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Old 07-21-02 | 08:36 AM
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that's what Ive used for all my characters, and I've had no problems
Old 07-22-02 | 11:59 PM
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I just started this game last week and I'm hooked. I'm a redguard under the sign of the lady, which gives me that big boost. I was thinking of trying a character a little more original..

By the way, I just picked up Dungeon Siege yesterday, and I think Morrowind has me totally spoiled. DS looks like crap to my eyes now.. has anyone else had a similar problem? I just picked up NWN today (for $14.99 SWEEEEET) and I'm actually afraid I'm going to be dissapointed because of Morrowind.
Old 07-23-02 | 09:16 AM
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Originally posted by MrKen
I just picked up NWN today (for $14.99 SWEEEEET) and I'm actually afraid I'm going to be dissapointed because of Morrowind.
Where/how did you get NWN for 14.99 - that is an incredible deal.
Old 07-23-02 | 12:36 PM
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I have a case study in question regarding guilds and how they can mess up each other's storylines: (spoilers ahoy)

Spoiler:
After completing the Fighter's Guild missions and becoming the Guildmaster by killing Sjoring Hard-Heart, I decided to join the Thieves Guild. I made it to Gentleman Jim Stacey's jobs but after convincing Hrundi to join the cause I told him about Sjoring Hard-Heart's death. He gave me a Skeleton key, and was given my first Bal Molagmar job. However, he wouldn't promote me to Ringleader and after I left to do the first Bal Molagmar job he disappeared! Does he ever come back or is my storyline messed up and I can't get promoted to Ringleader as well as finish my Bal Molagmar jobs?
Old 07-23-02 | 04:38 PM
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Rabbit, can you remind me who Hrundi is? I got a dwemer ruins quest from that person, but now I can't remember who they are or where they're located.

thanks,
Tuan Jim
Old 07-23-02 | 08:38 PM
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Hrundi is the Fighters Guild guy in either Ald Ruhn or Sadrith Mohr.
Old 07-23-02 | 11:13 PM
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lets see since I don't know how to use spoiler tags, lets see if I can make it through this without spoiling anything. Rabbit, when you're talking to the head of the thieves guild, don't bring up the head of the fighters guilds name or else what you said will happen. If you just do that he'll still give you quests. Hope that helps.
Old 07-23-02 | 11:24 PM
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Another quest(ion) regarding Dwemer ruins and whatnot. I've retrieved the translation guide, but when I go talk to Balas, the guy in Gnisis, he doesn't give me any more real information. Even though I've already picked up a tube and "Divine Metaphysics" and the plans for a Dwemer Airship, he doesn't seem to acknowledge them. Are any of those things used anywhere else by anyone else in the game?

Tuan Jim
Old 07-24-02 | 01:43 AM
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Originally posted by xmiyux


Where/how did you get NWN for 14.99 - that is an incredible deal.
The EB near me does brisk business in pre-owned PC games. They are also having a sale right now where you get 25% off when you buy 5 preowned games or DVDs. I've done it 3 times already. The only downside is that the EB near you doesn't necessarily get the same trade-ins as the one near me. Anyway, they had NWN marked at 19.99, WITH BOTH Versus guides. Apparently some guy bought the whole thing and didn't like it. I also picked up Warcraft III for 26.50 and Heroes III complete for less than 3 bucks. Along with a bunch of PS2 games, DVDs, etc.

I go there a lot (since the sale started, almost daily to see what was traded in).

Anyway, I started NWN tonight and I love that too. Different than Morrowind, but IMHO, just as good. Dungeon Siege is definitely going back to the store though. Not that it's a bad game, it just pales in comparison.
Old 07-24-02 | 08:29 AM
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Originally posted by Cuman
lets see since I don't know how to use spoiler tags, lets see if I can make it through this without spoiling anything. Rabbit, when you're talking to the head of the thieves guild, don't bring up the head of the fighters guilds name or else what you said will happen. If you just do that he'll still give you quests. Hope that helps.
Thanks for the help. To use spoiler tags simply type [ spoiler ] [/ spoiler ] only without the spaces.
Old 07-24-02 | 11:35 AM
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I joined the Molag Tong. Sweet. Assasin for Hire.



