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Old 08-25-05 | 11:06 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by Josh Hinkle
Ok, so two games, and only one (GT4) that uses it legitimately. With the other (Xenosaga) being a pointless interactive movie.

But still, with only two games that use the second layer, there's cleary no need yet for more storage. Especially since they can always just put a game on 2 DVDs if they need to. It's hardly a big deal to have to change discs once when playing through a game.
There are more than just two... in fact, a lot more. Check out some PS2 "Back-up" sites and find out which games use both layers. The Xenosaga was just to show that it started many years ago using two layers.
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Old 08-25-05 | 11:09 AM
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Fair enough, but again that doesn't show a need for the extra space on blu-ray as they haven't had to go to 2 DVDs. And even if they did, again they still don't need the extra space as any too lazy to get off their fat ass and change discs once during a game should just shoot themselves and rid the world of their uselessness.
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Old 08-25-05 | 02:05 PM
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Just FYI, disc space is one reason to go to a more space efficient format but seek times and load times improve as well. With info packed more tightly into a finite space (ie a disc) the drive can seek out data more efficiently and make load times quicker. CD games on the PS2 take a lot longer than DVD games to load.

I for one don't really care if we get Blu-ray or not but I do think that it will help get teh format into people's hands and make the barrier to entry much lower for that format versus HD-DVD
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Old 08-25-05 | 03:18 PM
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I can't see how both Blu-Ray and HD-DVD will make it to the market. There's no way consumers would go for that unless all players were compatible with both. The manufacturers must understand that. I see one of them folding (my guess would be HD-DVD) before they are mass released to the US market.
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Old 08-25-05 | 05:27 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Wanna learn how the Cell works? Start reading...

http://cell.scei.co.jp/e_download.html
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Old 08-26-05 | 09:28 AM
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Originally Posted by joshd2012
Wanna learn how the Cell works? Start reading...

http://cell.scei.co.jp/e_download.html
I wish I had as much free time as you do.
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Old 08-26-05 | 09:44 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by Centurion
I wish I had as much free time as you do.
I never said I was going to read it, I just put it out there incase anyone else wanted to.
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Old 08-31-05 | 07:41 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Cell is not as specialized as everyone thinks:

More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking.
http://www.tomshardware.com/hardnews...30_185425.html
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Old 08-31-05 | 04:40 PM
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http://www.gamesindustry.biz/content_page.php?aid=11209

GDCE: Sony "unlikely" to offer two versions of PS3, says Harrison

Ellie Gibson 16:23 31/08/2005

VP of studios questions Microsoft's wisdom in offering consumers a choice of Xbox 360s

Phil Harrison has criticised Microsoft for planning to put two versions of the new Xbox 360 console on the market, claiming the decision will merely "create confusion" for consumers.

Microsoft recently announced that the Xbox 360 Core System, which does not include a hard disk, will retail for GBP 209.99 at launch. For GBP 279.99, consumers will be able to purchase a console with a 20GB hard disk, wireless controller, Xbox Live Silver membership, HD-AV cable and removable faceplate.

Speaking at the European Game Developers' Conference in London today, when asked if Sony might follow in the Redwood giant's footsteps the VP of studios replied: "Unlikely."

"Are there two versions of the Xbox 360 that people want to buy, is my question," he continued. "I don't know."

"This is my personal view, not my corporate view, but when I look at those formats, I think it just confuses the audience. They don't know which one to buy, developers don't know which one to create for, and retailers don't know which one to stock."

"So I think we wouldn't take that strategy. We wouldn't create confusion," he concluded.

However, Harrison did go on to suggest that consumers will have a variety of options to choose from in the longer term.

"There have been various versions and variants of PlayStations in the past - some run through the hardware and some through the software, and that's worked pretty well for us, offering different value propositions to the consumer."

"Exactly what we do with the launch? Too early to tell."

