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Old 06-20-05 | 07:15 PM
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Kutaragi was asked if he has any plans to add a DVD recorder or home server capability to the PS3. "In that case, you'll need at least one Terabyte of disc space" he said. "
WTF is he talking about.
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Old 06-20-05 | 08:23 PM
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home electronics are black, so we made sure that the PS2 was black.
His home electronics maybe.. For sometime now everything has been migrating to silvers and greys (presumably this at least has something to do with the silver look on the ps3 demonstration unit).

Sometimes what Ken talks about sounds pretty damn cool but other times I wonder if he's lost touch with the average games player.
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Old 06-21-05 | 12:50 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition


RSX Specs. I'll be adding these to the main page.
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Old 06-21-05 | 05:02 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
PS3 E3 Kit


This is taken from a blog. Someone over at TXB read through the Japanese and came up with some interesting stuff:

There's 3 threading algorithms that automatically assigns threads to SPE's, but are yet to be integrated into the programming API. Once that's done programming the Cell will be vastly improved.

It has a 2.4Ghz Cell and PCI-Express x4 giving 2GB/sec between Cell and the graphics board. That means that the bandwidth between Cell and the GPU was only 1/17th of the final product, and only 75% as fast as the final Cell. Assuming they're running SLI 6800 ultras in that thing they must be so damn bandwidth bound its not funny, yet it managed a quite remarkable performance at E3 with the tech demos like UT2007 for instance. Certainly accounts for the slight framerate glitches I noticed.
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Old 06-22-05 | 11:25 PM
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Some links to G70 tech demo's:

Nalu (lighting, skelatal system, hair etc)

Mad Mod Mike (really cheesy demo but it should satiate all the "Toy Story" graphics fiends)
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Old 06-23-05 | 10:57 AM
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Awesome find!

I added a picture of the current RSX as it currently is being test as:



Its not final, but it does exist!

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Old 06-26-05 | 08:27 AM
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The Playstation 3 is a nice looking system, I will be buying that plus Nintendo Revolution which is also a nice looking system next year, I can't wait!
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Old 06-28-05 | 11:25 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
It looks like IBM processors are good for something else other than being the central nervous system of the Sony PlayStation gaming consoles or the Toshiba television sets. Thus, according to Reuters, the American manufacturer has struck a licensing deal with Mercury Computer Systems Inc., a medical and military equipments manufacturer.

The agreement refers to the IBM’s Cell processor, and Mercury intends for the processor to become the core technology to power a range of "embedded" computers it designs for magnetic resonance image scanners in medicine to missile radar and sonar systems for military uses.

IBM and Mercury have signed a multiyear agreement according to which teams of IBM engineers will develop Cell processors specially adapted to Mercury’s requirements.

The Cell processor will be used within the Sony PlayStation gaming consoles and the future line of Toshiba TVs, which are devices demanding a very high graphic processing capacity. Although many analysts have their doubts regarding Cell’s success beyond the limits of the gaming equipments industry, IBM’s officials are convinced that the processor will find itself multiple uses on the future. "We are beginning to expand the adoption of Cell into other industries," said Raj Desai, vice president of IBM engineering and technology services -- the custom chip design unit.
http://news.softpedia.com/news/Cell-...les-3877.shtml

6 years, 87 day, 5 hours, 31 minutes, and 22 seconds before Cells become self-aware.
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Old 06-28-05 | 03:22 PM
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From PSM:

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Old 06-28-05 | 05:30 PM
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One thing Sony still hasn't learned, there are no absolutes.

Honestly though, I'm really tired of these PR marketing guys spouting there mouth off about things they really have little grasp of.
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Old 06-28-05 | 07:17 PM
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I'm actually more excited about the prospect having a few cells on my desktop (hopefully running something other than windows!) than having a cell in the ps3. I thought that maybe apple could migrate OSX to a modified version of the cell in the near future, but looks like they have tied themselves to Intel now..
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Old 06-28-05 | 07:36 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Prediction on Price by Analyst Merrill Lynch Japan:

Merrill Lynch Japan predicts Sony will lose over $1 billion on hardware during its next-gen console's first year on the market--a sum it may not be able to recoup.