I duno about the Fighters Guild-/-Thieves Guild problem. Those two clash from the start so I did one or the other.

The New Char I'm playing is a Dark Elf, sign of Lady, "Vampire Hunter", Right now I'm appart of: Thieves Guild, Mages Guild, Imperial Legion, House Redoran, and the Molag Tong.



The Molag Tong quests are odd.
It doesn't matter what guildhouse you go to when, you will always get the certin set of quests in the certin order. Least thats how it seems so far. Balmora gave me a quest, I screwed it up, I loaded a save, went to Ald'Run they gave me the same exact quest I got from Balmora.


Wanna know how to join the Molag Tong?
Old 07-24-02 | 09:37 PM
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whoohoo, many thanks rabbit for showing me how to use those tags. Yes, yes i would like to know how to joing the molag tong. The hq in balmora tells me to talk to the head guy in vivec, but vivec be a big place and i've yet to find him. A nudge in the right direction would be greatly appreciated.

Last edited by Cuman; 07-24-02 at 09:41 PM.
Old 07-24-02 | 09:49 PM
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Originally posted by Cuman
whoohoo, many thanks rabbit for showing me how to use those tags. Yes, yes i would like to know how to joing the molag tong. The hq in balmora tells me to talk to the head guy in vivec, but vivec be a big place and i've yet to find him. A nudge in the right direction would be greatly appreciated.
If you intimidate the right guy in the Ald-ruhn mage guild, he'll cave in and give you a token to show the head guy in Vivec. He'll also put in a good word for you with the boss.

Tuan Jim
Old 07-25-02 | 02:53 PM
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From: Orlando
Hot to Join the Morag Tong (by BrinStar)

Spoiler:
1) go to Vivec, Arena, Waistworks.
2) go to the western Arena Waistworks Canalworks (the eastern entrance is a difrent area that doesn't connect up to the western)
3) go to the end of the canal works area to reach the Arena Storage rooms.
4) loot the storage rooms, the door to the right of the storage room entrance leads to a room with a locked trap door.
5) the trap door (lock level 50) leads to the "Arena Hiden Area" which is the Morag Tong main guild hall.
6) talk to the boss Morag Tong and he will give you an assasination writ. Complete it well and he will let you join.
7) when you are an assasin you have to kill people in open places and that will make others attack you and the guards chase you. You only have writs for your single kill target, not the people trying to defend your target. If you kill your target and leave sometimes the Guards will chase you down, show them the writ and you will be let off scott free. But if you kill an innocent then you must pay.
Some of the Writ missions are damn near imposible. "Go to the arse end of Morrowing and look around till you find a lonely dipstick and hill him for me" thats about all the directions you get.
Its still a sweet guild tho.

Also be sure your ready to be expelled from the other factions if you wanna work for the Morag Tong. You have to kill Redorans, Hauaall, Telivani, Mages, Thieves, exc. and as far as I know the guilds and houses are NOT as forgiving as the guards.
Old 07-25-02 | 02:58 PM
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Another thing about that guy in the Ald Ruin mages guild....

Spoiler:
he is not a member of the Morag Tong, he is appart fo the Dark Brotherhood or something. One of your missions as a Morag Tong is to "convert him or kill him" and retrieve that belt he has. I didn't talk to him till after I was in the Morag Tong so I don't know if the situation you described was him joining the Morag Tong or him sending you to join the Dark Brotherhood.
Old 07-25-02 | 06:40 PM
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many thanks for the detailed explanation brinstar. think i'll finish up the regular guilds quest before joinin though, seems like their quests may conflict. Should be fun though.
Old 07-26-02 | 01:44 PM
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From: Orlando
You are welcome.
I just wish I could type better.
Forgive the grammar and spelling, I had my bass guitar in my lap when I typed all that.



I had to pay 8,000 to the guards yesterday because when I killed one of my "targets" it pissed off everyone else in the Inn, they all ran into the room to kill me so I ran out and closed the door behind me making them stay in the room.
Problem is in my brilliance I forgot to get the saguine item from my Target. The whole point of killing her.
When I tried to open the door there were 5 people behind it trying to get out, so the door wouldn't buge.

