A Revolution rumor with some teeth (More 3d stuff)
#101
Retired
Originally Posted by darkside
I would also be thrilled if all three can keep it going beyond this next generation. Obviously its tough to make money though in second and third place.
#102
DVD Talk Legend
Originally Posted by remjim
I could be wrong about this but I always thought that Nintendo was able to secure a profit. Is this because they control almost all means of production?
MS did loose a lot with Xbox though which could be the reason why 360 is so much.
MS did loose a lot with Xbox though which could be the reason why 360 is so much.
#103
Thread Starter
DVD Talk Platinum Edition
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes
on
0 Posts
Originally Posted by remjim
I could be wrong about this but I always thought that Nintendo was able to secure a profit. Is this because they control almost all means of production?
MS did loose a lot with Xbox though which could be the reason why 360 is so much.
MS did loose a lot with Xbox though which could be the reason why 360 is so much.
MS has done a much better job with the 360, however the cost is likely to remain high because the hardware being offered is substantally more expensive compartively.
Last edited by jeffdsmith; 08-24-05 at 04:32 PM.
#104
DVD Talk Gold Edition
Joined: Nov 1999
Posts: 2,493
Likes: 0
Received 0 Likes
on
0 Posts
From: Osaka, Japan
The GC is certainly a very slick unit, although as others have pointed out Nintendo was able to reduce internal r&d by using relatively standard 3rd party components. MS did the same but in the end they got shafted by Nvidea, and the built in HD and ethernet support was always going to add to the cost. Also I think because they were so rushed to get it together, they weren't able to put the work into the aesthetics of the console that Nintendo could.
Sony obviously had the highest R&D costs but in the end this control has made it easier for them to create the PStwo, and presumably also include the technology in the PS3.
Sony obviously had the highest R&D costs but in the end this control has made it easier for them to create the PStwo, and presumably also include the technology in the PS3.
#105
DVD Talk Godfather
I think the cube controller will work fine with any previous gen game. That being said, I hope this revolutionary controller has two, equal size, analog sticks on it.
As for profits, I thought I read way back when that Nintendo either made a small profit or was losing very, very little off of each GCN sold when it came out.
As for profits, I thought I read way back when that Nintendo either made a small profit or was losing very, very little off of each GCN sold when it came out.
#106
DVD Talk Legend
I don't think Nintendo is losing money on hardware sold, the problem is they did not sell enough hardware this generation and that also hurt game sales. Its hard to know the true figures because Nintendo doesn't reveal profit or losses per console, but from what I have read they did not get a large enough install base of Cube owners to make the console very profitable. I believe the Cube sold something like half of what the N64 sold.
#107
I just wanted to disagree with Joshd about the webcam Sony put out being the most revolutionary controller released this generation. I own the Eyetoy along with Twisted, and the DS, and I think I had the most fun with the gyroscope in Twisted. The camera wasn't of the greatest quality, and isn't the most accurate for control. I had fun with it, and my girlfriend did too, but it just didn't have as much impact for me as the gyroscope did. I rarely break out the eyetoy and play the games because it is also a hassle to keep hooking it up, and I'm not leaving it on top of my TV. As a sidenote, Twisted also got much more play from her as well.
I'm also not fond of the touch screen because I didn't like using it as a controller for MarioDS. I could never get used to it the way other people had, and am still very disappointed Nintendo didn't slap on some analog control along with the Dpad on the DS.
Having some gyroscope control, if true, would be welcomed by me in Nintendo's new console.
I'm also not fond of the touch screen because I didn't like using it as a controller for MarioDS. I could never get used to it the way other people had, and am still very disappointed Nintendo didn't slap on some analog control along with the Dpad on the DS.
Having some gyroscope control, if true, would be welcomed by me in Nintendo's new console.