Harrison did commend Microsoft with regard to the success of the Xbox Live service, telling the audience: "Microsoft has done a lot of things right, and there are certainly things that are going to form the model for many of the high quality consumer experiences that we will deliver with PS3."

"But I think our role is always to go beyond, to push further," he continued.

"I'm not in a position today to share with you all the details but PS3 was a network platform from the very beginning, and that is designed into every aspect of the machine."

However, Harrison did state that Sony is planning to offer a "more open platform" -a service that will give consumers access to content which is either free, or sold by publishers themselves.

"Perhaps distinct from our competitors, we are happy for other publishers to form their own commercial relationships directly with the consumer," he said.

"We want other companies to see the PS3 as a platform that they can exploit for their content, services and communities."

Harrison was also keen to emphasise Sony's commitment to producing innovative games: "We do have the privilege of being the platform holder, and of having the opportunity and, I think, the responsibility to invest in more esoteric titles."

"We have to continue to put creativity and innovation first, otherwise we will turn into a formulaic industry and consumers will go elsewhere."

However, Harrison said, financial considerations still have to be taken into account. "We are a business, we do have to make a profit. We can't just do this for the fun of it - we're not art house theatre. We have to balance the two."

Harrison went on to discuss the PlayStation Portable, which finally launches in Europe at midnight tonight after a series of slips.

"Obviously we didn't plan it that way, factors outside of our control contributed to us having to delay the launch."

"Although the benefit to European consumers is that the machine we launch tomorrow has got a Version 2 operating system on it, there are more games, more movies, and the production output for our factories in Japan will be able to sustain demand in the US and Europe," Harrison said.

The VP of studios also took the opportunity to hit back at those who have criticised the PSP launch line-up, telling the audience: "Don't judge the life of the format on the first games that come out for it - remember we launched PS2 with Fantatvision. Although it's a lovely piece of software, it's by no means the software that will define the format."

"I think it's natural that when a format first comes out, the games that you make are the games that you know how to make, because you only have a limited amount of time to make them," Harrison continued.

"Then the next games to come out on the platform are where the innovation starts to happen."


"We're doing some things internally and I know a lot of people externally are too. We're really starting to see that innovation coming through on PSP, and it will certainly come through on PS3."

Unsurprisingly, Harrison declined to comment on a possible price point for the PS3, telling the audience: "It would be foolish of me to make any comments about pricing at this early stage."

"I'm sure Ken will continue to be enigmatic about that."


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Old 08-31-05 | 04:57 PM
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EGM interviewed Square Enix director Yoshinori Kita, regarding to the possibility of a PS3 remake of Final Fantasy VII; He said it would take a team of 300 people to develop the remake in the quality of PS3, and the development would last 5 years. He has so many other projects in the pipeline and a FFVII remake would be a heavy task. He commented if the timing is right, it is a very interesting perspective. It seems Square Enix's first PS3 project is presumably Final Fantasy XIII, instead of the FFVII remake.
Bullshit.
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Old 08-31-05 | 05:40 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Well, it wouldn't be much of a surprise if they admitted to making it now, would it?
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Old 08-31-05 | 06:59 PM
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Originally Posted by PixyJunket
Bullshit.
In other words the demo was all smoke and mirrors and they'll never make a game that looks 1/2 as good? Nice to see they're admitting it at least.

Of course from my point of view, the statement is overly negative. Tools and middleware will close some of the gap between this gen and next gen.

Regarding cell, I'm more excited about the application of cells in pcs than in the ps3 itself. Rate of increase in performace of desktop pcs has been lagging for a few years now.. something like cell could really turn things on it's head.
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Old 09-01-05 | 07:13 AM
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Originally Posted by joshd2012
Well, it wouldn't be much of a surprise if they admitted to making it now, would it?
I was more calling bullshit on it taking five years, especially since the way it was worded made it sound like that particular game would take more people/time than another project, which is just absurd considering the game is already made; essentially all they'd need to do is redo everything graphically.

