Splinter Cell Discussion
#101
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I don't own an XBox, just a GameCube and PS2. Splinter Cell was the first XBox game I was anxious to play, and what made me look into getting an XBox, but the demo didn't work for me at all. I know there are a lot of people waiting for me to shove my foot in my mouth, which I will do if the final version doesn't have the problems of the demo. It will still be a while before I can get one anyway, along with any more games for any systems - I have hardly any money, and a loan to pay off. By the time I can afford to get one(unless there's someone who wants a big stack of DVDs in trade), PDO should be out, and hopefully Ninja Gaiden(don't know its release date, so maybe not). Those are the only games I'm looking forward to at this point.
We'll find out next week, or as soon as I can get a rental copy.
We'll find out next week, or as soon as I can get a rental copy.
#104
Originally posted by KingSmoth
I don't own an XBox... By the time I can afford to get one(unless there's someone who wants a big stack of DVDs in trade), PDO should be out, and hopefully Ninja Gaiden(don't know its release date, so maybe not). Those are the only games I'm looking forward to at this point.
I don't own an XBox... By the time I can afford to get one(unless there's someone who wants a big stack of DVDs in trade), PDO should be out, and hopefully Ninja Gaiden(don't know its release date, so maybe not). Those are the only games I'm looking forward to at this point.
#105
DVD Talk Legend
Originally posted by KingSmoth
I know there are a lot of people waiting for me to shove my foot in my mouth, which I will do if the final version doesn't have the problems of the demo.
I know there are a lot of people waiting for me to shove my foot in my mouth, which I will do if the final version doesn't have the problems of the demo.
#108
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From: Westchester, Los Angeles
More Splinter Cell suckage!
Extended Play gives Splinter Cell a pitiful 5 out of 5.
http://www.techtv.com/extendedplay/r...407489,00.html
Extended Play gives Splinter Cell a pitiful 5 out of 5.
http://www.techtv.com/extendedplay/r...407489,00.html
#109
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From: New Hampshire
I just read that review, I think it's very obvious that the reviewer from EP is on the ball. I mean, just look at this quoe from the review:
Maybe John Clancy is better than Tom?
In traditional John Clancy form, the story follows as closely to the letter of the law as possible.
Last edited by Icculus; 11-15-02 at 11:54 AM.
#113
DVD Talk Hero
This is a little late but... Just played the demo from the Xbox exhibition disc.
I didn't have a problem with clipping, one head shot and the guys died, they didn't find the bodies, could know people out nicely with my forearm, Split thingy does look a bit awkward but I guess it would in real life anyway, cans sounded like, well, cans.
The problem I had was there is NO V-SYNC, it's friggin' insane to see that much of an uhm, refresh problem in an Xbox game.
The demo was short and easy and I agree a few things are a little to chromized, but it's a minor complaint. Seems a cool game, I just hope they enable the sync and that the missions are "inspiried", the demo one was a little bit lacking - but the game seems interesting no less (Definitly the best on the disc, Panzer Dragoon Orta was a little bit disappointing and most of the others were just downright bad. That being said - can't judge from demos really.)
I didn't have a problem with clipping, one head shot and the guys died, they didn't find the bodies, could know people out nicely with my forearm, Split thingy does look a bit awkward but I guess it would in real life anyway, cans sounded like, well, cans.
The problem I had was there is NO V-SYNC, it's friggin' insane to see that much of an uhm, refresh problem in an Xbox game.
The demo was short and easy and I agree a few things are a little to chromized, but it's a minor complaint. Seems a cool game, I just hope they enable the sync and that the missions are "inspiried", the demo one was a little bit lacking - but the game seems interesting no less (Definitly the best on the disc, Panzer Dragoon Orta was a little bit disappointing and most of the others were just downright bad. That being said - can't judge from demos really.)
#115
DVD Talk Hero
curious - you in HD?
