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The bolded part is saying the same thing, it's just worded awkwardly.
It's saying Blu-ray can hold more data and video. By Sony's "rival standard" they are refering to Blu-ray. Just not the clearests grammar in the world. :D |
Originally Posted by Josh Hinkle
The bolded part is saying the same thing, it's just worded awkwardly.
It's saying Blu-ray can hold more data and video. By Sony's "rival standard" they are refering to Blu-ray. Just not the clearests grammar in the world. :D Chris |
Fatal Inertia
http://ps3media.ign.com/ps3/image/ar...6002150821.jpg In a press conference held today at the New Otani hotel in Makuhari Messe, KOEI revealed a brand new IP for the upcoming PlayStation 3 videogame system. Titled Fatal Inertia and developed by KOEI's new studio in Canada, the new combat racer is expected to launch with the PlayStation 3 in the spring of 2006. It's also being designed specifically to appeal to the western market. Officially described as "a contrast of vibrant, futuristic vehicles battling and racing in a variety of beautiful, natural environments," Fatal Inertia is a 23rd century sport that mixes street racing, rally racing, and demolition derbies and is also said to have six main goals: 1.) to have a realistic world based on physics, 2.) to have a variety of physics-based weaponry, 3.) to boast completely customizable vehicles, 4.) to entertain a large variety of game modes, 5.) to show off several nature-based stages, and 6.) to thrill gamers in multiplayer battles. Of those listed above, the area that KOEI seemed to stress most was the game's physics. When used in combat, rock walls aren't just there for pretty pictures -- they can be used for instant landslides against your opponents too. In fact, because of all the destructible objects and realistic physics reactions, KOEI claims that you'll never have the same gameplay experience twice. Furthermore, the various competitive and cooperative options mean that you'll be able to use woodlands, canyons, and glacial ranges to your advantage no matter how many friends you have (or don't). http://ps3.ign.com/articles/651/651350p1.html |
Armored Core 4
http://ps3media.ign.com/ps3/image/ar...6012348981.jpg The project previously code named "Project Force" has now been officially confirmed as Armored Core 4. I have provided an updated screen. |
Genji 2
http://ps3media.ign.com/ps3/image/ar...6025558740.jpg Now officially named as Genji 2, here is an updated screenshot. |
Other TGS News
Makai Wars - previously a PSP title - has been moved to the PS3/ A new Alone in the Dark will be coming from Atari, as well as a new Stuntman. A new Gradius title will be out for the PS3, as well as a sequel to Brother in Arms. For those of you who love that crazy Japanese stuff, Big Headed Baseball will be on the PS3 as well. |
I want Romance of the Three Kingdoms 11 on the PS3. Of course with updated graphics! ;)
Chris |
102 Confirmed PS3 Titles
Arc System Works BB Next Generation Competitive Fighting Tool Ertain TBA Action Art Dink Bipedal Movement Simulation Simulation Art Dink Aquanaught no Kyuujitsu (Aquanaught's Holidy) Inner Mind Adventure Idea Factory Shinten Makai VI Simulation RPG Eidos New Action Game Action Irem Software Engineering Action Adventure Action Adventure Acquire New Historical Action Action Adventure Astroll Seikan Survival Game Atari Alone in the Dark Sequel Action Adventure Atari Stuntman Sequel Driving Action Athena Pro Mahjong Final Four Player Mahjong Atlus Shin Megamitensei Series RPG Interchannel New Love Simulation Adventure SNK Playmore King Of Fighters Maximum Impact 3 3D Fighter MTO Active Dogs Action Sports EA Fight Night Sports Entertainment Software Publishing New Action Game Action Enterbrain Derby Stalion Horse Racing Simulation Ongakukan Train Simulator Online Train Simulation Gust New Role Playing Game RPG Capom Action Action Capcom Devil May Cry 4 Stylish Action Capcom Biohazard 5 Survivial Horror Cavia New Action RPG Action RPG Good Navigate Mystery Adventure Adventure Global A Entertainment Comical Historical Action Action Genki Race Game Series Race Game Genki Japanese Kenjutsu Series Action Koei Nioh Action Koei Fatal Inertia Racing Koei Bladestorm Action Koei Mahjong Taikai Table Konami Gradius Series Shooting Konami Soccer Soccer Konami Jikkyou Powerful Pro Baseball Series Sports Konami New Action Game Action Konami New Role Playing Game RPG Konami Metal Gear Solid 4 Tactical Espionage Action Cyberfront Simulation Game A Growth Simulation Cyberfront Simulation Game B Management Simulation Cyberfront Puzzle Game Puzzle Action Success RPG RPG Success Hitsuji Mura (Goat Village) Simulation Sun Denshi New Simulation Simulation Sunrise Interactive Sunrise Eiyuu Series 3D Simulation RPG Sunrise Interactive Shinseiki GPX Cyber Formula Series 3D Racing Square Enix Final Fantasy Series TBA Eidos New Action Spike Way of the Samurai 3 Action Adventure Sega Fifth Phantom Saga Action Shooting Sega Sonic The Hedgehog Action Sony Computer Entertainment Angel Rings RPG Sony Computer Entertainment Gran Turismo Series TBA Sony Computer Entertainment Genji 2 Action Sony Computer Entertainment Minna no Golf 5 Sports Sony Computer Entertainment Monster