version off the BC list for that reason.. and quite honestly, I think a majority of the people getting 360s at launch would probably prefer to get the 360 Madden to experience the enhancements the system will offer it. I'm not saying it's good that it's not there.. but even though it's a popular title, I think there's probably less demand for it on BC than less popular, more individual games like Panzer Dragoon or Otogi.

Now, I can understand the logic in them leaving off Madden from the list, but really how hard is it to make ALL of the games BC? I am guessing that it isn't much different that the way that emulation is already being done on the Xbox.

Josh H 11-15-05 11:32 AM

Plus, IIRC correctly, the 360 version of Madden was kind of half assed in that it has no franchise mode and you can only play a single season repeatedly.

So some may prefer to play the x-box version.

Gallant Pig 11-15-05 11:32 AM


Originally Posted by gimmepilotwings
Now, I can understand the logic in them leaving off Madden from the list, but really how hard is it to make ALL of the games BC? I am guessing that it isn't much different that the way that emulation is already being done on the Xbox.

Emulating MAME games on a 750 Mhz processor is different than emulating last gen's games on a current gen machine. Sony did it by attaching hardware that was backwards compatible with the PS1. MS should have have done this but I guess you learn from your mistakes.

xhonzi 11-15-05 11:43 AM

But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?

Xhonzi

Gallant Pig 11-15-05 11:50 AM

It's not the same hardware. Xbox & 360 are using 2 totally different video cards.

jeffdsmith 11-15-05 11:50 AM


Originally Posted by xhonzi
But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?

Xhonzi


Games utilize different hardware features. Games that "exercise" the hardware more are going to be more difficult to support.

The xbox uses a Nvidia chipset, the 360 uses an ATI. Massively different in architecture. The PS3 may or may not face similar challenges with the Cell migration. The Revolution will be no sweat since Nintenso is sticking with ATI, the same as the GC.

gimmepilotwings 11-15-05 11:50 AM


Originally Posted by xhonzi
But, I guess the question is, why should the emulation differ from one game to the next? It's the same hardware in everycase, correct? Anybody have any insight into the emulation process in this case?

Xhonzi

exactly, I said emulation, because I was trying to refrain from saying the illegal ways people have been able to play games on their Xbox.

If it is emulation that is making previous Xbox games BC, my question is what makes each game different, because they are using the same hardware to emulate on, the 360 specs.

Josh H 11-15-05 11:57 AM


Originally Posted by gimmepilotwings
If it is emulation that is making previous Xbox games BC, my question is what makes each game different, because they are using the same hardware to emulate on, the 360 specs.

As Jeff said, different games use the X-box hardware differently. i.e. tax the processor more, push more polygons, use more memory, etc.

Thus some games will be harder than others to immulate, namely the more intensive ones.

xhonzi 11-15-05 12:27 PM

Yeah, as it seems to be cleared up... I wasn't saying that the 360 and the xbox were the same hardware, but that all the xbox games used the same hardware. Viz-a-viz, the xbox.

Anyways, about the nVida/ATI differences... doesn't the xbox (or 360 for that matter) use something like a subset (or superset, perhaps) of Microsoft directX? If so, then I think that's not such a big deal.

But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.

Xhonzi

jeffdsmith 11-15-05 12:33 PM


Originally Posted by xhonzi
Anyways, about the nVida/ATI differences... doesn't the xbox (or 360 for that matter) use something like a subset (or superset, perhaps) of Microsoft directX? If so, then I think that's not such a big deal.

But it seems that everyone seems to know a lot more on the subject than I, so I'll expect some clarification on that.

Xhonzi

Sure. :) It is a big deal because directX is only one facet of hardware interchange. There is code in each game that calls upon many chipset features that DirectX does not "control". I hope that makes sense, I tried to make it simple without bastardizing the correctness.

xmiyux 11-15-05 12:49 PM


Originally Posted by jeffdsmith
Sure. :) It is a big deal because directX is only one facet of hardware interchange. There is code in each game that calls upon many chipset features that DirectX does not "control". I hope that makes sense, I tried to make it simple without bastardizing the correctness.

That was a relatively understandable explanation. To my technology-impaired brain though it would be easier if people just told me that it woudln't be BC because the leprechauns and magic elves that drive the first Xbox don't work well when Microsoft switched to pookas mounted on unicorns. At times i think going back to saying everything works because of magic would make my life a good deal less complex.

jiggawhat 11-15-05 01:34 PM

It's probably been said before, but some of the games on the list are really weird choices to be on the initial list. Maybe they were easier to code?

