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-   -   Returnal - From Housemarque Studio (PS5) - 4/30/21 (https://forum.dvdtalk.com/video-game-talk/652314-returnal-housemarque-studio-ps5-4-30-21-a.html)

Decker 01-31-21 05:49 PM

Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Since we had some recent discussion about Resogun, and because we don't many PS5 exclusives coming in the next few months, I figured it was worth starting a thread on this new game from Housemarque who have made such great games as Resogun, Super Stardust HD, Alienation, Dead Nation, Outland, and Nex Machina. This will be their first game in 4 years, and a PS5 exclusive, published by Sony. They would seem to be one of the last "second-party studios".
This will be a full retail game, which is a first for them (at least in the downloadable console game era), It recently got delayed by a month :
Returnal, the PlayStation 5 exclusive from Housemarque, has been delayed from March 19, 2021 to April 30, 2021 "in order to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque."


Returnal was announced at the PS5 reveal event and is the next title from the developer of such games as Resogun and Super Stardust HD.

This new game is a roguelike third-person shooter that sees you play as Astra space scout Selene as she is stuck in a constant loop of resurrection.

Housemarque has also noted that Returnal will offer fast load times, and haptic feedback that will let players "feel the natural ambience of this alien planet as the controller mimics its environmental effects.

Decker 04-22-21 04:28 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Man this game looks cool. But HARD.


The Questyen 04-22-21 08:22 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Yeah the difficulty is scaring me but I think I'm going to give it a shot.

Decker 04-22-21 08:49 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Also I was surprised recently to find out that the studio's name is NOT pronounced "house-mark" but rather "house-mar-kee". I guess like a marquee billboard. I thought it was that que sound in unique and boutique.

Adam Tyner 04-22-21 10:26 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
So much about Returnal appeals to me, but I just donít think Iím cut-out for rogue-lites.

Michael Corvin 04-23-21 07:17 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
So much about Returnal appeals to me but I'm not down for $70 games this gen.

I think I'll nab it in a few weeks when it's a bit cheaper.

mewmartigan 04-23-21 11:25 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Michael Corvin (Post 13924764)
So much about Returnal appeals to me but I'm not down for $70 games this gen.

I think I'll nab it in a few weeks when it's a bit cheaper.

The director of Days Gone would like a word with you.....

Decker 04-23-21 11:38 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Maybe if you think of it as a $50 game and you got at least $20 enjoyment out of your free copy of Resogun?

The Questyen 04-23-21 11:58 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Adam Tyner (Post 13924675)
So much about Returnal appeals to me, but I just donít think Iím cut-out for rogue-lites.

I feel the same way but I loved Hades so I'm willing to give this one a shot.

Obi-Wanma 04-23-21 12:17 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Michael Corvin (Post 13924764)
So much about Returnal appeals to me but I'm not down for $70 games this gen.

I think I'll nab it in a few weeks when it's a bit cheaper.

The prices on Spider-Man and Demon's Souls haven't budged since the console came out in October. You'll be waiting a lot more than a few weeks for the prices of PS5 exclusives to come down.

lopper 04-23-21 12:26 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Iíll definitely pick this up next week. I think it looks amazing, and I really enjoy rogue-lites.

But, yeah, that price...

Decker 04-23-21 12:40 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
I think it's the first next-gen-exclusive full game on consoles.

If that's really the case, then the price "makes sense". We knew that all full retail XSX and PS5 games were going to be $69.99. This just happens to be the first full one (not a remake) that doesn't also appear on the last-gen consoles.

Adam Tyner 04-23-21 01:16 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Decker (Post 13924932)
I think it's the first next-gen-exclusive full game on consoles.

Godfall (PS5) and The Medium (Xbox Series S/X), although those are easy to forget, and the latter wasn't $69.99 and doesn't appear to have gotten a retail release. Destruction All-Stars bypassed retail at launch but was initially listed as having a $69.99 MSRP. I would still argue that Demon's Souls counts (even if it comes with an asterisk) since it's not just a port or remaster, it wasn't available on the previous generation of consoles, and Sony priced it as a new-gen game rather than cross-gen.

Michael Corvin 04-23-21 09:56 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Obi-Wan Jabroni (Post 13924908)
The prices on Spider-Man and Demon's Souls haven't budged since the console came out in October. You'll be waiting a lot more than a few weeks for the prices of PS5 exclusives to come down.