Carnival Action RPG Taito Extreme Action Taito Project Psychic Action Takuyo Akari Project Simulation Takuyo Master Project Action RPG D3 Publisher darkSector Shooting Action D3 Publisher Fighter Fighter Datum Polystar Original Adventure Game Adventure Tecmo Action Action Tecmo Action Adventure Action Adventure Digital Gain Naguzatto Plan Action Namco New RPG RPG Namco New Fighter Fighter Namco New Shooting Game Shooting Namco New Sports Game Sports Nippon Ichi Software Makai Wars RPG Huckberry Pachinko Jikki Simulation Series Pachinko Simulation Hudson Orignial RPG RPG Hudson Management Simulation Simulation Bandai Fifth Rengoku: At the End of the Century" Hamster Management Simulation Simulation Bandai Anime Media Mix Project TBA Bandai Mobile Suit Gundam Actiion Bandai Robot Action Action Banpresto Super Robot Series TBA From Software Dark RPG RPG From Software New Action Action Marvelous Interactive New Action Action Michael Soft Project D RPG Mainichi Communications Shogo World Champion Board Game Magnolia Value 2000 Igo Table Magnolia Value 2000 Shougo Table Magnolia Saikyou Ginsei Shougi 7 Table Magnolia Saikyou Ginsei Igo 7 Table Marionette War Simulation Simulation Media Works New Type Adventure Adventure Yamasa Entertainment Yamasa Digi World DX Pachislot Simulation Yukes Pro Wrestling Wrestling Ubisoft Asassin Action Adventure Ubisoft Brothers in Arms 3 First Person hooting Warabe Mahjong-Ou Mahjong |
No 'Romance' ! :mad:
Chris |
Originally Posted by joshd2012
102 Confirmed PS3 Titles
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Interview with SCE's Chief Technical Officer from Game Watch:
Q. You must have a good reason to add 2 HDMI transmitters, what usage do you expect for dual HDMI? A. It’s purely because we wanted to add them. Since multi display expands gaming like a horizontally wide dual display or an extended game screen, we’ve wanted to add it at any cost. You don’t have to connect 2 HDTVs, a small sub-display is enough. Q. Does HDMI contain S/PDIFx6? A. Yes it’s totally compliant to the HDMI spec and audio output is assigned to it. Q. This is related to the OS too, when you have a communication tool (such as IM) in the firmware and play games talking with your buddies by the same tool, can you use a sub-display even in games that don’t support dual display? A. Yes. A communication tool is embedded in the firmware of course. You want to communicate while gaming, don’t you? You can popup a chat window in the main screen or in the sub screen. You know PSP has much more functions in the OS than PS2 does. Likewise, the PS3 system will be extended and evolved one, in which a communication tool via internet is included. Q. Judging from the message that you recommend PS3 as a digital media center, it’s very natural, in a sense, that it has an SD card slot. But as a default feature, in a Sony-branded product? It’s unprecedent, isn’t it? A. To begin with we expect use with a digital camera as you can see from the fact that it has a CF slot too. Also, SD card is in many devices including mobile phones. Users will be annoyed if media have to be converted except for memsticks. Of course you want to put save data in all media types, don’t you? Q. I can see you need those 3 slots to support digital cameras, but is it possible to put music purchased via EMD onto an SD card by this SD slot? A. It’s dependent on DRM rather than on the slot types. If you need Magic Gate, you have to use a memstick. All media types including memstick are equivalent except for such aspects. Q. In the spec sheet it has remote-control via IP network, what kind of usage is expected? A. Controlling a game via IP, or controlling PS3 via an IP-based remote controller. Q. It’s supposed to play BD-ROM video format, is it implemented on sale? A. Yes of course. The video application format is not finalized but almost done and HD video decoding is very easy for us. Interactive functions will also be implemented in software, just after it’s finalized. Q. The published PS3 diagram doesn’t contain a sound chip. A. This time it has no sound chip because Cell can generate all sounds. In the leaf demo in the event we create sound data by running a code to simulate sound of a leaf in a wind then assign it to 5.1 channels to synthesize surround sound. CELL has abundant processing power and can do sound processing with ease so it doesn’t need a dedicated chip to create a sound wave in the DSP style. Q. Gigabit Ethernet connectors are listed as In x 1 + Out x 2, what does it mean? Does it have router function and are they for WAN/LAN? Or do you use a special connection to connect multiple PS3s together? A. It has no router function. It’s supposed to be a switching hub internally, but I don’t know about the meaning of In/Out frankly so will answer about it at the next opportunity. Of course you can connect PS3s together. After it’s on sale, some will make a supercomputer by connecting many PS3s. Apparently Sony Picture Entertainment is considering to use PS3 in a rendering farm for movies. Q. For the connectors or the design, it looks very AV-oriented. It’s based on the PS2 design and just rounded, but when put horizontally it has the atmosphere of B&O (Bang & Olufsen) in the top-loading era. Is it