According to the latest issue of Japanese magazine Toyo Keizai, Merrill Lynch Japan Securities has recently calculated an analysis that the production of a single PlayStation 3 console will cost Sony approximately 54,000 yen to make ($494), as of its initial release in 2006.

Merrill Lynch Japan estimates that the machine's main components--namely its Cell chip, RSX, and BD-ROM drive--will cost about 11,000 yen ($101) each. After adding the other electronics that will be used in the PS3, the machine's production cost goes up to 54,000 yen.

Given that Sony's PS3 will face stiff competition from Microsoft's Xbox 360, the chances that Sony will release its console at its production cost is slim. Under the assumption that the Xbox 360 is expected to sell at around $299, Merrill Lynch Japan predicts that Sony will sell each PS3 at the price of 44,800 yen ($410) in Japan and $399 in America. That would mean Sony would suffer a loss of over 130 billion yen ($1.18 billion) during the first year of the PS3's release.

By comparison, the PlayStation 2 cost 39,800 ($364) in Japan and $299 in America when it launched in 2000. During its first year of release, Sony Computer Entertainment suffered a loss of 51.1 billion yen ($458 million), but it recovered the next year with a profit of 82.9 billion yen ($759 million), followed by 112.6 billion yen ($1.03 billion) the year after.

It is normal for game companies to take a loss on hardware whenever a new console launches, since they typically focus on acquiring market share rather than generating a profit during the first year. During the second year and afterwards, they can recover the losses with the savings that come from mass production and licensing fees from publishers.

However, Merrill Lynch Japan warns the normal console business cycle may be disrupted if Microsoft cuts the Xbox 360's price when the PlayStation 3 launches. The report goes on to say such a move could hurt Sony's plans, bringing a loss of 80 billion yen ($730 million) in its first year, and 50 billion yen ($457 million) in its second year. Thus far, Sony has already invested 200 billion yen ($1.83 billion) into the development and production for the Cell chip alone.

Toyo Keizai goes on to interview Sony Computer Entertainment president Ken Kutaragi, who avoided revealing the PS3's price, but hinted that it would not be marked down excessively. "Whether consumers think a product is expensive or cheap all depends on the balance between its appeal and price," he said. "Our ideal [for the PS3] is for consumers to think to themselves, 'Ok, I'll work more hours and buy it'. We want people to feel that they want it, no matter what."

"When Nintendo was selling its 16-bit machine at around 12,500 yen ($114), we sold the first PlayStation at 39,800 yen ($364)," continued Kutaragi. "The press was saying that it was expensive, but it was a huge hit. It's the same thing with the PlayStation Portable from last year. The Game Boy Advance is a same handheld gaming machine, and it costs less than 10 thousand yen ($91). On the other hand, our PSP had cost 25,000 yen ($229). But people lined up overnight to buy it, and it sold out on the day of its launch.. It all depends on whether people want it. Of course, I'm confident that the PS3 is a product that people will definitely want."
http://www.gamespot.com/news/2005/06...s_6128295.html
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Old 06-28-05 | 07:39 PM
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Game developers speak out on next-gen hardware:

Executives from Square Enix, Konami, Namco, Sega, and Koei sound off on their different perspectives on the next generation of hardware.

In the latest issue of Japanese magazine Toyo Keizai, representatives of five major Japanese game publishers commented oh how the game market will be changing with the appearance of the next generation of consoles, and how they plan on adjusting their business. The magazine interviewed executives from Square Enix, Namco, Konami, Sega, and Koei, which each had different views. The following is a translation of the key quotes by each of the representatives.