Those are existing franchises with built in user bases. Returnal doesn't have that. If it's not a massive hit out of the gates, I expect a drop in a few weeks. Then again, with the dearth of true next gen games, this may hit big just because it's the only one.


Originally Posted by Decker (Post 13924932)
I think it's the first next-gen-exclusive full game on consoles.

If that's really the case, then the price "makes sense". We knew that all full retail XSX and PS5 games were going to be $69.99. This just happens to be the first full one (not a remake) that doesn't also appear on the last-gen consoles.

I totally get that. I'm not down for $70, period. It has nothing to do with Housemarque or Returnal specifically. I'm more eager for Ratchet & Clank and that will test my resolve.


Originally Posted by Decker (Post 13924876)
Maybe if you think of it as a $50 game and you got at least $20 enjoyment out of your free copy of Resogun?

And that's basically how I've regarded it thus far. I don't mind rewarding Housemarque for the 90+ hours entertainment I've gotten out of Resogun by buying Returnal but in general I haven't seen anything to justify the extra $10 for next gen games, but that's another discussion for another thread.

Adam Tyner 04-24-21 08:39 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Yeah, Iím not sure this is for me.


Deftones 04-24-21 11:57 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Yeah I don't want to be aggravated by a game to the point of giving up. No thanks.

Decker 04-25-21 01:56 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Thatís a bummer. My biggest concern was that it was going to be way too difficult for me. Didnít occur to me that it would be too difficult for game reviewers. Yikes.

The Questyen 04-25-21 02:13 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
When I went to preorder it on Amazon the other day it said shipping in late May-early June so it must be selling well since Amazon has already sold out of their launch pre-orders.

Decker 04-25-21 03:11 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
The previews are all incredibly positive. Many are calling it the first true next gen game. I will probably just take the hit and play it as far as I am able to get, which is likely not very far.


Gizmo 04-27-21 11:20 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
I keep debating this one. It looks good, but frustrating. Reviews drop Thursday so maybe Iíll wait before committing to a digital purchase. My backlog is massive

Groucho 04-28-21 05:19 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Too bad on the timing on this one. I'd probably pick it up (assuming good reviews) if RE8 wasn't releasing a week later.

T-bone22 04-29-21 06:36 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Michael Corvin (Post 13925214)
I'm not down for $70, period.

Games have been at the $60 price point for over 15 years. That $60 game in 2005 was ~$80 in todayís dollars. How long did you honestly expect games to stay at $60? This price raise has been overdue really.

Decker 04-29-21 09:28 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Very positive reviews coming in. Currently at 86 on Metacritic with 80 reviews posted

​​​​​

Adam Tyner 04-29-21 09:56 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Aargh! Well, I guess Iím in. Hopefully I can get through NieR: Replicant in the next couple of weeks; otherwise, I think my gaming for the few months following might already be spoken for with no room to slot in Returnal.

Deftones 04-29-21 11:16 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
The game lacks the ability to save. That, alone, will prevent me from buying it.

Review here going off about it: https://kotaku.com/returnal-the-kota...iew-1846786237

Decker 04-29-21 11:43 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Deftones (Post 13927487)
The game lacks the ability to save. That, alone, will prevent me from buying it.

Review here going off about it: https://kotaku.com/returnal-the-kota...iew-1846786237

I mean yeah, I wish you could. But you can't in any other Rouge-likes, so nobody should have been expecting it.

lopper 04-29-21 12:01 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
My hang up with the $70 is that the vast majority of rogue-like games are indie AA games at best, and are priced accordingly. I just donít associate that particular genre with a AAA price point.

Even still, Iíll be downloading this tomorrow, and I canít wait to play it. Looks fuckin dynamite.

The Questyen 04-29-21 12:18 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Decker (Post 13927496)
I mean yeah, I wish you could. But you can't in any other Rouge-likes, so nobody should have been expecting it.

I think the difference being most of these games the runs are like 20-30 minutes so not being able to save is fine. Like in Hades for example. The reviewer for Returnal is saying some of the runs are 2-3 hours long which is a lot different and more of a headache if you lose that whole run.

Decker 04-29-21 12:30 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by The Questyen (Post 13927512)
I think the difference being most of these games the runs are like 20-30 minutes so not being able to save is fine. Like in Hades for example. The reviewer for Returnal is saying some of the runs are 2-3 hours long which is a lot different and more of a headache if you lose that whole run.