strongly meant as one of AV products? A. When TVs in home get HD, we recognize PS3 as the standard in the HD era. Thus we made it to be able to play all 12cm-disc formats. Q. Considering power of CELL and GPU, the case size, and the internal power unit, it seems tough to manage heat. How is the noise? A. Since quietness is very important, our hardware team is trying to make it as quiet as possible. Of course it has all power-saving efforts in the chip-level. Though it’s not compared with PS2 yet, I’d like to make it more quiet in the final product. Q. The demo in the press conference suggested the possibility that physics simulation can change games. Though it has the aspect that it’s done to utilize the idiosyncrasy of CELL, I think whether PS3 can be an attractive game console or not is dependent on how it can achieve in this area. A. In PS3, in addition to the full HD output, the rendering quality per se is very high. But the more high-def and the more real it gets, the more wierd it’s felt when it animates with a strange manner that’s not experienced in a real life. For example it’s very uncomfortable if skin contours don’t change naturally when facial expression is changed in rendering a face through which even cutaneous sensasion is conveyed. It’s only an example, but on all occasions we have to actualize natural animation proportionally to improvement in graphics. In games it backfires if graphics improves while AI/simulation stays the same. Q. To which part of physics simulation does parallel processing by 7 SPEs contribute? A. So far, a simulation code in games had handled an in-game character as one rigid body. From now on more soft things such as human, plants and fluid can be represented more naturally. When you represent one character, you can generate natural animation and natural facial expression by spliting it into multiple parts and calculating them separately. Likewise in a car-race game each part can have a different behavior calculation. For example, how a car moves when left and right wheels are on different kinds of surface can be solved by calculating behavior of each part. Q. Physics simulation includes games such as Gran Turismo in which simulation precision per se is connected to the value of the game and games in which it’s just an assistant. How easy will it be for developers to use physics simulation as a tool? A. Of course there’ll be a vendor that can implement and tune simulation code. It always surprises us, entertainment software developers have very high skill. No matter how difficult some processing seems, they come up with a very fast code. One point is to supply a tuning tool to make use of their skill. The other point is, since there are middlewares for physics simulation, it can be easily implemented with them. In the case of PS2 it had taken some time until they got usable, but this time Havok and others are already in. For example, automatic generation of natural terrain or cloth simulation code are supplied. Q. Is the PS3 development environment different from that of PS2? A. Basically it doesn’t change very much. The target hardware, the regular development environment, and tools. The difference is Cg compiler and tools, OpenGL/ES support by the change to nVIDIA. Q. Is it the same kind of approach in performance tuning? A. Since we have performance analyzer tools for cache usage and bus usage that game developers have evaluated so far, we extend them further. We concentrate on tools to extract programmers power. Also, CELL has the function to emit processor usage statistics as a log. By using this, you can know detailed usage statistics of each core in CELL. Q. In regard to PS3, because few devkits are supplied, I hear 2 kinds of opinions. Some expect it’d be hard to extract performance and others are surprised as they can extract performance very easily in an actual development. How is it in the real development scene? A. To be honest, since it has so much margin in performance, we’ve heard no such feedback that it’s difficult to develop on it. Naturally it’s different from single-core programming, but it doesn’t add to man hours required for game development that much. I repeat it but entertainment programmers have tremendous ability. For example we showed the demo that renders London City, it’s not rendered in the GPU but the CELL does lighting and texture processing then outputs it to the frame buffer. Even without GPU, only CELL can create good enough 3D graphics. Q. A few years ago it seemed you were lost for how you use CELL in augmenting entertainment factors. Have you found the answer? A. As I told you here, physics calculation, simulation, and AI. The better graphics gets, the more often you see unnaturalness. To extract reality that matches graphics quality, programming abstract animation is not enough already. CELL exists to represent the worldview closer to nature. In future, expression in games will evolve into the different level from until now. |
Interesting read. Thanks. :thumbsup:
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Interesting about the use of the 2nd screen for chat etc. However I reckon it would be cooler to be able to use your PSP wirelessly interacting with your PS3 for this function.