I ended up having to cast about 20 "Greater Fireballs" at the door so it would eventualy kill everyone on the other side.
So I had to pay the guards for wiping out the antire Inn.
Damn the game for that. In the sequal, patch, update, or add-on I hope they fix that bug.

I call it "The Doorjam Massacre of Palegrid"
Old 07-26-02 | 03:40 PM
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You probably already know this Brinstar, but for anyone just starting out - That's why whenever I know I have to kill someone in a room full of people I get them to attack me first by taunting them repeatedly until they attack. It's easier for taunt success (if you don't have a high speechcraft) if you're at high disposition with the NPC. So bribe them first. You can always get the money back anyway after you kill them.

This works especially well if you need to recover an item from an evidence chest in the forts.
Old 07-26-02 | 08:12 PM
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True, but when your in the Morag Tong and your out to make a Kill the Kill will never talk to you.

Soon as you talk to it, it will say "goodbye" and you wont have the chance to Preswade it any.
Sometimes they will still attack first, but even when that happens the others in the room will still join the fight.

Its one of the quirks of the Morag Tong quests.




I just made Guildmaster
Now to go back and pick up the Redoran House quest where I left off. (the first quest)



Anyone know where the damn Crab Lady (snikker) is?
They say she's "due west of Ald Rhuin" but I've covered the land and can't find her.
The Guar Heard lady with Crab Problems (chuckle).
Old 07-27-02 | 12:21 AM
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Took me a looong time to find her. When they say out west, they really mean due west -- virtually on the coast -- but still straight across from Ald'ruhn.

Tuan Jim
Old 07-28-02 | 12:08 AM
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Well, I just bought this game(after renting it a week ago) and have decided to start over. So, if you could post what you think is the best race, class, etc, I'd greatly appreciate it!
Old 07-28-02 | 02:11 AM
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Originally posted by Shawn
Well, I just bought this game(after renting it a week ago) and have decided to start over. So, if you could post what you think is the best race, class, etc, I'd greatly appreciate it!
Of course wood elf if you plan on being an archer type.

What kind of character do you plan on creating? Big tough fighter? Magic user? Theif?
Old 07-28-02 | 12:49 PM
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From: Orlando
Versatility and (Easy Char):

Race: Imperial
Class: Combat
Specialty Traits: Strength, Agility

Primary Skills:
Long blade
Heavy Armor
Restoration
Merchantile
Acrobatics

Secondary Skills:
Enchant
Speachcraft
Athletics
(marksman, security, or sneak)
Destruction



I recomend not using security as a main skill and instead as soon as posible enchanting an Exquisite ring with 100 point Unlock. All you'll need for lock picking. You can even steal the nessicary soul gems from the mages guild quest.

Same goes for Levitate, water walk, chemilion(sp bad), and any of the bound/summon spells you prefer.

ASAP find a daedric weapon that fits your char, Dai-Kitana, Battle Axe, Claymore, shortsword, or dagger. Then enchant it with a spell up to a high level. I've found Absorb Health is the best since its non-elemental and you get the health back. A dai-kitana can take 54 points of absorb health per hit, and ifyou togle the numbers it can do between 40 and 64 a good range, making the total amount per hit be between 41 and 100. The daedric claymore can do up to 120 with absorb health, but those seem to be harder to find.
Old 07-28-02 | 09:20 PM
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Maybe someone could help me here and let me know if i ran into a bug in the PC version.

First off i have exploited one bug that allows me to have permanent bound gauntlets and a permanent bound dagger. The dagger i have had for forever so i know that isn't the issue - the gauntlets are new. Now when i try to talk to the guy in the mages guild in Ald'Ruhn who is on the bottom floor in the little alchemist nook he will no longer barter or train. Every time i try he says that he won't buy that skooma from me and that he won't trade with me until i get rid of it.

The thing is i don't have a skooma. If i go and talk to him without the gantlets on he says the same thing. For the life of me i can't figure out what in my inventory is pissing him off. Has anyone else had this issue?
Old 07-29-02 | 12:52 AM
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Weird. Try dropping everything except the clothes you are wearing. Then try talking again.


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