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Old 07-18-02, 08:39 AM
  #26  
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I'm thinking of starting over again, I'm an Imperial Battlemage, born under the sign of the Lady.

Seems my weapon skill is axe, with a secondary in long blade.

I got some badarse magic already though...hmm.
Old 07-18-02, 12:57 PM
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Originally posted by BrinStar
I got a problem....

I think I maxed out my Strength stat. Problem is, I'm no where near ready for it to be maxed out.
I'm running around with minimal stuff in my pack, but UBER heavy gear.
I'm about a level 38.
My Strength is 100 and when I level up it wont let me add any more points to it. Tell me please that 500 isn't the most I can carry My armor alone is about 350. My sword is 85.

Heh, I'm built like a Sherman Tank tho

I got a full set of Ebony Armor. (rated about 175 armor class per piece) And still using the Daedric Claymore.
Hmm, good question. If it is maxed at 100, then you'll probably have to cheat to break past 100. Probably the only way. Run over to http://gamefaqs.com

You might want to check their message boards as well.
Old 07-18-02, 01:45 PM
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When I made my Player I customised it so I'd have 2 of each "Type" of skill. Make him Balanced.

I specialised in Combat, cause for me it seems its near imposible to keep enough Magic Points to be effective in magic combat. (run out too fast)

But magic = good, so I still put two types of magic in my primary skills. (Destruction and Mysticism, but I should have used Restore instead of Mysticism)



I'm an Imperial "Paladin" (custom class).
Born under the Warrior. (my other players are under the Ritual, its nice too)

Imperials are GREAT in the way they have the ability "Voice of the Emporer". I duno how many quests I've solved almost instantly just because I casted that 2 or 3 times to make the person love me 100%.
GREAT skill.

I think Imperials get a +10 to Long Blade and +5 or +10 to heavy armor also. So if your doing the sword/armor route the only thing better would be a RedGuard, but no "Voice" ability there.



If you create a new player, I recommend Combat, just because most of the magics can be enchanted onto weapons and armors in a way that you only need "Enchantment" ability to be a supermage. So if you go Combat style player with Enchatment as a primary or secondary skill, you can still be a kick but wizard but also stand your ground in a fight.

Due to the nature of 80% of the quests in this game I recommend Speachcraft as a primary or Secondary also. Just comes in handy.

As I said earlyer, Merchantille skill is great for making money out of nothing. I don't see how I'd survive without it.

Another good skill is Acrobatics. Jumping makes you move faster and it'll save you from falling to your death. Right now its my highest skill. (98) I can jump off the top of a Telivanni Mage Tower all the way to the ground and only lose 5 or 10 hit points. Plus it'll help you level up faster than anything.

Best two Magic schools as far as I can tell are "Destruction" (for proding buttock) and "Restoration" (incase your buttock is prodded). Just about everything else can be enchanted onto an item and used when you need it.
(For example, I created a daedric gauntlet that has the "open" skill at 100 points. I can open any lock just by using my glove. I did the same thing with the other gauntlet only 100% chamealion for 20 seconds. Two Spells I like to use and I don't have to proficient in that class to use them at GREAT levels)

As far as Armor/Weapons go its totaly a personal choice.
I thought about going with "Light Armor" but instead I went heavy so I could use the ebony and daedric armors. Very Sweet, and daedric items enchant like no ones business.
Same with weapons.
Long Swords are medium weaight and medium speed.
Shot swords are faster and lighter but do less dammage.
Axes and Hammers are heavyer and slower, but can do alot of dammage and they knock people down.
Its a personal choice as to what you want to use.

Another personal choice but one I reccomend is Marksman.
Bows are sweet. For one thing you can take out those darn clif racers long before they get up to you. Never break stride.
Also if you happen to have to fight someone who can totaly 100% kick your butt, all you have to do is run away untill you find a spot they can't touch you at, then wail on them with arrows. This is ESPECIALY good if you have a levitate potion/spell/item (I have boots that let me levitate). Float up till they cant hit you, then rain arrows down on them. Fighting made Easy.


I can see how sneak is a great skill, but I suck at it and NEVER can pick any pockets. Plus on XBOX its a pain in the arse to sneak when you wanna sneak and run when you wanna run.
So I never learned it.
I guess I make up for it with a very high merchantill and speachcraft skill. Instead of stealing it I buy it at 10% of the real price.



