JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
#1
DVD Talk Hall of Fame
Thread Starter
JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
Oh Fuck Yeah!
Judas is a single player, narrative first person shooter developed by Ghost Story Games, a studio led by Ken Levine, Creative Director of System Shock 2, BioShock, and BioShock Infinite. A disintegrating starship. A desperate escape plan. You are the mysterious and troubled Judas. Your only hope for survival is to make or break alliances with your worst enemies. Will you work together to fix what you broke – or will you leave it to burn?
Last edited by gerrythedon; 12-08-22 at 11:01 PM.
The following users liked this post:
Adam Tyner (12-08-22)
#5
DVD Talk Godfather
Join Date: Apr 1999
Location: Gateway Cities/Harbor Region
Posts: 63,306
Received 1,819 Likes
on
1,132 Posts
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
Shit, guess I'm gonna have to get an XBOX Series X.
The following users liked this post:
gerrythedon (02-02-24)
#6
DVD Talk Godfather & 2020 TOTY Winner
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
^ Or PS5. Or PC.
#8
DVD Talk Limited Edition
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
That most recent preview and descriptions of the game from Levine has tanked my interest in this game.
#9
DVD Talk Godfather & 2020 TOTY Winner
#10
DVD Talk Limited Edition
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
From the Kotaku article:"So, what exactly are narrative LEGOs anyway? “The metaphor is basically like LEGO, it’s you’ve got a bunch of these pre-crafted bricks and they’re really well designed and the bricks know how to communicate with each other,” Levine tells IGN. “You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do.” As detailed in IGN and Keighley’s previews, the main way players interact with the narrative LEGOs in Judas is through the three main NPC characters.
These are Tom, Nefertiti, and Hope. The three each have their own goal for the Mayflower, and want to use Judasas a means to an end. Tom wants to preserve life aboard the ship, Nefertiti wants to create a fully robotic civilization without human flaws, and Hope just wants you to help delete her to end her suffering. “It’s up to you to side with whomever you feel like, but whatever choice you make has consequences,” writes IGN. “Doing a favor for Tom might piss off Hope and/or Nefertiti, and vice versa.”
Levine further describes the system as a non-linear experience that lets players encounter new situations from playthrough to playthrough. The three main NPCs can appear as a hologram to Judas at any time, aiding or hindering her based on their relationship, and will often have discussions with you and each other based on your choices up to that point. The semi-procedurally generated nature of the narrative extends to the structure of the Mayflower, which Levine notes will be different every time you die and come back."
None of that sounds interesting to me.
These are Tom, Nefertiti, and Hope. The three each have their own goal for the Mayflower, and want to use Judasas a means to an end. Tom wants to preserve life aboard the ship, Nefertiti wants to create a fully robotic civilization without human flaws, and Hope just wants you to help delete her to end her suffering. “It’s up to you to side with whomever you feel like, but whatever choice you make has consequences,” writes IGN. “Doing a favor for Tom might piss off Hope and/or Nefertiti, and vice versa.”
Levine further describes the system as a non-linear experience that lets players encounter new situations from playthrough to playthrough. The three main NPCs can appear as a hologram to Judas at any time, aiding or hindering her based on their relationship, and will often have discussions with you and each other based on your choices up to that point. The semi-procedurally generated nature of the narrative extends to the structure of the Mayflower, which Levine notes will be different every time you die and come back."
None of that sounds interesting to me.
#12
DVD Talk Hero
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
I guess I don't get what you guys are seeing as tedious or boring in that. Alas, as long as the gameplay is fun I'll be good
#13
DVD Talk Hero
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
IOW, the levels are proceduraly generated because they can't be assed to make good levels from scratch.
You never see linear narrative single-player first person games any more, because it costs a lot of time and money to create rooms, hallways and levels to go through only to never see them again - so everything is now multiplayer and/or open-world with maps instead of levels. Just cost cutting, really.
You never see linear narrative single-player first person games any more, because it costs a lot of time and money to create rooms, hallways and levels to go through only to never see them again - so everything is now multiplayer and/or open-world with maps instead of levels. Just cost cutting, really.
#14
DVD Talk Hero
Re: JUDAS: Official Reveal Trailer - Xbox Series X/S, PS5 & PC
Ah, I get that I guess, but IMO, it depends on how deep the procedural generation runs.
I know Returnal used it to great effect, but they basically had pre-made areas/rooms, and while their order, locations, power ups, and enemy contents changed, the rooms themselves remained fairly similar all while weaving a linear storyline.
The narrative aspect here will be a big swing though.
I know Returnal used it to great effect, but they basically had pre-made areas/rooms, and while their order, locations, power ups, and enemy contents changed, the rooms themselves remained fairly similar all while weaving a linear storyline.
The narrative aspect here will be a big swing though.
Last edited by RichC2; 04-04-24 at 08:37 AM.