The Resident Evil 4 thread
#276
Originally Posted by ckw4b
When is RE5 going to be released?
A Nintendo Revolution version has not been officially announced despite Capcom's exclusivity deal with Nintendo with the previous Resident Evil titles. Capcom has, however, announced that they will be making a separate game for the Revolution that will utilize the Revolution's hardware capabilities and unique controller.
No official release date has been announced. In an interview with executive producer Keiji Inafune published in the Japanese publication Xbox 360ism states that both versions of the game will be released simultaneously if possible, depending on the launch date of the PlayStation 3. The game will have online features that have yet to be disclosed.
No official release date has been announced. In an interview with executive producer Keiji Inafune published in the Japanese publication Xbox 360ism states that both versions of the game will be released simultaneously if possible, depending on the launch date of the PlayStation 3. The game will have online features that have yet to be disclosed.
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Originally Posted by MWB
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From: San Antonio
Originally Posted by ckw4b
I finally beat the game on professional mode. It's much harder because the enemies don't drop much money or ammo so you don't get to upgrade your weapons as quickly.
That being said, I really enjoyed playing through the game the second time through on the harder level. It wasn't as difficult as I thought it would be mainly due to the fact that I had a better feel as to how to kill the enemies.
As for some of my more difficult fights:
When is RE5 going to be released?
That being said, I really enjoyed playing through the game the second time through on the harder level. It wasn't as difficult as I thought it would be mainly due to the fact that I had a better feel as to how to kill the enemies.
As for some of my more difficult fights:
Spoiler:
When is RE5 going to be released?
Spoiler:
even playing through my 4th or 5th time, I find the normal game starting with normal weapons is very balanced. Starting with the typewriter or rocket launcher is too easy and playing in professional is too aggrevating...but the normal game is perfect.
One thing this game desperately needed: Remember the old Tomb Raider games how Lara had a roll move that would pop her up facing the other direction? Something like that would have helped Leon quite a bit...at least with my style of play. I like to keep some distance between myself and the enemies, and it's tough to do when it takes you 10 seconds to turn around.
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From: San Antonio
Originally Posted by TheMadMonk
I also think he is talking about the castle room. That whole room is tough (and fun). Another tough area is
I think the opening village gang attack only seems so hard because it is so early in the game, you aren't all that comfortable with the controls, and your weapons are weak. On subsequent playthoughs it wasn't all that hard.
Spoiler:
I think the opening village gang attack only seems so hard because it is so early in the game, you aren't all that comfortable with the controls, and your weapons are weak. On subsequent playthoughs it wasn't all that hard.
In the downstairs room (I think I'm thinking of the right place) I just tuck back in one of the corners with the pressure plates and let em come.
I never really had any trouble covering Ashley...just snipe away. As long as your rifle is upgraded, one shot should do anywhere on the body. Then switch to the shotgun and take out anybody who comes after you.
Agree about the village. Heck, even my first time through, it only took 2-3 tries to get through...just hate those hatchet throwers.
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Originally Posted by chess
I found the professional mode difficult to the point of not being fun. I didn't think the bosses felt that much different from the normal game...but some of the "regular" enemies that moved fast in the normal game like the
drove me absolutely apeshit in professional mode.
Spoiler:
Spoiler:
#281
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Originally Posted by chess
One thing this game desperately needed: Remember the old Tomb Raider games how Lara had a roll move that would pop her up facing the other direction? Something like that would have helped Leon quite a bit...at least with my style of play. I like to keep some distance between myself and the enemies, and it's tough to do when it takes you 10 seconds to turn around.
#282
Originally Posted by chess
ahhh...THAT room. I like to start that one by sniping the red dude in the middle and then taking a few steps up and hitting the shield guys with a grenade. Then just blast away with the shotgun and red9.
In the downstairs room (I think I'm thinking of the right place) I just tuck back in one of the corners with the pressure plates and let em come.
I never really had any trouble covering Ashley...just snipe away. As long as your rifle is upgraded, one shot should do anywhere on the body. Then switch to the shotgun and take out anybody who comes after you.
In the downstairs room (I think I'm thinking of the right place) I just tuck back in one of the corners with the pressure plates and let em come.
I never really had any trouble covering Ashley...just snipe away. As long as your rifle is upgraded, one shot should do anywhere on the body. Then switch to the shotgun and take out anybody who comes after you.
---
RE: The weapons discussion we had on the last page
Just went through professional mode again, using the weapons you preferred, and I did like them quite a bit.
Red9 wasn't bad at all. It's a little slower, and takes up more room in the inventory, but it did seem quite a bit more powerful than the Blacktail. Got a lot more "head-pops" with it, too, which is always satisfying. Plus, it's Han Solo's gun, so, come on, that's the coolest part about it.