#119
DVD Talk Hero
Ah well, I'll test it out on my HD set tommorrow morning and see if that fixes it, it only seemed bad near the beginning, was kind of strange - have never seen it in an xbox game before.
#120
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From: Westchester, Los Angeles
Folks, It looks like Kingsmooth was right on the money. Splinter Cell continues the Suckage Parade:
IGN gives Splinter Cell a 9.6. For those keeping track, that's an average score of 9.8 out of 10 from the 4 reviews.
IGN gives Splinter Cell a 9.6. For those keeping track, that's an average score of 9.8 out of 10 from the 4 reviews.
Presentation
The Tom Clancy realism, great voice acting and well integrated storyline will convince you that Jack Ryan's got nothing on Sam Fisher 9.0
Graphics
Revolutionary. Splinter Cell has raised our expectations for what kind of lighting and animation can be done on Xbox 10.0
Sound
Exeptional score and the sophisticated application of sound and music to gameplay are all kicked out in glorious 5.1. 10.0
Gameplay
The definition of stealth-action.You get to do so much cool covert agent stuff in this game, enemies of the state shouldn't be allowed to play it. 10.0
Lasting Appeal
Can be played multiple times with varying degrees of aggression, so it has lots of legs for a solo-only game. 8.0
OVERALL SCORE (not an average) 9.6
The Tom Clancy realism, great voice acting and well integrated storyline will convince you that Jack Ryan's got nothing on Sam Fisher 9.0
Graphics
Revolutionary. Splinter Cell has raised our expectations for what kind of lighting and animation can be done on Xbox 10.0
Sound
Exeptional score and the sophisticated application of sound and music to gameplay are all kicked out in glorious 5.1. 10.0
Gameplay
The definition of stealth-action.You get to do so much cool covert agent stuff in this game, enemies of the state shouldn't be allowed to play it. 10.0
Lasting Appeal
Can be played multiple times with varying degrees of aggression, so it has lots of legs for a solo-only game. 8.0
OVERALL SCORE (not an average) 9.6
#121
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From: NJ
Here's some more tidbits of the IGN review:
Graphics
If you didn't know already Splinter Cell has some of the most impressive lighting effects, character models and animation ever seen in a videogame. If this title wasn't so fun, the visuals would easily be its strong point.
The lighting in Splinter Cell, as we said, isn't just some effect where you have lamp in a room but that room itself is actually lit by some mysterious off camera source. Ubi Soft Montreal has simulated the behavior of light to the point where everything is self shadowing, and the only way you're able to see what's going on in the game is because of the lighting device in the scene you're playing. Whether it's overhead halogens, a bank of monitors or the glow of a brilliant full moon, you'll always know where light is shining from and so you'll be able to anticipate where and how shadows will fall and which ones need to be shot out. The developers even simulated the different shines you get from banks of several halogens versus the harsh lighting from a single exposed light bulb in a dingy hallway. Light shines through trees, latticework and even chain link fences and falls on whatever may be on the other side. So when Sam is facing a giant glowing billboard whilst hanging from a chain link fence the fence will cast a network of shadows on him with the glow of the billboard lighting the negative spaces.
Closing Comments
This is the kind of game I imagined when I used to dream about the experiences next generation consoles were going to give us. Splinter Cell is one of the smartest games I've ever played in that it challenged me to lose myself in this world of espionage and to use everything I think I know about secret operatives to get through it. While there were plenty of times I would get caught in a trial-error-death cycle trying to clear a certain part of the game, I never once felt helpless or confused to the point where I was ready to blame the developers for poor level design or something. When you run into a difficult part in Splinter Cell that's just kicking your hide, it only means you're not thinking outside the box and exploring all of your options. It's not quite as open as a Grand Theft Auto game, but there are unorthodox ways of solving some problems. But in this world of super spies, there's no such thing as unorthodox, just do or die.