#108
Banned
Joined: Jan 2002
Posts: 6,677
Likes: 0
Received 0 Likes
on
0 Posts
From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by spainlinx0
I just wanted to disagree with Joshd about the webcam Sony put out being the most revolutionary controller released this generation. I own the Eyetoy along with Twisted, and the DS, and I think I had the most fun with the gyroscope in Twisted. The camera wasn't of the greatest quality, and isn't the most accurate for control. I had fun with it, and my girlfriend did too, but it just didn't have as much impact for me as the gyroscope did. I rarely break out the eyetoy and play the games because it is also a hassle to keep hooking it up, and I'm not leaving it on top of my TV. As a sidenote, Twisted also got much more play from her as well.
I'm also not fond of the touch screen because I didn't like using it as a controller for MarioDS. I could never get used to it the way other people had, and am still very disappointed Nintendo didn't slap on some analog control along with the Dpad on the DS.
Having some gyroscope control, if true, would be welcomed by me in Nintendo's new console.
I'm also not fond of the touch screen because I didn't like using it as a controller for MarioDS. I could never get used to it the way other people had, and am still very disappointed Nintendo didn't slap on some analog control along with the Dpad on the DS.
Having some gyroscope control, if true, would be welcomed by me in Nintendo's new console.
I do think Twisted had the most revolutionary controls, if they get implemented in more games. If its just the one game, I don't think you can call it revolutionary, but maybe unique.
A gyroscope in the Revolution controller would be nice, if they can make it useful beyond first party games. I think the touch screen of the DS is great, but it seems to being used to replace better controls sometimes (Tiger Woods being a great example of that).
#109
DVD Talk Legend
Originally Posted by joshd2012
Consoles and Portables are very different beasts. My statement was in releation to consoles (that is what this thread is about). I still believe the EyeToy is the most revolutionary controller for consoles this generation.
I do think Twisted had the most revolutionary controls, if they get implemented in more games. If its just the one game, I don't think you can call it revolutionary, but maybe unique.
A gyroscope in the Revolution controller would be nice, if they can make it useful beyond first party games. I think the touch screen of the DS is great, but it seems to being used to replace better controls sometimes (Tiger Woods being a great example of that).
I do think Twisted had the most revolutionary controls, if they get implemented in more games. If its just the one game, I don't think you can call it revolutionary, but maybe unique.
A gyroscope in the Revolution controller would be nice, if they can make it useful beyond first party games. I think the touch screen of the DS is great, but it seems to being used to replace better controls sometimes (Tiger Woods being a great example of that).
The gyro thing could be cool if done right, but that is always the catch. Many times Nintendo will use something like the Touch screen on the DS in an amazing way with games like Nintendogs, Kirby, etc, but a third party like EA will come along and turn it into a complete gimmick that actually lessens the game instead of making it better. I think Madden 06 and Tiger Woods would have been much better games if EA would have left out the stylus completely.
So I'm in total agreement that whatever the different thing is about the Rev controller it could be a positive or a negative depending on who is developing the game.
#110
Suspended
Joined: Oct 2003
Posts: 3,598
Likes: 0
Received 0 Likes
on
0 Posts
Consoles and Portables are very different beasts. My statement was in releation to consoles (that is what this thread is about). I still believe the EyeToy is the most revolutionary controller for consoles this generation.
#111
Banned
Joined: Jan 2002
Posts: 6,677
Likes: 0
Received 0 Likes
on
0 Posts
From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by gimmepilotwings
The reason that you think that the EyeToy is the most revolutionary, is because you have never picked up a Wavebird controller from your favorite company, Nintendo. Wireless controllers will become standard by the end of the next gaming generation, something the EyeToy could only dream about.
#112
Suspended
Joined: Oct 2003
Posts: 3,598
Likes: 0
Received 0 Likes
on
0 Posts
Of course they had been done, but no one did them well enough to make them a standard. The Wavebird accomplished this.
I think what we need to know what your definition of revolutionary is. Is revolutionary something that has never been done before, or something that will change the gaming industry.
From dictionary.com
Revolutionary: Marked by or resulting in radical change
The EyeToy was a cool device, and it was unique. However, I do not see it as being that "revolutionary". You will not see radical change in the gaming industry because of the EyeToy. It has the possibilities of being revolutionary, but there just was/is not enough support for it to be considered revolutionary.