Thunder, if you wanna play as a mage but not be a wuss in a fight, I recomend going combat class and specialise in the schools of magic you'd preffer using.
Then people wont be able to push you around and you'd still be a magicalish dude.
You'll have less Magic Points tho, I guess thats my problem.
I compensate with 101 enchanted items.
Old 07-18-02, 02:04 PM
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How does making a person like you 100/100 help? I've never used it for a benefit, and I'd like to know how. Thanks!
Old 07-18-02, 02:22 PM
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Can you clarify your question Shawn?

On xbox, you can just double-click the left analog stick to toggle sneak mode. My character has 100 sneak. I never use pick pocket cuz it's not much use. Sneak is good to steal stuff in armor/weapons shops. Sneak is also a skill used to make critical attacks. VERY VERY Useful. I use sneak/marksmen together.

I also agree that acrobatics is a very useful skill. At first, you wouldn't think so, but it can get you out of a jam really fast. Being able to jump higher and drop from long distances is a great tactic. You can also get out of Vivec faster that way. Oh my god, I hate Vivec. It takes forever to get anywhere at that town.
Old 07-18-02, 02:27 PM
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I think I'm going to start over....taking BrinStar's advice and customizing my own character..
Old 07-18-02, 02:48 PM
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I think I'm going to start over....taking BrinStar's advice and customizing my own character..
Yeah, me too.
Old 07-18-02, 03:12 PM
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Originally posted by Shawn


Yeah, me too.
I'm only about 4 hours in, better to restart now then get ****ed later
Old 07-18-02, 03:33 PM
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Heh, I'm a lot farther than that, but I'll just restart when I buy the game, since I've just been renting it so far. I'll probably pick it up next week sometime. It's great!
Old 07-18-02, 07:20 PM
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I made a thief type character and absolute love sneaking around town with chameleon cast and using the pickpocket and lockpicking skill - while it might not get me a huge amount of nice stuff it definately is a blast to play this character type. Then again i like to play role playing games making characters that i can come up with my own private back story - or model them off of some character in a novel. I think my next character will be like an Aiel from the Wheel of Time series - make a warrior with light armor and specialize in spear and dexeterity type skills...
Old 07-18-02, 07:43 PM
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WoT was pretty good.
Kinda got old quick tho, I had the feeling that Robert Jordan was losing track of the main plot alittle more each book. (books 5-9 seemed like nothing but subplot....)





I BEAT DAGOTH UR!!!!!!!

woo





Game lets you "play on" afterwords, so I'm gona go finish alot of the side quests.
Old 07-18-02, 07:49 PM
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OT: How did the WOT end? I got bored with it...
Old 07-18-02, 07:54 PM
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Thats the sad part.... ...it hasn't yet.

It would have been great to just end it at book 3.
Nice little Trillogy.
would have been almost as good as the Coldfire Trillogy.
But NOOOOOOOOO RJ has to milk it like a pregnant cow.


*sigh*




Anyways, I BEAT DAGOTH UR!
Put the smack DAB on his arse.
Old 07-18-02, 07:55 PM
  #39  
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Originally posted by BrinStar
Thats the sad part.... ...it hasn't yet.

It would have been great to just end it at book 3.
Nice little Trillogy.
would have been almost as good as the Coldfire Trillogy.
But NOOOOOOOOO RJ has to milk it like a pregnant cow.


*sigh*




Anyways, I BEAT DAGOTH UR!
Put the smack DAB on his arse.
Congrats!

I've just started over again.
Am I to understand that the actual "Main quest" is rather short in comparision to all the little stuff you can do.
Old 07-18-02, 08:09 PM
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Not really "short".
Some what "simple" maybe.
But not "Short"





***** Minor Spoliers may follow, just describing the feel of the main quest ******









Its mostly "Go here, talk to them, do them a favor or make them love you, get thier vote, move on".

Once you have to go inside the ghost fence, its almost over.
I rushed through it tho. Once I got into the main part of the main quest thats all I did.

If you know anything about the Seven Trials then this might help...
Trials 1+2 you do before it realy starts off.
3 is simpleish.
4+5 are what took me the most time, alot of traveling and "favors".
6+7 I did today between 4pm and 9pm.
7 is basicly "kill Dagoth".
6 sends you into the ghostfence, and while I was there I went ahead on finished Dagoth off.





***** end posible spoilers ******






Once I got into the main quest I spent about 22 real life hours to finish it.

My player was a powerhouse so most dungeons went by REAL quick. (I kill everything in the game in 2, maybe 3 hits of my sword, not counting misses) So I spent little time fighting people.

I just did what was needed and I did it fast.
I'd say the main quest takes about as long as it takes to join a guild, then to rise to the highest rank in that guild. Minus the requrements and leveling up for the requirements.