This game literally shines on the Xbox and has enough gameplay hours to satisfy dedicated Halo junkies who've been waiting for the next landmark single player game on the system. Since you can play with varying degrees of stealth and aggression, you'll have every reason to play through Splinter Cell multiple times.
I often found myself saying "Whoa, I don't know if gamers are going to be ready for that." But once Splinter Cell is in your system, and this game has a perfectly balanced learning curve, you will be ready for all it has to offer.
Graphics
If you didn't know already Splinter Cell has some of the most impressive lighting effects, character models and animation ever seen in a videogame. If this title wasn't so fun, the visuals would easily be its strong point.
The lighting in Splinter Cell, as we said, isn't just some effect where you have lamp in a room but that room itself is actually lit by some mysterious off camera source. Ubi Soft Montreal has simulated the behavior of light to the point where everything is self shadowing, and the only way you're able to see what's going on in the game is because of the lighting device in the scene you're playing. Whether it's overhead halogens, a bank of monitors or the glow of a brilliant full moon, you'll always know where light is shining from and so you'll be able to anticipate where and how shadows will fall and which ones need to be shot out. The developers even simulated the different shines you get from banks of several halogens versus the harsh lighting from a single exposed light bulb in a dingy hallway. Light shines through trees, latticework and even chain link fences and falls on whatever may be on the other side. So when Sam is facing a giant glowing billboard whilst hanging from a chain link fence the fence will cast a network of shadows on him with the glow of the billboard lighting the negative spaces.
Closing Comments
This is the kind of game I imagined when I used to dream about the experiences next generation consoles were going to give us. Splinter Cell is one of the smartest games I've ever played in that it challenged me to lose myself in this world of espionage and to use everything I think I know about secret operatives to get through it. While there were plenty of times I would get caught in a trial-error-death cycle trying to clear a certain part of the game, I never once felt helpless or confused to the point where I was ready to blame the developers for poor level design or something. When you run into a difficult part in Splinter Cell that's just kicking your hide, it only means you're not thinking outside the box and exploring all of your options. It's not quite as open as a Grand Theft Auto game, but there are unorthodox ways of solving some problems. But in this world of super spies, there's no such thing as unorthodox, just do or die.
This game literally shines on the Xbox and has enough gameplay hours to satisfy dedicated Halo junkies who've been waiting for the next landmark single player game on the system. Since you can play with varying degrees of stealth and aggression, you'll have every reason to play through Splinter Cell multiple times.
I often found myself saying "Whoa, I don't know if gamers are going to be ready for that." But once Splinter Cell is in your system, and this game has a perfectly balanced learning curve, you will be ready for all it has to offer.
#123
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All I've seen so far are 100 % Reviews and the IGN 9.6 Review. Hmm.. All this suckiness yet I can't find ONE sucky Review. Maybe some of you guys need to make your own web site real quick and write a Spliter Cell sucks Review and turn it in to Game Rankings to help your case.
Point to be noted here is that you can't please 100% of the people. Some people think the next Zelda looks great and I think it looks like FLAT Poop on a platter. See, they probably will not make me happy with paper Zelda regardless of the review scores and remarks.
Point to be noted here is that you can't please 100% of the people. Some people think the next Zelda looks great and I think it looks like FLAT Poop on a platter. See, they probably will not make me happy with paper Zelda regardless of the review scores and remarks.
#124
DVD Talk Hero
Originally posted by Flay
Folks, It looks like Kingsmooth was right on the money. Splinter Cell continues the Suckage Parade
Folks, It looks like Kingsmooth was right on the money. Splinter Cell continues the Suckage Parade
Thank you for your cooperation.
namja
Moderator, DVD Talk Forums
#125
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From: Texas, our Texas! All hail the mighty state!
Okay guys, we get it. Some people didn't like the game/demo, and some people disagree with that assessment. There's no need to make a disagreement over the quality of some lines of code into something personal.
(Edit: Oops... didn't see namja's comments before posting.)
(Edit: Oops... didn't see namja's comments before posting.)