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Well, after reading all about the 2 versions of the 360 release and seeing the Nintendo remote/controller (ugh), I'm definitely putting PS3 as my first new system to purchase. I just hope it's not priced over $500.
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Originally Posted by Mr. Cinema
Well, after reading all about the 2 versions of the 360 release and seeing the Nintendo remote/controller (ugh), I'm definitely putting PS3 as my first new system to purchase. I just hope it's not priced over $500.
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Originally Posted by Centurion
If this thing is priced at anything over $299.99, do you know how many people would get pissed? Just take a look at the Xbox 360 thread. You can count the number of people there who threw a fit at the $400 announcement.
Hell, I'll be pissed if nintendo is more than $200 to be honest, as I'm expecting the revolution to be cheaper like the GC. |
http://www.gamesindustry.biz/content_page.php?aid=11692
Sony CEO confirms spring launch plans for PS3 Paul Loughrey 12:51 22/09/2005 Gap narrows for next generation consoles Microsoft may not be getting the market lead it had hoped for with the launch of its new console, as reports come in of a spring launch strategy for Sony's PlayStation 3. According to German website Gamefront, chairman and CEO of Sony, Sir Howard Stringer confirmed that the company plans to launch its next generation console in the spring of 2006; much earlier than most industry observers had predicted. Although no territory was mentioned in the statement, indications are that a Japanese launch would be first - around April or May, with European and US launches following later in the year, or early in 2007. Microsoft had hoped to lead the next generation hardware market for a significant period of time, as it prepares to launch its Xbox 360 console at the end of the year. The system will be shipped on November 22nd in America, with Europe and Japan receiving shipments on December 2nd and December 10th respectively. The company has made much of its tri-continent 'simultaneous' hardware launch strategy, which is a first for the industry. Anticipation for the PS3 is exceptionally high amongst consumers, particularly in Sony's native Japan. A recent survey which questioned 500 male and 500 female console owners in Japan found that an overwhelming 72.3 percent said they would be buying the PS3. Microsoft, who has struggled to secure a foothold in the Japanese market with the Xbox, is keen to do things differently in Japan with the Xbox 360. According to the survey however, only 5.8 percent said they were interested in the new Xbox console, compared to 29.1 percent who showed interest in buying the new Nintendo Revolution. Sony has yet to officially confirm any specific dates or launch strategies for the PS3. Chris |
So when do you think stores like eb games and gamestop will take pre orders for the ps3? I didn't pre order the x box 360 because I'm pretty confident with their number of units, the fact that x box isn't as popular as playstation, and many are saving for a ps3 now. I won't however do the same for the ps3. I must pre order.
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Probably shortly after a US release date is officially announced.
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Originally Posted by Josh Hinkle
Probably shortly after a US release date is officially announced.
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Well, I mean a firm timeframe. Since E3 we knew the 360 was coming out this fall, and probably in November.
The above article says PS3 next spring in Japan and then Fall 2006 or early 2007 for the US and Europe. They'll probably hold off until a firmer range is annouced. Might wait until a price is annouced too. Was the 360 up for preorder before the $300/$400 prices where confirmed? |
Ouch, early 2007 for PS3 stinks. I've been wanting to pick up a PS2 for a few games, but was hoping to hold out and just buy a PS3. Dag gum!
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Don't know how you can treat the US market like a 2nd class citizen, it's the most important market in the world.
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Consoles for Sony and Nintendo always come out in Japan 6 months or so before they do in the US. They're japanese companies so that's who they're going to put the new products out for first.
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The Japanese market has shrunk, and the US market is now significantly larger. The European market is also huge, its just that language and cultural barriers make it less attractive. Also it sounds like it might be 8-10 months, talk about shooting yourself in the foot.
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