You're right though about the surprise element and I suspect they're just walking around the question.
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Old 09-01-05 | 04:34 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Sony has confirmed Keyboard and Mouse support for the PS3 and that the PSP can be used to play video and audio off the PS3.

http://www.theinquirer.net/?article=25858
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Old 09-07-05 | 07:06 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
http://ps3.ign.com/articles/648/648527p1.html

Shin Megami Tensei series is coming to PS3 - I'm sure some import people know what that is.
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Old 09-09-05 | 07:29 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Sonic the Hedgehog will be coming to the PS3. The game is being developed by the same people who developed the original for the Sega Genesis and promises to display speed like no other game before.

Konami confirmed that they will be showing a trailer for MGS4 at TGS. It will not be the teaser shown at E3 (which was rendered on the PS2). IGN is reporting that it will be a realtime trailer running on PS3 hardware.

Last edited by joshd2012; 09-09-05 at 08:17 AM.
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Old 09-09-05 | 01:43 PM
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From: Capitol of the Empire! Center of all Commerce and Culture! Crossroads of Civilization! NEW ROME!!!...aka New York City
I dont have time to read 10 pages, so Ill just ask..

I have an older Mitsubishi 55' WS and need to now if the PS3 will output 1080i/p over componant cables.
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Old 09-09-05 | 02:10 PM
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for games, yes. movies most likely not.
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Old 09-09-05 | 02:12 PM
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From: Capitol of the Empire! Center of all Commerce and Culture! Crossroads of Civilization! NEW ROME!!!...aka New York City
Originally Posted by sureAV421
for games, yes. movies most likely not.
Good enough, but since I have no DVI connection, I would like to have had the ability to watch Blue-Ray DVD's at thier actual resolution.
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Old 09-09-05 | 03:22 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Blu-Ray movies will likely all require HDMI/DVI connections to view them in full resolution. That is more a Blu-Ray issue than a PS3 issue. Try asking in the Blu-Ray vs HD-DVD thread I linked on the first page.
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Old 09-10-05 | 08:30 AM
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From: Capitol of the Empire! Center of all Commerce and Culture! Crossroads of Civilization! NEW ROME!!!...aka New York City
Being that sony is also a large content provider, I gurantee that they will downrez over componant
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Old 09-10-05 | 11:12 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
This was published in the latest PSM, so take it with a grain of salt, but here is what they found out about the PS3:

Playstation 3 Uncovered!

PSM's information came from developers. Some on the record, some off.

....particularly when it comes to ease of development for the system: how it cmpares to PS2, and more importantly, Xbox 360. "The *****ing this round sounds opposite of the last. Both are friendly, but the PS3 may actually be friendlier," reports one of out PS2 and Xbox 360 development sources, who wished to remain anonymous. "People are finding that the [xbox] 360 has some stupid bottlenecks."

Developers will soon learn more about the ins-and-outs of creating PS3 games, as Sony has started taking orders for final development hardware to be delivered by December. At that time, game creators will be able to tell just how much mroe extra polish they can put on their titles without worrying about them crapping out on a retail PS3.

The latest on PS3's power
"Once we have final hardware for both next-gen systems, we'll have a much better idea of how they caompare, but teh general consensus right now is that the PS3 is considerably more powerful than the X360 across the board," said another source. "It's important to get a good idea of which is the most powerful soon, since multi-platform games will need to be either ported down from PS3 to 360 or vice-versa."

Speaking of multi-platforming games, another of our next-gen contatcts chimed in with the following when we asked them, flat out, which system will ultimatelyl have the best looking games. "Only the games that are exclusive to tiether system will be real technical showcases,"adding "There will be strong points for each, but the cross platform games will most likely look and perform almost identically."