If you take your time, or if you find it chalenging to fight say... an ogrim or a dremora, then it'll take you a while.
Old 07-19-02, 06:47 AM
  #41  
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I'm moving up in my house status right now -- need one or two more quests and I can start construction on my stronghold.

The most irritating thing for me is finding all this valuable loot that I can't sell. I found the drunken mudcrab merchant who has 10000 gold, but if I want to sell him a 17000 sword, it literally takes over 5 minutes to reduce the cost to 10000 so he'll buy it from me. I can't even bribe him to give him extra cash to cover the transaction -- really ridiculous. Does the "Creeper" have more cash than that? I've yet to meet him.

On the plus side, I captured a couple golden saints and used one of them to enchant an exquisite ring with open lock for 100 points -- won't worry about scrolls no more. Next I need to find an absorb health spell and enchant my axe. Also, what do the "bound item" spells do? What do I do other than absorb health if I just want my weapon to do more flat damage?

thanks,
Tuan Jim
Old 07-19-02, 08:43 AM
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Originally posted by Tuan Jim
The most irritating thing for me is finding all this valuable loot that I can't sell. I found the drunken mudcrab merchant who has 10000 gold, but if I want to sell him a 17000 sword, it literally takes over 5 minutes to reduce the cost to 10000 so he'll buy it from me. I can't even bribe him to give him extra cash to cover the transaction -- really ridiculous. Does the "Creeper" have more cash than that? I've yet to meet him.
Here's how you handle the mudcrab/Creeper situation:

They buy at full price, so sell him a bunch of items that are 1k-10k in price. You are essentially building up their inventory. Once you've sold him some lesser items, barter for you high-dollar item. You'll get equal value in smaller-priced items. Sell those back and you've made your money. Usually I can go 10% above the actual price and he'll give it to me. Rest 24hrs to replinish their money.
Old 07-19-02, 01:47 PM
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I honestly can't believe I'm this INTO this game.

at first I totally hated it, and now, I'm in love with it. I love how you can do whatever/go wherever you want. It's sweet.
Old 07-19-02, 02:16 PM
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Originally posted by BigDave


Here's how you handle the mudcrab/Creeper situation:

They buy at full price, so sell him a bunch of items that are 1k-10k in price. You are essentially building up their inventory. Once you've sold him some lesser items, barter for you high-dollar item. You'll get equal value in smaller-priced items. Sell those back and you've made your money. Usually I can go 10% above the actual price and he'll give it to me. Rest 24hrs to replinish their money.
Remember that you can exchange by pressing the R trigger.
Old 07-19-02, 08:46 PM
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Anyone here figgered out the solution to the Vivec Temple "Canal Puzzle".

I've tried everything and can't solve it.


If you know the answer post it in a spoiler black thingy.
I dun wanna go look up a cheat/walkthrough thing, don't wanna know something I'm not supposed to by accedent.






Also does anyone know of any place with REALY hard monsters?
Old 07-20-02, 01:27 AM
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Haven't tried the canal puzzle yet, but I did find out something neat about the resist magica spell. Though it is a double edge sword since it reduces both the effects of positive and negative errrrr effects on your character. Some guy gave me a pair of boots called the boots of blinding speed, it boosts your speed by 200 points, but also causes 100% blindness. First time i put them on the screen turned black. Bit later on a I found a set of armour in tel fyr which gives 60% resist magica. Popped on the boots and low and behold, the screen dims, but I can see. Cuts down on travel time especially when you get to the fifth trial where you have to do a lot of walking.
Old 07-20-02, 10:55 AM
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Yea, I thought those boots were a joke.

"Blinding Speed" .... oh I'm blind, funny, ha ha.
Cha-Ching.





Just started a new char.
Mage-Thief.
Paterning him after Vampire Hunter D.
Light Armor and a Long Sword.
Strong Magic and high intelegence.

Also for some odd reason I started the game off with 75 endurance.
Not complaining but Geeze.
Old 07-20-02, 01:20 PM
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Originally posted by BrinStar
Also for some odd reason I started the game off with 75 endurance.
Not complaining but Geeze.
Wow, now how did that happen? What sign did you give your character?
Old 07-20-02, 05:56 PM
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The new player is:

Dark Elf
the Lady
Primary traits: Endurance, Intellegence

The dark elf gets a bonus, the lady gives it a bonus I think(?), and since I set endurance as a primary trait it starts off higher.



I think you can do a similar thing with a Red-Gurad on strength.
Old 07-20-02, 11:08 PM
  #50  
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the Lady gives you an automatic 25 point boost in personality and something else. Pretty much the best sign there is.

Tuan Jim


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