Youichi Wada, President of Square Enix:

"E3 was all about next-generation console specs. That's important, but what's also important is the kind of [online] services that will be provided. Microsoft is the only one that presented a service model with Xbox Live. They're one step ahead in that point....Whether we like it or not, [publishers] will need to completely change our corporate structure, development methods, and sales methods. The market will become larger, but [publishers] won't succeed unless they understand the changes in the market, and have the ability to adapt to them. There are only a few major companies in the movie industry. Companies in the game industry will also consolidate into a limited number of major publishers. The appearance of the next-generation game consoles will be the momentum behind the change."

Michihiro Ishizuka, president of Konami’s computer & video games division:

"[We will] provide one or two flagship titles for each machine, which will take advantage of their capabilities as next-generation consoles. Most of the titles that don't require full use of technology will be released on multi-platforms, including PC. We will need to narrow down on the number of titles that we release. We will release a new Metal Gear as a flagship title for the PS3 and are developing an original product for the Xbox 360. On April, we absorbed our three development studios that are listed in the stock market, which has allowed us to prepare for development for the next-generation consoles. Our aim has been to create a framework where we can share our knowledge base, and strengthen on the development towards major titles."

Yoichi Haraguchi, company vice president of Namco:

"Our business merger with Bandai will allow use to supplement each other. Our game genres do not collide, so our core users won't overlap. One thing that's very clear about the next generation of consoles is that development costs will be extreme. Up until now, we spent a lot of effort drawing the graphics, but with the next-generation consoles, everything--such as explosions--will all be done with calculations. The method of development will change. The volume of programs will increase, so porting titles to other hardware will become difficult. Characters' [facial] expressions will be more realistic, so if the translations are wrong, it will look weird to people playing in other languages. The localization will cost more than before. From our past experiences [with consoles], we believe that one winner will take all in the Japanese market, and the publishers will have to go with that winner. The American market will be a race between multiple consoles. The European market will fall between Japan and America."

Masanao Maeda, senior executive manager of Sega:

"There's no mistake that development costs will increase for next-generation consoles. But Sega doesn't see it as a big risk. The competitive landscape will dramatically change during the shift to the next generation consoles, so it will be a big chance [for us]. Sega stopped producing its own console in 2001, so we were about two years late in entering as a game publisher. That had its effects until the end. This time, it will be a chance for us since we can start from the beginning. For the past number of years, we have released Japanese-developed games in the overseas market. While some of the games were hits, many Japanese games don't sell overseas. Our basic strategy is to develop games for the overseas market. We have already established a structure for that. We aim to become one of the top three [publishers] in both America and Japan. It may be seen as difficult, but Sega is still an acknowledged brand in America, so it should be a smooth road."

Kiyoshi Komatsu, president of Koei:

"The entertainment industry will grow with the appearance of the next-generation consoles. When looking at a worldwide scale, the market will continue to expand. In addition to Japan, America, and Europe, the market in China, India, and Eastern Europe will grow in the future. We should welcome a situation where there's multiple gaming platforms, including PC. Hardware makers and software makers grow up the market together, but their interests can clash with each other, such as with licensing fees. It's not a good environment when one [console] maker has monopoly over the market. It's best to have a situation where publishers have the option of choosing another console if one company isn't favorable. Development costs will rise with the appearance of the next generation consoles, but there's no way that raising costs by 10 times will also raise profits by 10 times. Therefore, it's important to have control over development. We have the knowledge required for development management, and in addition to that, we will also strengthen our development in overseas [studios]. Whereas other publishers will need to increase their development funding by two times, we will create a [development] structure where we can do it with just an increase of 10 percent."
http://www.gamespot.com/news/2005/06...s_6128306.html
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Old 06-28-05 | 08:38 PM
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From: Mayberry, NC. Really, it is
Trip Hawkins tried to sell 3DO's for $700 to begin with, chanting the same "people will buy it anyway" garbage Kutaragi is spewing. Sega tried selling Saturns at $400 apiece and started drowning in red ink.