Striker was alright, I guess. I didn't think it was really any better or worse than the Riot Gun, just different.
Broken Butterfly - Alright, I see what you were talking about. Good stuff. And it's free, which is great. And, it's got the coolest reloading animation in the whole game.
#286
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Originally Posted by ckw4b
How can this game NOT be released for the Revolution? This game was meant to be played with the new Revolution controller.
RE5 will be on PS3 and 360, and will take place during the day in a desert. Lots of wide-open areas. Should be interesting.
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Originally Posted by eatntae
One of the more difficult parts for me on Professional was
Spoiler:
Spoiler:
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From: La Crescenta, CA
Originally Posted by xVladx
In case you didn't already know (I didn't figure it out until about four runs through the game):
Spoiler:
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Originally Posted by tor_greg
I made it through the entire game not even knowing this. In my defense, I think it's really counter-intuitive to get CLOSER to them. Why would any sane person want to get closer?
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From: San Antonio
Originally Posted by xVladx
In case you didn't already know (I didn't figure it out until about four runs through the game):
Spoiler:
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From: San Antonio
Originally Posted by MWB
RE: The weapons discussion we had on the last page
Just went through professional mode again, using the weapons you preferred, and I did like them quite a bit.
Red9 wasn't bad at all. It's a little slower, and takes up more room in the inventory, but it did seem quite a bit more powerful than the Blacktail. Got a lot more "head-pops" with it, too, which is always satisfying. Plus, it's Han Solo's gun, so, come on, that's the coolest part about it.
Striker was alright, I guess. I didn't think it was really any better or worse than the Riot Gun, just different.
Broken Butterfly - Alright, I see what you were talking about. Good stuff. And it's free, which is great. And, it's got the coolest reloading animation in the whole game.
Just went through professional mode again, using the weapons you preferred, and I did like them quite a bit.
Red9 wasn't bad at all. It's a little slower, and takes up more room in the inventory, but it did seem quite a bit more powerful than the Blacktail. Got a lot more "head-pops" with it, too, which is always satisfying. Plus, it's Han Solo's gun, so, come on, that's the coolest part about it.

Striker was alright, I guess. I didn't think it was really any better or worse than the Riot Gun, just different.
Broken Butterfly - Alright, I see what you were talking about. Good stuff. And it's free, which is great. And, it's got the coolest reloading animation in the whole game.
It's not cheap to get the butterfly upgraded, but firepower of 50 is no joke...especially useful in professional mode.I get where you're coming from on the striker. It is just different. It probably has more to do with my playing style than anything. I let em get real close and then push em back with the wide spread of the stiker.
For me, the story on the red9 is the same as the butterfly...ammo is limited, so I do my best to maximize how powerful it is. For what it's worth, I've changed my mind about the stock too. The red9 is smooooth with the stock...well worth the 3 inventory spaces.
Glad you gave em a shot!
Last edited by chess; 04-14-06 at 11:19 PM.
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From: CA
Originally Posted by xVladx
In case you didn't already know (I didn't figure it out until about four runs through the game):
Spoiler:
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From: San Antonio
Originally Posted by TheMadMonk
"B" + "Down" (on Control stick) wasn't close enough to that? Granted, there is no rolling involved, but you do a 180 degree turn pretty quickly.

guess i should read instructions...
i still don't find it terribly intuitive, like a button would be, but it works like a charm. heaven knows how i've made it through the game so many times!
#295
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Originally Posted by chess

guess i should read instructions...
i still don't find it terribly intuitive, like a button would be, but it works like a charm. heaven knows how i've made it through the game so many times!
Wow, how did you cope. I don't know how you did it. I don't think there is any way I could go back to playing RE without the 180 turn. When did they put it in, 2 or 3? This must be your first RE game huh?
#296
Originally Posted by chess
For what it's worth, I've changed my mind about the stock too. The red9 is smooooth with the stock...well worth the 3 inventory spaces.
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From: CA
Originally Posted by tanman
Wow, how did you cope. I don't know how you did it. I don't think there is any way I could go back to playing RE without the 180 turn. When did they put it in, 2 or 3? This must be your first RE game huh?
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From: San Antonio
Originally Posted by tanman
Wow, how did you cope. I don't know how you did it. I don't think there is any way I could go back to playing RE without the 180 turn. When did they put it in, 2 or 3? This must be your first RE game huh?
Probably never would have given RE4 a chance if it weren't for this forum.
For some reason I just don't seem to get sick of this game...it sort of reminds me of the first Syphon Filter that way...feels very similar too.
#299
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Originally Posted by MWB
Never bothered with the stock at all. It just takes up too much room, and more-importantly, it kills the whole Han Solo thing. 

The Stock is how I was able to do without the bolt action rifle and just go for the Semi-Auto, Definately worth it. As for the Han Solo thing, I never really noticed. I knew there must have been a reason why I liked the gun so much.
I really like the Chicago Typewriter but it also makes me more lazy and ruins the balance I had between all my weapons. Now I try and use a different weapon and just give up and mow them down with the typewriter. Still fun just wrecks the balance I had with all the weapons.
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From: San Antonio
Originally Posted by tanman
The Stock is how I was able to do without the bolt action rifle and just go for the Semi-Auto, Definately worth it. As for the Han Solo thing, I never really noticed. I knew there must have been a reason why I liked the gun so much.
I really like the Chicago Typewriter but it also makes me more lazy and ruins the balance I had between all my weapons. Now I try and use a different weapon and just give up and mow them down with the typewriter. Still fun just wrecks the balance I had with all the weapons.