PS3's Promising Online Support

In addition to all of the cool Wi-Fi-based PSP to PS3 functionality we've previously reported Sony is working on (transferring media and save data between the two anywhere in the world at a hotspot), there's some actual news to report on the online gameplay front. not only that, it's pretty good. (Although the gradual diminishing of Sony's PS2 online plans over that console's life will always have us taking their goals in this department with a grain of salt.)

PS3 is slated to have an actual online community ready to back it up on day one, complete with friend tracking, message services, and a central hub for everything. If it sounds like xbox Live, it should. Sony has been folloowing M$'s moves, and, well, plans to copy most of them, according to our sources. "They [Sony CEA] have a whole division that was put in place after the Network Adaptor was released for PS2 that bascially dropped focus on PS2 and moved to planning the PS3," says one designer working on an online PS3 title. "They knew that early that they were not going to compete during the current gen."

Ramping up for an early release?
There's been a lot of talk about Sony's E3 2005 proclamation that PS3 would ship in the spring of 2006. A lot. Would it be in Japan only, or were they talking about the U.S. too? Questioned further on teh topic, Sony execs have since stuck to their guns, saying that the system would be available worldwide before next summer. Is that even posssible?

Yes. However, there's the question of launch games and system price. (Ok, here it goes into some things about what Ken Kutaragi said (and a few other things) about the pricing, but we all already know about that so I wont' post it)


PS3 will have a limited playable presence at TGS 2005. Sony has told PSm to expect a significant presence for the system at January's CES in Las Vegas. If a March launch does occur, it owuld be accompanied by only a couple of first-party titles, another two to three from EA, and one title at most from their other thrid parties. Madden NFL football developer Tiburon has had PS3 dev hardware longer than almost any other U.S. developer. Rockstar North has had stable kits since at least August 2005.

There's a lot of talk among the PS3 developer community about the importance of being firt-to-market, or at least not letting M$ get too much of an installed base before PS3 ships. The general feeling is that Sony considers xbox 360 to be a possible contender in this generation, so they're not going to just rest on their laurels. In fact, developers report that Sony Japan is taking a much more hands-on role in the U.S. luanch of PS3 than it did with PS2 or PSP. Shades of the PS2 luanch, there.


GTA 4: Rebuilt from the Ground Up

The next GTA game is going to look really good. Actually, maybe that should be feel really good. It's a no-brainer that on the most powerful games console yet, one of our favorite series will have better graphics. But, base on developer Rockstar North's technical research, GTA4 will be more about immersion than just mere eye candy.

Rockstar North is creating a specialized game engine for PS3 that will rbing GTA 4 to life to a degree that the PS2 games could only hint at. Speciafially, they're going to be using the high data transfer bandwidth of the Cell CPU, RSX GPU, and Blu-ray Disc to use several streams of game info simultaneously. The game's city- unfortunately yet to be even hinted at- will still be free roaming and seamless, but broken down into smaller, more deatailed areas at the engine level, into which the game designers are going to eb able to pour more textures, more oject variety, and tons of details (such as discareded soda cans with their own physics), just for starters. The goal is a city that's less repetitive and where everything - and everyone- looks and acts mroe like they would in the real world on every level.


MGS 4 Becomes a War Zone

Pointless to post intro info...so onto the second paragraph...

One source has described the game to PSM as "a cross between Rambo and Black Hawk Down," with Solid Snake plunged into the middle of a high-intesntiy urban war zone where artillery is taking out cover all aroudn him and AI controlled "sidekicks" fight alongside him as if they were actual human-controlled characters. The new 3D camera will paly a big role in surviving the fight quarters and constantly changing cover.

Kojima has an update on teh game planned for TGS.