Mind you, I am a Sony fan. I plan on skipping the XB360 launch and waiting for the PS3 as my first console of the next generation. I've bought Sony first on the last 2 generations and have no complaints. But if Sony really thinks they are gonna get me to pay a dime more than $300 for a PS3 they are very much mistaken. I'll gladly pay $350 (or less) for a XB360 and a copy of Halo 3 on PS3 launch day just to spite them.
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Old 06-28-05 | 10:20 PM
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Looking at the overall package that Sony is deliverying I don't think they'll have too much trouble pushing it at $400 in the first year. I suspect this would even hit the limit of their supply. And if blueray comes out on top then it will be all the easier.
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Old 06-29-05 | 06:57 AM
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Mind you, that prediction is from analysts... you know... the same ones that predicted the PSP would be $300-$450! Reports out of Japan earlier on the subject (which I have in the FAQ) suggest they are aiming for the same release price as the PS1 and PS2. I can see them charging a little more than that here because of the horrendous exchange rates, but $400 is not going to happen unless 360 really bombs.
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Old 06-29-05 | 10:13 AM
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A) Yes exchange rates are poor (the US dollar blows right now) which will drive import prices up

B) Haven't you all learned by now to never ever trust anything an analyst says? They know about as much as you and I know.
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Old 06-29-05 | 02:06 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
New Anandtech article about CPUs in next gen consoles:

http://anandtech.com/video/showdoc.aspx?i=2461

This is a follow-up to the article from a few days ago on general expectations of the consoles.

Edit: Pretty much says that Xbox 360 CPU will only be twice as fast as the Xbox CPU, and that Cell will not fair much better. Developers are wishing that they would have just stuck an AMD 64 in there. All developers like the GPUs and they should be very similar.

Unless Sony or MS has something up their sleve, this could turn out to be a disappointing generation.

Last edited by joshd2012; 06-29-05 at 02:32 PM.
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Old 06-29-05 | 02:34 PM
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Good read on the PS2, PSP and PS3 with SCEE chief Dave Reeves

http://www.pro-g.co.uk/news/nid/985/...84bb76d506d8bc

ps. Didn't "analysts" say the the PS2 would cost $500? Someone with more time than me should look into that.
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Old 06-29-05 | 11:01 PM
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Originally Posted by joshd2012
New Anandtech article about CPUs in next gen consoles:

http://anandtech.com/video/showdoc.aspx?i=2461

This is a follow-up to the article from a few days ago on general expectations of the consoles.

Edit: Pretty much says that Xbox 360 CPU will only be twice as fast as the Xbox CPU, and that Cell will not fair much better. Developers are wishing that they would have just stuck an AMD 64 in there. All developers like the GPUs and they should be very similar.
btw Josh, anandtech seem to have pulled this article already (possibly due to feedback after it went to air?). Shame, I didn't get to read it, but I have been reading some of the commentary on it on another message board.
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Old 06-30-05 | 08:51 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by Chris_D
btw Josh, anandtech seem to have pulled this article already (possibly due to feedback after it went to air?). Shame, I didn't get to read it, but I have been reading some of the commentary on it on another message board.
They pulled both of their articles of the consoles. I think the official stance is that they are protecting their anon source, with an unofficial stance being that a bunch of tech sites called them out on the articles.

If you still want to read them, I have mirrored them here: Mirror
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Old 06-30-05 | 05:45 PM
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Thanks for that Josh. Comments posted on other thread.
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Old 07-05-05 | 07:14 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
http://www.gamesindustry.biz/content_page.php?aid=9908

Confirmation that you will beable to surf the web and use a standard keyboard and mouse through the USB ports. Hirai said that they are working on an online structure, but that they are also working on great content. Commenting on Microsoft, "they seem to really put their eggs in the online basket" and "Talking about online is great, like I said, I'm not belittling it. But there are other important aspects that one cannot forget to ensure success to move on and transition to the next generation."
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Old 07-05-05 | 03:48 PM
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Kaz interview on 1up.com

http://consolewar.1up.com/do/feature...=0&cId=3141808
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Old 07-11-05 | 07:41 AM
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The router fuctionality has been dropped due to costs concerns:

http://www.gamesindustry.biz/content_page.php?aid=10033
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