DamingR 11-15-05 01:39 PM

Maybe they came up with a basic emulation program that seemed to work with many games. They probably write the codes and then say, what if yourself fitness worked with this same code.

That would explain the list, and that would explain why the games that aren't included include some of the most graphically impressive. I would think Splinter Cell would be a lot harder to get working than Yourself Fitness.

RockStrongo 11-15-05 01:40 PM

Current-gen Xbox games to be "recompiled" for Xbox 360

http://www.gamesindustry.biz/content_page.php?aid=8996

Michael Corvin 11-15-05 01:45 PM


Originally Posted by jiggawhat
It's probably been said before, but some of the games on the list are really weird choices to be on the initial list. Maybe they were easier to code?

I think it was more or less, they developed the code for one big game it it just so happens that the code works on a bunch of lesser titles. From what I read around here anyway. B/C I thought they said not to worry, and just try out your games, some may work even if they aren't on the list.

That was from a while back though. Things could have changed since then.

xhonzi 11-15-05 03:50 PM

http://www.xbox.com/en-US/games/back...tibilityqa.htm

If you haven't read this, then you should. Someone just posted a link to it a few posts back and I thought it helped clear things up from an "official" source.

This paragraph, in particular, was excellent:

Todd: As you’ve heard from us before, backward compatibility on Xbox 360 is done through software. Now that we’ve solved the technical challenge and the emulator is working, we’re certifying each original Xbox title by hand to run on Xbox 360.
Xhonzi

JM 11-15-05 05:41 PM


Originally Posted by gimmepilotwings
Now, I can understand the logic in them leaving off Madden from the list, but really how hard is it to make ALL of the games BC? I am guessing that it isn't much different that the way that emulation is already being done on the Xbox.

Very hard, perhaps ultimately impossible to emulate some of the games that really push the Xbox (though the fact that H2 is working well is a good sign that, with effort, they will be able to get pretty much everything working eventually if they choose to do so). Your analogy to emulation on the Xbox is a bad one. While it is true that the Xbox can emulate older consoles such as NES very well, it does not have enough horsepower to satisfactorily emulate many SNES or N64 games. Rarely will a new generation console be powerful enough to perfectly emulate the immediately preceding generation completely in software. The PS2 basically included most of the Ps1 hardware to make it happen (as others pointed out). The 360 does not, nor is it feasible that it could have given the radical differences between it and the Xbox.

nodeerforamonth 11-15-05 06:29 PM

Do you need an internet set up to be backwards compatable or is it built into the system?

kgrogers1979 11-15-05 07:04 PM


Originally Posted by nodeerforamonth
Do you need an internet set up to be backwards compatable or is it built into the system?


You will have to download a 5 MB file for each game you want to emulate. There are three ways to get this file. You can download it on Xbox Live directly to your 360 harddrive. Secondly, you can use your PC to download the file, burn it to a CD, and then transfer the file to your 360 harddrive. Lastly, if you can't do any of the above, you can order a CD with all the emulation files you want and have it mailed to you.

Xploited 11-15-05 07:50 PM

I think many people are forgetting they will be adding titles to their BC list continuously, there is absolutely no reason to complain about the lack of BC titles or even go off to trade in games not already listed. The fact that a title like Half-Life 2 is listed on the BC list should prove that MS should be able to make most, if not all, titles available for play on the X360.

I personally have over 40 titles not listed on this BC list, but will be keeping them as I am sure they will be added to this list in the months to come.

xhonzi 11-15-05 09:12 PM

Months... years... When the Xbox 720 comes out?

Honestly, I have no doubt that the list will grow. I have no doubt that the games I want on the list will eventually be converted. I thought one of the purposes of this thread was to draw attention to the titles that are most wanted by the gaming community...

Also to let MS know that we (some of us) do care about BC and won't be happy if they decide to quit adding titles to the list.

Xhonzi

BTW: In that article that I mentioned above, it said that there was a way for us to tell MS what games we most anticipate. I think it said it was on www.xbox.com but I'll be darned if I can find my way around that site. Anybody find it?

raven56706 11-17-05 10:41 AM

that sucks.... i guess Star Wars Battlefront 2 wont work on the XBOX 360


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