I guess that's fair, but those others were small indie games and this is a full retail game with story and everything. Maybe I'm a pessimist but I was fully expecting a longer game and figured that meant a longer single playthrough between frustrating deaths. But I suck so badly at games that it would be a minor miracle if I ever lasted an hour anyways. :lol:

I'm not a fan of the rouge-like game design (besides Hades) and would have much preferred a game I could play through casually and leisurely, but can't imagine how that could have been implemented with the same overall time-loop concept.

mewmartigan 04-29-21 01:39 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
I wasn't really hyped for this one earlier. But the recent rumblings and the good reviews have me downloading it now...

Groucho 04-29-21 01:52 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Rest and suspend is a good workaround, but what if other people use the console (or any other number of scenarios that would break this)? Not a deal-breaker for me, but it's a very odd decision.

Decker 04-29-21 01:55 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Groucho (Post 13927552)
Rest and suspend is a good workaround, but what if other people use the console (or any other number of scenarios that would break this)? Not a deal-breaker for me, but it's a very odd decision.

If you could save, you could finish the game without "ever dying", right? You would just resume from the last game save. Totally defeats the concept of this game. I do wish you could have some sort of a save feature, but it does kind of break the genre.

Noonan 04-29-21 02:00 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Decker (Post 13927554)
If you could save, you could finish the game without "ever dying", right? You would just resume from the last game save. Totally defeats the concept of this game. I do wish you could have some sort of a save feature, but it does kind of break the genre.

Correct. And you wouldn't lose anything along the way. It would just be a real hard 2-3 hour game. Part of the adventure is deciding if you want to skip to a current biome, fresh or re-play the earlier ones to get some items to help out.

Groucho 04-29-21 02:30 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Just delete the save once you resume like other roguelikes.

Noonan 04-29-21 02:38 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Groucho (Post 13927584)
Just delete the save once you resume like other roguelikes.

It's probably harder to do with cloud saves. It would have to somehow delete both local and cloud, otherwise it would be easy to cheese the system.

Decker 04-29-21 03:07 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
There's no game save feature in Hades during a run.

The Questyen 04-29-21 09:00 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by Decker (Post 13927554)
If you could save, you could finish the game without "ever dying", right? You would just resume from the last game save. Totally defeats the concept of this game. I do wish you could have some sort of a save feature, but it does kind of break the genre.

Well no the game is not built to be beaten in a single playthrough. You are meant to loop tons of times unlocking more stuff and lore each time you die. Everything the game has available to offer is not in every run so just starting the same loop from the beginning each time isn't going to do anything for you.

Michael Corvin 04-29-21 10:06 PM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 

Originally Posted by T-bone22 (Post 13927420)
Games have been at the $60 price point for over 15 years. That $60 game in 2005 was ~$80 in todayís dollars. How long did you honestly expect games to stay at $60? This price raise has been overdue really.

The market today is nothing like 2005.

- The market has exploded, there are a shit ton more consumers now buying games.
- Games are never complete as nearly every one has DLC that probably would have been included a couple generations ago.
- With the switch to digital, packaging, manuals, shipping & distribution costs have all but disappeared.

A quick google shows gaming revenue at $13 billion in 2006 (2005 is a bad year to compare as it was the end of a generation). 2020? $50+ billion (just in consoles & PC, $140 b if you count mobile, Vr and other). That's pretty impressive gain for 'stagnant' prices. So yeah, $70 is kinda ridiculous and an arbitrary jump, IMO.

Also using inflation in 2005 is arbitrary as well. NES games were $50-$60. So if we go by inflation we should be paying $150 for games.

mewmartigan 04-30-21 10:56 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
I believe it was Sekiro that had a temporary save. You could save your spot anywhere in the world, but once you resume from that point, the save was gone. So it wasn't really a save point, it was just a bookmark so you could resume right where you were when the game was shut off. You could only load it once. Returnal could have something like that if some of the runs are really 2 or 3 hours long.

RichC2 04-30-21 11:14 AM

Re: Returnal - From Housemarque Studio (PS5) - 4/30/21
 
Games cost a lot more to develop these days. Cleaner textures and more advanced techniques has required an army to keep them going - somehow Grand Theft Auto: Vice City cost a whopping $5m - Rockstar's most expensive at the time, a decade later GTA V cost a solid $265m to make. The Witcher 3 cost $32m vs. Cyberpunk alleged budget of $175m.

I feel like Nintendo is the only one that can't justify $69 prices.


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