Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Deftones
(Post 13927487)
The game lacks the ability to save. That, alone, will prevent me from buying it.
Review here going off about it: https://kotaku.com/returnal-the-kota...iew-1846786237 |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
My hang up with the $70 is that the vast majority of rogue-like games are indie AA games at best, and are priced accordingly. I just don’t associate that particular genre with a AAA price point.
Even still, I’ll be downloading this tomorrow, and I can’t wait to play it. Looks fuckin dynamite. |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Decker
(Post 13927496)
I mean yeah, I wish you could. But you can't in any other Rouge-likes, so nobody should have been expecting it.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by The Questyen
(Post 13927512)
I think the difference being most of these games the runs are like 20-30 minutes so not being able to save is fine. Like in Hades for example. The reviewer for Returnal is saying some of the runs are 2-3 hours long which is a lot different and more of a headache if you lose that whole run.
I'm not a fan of the rouge-like game design (besides Hades) and would have much preferred a game I could play through casually and leisurely, but can't imagine how that could have been implemented with the same overall time-loop concept. |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
I wasn't really hyped for this one earlier. But the recent rumblings and the good reviews have me downloading it now...
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Rest and suspend is a good workaround, but what if other people use the console (or any other number of scenarios that would break this)? Not a deal-breaker for me, but it's a very odd decision.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Groucho
(Post 13927552)
Rest and suspend is a good workaround, but what if other people use the console (or any other number of scenarios that would break this)? Not a deal-breaker for me, but it's a very odd decision.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Decker
(Post 13927554)
If you could save, you could finish the game without "ever dying", right? You would just resume from the last game save. Totally defeats the concept of this game. I do wish you could have some sort of a save feature, but it does kind of break the genre.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Just delete the save once you resume like other roguelikes.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Groucho
(Post 13927584)
Just delete the save once you resume like other roguelikes.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
There's no game save feature in Hades during a run.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Decker
(Post 13927554)
If you could save, you could finish the game without "ever dying", right? You would just resume from the last game save. Totally defeats the concept of this game. I do wish you could have some sort of a save feature, but it does kind of break the genre.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by T-bone22
(Post 13927420)
Games have been at the $60 price point for over 15 years. That $60 game in 2005 was ~$80 in today’s dollars. How long did you honestly expect games to stay at $60? This price raise has been overdue really.
- The market has exploded, there are a shit ton more consumers now buying games. - Games are never complete as nearly every one has DLC that probably would have been included a couple generations ago. - With the switch to digital, packaging, manuals, shipping & distribution costs have all but disappeared. A quick google shows gaming revenue at $13 billion in 2006 (2005 is a bad year to compare as it was the end of a generation). 2020? $50+ billion (just in consoles & PC, $140 b if you count mobile, Vr and other). That's pretty impressive gain for 'stagnant' prices. So yeah, $70 is kinda ridiculous and an arbitrary jump, IMO. Also using inflation in 2005 is arbitrary as well. NES games were $50-$60. So if we go by inflation we should be paying $150 for games. |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
I believe it was Sekiro that had a temporary save. You could save your spot anywhere in the world, but once you resume from that point, the save was gone. So it wasn't really a save point, it was just a bookmark so you could resume right where you were when the game was shut off. You could only load it once. Returnal could have something like that if some of the runs are really 2 or 3 hours long.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Games cost a lot more to develop these days. Cleaner textures and more advanced techniques has required an army to keep them going - somehow Grand Theft Auto: Vice City cost a whopping $5m - Rockstar's most expensive at the time, a decade later GTA V cost a solid $265m to make. The Witcher 3 cost $32m vs. Cyberpunk alleged budget of $175m.
I feel like Nintendo is the only one that can't justify $69 prices. |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by mewmartigan
(Post 13928016)
I believe it was Sekiro that had a temporary save. You could save your spot anywhere in the world, but once you resume from that point, the save was gone. So it wasn't really a save point, it was just a bookmark so you could resume right where you were when the game was shut off. You could only load it once. Returnal could have something like that if some of the runs are really 2 or 3 hours long.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
played for about an hour during lunch. aside from the 1st run, which felt like it was pre-planned and destined for death. I'm still on my first "real" run. still learning all the items and terminology. its nice how the pickups are color coded and they show on your map. graphics and sound are amazing. we'll see how I feel after dying. not sure I understand what things carry-over, or how you progress.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
I’m wondering if I should get this just because I don’t have a true PS5 game yet.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
It's one of my last GCU preorder purchases. Cost me $55 + tax. So I will pick it up and give it a go. But getting past the second Biome will be a huge achievement for me. Finishing it seems out of the question.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by nickdawgy
(Post 13928079)
I’m wondering if I should get this just because I don’t have a true PS5 game yet.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by Deftones
(Post 13928117)
That is sort of my thinking but I may wait a bit. I still have all the backlog of freebies you get with the PS5 as well as Miles Morales. Maybe if the price drops a bit so I won't be so mad after I give up in frustration. :lol:
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by redbill
(Post 13928073)
played for about an hour during lunch. aside from the 1st run, which felt like it was pre-planned and destined for death. I'm still on my first "real" run. still learning all the items and terminology. its nice how the pickups are color coded and they show on your map. graphics and sound are amazing. we'll see how I feel after dying. not sure I understand what things carry-over, or how you progress.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
As I’m playing this I’m still unsure if it was worth full price, but then I see that Translocator visual effect again and I am reassured.
Haven’t played that much but cool game so far. |
Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
They may not yet be addressing the elephant in the room, but at least they're acknowledging that he's there.
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Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
Originally Posted by The Questyen
(Post 13928291)
I'm interested to see where you think a death was pre-planned in the first hour. I hit almost the 2 hour mark before I died for the first time and I'm wondering if I was just going a lot slower than you.
Spoiler:
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