The PS3 Game Lineup So Far

Activision
Spider-Man 3

Bandai
Mobile Suit Gundam

EA
NFSU 3
Madden NFL 2007
NBA Live 2007
Fight Night Round 3
Def Jam 3
Tiger Woods PGA Tour 2007
New SSX
New Burnout

Majesco
The Darkness

buena Vista Interactive
Pirates of the caribbean: dead man's chest

Capcom:
Return of a "beloved fighting franchise"
New Ghouls N' Ghosts
DMC 4
RE 5

Rockstar
GTA 4
Western-themed action game (likely Red Dead Revolver 2)

Sony
New Team ICO project
Genji 2
Warhawk
I-8
The Getaway 3
Killzone 3
GT 5
New Hot Shots Golf
MotorStorm
Eyedentify
Heavenly Sword
Formula One 2007
New Wipeout

Sony Online Entertainment
Marvel comics MMORPG
Untitled Fantasy MMORPG

Namco
Tekken 6
Ridge Racer 6

Eidos
Tomb raider Next-gen

Lucas Arts
Star Wars: Clone Wars
indiana Jones (launch with new movie)

Konami
MGS4
Suikoden V
Castlevania

Midway
UT 2007
Mortal Kombat
Stranglehold

Atair
Test Drive Unlimited

THQ
New WWE Project

Sega
Fifth Phantom Saga
Sonic The Hedgehog
Condemned: Criminal Origans

Tecmo
Fatal Frame 4

Ubisoft
Prince of Persia 4
Killing Day

Koei
Ni-oh

Also in developemnt...
Dark Secotr, Dirty Harry, Battle Angel, Alita, Project Avalon, Endless Saga, Lair, Possession, Death Jr., Metronome, Psychopath, FF XIII, Alan Wake
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Old 09-10-05 | 11:28 PM
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so has it been decided on how games will be saved? I'd assume i won't be able to use my old PS1/PS2 memory cards on the PS3?
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Old 09-12-05 | 08:13 AM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by sureAV421
so has it been decided on how games will be saved? I'd assume i won't be able to use my old PS1/PS2 memory cards on the PS3?
This is just my guess, but I imagine that a Memory Stick Duo will be required to save game data, and that it will allow you to block off a certain area for PS1 saves (being as they used the block structure). PS2 and PSP saves both use actual byte space, so that shouldn't be an issue.

I am also guessing that someone (if not Sony) will develop a Memory Card to USB converter so that you can use your existing Memory Cards if you like.
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Old 09-12-05 | 01:00 PM
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http://www.gamesindustry.biz/content_page.php?aid=11450

Sony expects Blu-Ray victory within 12 months

Rob Fahey 14:54 12/09/2005

PlayStation 3 fingered as a key driver for pushing adoption of next-gen DVD standard

The recent delay to the roll-out of Toshiba's next-gen DVD standard, HD-DVD, has led a senior Sony Pictures executive to confidently predict that Sony's rival Blu-Ray standard will dominate the market within 12 months.

Speaking to HomeMediaRetailing.com, Sony Pictures Home Entertainment president Benjamin Feingold fingered the PlayStation 3, which will sport a Blu-Ray drive, as a major factor that will drive the adoption of the standard.

"I think in 12 months it's going to be clear," he predicted. "The combination of Blu-Ray and PlayStation 3 machines is going to overwhelm any HD-DVD presence and all studios will have to support Blu-Ray."

Feingold's comments come after Toshiba was forced to admit that the first HD-DVD players and recorders will not launch until 2006, eliminating the market head-start which supporters of the standard had hoped to be able to create.

However, Toshiba still claims that HD-DVD will be a more popular standard as manufacturing costs for the discs are lower than they are for Blu-Ray - although Sony's rival standard boasts higher data (and hence video) capacity.

While PlayStation 3 will support Blu-Ray out of the box - a feature which some reports suggest could add as much as $100 to the manufacturing costs of the console - Microsoft has stuck with standard DVDs for Xbox 360, saying only that it may add a HD-DVD drive to a future version of the console.


Isn't what I bolded an incorrect statement, since it states Here that 'these discs can hold up to 15 GB (HD-DVD) and 25 GB (Blu-ray) of data on a single sided single layer 12cm disc' ?

Chris
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