That is why the Wavebird controller, eventhough wireless controllers were already done, is still more revolutionary than the Eyetoy.
I think what we need to know what your definition of revolutionary is. Is revolutionary something that has never been done before, or something that will change the gaming industry.
From dictionary.com
Revolutionary: Marked by or resulting in radical change
The EyeToy was a cool device, and it was unique. However, I do not see it as being that "revolutionary". You will not see radical change in the gaming industry because of the EyeToy. It has the possibilities of being revolutionary, but there just was/is not enough support for it to be considered revolutionary.
That is why the Wavebird controller, eventhough wireless controllers were already done, is still more revolutionary than the Eyetoy.
#113
Retired
My main problem with the eyetoy is the games for it get old fast. It's a neat control option, but there needs to be a decent, full game for it. Not just a bunch of mini-games and one pretty lame full game (Antigrav). Innovative control is nothing without games that I want to play with it.
#114
Banned
Joined: Jan 2002
Posts: 6,677
Likes: 0
Received 0 Likes
on
0 Posts
From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by gimmepilotwings
That is why the Wavebird controller, eventhough wireless controllers were already done, is still more revolutionary than the Eyetoy.
#115
Thread Starter
DVD Talk Platinum Edition
Joined: Feb 2001
Posts: 3,189
Likes: 0
Received 0 Likes
on
0 Posts
Regarding the Eyetoy... Yes, it was the first and only device like that on the market, but it was not the first appplication of a camera to control in game action. In the N64 era Nintendo demonstrated the very same product idea at spaceworld for their continuing studio series; Nintendo never released the product however and only put the talent and paint studio games out. Those games allowed for data importing, but the support for camera control was not included.
I don't know enought of the history of the eyetoy, but if it came out of Sony R&D I would likely suspect the project was started as a result of Nintendo's own work. Sony has a history of aggressively meeting the competitions ideas by following their competitiors lead and tring to do it better.
I don't know enought of the history of the eyetoy, but if it came out of Sony R&D I would likely suspect the project was started as a result of Nintendo's own work. Sony has a history of aggressively meeting the competitions ideas by following their competitiors lead and tring to do it better.
Last edited by jeffdsmith; 08-25-05 at 10:17 AM.
#117
Suspended
Joined: Oct 2003
Posts: 3,598
Likes: 0
Received 0 Likes
on
0 Posts
I think you force yourself into a tough area by saying the Wavebird is more revolutionary than the EyeToy, but that is your opinion. That is why I used words like "I believe". Its all an opinion
#121
Senior Member
Joined: Jun 2002
Posts: 416
Likes: 0
Received 0 Likes
on
0 Posts
From: Astoria, NY
Um...real or fake?
If it's fake people sure do have a lot of time on their hands.
It would be cool though if Nintendo did build a Gameboy player into the Revolution's function. While I understand that there is the possibilty of games being downloadable, it would be nice to be able to use all of the old GB games.
BTW- a little off topic but what is happening around here lately? ALL of the threads appear to be spiraling into flame wars.
If it's fake people sure do have a lot of time on their hands.
It would be cool though if Nintendo did build a Gameboy player into the Revolution's function. While I understand that there is the possibilty of games being downloadable, it would be nice to be able to use all of the old GB games.
BTW- a little off topic but what is happening around here lately? ALL of the threads appear to be spiraling into flame wars.
#125
Retired
Originally Posted by remjim
Um...real or fake?
BTW- a little off topic but what is happening around here lately? ALL of the threads appear to be spiraling into flame wars.
BTW- a little off topic but what is happening around here lately? ALL of the threads appear to be spiraling into flame wars.
I see from your join date that you were fortunate enough to miss the GC/X-box launch in 2001. It was even worse then as the mods hadn't set up all the no console bashing rules yet and the forum was generally just not as well supervised back then as it was a relatively new subforum.







